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/*
* RectsBinPack.h
*
* Copyright (c) 2014-2015 SEACAVE
*
* Author(s):
*
* cDc <cdc.seacave@gmail.com>
*
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*
* Additional Terms:
*
* You are required to preserve legal notices and author attributions in
* that material or in the Appropriate Legal Notices displayed by works
* containing it.
*/
/**
Initial version created by:
@author Jukka Jylänki
@brief Implements different bin packer algorithms that use the MAXRECTS, SKYLINE and GUILLOTINE data structures.
This work is released to Public Domain, do whatever you want with it.
*/
#ifndef _MVS_RECTSBINPACK_H_
#define _MVS_RECTSBINPACK_H_
// I N C L U D E S /////////////////////////////////////////////////
// D E F I N E S ///////////////////////////////////////////////////
// S T R U C T S ///////////////////////////////////////////////////
namespace MVS {
// implements the MAXRECTS data structure and different bin packing algorithms that use this structure
class MaxRectsBinPack
{
public:
// A simple rectangle
typedef cv::Rect Rect;
// A rectangle that stores an index of origin
typedef struct {
Rect rect;
uint32_t patchIdx;
} RectWIdx;
/// A list of rectangles
typedef CLISTDEF0(Rect) RectArr;
/// A list of rectangles along their original indices
typedef CLISTDEF0(RectWIdx) RectWIdxArr;
/// Instantiates a bin of size (0,0). Call Init to create a new bin.
MaxRectsBinPack();
/// Instantiates a bin of the given size.
MaxRectsBinPack(int width, int height);
/// (Re)initializes the packer to an empty bin of width x height units. Call whenever
/// you need to restart with a new bin.
void Init(int width, int height);
/// Specifies the different heuristic rules that can be used when deciding where to place a new rectangle.
enum FreeRectChoiceHeuristic {
RectBestShortSideFit, ///< -BSSF: Positions the rectangle against the short side of a free rectangle into which it fits the best.
RectBestLongSideFit, ///< -BLSF: Positions the rectangle against the long side of a free rectangle into which it fits the best.
RectBestAreaFit, ///< -BAF: Positions the rectangle into the smallest free rect into which it fits.
RectBottomLeftRule, ///< -BL: Does the Tetris placement.
RectContactPointRule, ///< -CP: Chooses the placement where the rectangle touches other rects as much as possible.
RectLast
};
/// Inserts the given list of rectangles in an offline/batch mode, possibly rotated.
/// @param rects [IN/OUT] The list of rectangles to insert; the rectangles will be modified with the new coordinates in the process.
/// @param method The rectangle placement rule to use when packing.
/// returns true if all rectangles were inserted
RectWIdxArr Insert(RectWIdxArr& rects, FreeRectChoiceHeuristic method=RectBestShortSideFit);
/// Inserts a single rectangle into the bin, possibly rotated.
Rect Insert(int width, int height, FreeRectChoiceHeuristic method=RectBestShortSideFit);
/// Computes the ratio of used surface area to the total bin area.
float Occupancy() const;
/// Computes an approximate texture atlas size.
static int ComputeTextureSize(const RectArr& rects, int mult=0);
static int ComputeTextureSize(const RectWIdxArr& rects, int mult=0);
/// Returns true if a is contained/on the border in b.
static inline bool IsContainedIn(const Rect& a, const Rect& b) {
return a.x >= b.x && a.y >= b.y
&& a.x+a.width <= b.x+b.width
&& a.y+a.height <= b.y+b.height;
}
protected:
int binWidth;
int binHeight;
RectArr usedRectangles;
RectArr freeRectangles;
/// Computes the placement score for placing the given rectangle with the given method.
/// @param score1 [out] The primary placement score will be outputted here.
/// @param score2 [out] The secondary placement score will be outputted here. This is used to break ties.
/// @return This struct identifies where the rectangle would be placed if it were placed.
