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75 lines
3.7 KiB
75 lines
3.7 KiB
/**************************************************************************** |
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* VCGLib o o * |
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* Visual and Computer Graphics Library o o * |
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* _ O _ * |
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* Copyright(C) 2004-2016 \/)\/ * |
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* Visual Computing Lab /\/| * |
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* ISTI - Italian National Research Council | * |
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* \ * |
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* All rights reserved. * |
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* * |
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* This program is free software; you can redistribute it and/or modify * |
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* it under the terms of the GNU General Public License as published by * |
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* the Free Software Foundation; either version 2 of the License, or * |
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* (at your option) any later version. * |
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* * |
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* This program is distributed in the hope that it will be useful, * |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of * |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * |
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) * |
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* for more details. * |
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* * |
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****************************************************************************/ |
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/*! \file trimesh_base.cpp |
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\ingroup code_sample |
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\brief the minimal example of using the lib |
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This file contain a minimal example of the library, showing how to load a mesh and how to compute per vertex normals on it. |
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*/ |
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#include<vcg/complex/complex.h> |
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#include<wrap/io_trimesh/import_off.h> |
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class MyVertex; class MyEdge; class MyFace; |
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struct MyUsedTypes : public vcg::UsedTypes<vcg::Use<MyVertex> ::AsVertexType, |
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vcg::Use<MyEdge> ::AsEdgeType, |
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vcg::Use<MyFace> ::AsFaceType>{}; |
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class MyVertex : public vcg::Vertex< MyUsedTypes, vcg::vertex::Coord3f, vcg::vertex::Normal3f, vcg::vertex::BitFlags >{}; |
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class MyFace : public vcg::Face< MyUsedTypes, vcg::face::FFAdj, vcg::face::VertexRef, vcg::face::BitFlags > {}; |
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class MyEdge : public vcg::Edge< MyUsedTypes> {}; |
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class MyMesh : public vcg::tri::TriMesh< std::vector<MyVertex>, std::vector<MyFace> , std::vector<MyEdge> > {}; |
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class MyVertex0 : public vcg::Vertex< MyUsedTypes, vcg::vertex::Coord3f, vcg::vertex::BitFlags >{}; |
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class MyVertex1 : public vcg::Vertex< MyUsedTypes, vcg::vertex::Coord3f, vcg::vertex::Normal3f, vcg::vertex::BitFlags >{}; |
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class MyVertex2 : public vcg::Vertex< MyUsedTypes, vcg::vertex::Coord3f, vcg::vertex::Color4b, vcg::vertex::CurvatureDirf, |
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vcg::vertex::Qualityf, vcg::vertex::Normal3f, vcg::vertex::BitFlags >{}; |
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int main( int argc, char **argv ) |
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{ |
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if(argc<2) |
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{ |
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printf("Usage trimesh_base <meshfilename.obj>\n"); |
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return -1; |
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} |
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/*! |
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*/ |
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MyMesh m; |
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if(vcg::tri::io::ImporterOFF<MyMesh>::Open(m,argv[1])!=vcg::tri::io::ImporterOFF<MyMesh>::NoError) |
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{ |
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printf("Error reading file %s\n",argv[1]); |
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exit(0); |
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} |
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vcg::tri::RequirePerVertexNormal(m); |
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vcg::tri::UpdateNormal<MyMesh>::PerVertexNormalized(m); |
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printf("Input mesh vn:%i fn:%i\n",m.VN(),m.FN()); |
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printf( "Mesh has %i vert and %i faces\n", m.VN(), m.FN() ); |
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return 0; |
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}
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