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542 lines
19 KiB
542 lines
19 KiB
/**************************************************************************** |
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* VCGLib o o * |
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* Visual and Computer Graphics Library o o * |
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* _ O _ * |
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* Copyright(C) 2004-2016 \/)\/ * |
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* Visual Computing Lab /\/| * |
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* ISTI - Italian National Research Council | * |
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* \ * |
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* All rights reserved. * |
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* * |
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* This program is free software; you can redistribute it and/or modify * |
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* it under the terms of the GNU General Public License as published by * |
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* the Free Software Foundation; either version 2 of the License, or * |
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* (at your option) any later version. * |
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* * |
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* This program is distributed in the hope that it will be useful, * |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of * |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * |
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) * |
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* for more details. * |
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* * |
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****************************************************************************/ |
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#ifndef __VCG_TRI_UPDATE_QUALITY |
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#define __VCG_TRI_UPDATE_QUALITY |
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#include <vcg/complex/algorithms/stat.h> |
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namespace vcg { |
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namespace tri { |
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/// \ingroup trimesh |
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/// \headerfile quality.h vcg/complex/algorithms/update/quality.h |
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/// \brief Generation of per-vertex and per-face qualities. |
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/** |
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It works according to various strategy, like geodesic distance from the border (UpdateQuality::VertexGeodesicFromBorder) or curvature ecc. |
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This class is templated over the mesh and (like all other Update* classes) has only static members; Typical usage: |
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\code |
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MyMeshType m; |
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UpdateQuality<MyMeshType>::VertexGeodesicFromBorder(m); |
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\endcode |
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*/ |
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template <class UpdateMeshType> |
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class UpdateQuality |
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{ |
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public: |
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typedef UpdateMeshType MeshType; |
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typedef typename MeshType::ScalarType ScalarType; |
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typedef typename MeshType::CoordType CoordType; |
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typedef typename MeshType::VertexType VertexType; |
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typedef typename MeshType::VertexPointer VertexPointer; |
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typedef typename MeshType::VertexIterator VertexIterator; |
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typedef typename MeshType::FaceType FaceType; |
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typedef typename MeshType::FacePointer FacePointer; |
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typedef typename MeshType::FaceIterator FaceIterator; |
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typedef typename MeshType::VertexType::QualityType VertexQualityType; |
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typedef typename MeshType::FaceType::QualityType FaceQualityType; |
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typedef typename MeshType::TetraType TetraType; |
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typedef typename MeshType::TetraPointer TetraPointer; |
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typedef typename MeshType::TetraIterator TetraIterator; |
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typedef typename MeshType::TetraType::QualityType TetraQualityType; |
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/** Assign to each vertex of the mesh a constant quality value. Useful for initialization. |
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*/ |
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static void VertexConstant(MeshType &m, VertexQualityType q) |
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{ |
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tri::RequirePerVertexQuality(m); |
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for(VertexIterator vi=m.vert.begin();vi!=m.vert.end();++vi) if(!(*vi).IsD()) |
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(*vi).Q()=q; |
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} |
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/** Assign to each vertex of the mesh the valence of faces. |
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*/ |
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static void VertexValence(UpdateMeshType &m) |
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{ |
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tri::RequirePerVertexQuality(m); |
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VertexConstant(m,0); |
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for (size_t i=0;i<m.face.size();i++) |
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{ |
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if (m.face[i].IsD())continue; |
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for (int j=0;j<m.face[i].VN();j++) |
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{ |
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VertexType *v=m.face[i].V(j); |
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v->Q()+=1; |
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} |
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} |
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} |
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/** Clamp each vertex of the mesh with a range of values. |
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*/ |
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static void VertexClamp(MeshType &m, |
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VertexQualityType qmin, |
