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176 lines
6.4 KiB
176 lines
6.4 KiB
/**************************************************************************** |
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* MeshLab o o * |
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* A versatile mesh processing toolbox o o * |
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* _ O _ * |
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* Copyright(C) 2008 \/)\/ * |
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* Visual Computing Lab /\/| * |
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* ISTI - Italian National Research Council | * |
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* \ * |
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* All rights reserved. * |
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* * |
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* This program is free software; you can redistribute it and/or modify * |
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* it under the terms of the GNU General Public License as published by * |
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* the Free Software Foundation; either version 2 of the License, or * |
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* (at your option) any later version. * |
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* * |
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* This program is distributed in the hope that it will be useful, * |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of * |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * |
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) * |
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* for more details. * |
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* * |
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****************************************************************************/ |
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/**************************************************************************** |
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History |
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$Log: not supported by cvs2svn $ |
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Revision 1.1 2008/03/02 16:44:18 benedetti |
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moved ActiveCoordinateFrame to its own files |
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****************************************************************************/ |
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#ifndef ACTIVECOORDINATEFRAME_H |
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#define ACTIVECOORDINATEFRAME_H |
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#include "coordinateframe.h" |
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#include <wrap/gui/trackball.h> |
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#include <QGLWidget> |
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namespace vcg { |
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/*! |
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@brief The ActiveCoordinateFrame class. |
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This class implements an eulerian trackball over a Movable Coordinate Frame. |
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*/ |
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class ActiveCoordinateFrame: public MovableCoordinateFrame |
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{ |
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public: |
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/*! |
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@brief The constructor. |
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Initialize the ActiveCoordinateFrame data. |
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@param size the distance from the origin to the endpoint of the arrows. |
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*/ |
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ActiveCoordinateFrame(float size); |
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/*! |
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@brief The destructor. |
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The destructor. |
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*/ |
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virtual ~ActiveCoordinateFrame(); |
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/*! |
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@brief Render the active coordinate frame in its position. |
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@param glw the GL widget. |
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*/ |
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virtual void Render(QGLWidget* glw); |
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/*! |
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@brief Reset the position and/or the rotation of the coordinate frame. |
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@param reset_position set to true to reset the position. |
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@param reset_alignment set to true to reset the rotation. |
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*/ |
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virtual void Reset(bool reset_position,bool reset_alignment); |
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/*! |
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@brief Set the position of the coordinate frame. |
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@param new_position the new position of the coordinate frame. |
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*/ |
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virtual void SetPosition(const Point3f new_position); |
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/*! |
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@brief Set the rotation of the coordinate frame. |
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@param new_rotation the new rotation of the coordinate frame. |
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*/ |
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virtual void SetRotation(const Quaternionf rotation); |
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/*! |
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@brief Align the coordinate frame to one or two directions. |
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If the primary direction of alignment is null this function does nothing, otherwise two rotations are performed: the first rotation aligns the axis named axis_1 to the primary direction of alignment, the second rotation never moves axis_1 away from the primary direction. |
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If the secondary direction of alignment is not null and is not parallel to the primary direction the axis named axis_2 is rotated as much as possible to be aligned to secondary direction. |
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If the secondary direction of alignment is null the axis named axis_2 is rotated as much as possible to be realigned to its old direction, if this is impossible the remaining axis is used. |
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@param primary the primary direction of alignment. |
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@param secondary the secondary direction of alignment. |
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@param axis_1 the name of the axis to align to the primary direction, must be a char chosen from 'X', 'Y' and 'Z' |
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@param axis_2 the name of the axis to align to the secondary direction, must be different from axis_1 and must be a char chosen from 'X', 'Y', 'Z' and ' '; if the char is ' ' the axis is chosen automatically. |
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*/ |
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virtual void AlignWith(const Point3f primary, const Point3f secondary, const char axis_1, const char axis_2); |
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/*! |
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@brief Interface function relative to mouse down event in QT. |
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@param x the x coordinate of the cursor. |
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@param y the y coordinate of the cursor. |
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@param button the keyboard modifiers state. |
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*/ |
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void MouseDown(int x, int y, int button); |
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/*! |
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@brief Interface function relative to mouse move event in QT. |
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@param x the x coordinate of the cursor. |
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@param y the y coordinate of the cursor. |
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*/ |
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void MouseMove(int x, int y); |
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/*! |
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@brief Interface function relative to mouse up event in QT. |
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@param x the x coordinate of the cursor. |
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@param y the y coordinate of the cursor. |
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@param button the keyboard modifiers state. |
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*/ |
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void MouseUp(int x, int y, int button); |
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/*! |
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@brief Interface function relative to keyboard up event in QT. |
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@param button the keyboard modifiers state. |
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*/ |
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void ButtonUp(int button); |
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/*! |
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@brief Interface function relative to keyboard down event in QT. |
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@param button the keyboard modifiers state. |
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*/ |
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void ButtonDown(int button); |
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/*! |
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@brief Set rotational snap value. |
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@param value the new rotational snap value, in degrees. |
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*/ |
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void SetSnap(float value); |
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/// The eulerian trackball. |
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Trackball *manipulator; |
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/// The flag that enables moves feedback rendering |
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bool drawmoves; |
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/// The flag that enables rotations feedback rendering |
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bool drawrotations; |
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protected: |
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// data: |
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const int move_button,rotate_button; |
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const int x_modifier,y_modifier,z_modifier; |
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Point3f x_axis,y_axis,z_axis; |
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float rot_snap_rad,mov_snap; |
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// functions: |
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virtual void Move(const Similarityf); |
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void Update(); |
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private: |
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int movx,movy,movz,rotx,roty,rotz; |
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}; |
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}//namespace |
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#endif /*ACTIVECOORDINATEFRAME_H*/
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