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59 lines
2.5 KiB
59 lines
2.5 KiB
/**************************************************************************** |
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* VCGLib o o * |
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* Visual and Computer Graphics Library o o * |
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* _ O _ * |
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* Copyright(C) 2004-2016 \/)\/ * |
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* Visual Computing Lab /\/| * |
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* ISTI - Italian National Research Council | * |
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* \ * |
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* All rights reserved. * |
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* * |
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* This program is free software; you can redistribute it and/or modify * |
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* it under the terms of the GNU General Public License as published by * |
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* the Free Software Foundation; either version 2 of the License, or * |
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* (at your option) any later version. * |
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* * |
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* This program is distributed in the hope that it will be useful, * |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of * |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * |
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) * |
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* for more details. * |
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* * |
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****************************************************************************/ |
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#ifndef __VCG_TRI_UPDATE_BOUNDING |
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#define __VCG_TRI_UPDATE_BOUNDING |
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namespace vcg { |
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namespace tri { |
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/// \ingroup trimesh |
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/// \headerfile bounding.h vcg/complex/algorithms/update/bounding.h |
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/// \brief This class is used to compute or update the bounding box of a mesh.. |
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template <class ComputeMeshType> |
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class UpdateBounding |
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{ |
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public: |
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typedef ComputeMeshType MeshType; |
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typedef typename MeshType::VertexType VertexType; |
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typedef typename MeshType::VertexPointer VertexPointer; |
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typedef typename MeshType::VertexIterator VertexIterator; |
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/// \brief Calculates the bounding box of the given mesh m |
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static void Box(ComputeMeshType &m) |
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{ |
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m.bbox.SetNull(); |
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for(VertexIterator vi = m.vert.begin(); vi != m.vert.end(); ++vi) |
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if( !(*vi).IsD() ) m.bbox.Add((*vi).cP()); |
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} |
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}; // end class |
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} // End namespace |
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} // End namespace |
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#endif
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