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VertexQualityType qmax) |
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{ |
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tri::RequirePerVertexQuality(m); |
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for(VertexIterator vi=m.vert.begin();vi!=m.vert.end();++vi) if(!(*vi).IsD()) |
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(*vi).Q()=std::min(qmax, std::max(qmin,(*vi).Q())); |
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} |
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/** Normalize the vertex quality so that it fits in the specified range. |
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*/ |
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static void VertexNormalize(MeshType &m, VertexQualityType qmin=0.0, VertexQualityType qmax=1.0) |
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{ |
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tri::RequirePerVertexQuality(m); |
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ScalarType deltaRange = qmax-qmin; |
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std::pair<ScalarType,ScalarType> minmax = tri::Stat<MeshType>::ComputePerVertexQualityMinMax(m); |
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VertexIterator vi; |
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for(vi = m.vert.begin(); vi != m.vert.end(); ++vi) |
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(*vi).Q() = qmin+deltaRange*((*vi).Q() - minmax.first)/(minmax.second - minmax.first); |
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} |
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/** Normalize the face quality so that it fits in the specified range. |
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*/ |
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static void FaceNormalize(MeshType &m, FaceQualityType qmin=0.0, FaceQualityType qmax=1.0) |
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{ |
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tri::RequirePerFaceQuality(m); |
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FaceQualityType deltaRange = qmax-qmin; |
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std::pair<FaceQualityType,FaceQualityType> minmax = tri::Stat<MeshType>::ComputePerFaceQualityMinMax(m); |
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for(FaceIterator fi = m.face.begin(); fi != m.face.end(); ++fi) |
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(*fi).Q() = qmin+deltaRange*((*fi).Q() - minmax.first)/(minmax.second - minmax.first); |
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} |
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/** Assign to each face of the mesh a constant quality value. Useful for initialization. |
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*/ |
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static void FaceConstant(MeshType &m, FaceQualityType q) |
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{ |
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tri::RequirePerFaceQuality(m); |
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for(FaceIterator fi=m.face.begin();fi!=m.face.end();++fi) |
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(*fi).Q()=q; |
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} |
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/** Assign to each face of the mesh its area. |
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*/ |
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static void FaceArea(MeshType &m) |
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{ |
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tri::RequirePerFaceQuality(m); |
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for(FaceIterator fi=m.face.begin();fi!=m.face.end();++fi) |
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(*fi).Q()=FaceQualityType(vcg::DoubleArea(*fi)/ScalarType(2.0)); |
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} |
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static void TetraConstant(MeshType & m, const TetraQualityType q) |
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{ |
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tri::RequirePerTetraQuality(m); |
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ForEachTetra(m, [&q] (TetraType & t) { |
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t.Q() = q; |
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}); |
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} |
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static void TetraFromVolume(MeshType & m) |
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{ |
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tri::RequirePerTetraQuality(m); |
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ForEachTetra(m, [] (TetraType & t) { |
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t.Q() = TetraQualityType(vcg::Tetra::ComputeVolume(t)); |
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}); |
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} |
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static void TetraFromAspectRatio(MeshType & m) |
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{ |
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tri::RequirePerTetraQuality(m); |
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ForEachTetra(m, [] (TetraType & t) { |
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t.Q() = TetraQualityType(vcg::Tetra::AspectRatio(t)); |
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}); |
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} |
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static void VertexFromFace( MeshType &m, bool areaWeighted=true) |
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{ |
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tri::RequirePerFaceQuality(m); |
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tri::RequirePerVertexQuality(m); |
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SimpleTempData<typename MeshType::VertContainer, ScalarType> TQ(m.vert,0); |
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SimpleTempData<typename MeshType::VertContainer, ScalarType> TCnt(m.vert,0); |
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for(FaceIterator fi=m.face.begin();fi!=m.face.end();++fi) |
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if(!(*fi).IsD()) |
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{ |
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VertexQualityType weight=1.0; |
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if(areaWeighted) weight = vcg::DoubleArea(*fi); |
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for(int j=0;j<3;++j) |
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{ |
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TQ[(*fi).V(j)]+=(*fi).Q()*weight; |
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TCnt[(*fi).V(j)]+=weight; |
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} |
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} |
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for(VertexIterator vi=m.vert.begin();vi!=m.vert.end();++vi) |
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if(!(*vi).IsD() && TCnt[*vi]>0 ) |
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{ |
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(*vi).Q() = TQ[*vi] / TCnt[*vi]; |
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} |