Rect ScoreRect(int width, int height, FreeRectChoiceHeuristic method, int &score1, int &score2) const;
/// Places the given rectangle into the bin.
void PlaceRect(const Rect &node);
/// Computes the placement score for the -CP variant.
int ContactPointScoreNode(int x, int y, int width, int height) const;
Rect FindPositionForNewNodeBottomLeft(int width, int height, int &bestY, int &bestX) const;
Rect FindPositionForNewNodeBestShortSideFit(int width, int height, int &bestShortSideFit, int &bestLongSideFit) const;
Rect FindPositionForNewNodeBestLongSideFit(int width, int height, int &bestShortSideFit, int &bestLongSideFit) const;
Rect FindPositionForNewNodeBestAreaFit(int width, int height, int &bestAreaFit, int &bestShortSideFit) const;
Rect FindPositionForNewNodeContactPoint(int width, int height, int &contactScore) const;
/// @return True if the free node was split.
bool SplitFreeNode(Rect freeNode, const Rect &usedNode);
/// Goes through the free rectangle list and removes any redundant entries.
void PruneFreeList();
};
/*----------------------------------------------------------------*/
#ifndef _RELEASE
class DisjointRectCollection
{
public:
typedef cv::Rect Rect;
std::vector<Rect> rects;
bool Add(const Rect &r)
{
// Degenerate rectangles are ignored.
if (r.width == 0 || r.height == 0)
return true;
if (!Disjoint(r))
return false;
rects.push_back(r);
return true;
}
void Clear()
{
rects.clear();
}
bool Disjoint(const Rect &r) const
{
// Degenerate rectangles are ignored.
if (r.width == 0 || r.height == 0)
return true;
for (size_t i = 0; i < rects.size(); ++i)
if (!Disjoint(rects[i], r))
return false;
return true;
}
static bool Disjoint(const Rect &a, const Rect &b)
{
if (a.x + a.width <= b.x ||
b.x + b.width <= a.x ||
a.y + a.height <= b.y ||
b.y + b.height <= a.y)
return true;
return false;
}
};
#endif
// implements different variants of bin packer algorithms that use the GUILLOTINE data structure
// to keep track of the free space of the bin where rectangles may be placed
class GuillotineBinPack
{
public:
// A simple rectangle
typedef cv::Rect Rect;
/// A list of rectangles
typedef CLISTDEF0(Rect) RectArr;
/// A list of rectangles along their original indices
typedef CLISTDEF0(MaxRectsBinPack::RectWIdx) RectWIdxArr;
/// The initial bin size will be (0,0). Call Init to set the bin size.
GuillotineBinPack();
/// Initializes a new bin of the given size.
GuillotineBinPack(int width, int height);
/// (Re)initializes the packer to an empty bin of width x height units. Call whenever
/// you need to restart with a new bin.
void Init(int width, int height);
/// Specifies the different choice heuristics that can be used when deciding which of the free subrectangles
/// to place the to-be-packed rectangle into.
enum FreeRectChoiceHeuristic
{
RectBestAreaFit, ///< -BAF
RectBestShortSideFit, ///< -BSSF
RectBestLongSideFit, ///< -BLSF
RectWorstAreaFit, ///< -WAF
RectWorstShortSideFit, ///< -WSSF
RectWorstLongSideFit, ///< -WLSF
RectLast
};
/// Specifies the different choice heuristics that can be used when the packer needs to decide whether to
/// subdivide the remaining free space in horizontal or vertical direction.
enum GuillotineSplitHeuristic
{
SplitShorterLeftoverAxis, ///< -SLAS
SplitLongerLeftoverAxis, ///< -LLAS
SplitMinimizeArea, ///< -MINAS, Try to make a single big rectangle at the expense of making the other small.
SplitMaximizeArea, ///< -MAXAS, Try to make both remaining rectangles as even-sized as possible.
