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192 lines
6.6 KiB
192 lines
6.6 KiB
/**************************************************************************** |
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* VCGLib o o * |
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* Visual and Computer Graphics Library o o * |
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* _ O _ * |
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* Copyright(C) 2004-2016 \/)\/ * |
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* Visual Computing Lab /\/| * |
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* ISTI - Italian National Research Council | * |
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* \ * |
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* All rights reserved. * |
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* * |
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* This program is free software; you can redistribute it and/or modify * |
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* it under the terms of the GNU General Public License as published by * |
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* the Free Software Foundation; either version 2 of the License, or * |
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* (at your option) any later version. * |
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* * |
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* This program is distributed in the hope that it will be useful, * |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of * |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * |
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) * |
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* for more details. * |
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* * |
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****************************************************************************/ |
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/**************************************************************************** |
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****************************************************************************/ |
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#ifndef __VCGLIB_SEGMENT2 |
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#define __VCGLIB_SEGMENT2 |
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#include <vcg/space/point2.h> |
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#include <vcg/space/line2.h> |
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#include <vcg/space/box2.h> |
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namespace vcg { |
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/** \addtogroup space */ |
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/*@{*/ |
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/** |
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Templated class for 3D segment. |
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This is the class for a segment in 3D space. A Segment is stored just as its two extrema (Point3). |
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@param SegmentScalarType (template parameter) Specifies the type of scalar used to represent coords. |
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*/ |
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template <class SegmentScalarType > |
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class Segment2 |
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{ |
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public: |
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/// The scalar type |
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typedef SegmentScalarType ScalarType; |
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/// The point type |
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typedef Point2<SegmentScalarType> PointType; |
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/// The point type |
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typedef Segment2<SegmentScalarType> SegmentType; |
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private: |
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/// _extrema |
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PointType _p0,_p1; |
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public: |
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/// Members to access either extrema |
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inline const PointType &P0() const { return _p0; } |
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inline const PointType &P1() const { return _p1; } |
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inline PointType &P0() { return _p0; } |
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inline PointType &P1() { return _p1; } |
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/// The empty constructor |
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Segment2() {}; |
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/// The (a,b) constructor |
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Segment2(const PointType &a, const PointType &b) { _p0=a; _p1=b; }; |
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/// Operator to compare segments |
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inline bool operator == ( SegmentType const & p ) const |
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{ return _p0==p._p0 && _p1==p._p1; } |
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/// Operator to dispare segments |
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inline bool operator != ( SegmentType const & p ) const |
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{ return _p0!=p._p0 || _p1!=p._p1; } |
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/// initializes the segment with its extrema |
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void Set( const PointType &a, const PointType &b) |
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{ _p0=a; _p1=b;} |
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/// calculates the point of parameter t on the segment. |
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/// if t is in [0..1] returned point is inside the segment |
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inline PointType Lerp( const ScalarType t ) const |
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{ return _p0 + (_p1 - _p0) * t; } |
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/// return the middle point |
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inline PointType MidPoint( ) const |
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{ return ( _p0 + _p1) / ScalarType(2.0) ; } |
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/// return the bounding box |
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inline void GetBBox( Box2<ScalarType> &t) const |
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{ |
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t.Set(_p0); |
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t.Add(_p1); |
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} |
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/// returns segment length |
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ScalarType Length() |
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{ return (_p0 - _p1).Norm(); } |
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/// returns segment length |
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ScalarType Length() const |
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{ return (_p0 - _p1).Norm(); } |
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/// return segment squared length |
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ScalarType SquaredLength() |
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{ return (_p0 - _p1).SquaredNorm(); } |
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/// flips: a-b becomes b-a |
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void Flip() |
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{ PointType t=_p0; _p0=_p1; _p1=t; } |
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/// importer for different line types |
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template <class Q> |
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inline void Import( const Segment2<Q> & b ) |
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{ _p0.Import( b.P0() ); _p1.Import( b.P1() ); |
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} |
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/// copy constructor (builds a new segment importing an existing one) |
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template <class Q> |
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static SegmentType Construct( const Segment2<Q> & b ) |
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{ return SegmentType(PointType::Construct(b.P0()), PointType::Construct(b.P1()));} |
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//@{ |
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/** @name Linearity for 3d segments (operators +, -, *, /) **/ |
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inline SegmentType operator + ( SegmentType const & p) const |
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{return SegmentType( _p0+p.P0(), _p1+p.P1() );} |
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inline SegmentType operator - ( SegmentType const & p) const |
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{return SegmentType( _p0-p.P0(), _p1-p.P1() );} |
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inline SegmentType operator * ( const ScalarType s ) const |
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{return SegmentType( _p0*s, _p1*s );} |
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inline SegmentType operator / ( const ScalarType s ) const |
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{ScalarType s0=((ScalarType)1.0)/s; return SegmentType( _p0*s0, _p1*s0 );} |
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//@} |
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}; // end class definition |
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typedef Segment2<short> Segment2s; |
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typedef Segment2<int> Segment2i; |
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typedef Segment2<float> Segment2f; |
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typedef Segment2<double> Segment2d; |
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template <class ScalarType> |
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Point2<ScalarType> ClosestPoint(const Segment2<ScalarType> & s, const Point2<ScalarType> & p) |
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{ |
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vcg::Line2<ScalarType, true> l; |
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l.Set(s.P0(),s.P1()-s.P0()); |
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ScalarType t = l.Projection(p); |
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Point2<ScalarType> clos = l.P(t); |
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ScalarType length = s.Length(); |
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if (t <= 0) |
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return s.P0(); |
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else if (t >= length) |
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return s.P1(); |
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else |
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return clos; |
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} |
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template <class ScalarType> |
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ScalarType Distance(const Segment2<ScalarType> & s, const Point2<ScalarType> & p) { |
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const Point2<ScalarType> c = ClosestPoint(s, p); |
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return (c - p).Norm(); |
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} |
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template <class S> |
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class PointSegment2DEPFunctor { |
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public: |
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typedef S ScalarType; |
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typedef Point2<ScalarType> QueryType; |
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static inline const Point2<ScalarType> & Pos(const QueryType & qt) {return qt;} |
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template <class EdgeType, class ScalarType> |
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inline bool operator () (const EdgeType & e, const Point2<ScalarType> & p, |
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ScalarType & minDist, Point2<ScalarType> & q) |
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{ |
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const Point2<typename EdgeType::ScalarType> fp = Point2<typename EdgeType::ScalarType>::Construct(p); |
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Point2<typename EdgeType::ScalarType> fq; |
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fq=ClosestPoint(e,fp); |
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ScalarType currD = (ScalarType)(fp-fq).Norm(); |
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if (currD>minDist)return false; |
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minDist=currD; |
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q = Point2<ScalarType>::Construct(fq); |
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return true; |
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} |
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}; |
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} // end namespace |
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#endif
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