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222 lines
7.0 KiB
222 lines
7.0 KiB
// This file is part of Eigen, a lightweight C++ template library |
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// for linear algebra. |
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// |
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// Copyright (C) 2009 Ilya Baran <ibaran@mit.edu> |
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// |
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// This Source Code Form is subject to the terms of the Mozilla |
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// Public License v. 2.0. If a copy of the MPL was not distributed |
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// with this file, You can obtain one at the mozilla.org home page |
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#include "main.h" |
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#include <Eigen/StdVector> |
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#include <Eigen/Geometry> |
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#include <unsupported/Eigen/BVH> |
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namespace Eigen { |
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template<typename Scalar, int Dim> AlignedBox<Scalar, Dim> bounding_box(const Matrix<Scalar, Dim, 1> &v) { return AlignedBox<Scalar, Dim>(v); } |
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} |
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template<int Dim> |
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struct Ball |
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{ |
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EIGEN_MAKE_ALIGNED_OPERATOR_NEW_IF_VECTORIZABLE_FIXED_SIZE(double, Dim) |
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typedef Matrix<double, Dim, 1> VectorType; |
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Ball() {} |
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Ball(const VectorType &c, double r) : center(c), radius(r) {} |
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VectorType center; |
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double radius; |
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}; |
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template<int Dim> AlignedBox<double, Dim> bounding_box(const Ball<Dim> &b) |
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{ return AlignedBox<double, Dim>(b.center.array() - b.radius, b.center.array() + b.radius); } |
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inline double SQR(double x) { return x * x; } |
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template<int Dim> |
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struct BallPointStuff //this class provides functions to be both an intersector and a minimizer, both for a ball and a point and for two trees |
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{ |
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typedef double Scalar; |
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typedef Matrix<double, Dim, 1> VectorType; |
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typedef Ball<Dim> BallType; |
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typedef AlignedBox<double, Dim> BoxType; |
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BallPointStuff() : calls(0), count(0) {} |
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BallPointStuff(const VectorType &inP) : p(inP), calls(0), count(0) {} |
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bool intersectVolume(const BoxType &r) { ++calls; return r.contains(p); } |
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bool intersectObject(const BallType &b) { |
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++calls; |
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if((b.center - p).squaredNorm() < SQR(b.radius)) |
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++count; |
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return false; //continue |
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} |
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bool intersectVolumeVolume(const BoxType &r1, const BoxType &r2) { ++calls; return !(r1.intersection(r2)).isNull(); } |
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bool intersectVolumeObject(const BoxType &r, const BallType &b) { ++calls; return r.squaredExteriorDistance(b.center) < SQR(b.radius); } |
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bool intersectObjectVolume(const BallType &b, const BoxType &r) { ++calls; return r.squaredExteriorDistance(b.center) < SQR(b.radius); } |
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bool intersectObjectObject(const BallType &b1, const BallType &b2){ |
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++calls; |
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if((b1.center - b2.center).norm() < b1.radius + b2.radius) |
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++count; |
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return false; |
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} |
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bool intersectVolumeObject(const BoxType &r, const VectorType &v) { ++calls; return r.contains(v); } |
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bool intersectObjectObject(const BallType &b, const VectorType &v){ |
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++calls; |
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if((b.center - v).squaredNorm() < SQR(b.radius)) |
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++count; |
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return false; |
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} |
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double minimumOnVolume(const BoxType &r) { ++calls; return r.squaredExteriorDistance(p); } |
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double minimumOnObject(const BallType &b) { ++calls; return (std::max)(0., (b.center - p).squaredNorm() - SQR(b.radius)); } |
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double minimumOnVolumeVolume(const BoxType &r1, const BoxType &r2) { ++calls; return r1.squaredExteriorDistance(r2); } |
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double minimumOnVolumeObject(const BoxType &r, const BallType &b) { ++calls; return SQR((std::max)(0., r.exteriorDistance(b.center) - b.radius)); } |
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double minimumOnObjectVolume(const BallType &b, const BoxType &r) { ++calls; return SQR((std::max)(0., r.exteriorDistance(b.center) - b.radius)); } |
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double minimumOnObjectObject(const BallType &b1, const BallType &b2){ ++calls; return SQR((std::max)(0., (b1.center - b2.center).norm() - b1.radius - b2.radius)); } |
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double minimumOnVolumeObject(const BoxType &r, const VectorType &v) { ++calls; return r.squaredExteriorDistance(v); } |
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double minimumOnObjectObject(const BallType &b, const VectorType &v){ ++calls; return SQR((std::max)(0., (b.center - v).norm() - b.radius)); } |
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VectorType p; |
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int calls; |
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int count; |
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}; |
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template<int Dim> |
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struct TreeTest |
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{ |
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typedef Matrix<double, Dim, 1> VectorType; |
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typedef std::vector<VectorType, aligned_allocator<VectorType> > VectorTypeList; |
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typedef Ball<Dim> BallType; |