SplitShorterAxis, ///< -SAS
SplitLongerAxis, ///< -LAS
SplitLast
};
/// Inserts a single rectangle into the bin. The packer might rotate the rectangle, in which case the returned
/// struct will have the width and height values swapped.
/// @param merge If true, performs free Rectangle Merge procedure after packing the new rectangle. This procedure
/// tries to defragment the list of disjoint free rectangles to improve packing performance, but also takes up
/// some extra time.
/// @param rectChoice The free rectangle choice heuristic rule to use.
/// @param splitMethod The free rectangle split heuristic rule to use.
Rect Insert(int width, int height, bool merge, FreeRectChoiceHeuristic rectChoice, GuillotineSplitHeuristic splitMethod);
/// Inserts a list of rectangles into the bin.
/// @param rects The list of rectangles to add. This list will be destroyed in the packing process.
/// @param merge If true, performs Rectangle Merge operations during the packing process.
/// @param rectChoice The free rectangle choice heuristic rule to use.
/// @param splitMethod The free rectangle split heuristic rule to use.
RectWIdxArr Insert(RectWIdxArr& rects, bool merge,
FreeRectChoiceHeuristic rectChoice, GuillotineSplitHeuristic splitMethod);
/// Computes the ratio of used/total surface area. 0.00 means no space is yet used, 1.00 means the whole bin is used.
float Occupancy() const;
/// Returns the internal list of disjoint rectangles that track the free area of the bin. You may alter this vector
/// any way desired, as long as the end result still is a list of disjoint rectangles.
std::vector<Rect> &GetFreeRectangles() { return freeRectangles; }
/// Returns the list of packed rectangles. You may alter this vector at will, for example, you can move a Rect from
/// this list to the Free Rectangles list to free up space on-the-fly, but notice that this causes fragmentation.
std::vector<Rect> &GetUsedRectangles() { return usedRectangles; }
/// Performs a Rectangle Merge operation. This procedure looks for adjacent free rectangles and merges them if they
/// can be represented with a single rectangle. Takes up Theta(|freeRectangles|^2) time.
void MergeFreeList();
protected:
int binWidth;
int binHeight;
/// Stores a list of all the rectangles that we have packed so far. This is used only to compute the Occupancy ratio,
/// so if you want to have the packer consume less memory, this can be removed.
std::vector<Rect> usedRectangles;
/// Stores a list of rectangles that represents the free area of the bin. This rectangles in this list are disjoint.
std::vector<Rect> freeRectangles;
#ifndef _RELEASE
/// Used to track that the packer produces proper packings.
DisjointRectCollection disjointRects;
#endif
/// Goes through the list of free rectangles and finds the best one to place a rectangle of given size into.
/// Running time is Theta(|freeRectangles|).
/// @param nodeIndex [out] The index of the free rectangle in the freeRectangles array into which the new
/// rect was placed.
/// @return A Rect structure that represents the placement of the new rect into the best free rectangle.
Rect FindPositionForNewNode(int width, int height, FreeRectChoiceHeuristic rectChoice, size_t& nodeIndex);
static int ScoreByHeuristic(int width, int height, const Rect &freeRect, FreeRectChoiceHeuristic rectChoice);
// The following functions compute (penalty) score values if a rect of the given size was placed into the
// given free rectangle. In these score values, smaller is better.
static int ScoreBestAreaFit(int width, int height, const Rect &freeRect);
static int ScoreBestShortSideFit(int width, int height, const Rect &freeRect);
static int ScoreBestLongSideFit(int width, int height, const Rect &freeRect);
static int ScoreWorstAreaFit(int width, int height, const Rect &freeRect);
static int ScoreWorstShortSideFit(int width, int height, const Rect &freeRect);
static int ScoreWorstLongSideFit(int width, int height, const Rect &freeRect);
/// Splits the given L-shaped free rectangle into two new free rectangles after placedRect has been placed into it.
