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180 lines
4.8 KiB
180 lines
4.8 KiB
/* |
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* Camera.cpp |
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* |
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* Copyright (c) 2014-2015 SEACAVE |
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* |
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* Author(s): |
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* |
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* cDc <cdc.seacave@gmail.com> |
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* |
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* |
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* This program is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU Affero General Public License as published by |
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* the Free Software Foundation, either version 3 of the License, or |
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* (at your option) any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU Affero General Public License for more details. |
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* |
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* You should have received a copy of the GNU Affero General Public License |
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* along with this program. If not, see <http://www.gnu.org/licenses/>. |
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* |
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* |
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* Additional Terms: |
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* |
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* You are required to preserve legal notices and author attributions in |
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* that material or in the Appropriate Legal Notices displayed by works |
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* containing it. |
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*/ |
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#include "Common.h" |
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#include "Camera.h" |
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using namespace VIEWER; |
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// D E F I N E S /////////////////////////////////////////////////// |
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// S T R U C T S /////////////////////////////////////////////////// |
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Camera::Camera(const AABB3d& _box, const Point3d& _center, float _scaleF, float _fov) |
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: |
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boxScene(_box), |
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centerScene(_center), |
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rotation(Eigen::Quaterniond::Identity()), |
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center(Eigen::Vector3d::Zero()), |
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dist(0), radius(100), |
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fovDef(_fov), scaleFDef(_scaleF), |
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prevCamID(NO_ID), currentCamID(NO_ID), maxCamID(0) |
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{ |
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Reset(); |
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} |
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void Camera::Reset() |
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{ |
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if (boxScene.IsEmpty()) { |
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center = Point3d::ZERO; |
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radius = 1; |
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} else { |
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center = centerScene; |
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radius = boxScene.GetSize().norm()*0.5; |
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} |
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rotation = Eigen::Quaterniond::Identity(); |
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scaleF = scaleFDef; |
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prevCamID = currentCamID = NO_ID; |
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fov = fovDef; |
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dist = radius*0.5 / SIN(D2R((double)fov)); |
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if (size.area()) |
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Resize(size); |
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} |
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void Camera::Resize(const cv::Size& _size) |
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{ |
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ASSERT(MINF(_size.width, _size.height) > 0); |
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size = _size; |
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glMatrixMode(GL_PROJECTION); |
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glLoadIdentity(); |
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const GLfloat zNear = 1e-3f; |
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const GLfloat zFar = (float)boxScene.GetSize().norm()*10; |
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const GLfloat aspect = float(size.width)/float(size.height); |
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if (fov == 5.f) { |
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// orthographic projection |
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const GLfloat fH = (float)boxScene.GetSize().norm()*0.5f; |
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const GLfloat fW = fH * aspect; |
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glOrtho(-fW, fW, -fH, fH, zNear, zFar); |
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} else { |
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// perspective projection |
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const GLfloat fH = TAN(FD2R(fov)) * zNear; |
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const GLfloat fW = fH * aspect; |
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glFrustum(-fW, fW, -fH, fH, zNear, zFar); |
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} |
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} |
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void Camera::SetFOV(float _fov) |
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{ |
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fov = MAXF(_fov, 5.f); |
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Resize(size); |
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} |
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Eigen::Vector3d Camera::GetPosition() const |
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{ |
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const Eigen::Matrix3d R(GetRotation()); |
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return center + R.col(2) * dist; |
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} |
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Eigen::Matrix3d Camera::GetRotation() const |
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{ |
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return rotation.toRotationMatrix(); |
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} |
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Eigen::Matrix4d Camera::GetLookAt() const |
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{ |
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const Eigen::Matrix3d R(GetRotation()); |
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const Eigen::Vector3d eye(center + R.col(2) * dist); |
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const Eigen::Vector3d up(R.col(1)); |
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const Eigen::Vector3d n((center-eye).normalized()); |
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const Eigen::Vector3d s(n.cross(up)); |
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const Eigen::Vector3d v(s.cross(n)); |
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Eigen::Matrix4d m; m << |
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s(0), s(1), s(2), -eye.dot(s), |
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v(0), v(1), v(2), -eye.dot(v), |
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-n(0), -n(1), -n(2), eye.dot(n), |
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0.0, 0.0, 0.0, 1.0; |
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return m; |
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} |
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void Camera::GetLookAt(Eigen::Vector3d& _eye, Eigen::Vector3d& _center, Eigen::Vector3d& _up) const |
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{ |
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const Eigen::Matrix3d R(GetRotation()); |
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_eye = center + R.col(2) * dist; |
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_center = center; |
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_up = R.col(1); |
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} |
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void Camera::Rotate(const Eigen::Vector2d& pos, const Eigen::Vector2d& prevPos) |
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{ |
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if (pos.isApprox(prevPos, ZEROTOLERANCE<double>())) |
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return; |
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Eigen::Vector3d oldp(prevPos.x(), prevPos.y(), 0); |
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Eigen::Vector3d newp(pos.x(), pos.y(), 0); |
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const double radiusSphere(0.9); |
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ProjectOnSphere(radiusSphere, oldp); |
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ProjectOnSphere(radiusSphere, newp); |
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rotation *= Eigen::Quaterniond().setFromTwoVectors(newp, oldp); |
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// disable camera view mode |
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prevCamID = currentCamID; |
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} |
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void Camera::Translate(const Eigen::Vector2d& pos, const Eigen::Vector2d& prevPos) |
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{ |
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if (pos.isApprox(prevPos, ZEROTOLERANCE<double>())) |
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return; |
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Eigen::Matrix<double,4,4,Eigen::ColMajor> P, V; |
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glGetDoublev(GL_MODELVIEW_MATRIX, V.data()); |
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glGetDoublev(GL_PROJECTION_MATRIX, P.data()); |
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Eigen::Vector3d centerScreen((P*V*center.homogeneous().eval()).hnormalized()); |
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centerScreen.head<2>() += prevPos - pos; |
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center = (V.inverse()*P.inverse()*centerScreen.homogeneous().eval()).hnormalized(); |
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// disable camera view mode |
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prevCamID = currentCamID; |
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} |
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void Camera::ProjectOnSphere(double radius, Eigen::Vector3d& p) const |
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{ |
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p.z() = 0; |
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const double d = p.x()* p.x()+ p.y() * p.y(); |
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const double r = radius * radius; |
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if (d < r) p.z() = SQRT(r - d); |
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else p *= radius / p.norm(); |
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} |
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/*----------------------------------------------------------------*/
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