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} |
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static void VertexFromTetra(MeshType & m, bool volumeWeighted = true) |
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{ |
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tri::RequirePerTetraQuality(m); |
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tri::RequirePerVertexQuality(m); |
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SimpleTempData<typename MeshType::VertContainer, ScalarType> TQ(m.vert, 0); |
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SimpleTempData<typename MeshType::VertContainer, ScalarType> TCnt(m.vert, 0); |
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ForEachTetra(m, [&] (TetraType & t) { |
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TetraQualityType w = 1.; |
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if (volumeWeighted) |
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w = vcg::Tetra::ComputeVolume(t); |
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for (int i = 0; i < 4; ++i) |
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{ |
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TQ[t.V(i)] += t.Q() * w; |
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TCnt[t.V(i)] += w; |
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} |
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}); |
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ForEachVertex(m, [&] (VertexType & v) { |
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v.Q() = TQ[v] / TCnt[v]; |
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}); |
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} |
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template <class HandleScalar> |
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static void VertexFromAttributeHandle(MeshType &m, typename MeshType::template PerVertexAttributeHandle<HandleScalar> &h) |
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{ |
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tri::RequirePerVertexQuality(m); |
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for(VertexIterator vi=m.vert.begin();vi!=m.vert.end();++vi) |
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if(!(*vi).IsD()) |
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(*vi).Q()=VertexQualityType(h[vi]); |
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} |
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static void VertexFromAttributeName(MeshType &m, const std::string &AttrName) |
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{ |
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tri::RequirePerVertexQuality(m); |
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auto KH = tri::Allocator<MeshType>:: template FindPerVertexAttribute<ScalarType> (m, AttrName); |
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if(!tri::Allocator<MeshType>::template IsValidHandle<ScalarType>(m, KH)) throw vcg::MissingPreconditionException("Required Attribute is non existent"); |
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for(VertexIterator vi=m.vert.begin();vi!=m.vert.end();++vi) if(!(*vi).IsD()) |
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(*vi).Q() = KH[vi]; |
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} |
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template <class HandleScalar> |
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static void FaceFromAttributeHandle(MeshType &m, typename MeshType::template PerFaceAttributeHandle<HandleScalar> &h) |
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{ |
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tri::RequirePerFaceQuality(m); |
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for(FaceIterator fi=m.face.begin();fi!=m.face.end();++fi) if(!(*fi).IsD()) |
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(*fi).Q() =FaceQualityType(h[fi]); |
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} |
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static void FaceFromAttributeName(MeshType &m, const std::string &AttrName) |
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{ |
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tri::RequirePerFaceQuality(m); |
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auto KH = tri::Allocator<MeshType>:: template FindPerFaceAttribute<ScalarType> (m, AttrName); |
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if(!tri::Allocator<MeshType>::template IsValidHandle<ScalarType>(m, KH)) throw vcg::MissingPreconditionException("Required Attribute is non existent"); |
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for(FaceIterator fi=m.face.begin();fi!=m.face.end();++fi) if(!(*fi).IsD()) |
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(*fi).Q() =FaceQualityType(KH[fi]); |
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} |
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static void FaceFromVertex( MeshType &m) |
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{ |
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tri::RequirePerFaceQuality(m); |
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tri::RequirePerVertexQuality(m); |
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for(FaceIterator fi=m.face.begin();fi!=m.face.end();++fi) if(!(*fi).IsD()) |
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{ |
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(*fi).Q() =0; |
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for (int i=0;i<(*fi).VN();i++) |
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(*fi).Q() += (*fi).V(i)->Q(); |
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(*fi).Q()/=(FaceQualityType)(*fi).VN(); |
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} |
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} |
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static void VertexFromPlane(MeshType &m, const Plane3<ScalarType> &pl) |
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{ |
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tri::RequirePerVertexQuality(m); |
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for(VertexIterator vi=m.vert.begin();vi!=m.vert.end();++vi) if(!(*vi).IsD()) |
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(*vi).Q() =SignedDistancePlanePoint(pl,(*vi).cP()); |
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} |
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static void VertexGaussianFromCurvatureDir(MeshType &m) |
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{ |
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tri::RequirePerVertexQuality(m); |
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tri::RequirePerVertexCurvatureDir(m); |
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for(VertexIterator vi=m.vert.begin();vi!=m.vert.end();++vi) if(!(*vi).IsD()) |
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(*vi).Q() = (*vi).K1()*(*vi).K2(); |
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} |
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static void VertexMeanFromCurvatureDir(MeshType &m) |
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{ |
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tri::RequirePerVertexQuality(m); |
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tri::RequirePerVertexCurvatureDir(m); |
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for(VertexIterator vi=m.vert.begin();vi!=m.vert.end();++vi) if(!(*vi).IsD()) |
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(*vi).Q() = ((*vi).K1()+(*vi).K2())/2.0f; |