/// Determines the split axis by using the given heuristic.
void SplitFreeRectByHeuristic(const Rect &freeRect, const Rect &placedRect, GuillotineSplitHeuristic method);
/// Splits the given L-shaped free rectangle into two new free rectangles along the given fixed split axis.
void SplitFreeRectAlongAxis(const Rect &freeRect, const Rect &placedRect, bool splitHorizontal);
};
/*----------------------------------------------------------------*/
// implements bin packing algorithms that use the SKYLINE data structure to store the bin contents;
// uses GuillotineBinPack as the waste map
class SkylineBinPack
{
public:
// A simple rectangle
typedef cv::Rect Rect;
/// A list of rectangles
typedef CLISTDEF0(Rect) RectArr;
/// A list of rectangles along their original indices
typedef CLISTDEF0(MaxRectsBinPack::RectWIdx) RectWIdxArr;
/// Instantiates a bin of size (0,0). Call Init to create a new bin.
SkylineBinPack();
/// Instantiates a bin of the given size.
SkylineBinPack(int binWidth, int binHeight, bool useWasteMap);
/// (Re)initializes the packer to an empty bin of width x height units. Call whenever
/// you need to restart with a new bin.
void Init(int binWidth, int binHeight, bool useWasteMap);
/// Defines the different heuristic rules that can be used to decide how to make the rectangle placements.
enum LevelChoiceHeuristic
{
LevelBottomLeft,
LevelMinWasteFit,
LevelLast
};
/// Inserts the given list of rectangles in an offline/batch mode, possibly rotated.
/// @param rects [in/out] The list of rectangles to insert. This vector will be update in the process.
/// @param method The rectangle placement rule to use when packing.
RectWIdxArr Insert(RectWIdxArr& rects, LevelChoiceHeuristic method);
/// Inserts a single rectangle into the bin, possibly rotated.
Rect Insert(int width, int height, LevelChoiceHeuristic method);
Rect ScoreRect(int width, int height, LevelChoiceHeuristic method, int &score1, int &score2, int &index) const;
/// Computes the ratio of used surface area to the total bin area.
float Occupancy() const;
protected:
int binWidth;
int binHeight;
#ifndef _RELEASE
DisjointRectCollection disjointRects;
#endif
/// Represents a single level (a horizontal line) of the skyline/horizon/envelope.
struct SkylineNode
{
/// The starting x-coordinate (leftmost).
int x;
/// The y-coordinate of the skyline level line.
int y;
/// The line width. The ending coordinate (inclusive) will be x+width-1.
int width;
};
std::vector<SkylineNode> skyLine;
unsigned long usedSurfaceArea;
/// If true, we use the GuillotineBinPack structure to recover wasted areas into a waste map.
bool useWasteMap;
GuillotineBinPack wasteMap;
Rect InsertBottomLeft(int width, int height);
Rect InsertMinWaste(int width, int height);
Rect FindPositionForNewNodeMinWaste(int width, int height, int &bestHeight, int &bestWastedArea, int &bestIndex) const;
Rect FindPositionForNewNodeBottomLeft(int width, int height, int &bestHeight, int &bestWidth, int &bestIndex) const;
bool RectangleFits(int skylineNodeIndex, int width, int height, int &y) const;
bool RectangleFits(int skylineNodeIndex, int width, int height, int &y, int &wastedArea) const;
int ComputeWastedArea(int skylineNodeIndex, int width, int height, int y) const;
void AddWasteMapArea(int skylineNodeIndex, int width, int height, int y);
void AddSkylineLevel(int skylineNodeIndex, const Rect &rect);
/// Merges all skyline nodes that are at the same level.
void MergeSkylines();
};
/*----------------------------------------------------------------*/
typedef MaxRectsBinPack RectsBinPack;
/*----------------------------------------------------------------*/
} // namespace MVS
#endif // _MVS_RECTSBINPACK_H_