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typedef std::vector<BallType, aligned_allocator<BallType> > BallTypeList; |
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typedef AlignedBox<double, Dim> BoxType; |
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void testIntersect1() |
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{ |
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BallTypeList b; |
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for(int i = 0; i < 500; ++i) { |
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b.push_back(BallType(VectorType::Random(), 0.5 * internal::random(0., 1.))); |
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} |
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KdBVH<double, Dim, BallType> tree(b.begin(), b.end()); |
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VectorType pt = VectorType::Random(); |
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BallPointStuff<Dim> i1(pt), i2(pt); |
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for(int i = 0; i < (int)b.size(); ++i) |
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i1.intersectObject(b[i]); |
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BVIntersect(tree, i2); |
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VERIFY(i1.count == i2.count); |
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} |
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void testMinimize1() |
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{ |
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BallTypeList b; |
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for(int i = 0; i < 500; ++i) { |
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b.push_back(BallType(VectorType::Random(), 0.01 * internal::random(0., 1.))); |
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} |
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KdBVH<double, Dim, BallType> tree(b.begin(), b.end()); |
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VectorType pt = VectorType::Random(); |
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BallPointStuff<Dim> i1(pt), i2(pt); |
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double m1 = (std::numeric_limits<double>::max)(), m2 = m1; |
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for(int i = 0; i < (int)b.size(); ++i) |
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m1 = (std::min)(m1, i1.minimumOnObject(b[i])); |
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m2 = BVMinimize(tree, i2); |
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VERIFY_IS_APPROX(m1, m2); |
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} |
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void testIntersect2() |
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{ |
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BallTypeList b; |
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VectorTypeList v; |
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for(int i = 0; i < 50; ++i) { |
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b.push_back(BallType(VectorType::Random(), 0.5 * internal::random(0., 1.))); |
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for(int j = 0; j < 3; ++j) |
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v.push_back(VectorType::Random()); |
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} |
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KdBVH<double, Dim, BallType> tree(b.begin(), b.end()); |
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KdBVH<double, Dim, VectorType> vTree(v.begin(), v.end()); |
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BallPointStuff<Dim> i1, i2; |
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for(int i = 0; i < (int)b.size(); ++i) |
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for(int j = 0; j < (int)v.size(); ++j) |
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i1.intersectObjectObject(b[i], v[j]); |
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BVIntersect(tree, vTree, i2); |
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VERIFY(i1.count == i2.count); |
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} |
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void testMinimize2() |
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{ |
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BallTypeList b; |
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VectorTypeList v; |
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for(int i = 0; i < 50; ++i) { |
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b.push_back(BallType(VectorType::Random(), 1e-7 + 1e-6 * internal::random(0., 1.))); |
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for(int j = 0; j < 3; ++j) |
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v.push_back(VectorType::Random()); |
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} |
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KdBVH<double, Dim, BallType> tree(b.begin(), b.end()); |
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KdBVH<double, Dim, VectorType> vTree(v.begin(), v.end()); |
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BallPointStuff<Dim> i1, i2; |
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double m1 = (std::numeric_limits<double>::max)(), m2 = m1; |
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for(int i = 0; i < (int)b.size(); ++i) |
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for(int j = 0; j < (int)v.size(); ++j) |
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m1 = (std::min)(m1, i1.minimumOnObjectObject(b[i], v[j])); |
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m2 = BVMinimize(tree, vTree, i2); |
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VERIFY_IS_APPROX(m1, m2); |
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} |
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}; |
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EIGEN_DECLARE_TEST(BVH) |
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{ |
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for(int i = 0; i < g_repeat; i++) { |
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#ifdef EIGEN_TEST_PART_1 |
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TreeTest<2> test2; |
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CALL_SUBTEST(test2.testIntersect1()); |
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CALL_SUBTEST(test2.testMinimize1()); |
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CALL_SUBTEST(test2.testIntersect2()); |
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CALL_SUBTEST(test2.testMinimize2()); |
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#endif |
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#ifdef EIGEN_TEST_PART_2 |
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TreeTest<3> test3; |
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CALL_SUBTEST(test3.testIntersect1()); |
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CALL_SUBTEST(test3.testMinimize1()); |
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CALL_SUBTEST(test3.testIntersect2()); |
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CALL_SUBTEST(test3.testMinimize2()); |
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#endif |
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#ifdef EIGEN_TEST_PART_3 |
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TreeTest<4> test4; |
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CALL_SUBTEST(test4.testIntersect1()); |
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CALL_SUBTEST(test4.testMinimize1()); |
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CALL_SUBTEST(test4.testIntersect2()); |
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CALL_SUBTEST(test4.testMinimize2()); |
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#endif |
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} |
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}
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