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} |
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static void VertexMinCurvFromCurvatureDir(MeshType &m) |
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{ |
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tri::RequirePerVertexQuality(m); |
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tri::RequirePerVertexCurvatureDir(m); |
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for(VertexIterator vi=m.vert.begin();vi!=m.vert.end();++vi) if(!(*vi).IsD()) |
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(*vi).Q() = (*vi).K1(); |
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} |
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static void VertexMaxCurvFromCurvatureDir(MeshType &m) |
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{ |
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tri::RequirePerVertexQuality(m); |
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tri::RequirePerVertexCurvatureDir(m); |
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for(VertexIterator vi=m.vert.begin();vi!=m.vert.end();++vi) if(!(*vi).IsD()) |
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(*vi).Q() = (*vi).K2(); |
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} |
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/** |
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* @brief VertexShapeIndexFromCurvatureDir |
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* Compute from the current Curvature Direction the Shape Index S as defined by [Koenderink 1992] |
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* and store it in the per-vertex Quality. |
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* S = 2/pi atan(k1+k2/k1-k2) |
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* |
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* J. Koenderink and A. van Doorn. |
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* Surface shape and curvature scales. |
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* Image and vision computing, 10(8):557–565, 1992. |
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*/ |
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static void VertexShapeIndexFromCurvatureDir(MeshType &m) |
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{ |
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tri::RequirePerVertexQuality(m); |
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tri::RequirePerVertexCurvatureDir(m); |
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for(VertexIterator vi=m.vert.begin();vi!=m.vert.end();++vi) if(!(*vi).IsD()) |
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{ |
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ScalarType k1=(*vi).K1(); |
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ScalarType k2=(*vi).K2(); |
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if(k1<k2) std::swap(k1,k2); |
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(*vi).Q() = (2.0/M_PI)*atan2(k1+k2,k1-k2); |
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} |
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} |
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/** |
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* @brief VertexCurvednessFromCurvatureDir |
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* Compute from the current Curvature Direction the Curvedness as defined by [Koenderink 1992] |
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* and store it in the per-vertex Quality. |
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* C = Sqrt((k1*k1+k2*k2)/2.0) |
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* |
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* J. Koenderink and A. van Doorn. |
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* Surface shape and curvature scales. |
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* Image and vision computing, 10(8):557–565, 1992. |
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*/ |
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static void VertexCurvednessFromCurvatureDir(MeshType &m) |
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{ |
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tri::RequirePerVertexQuality(m); |
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tri::RequirePerVertexCurvatureDir(m); |
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for(VertexIterator vi=m.vert.begin();vi!=m.vert.end();++vi) if(!(*vi).IsD()) |
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{ |
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const ScalarType k1=(*vi).K1(); |
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const ScalarType k2=(*vi).K2(); |
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(*vi).Q() = math::Sqrt((k1*k1+k2*k2)/2.0); |
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} |
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} |
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/* |
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* Absolute Curvature |
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* |
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* 2|H| if K >= 0 |
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* |k1| + |k2| = < |
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* 2 * sqrt(|H|^2-K) otherwise |
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* |
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* defs and formulas taken from |
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* |
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* Improved curvature estimation for watershed segmentation of 3-dimensional meshes |
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* S Pulla, A Razdan, G Farin - Arizona State University, Tech. Rep, 2001 |
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* and from |
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* Optimizing 3D triangulations using discrete curvature analysis |
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* N Dyn, K Hormann, SJ Kim, D Levin - Mathematical Methods for Curves and Surfaces: Oslo, 2000 |
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*/ |
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static void VertexAbsoluteCurvatureFromHGAttribute(MeshType &m) |
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{ |
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tri::RequirePerVertexQuality(m); |
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auto KH = vcg::tri::Allocator<MeshType>:: template GetPerVertexAttribute<ScalarType> (m, std::string("KH")); |
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auto KG = vcg::tri::Allocator<MeshType>:: template GetPerVertexAttribute<ScalarType> (m, std::string("KG")); |
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for(auto vi=m.vert.begin();vi!=m.vert.end();++vi) if(!(*vi).IsD()) |
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{ |
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if(KG[vi] >= 0) |
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(*vi).Q() = math::Abs( 2.0*KH[vi] ); |
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else |
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(*vi).Q() = 2*math::Sqrt(math::Abs( KH[vi]*KH[vi] - KG[vi])); |
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} |
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} |
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/* |
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* RMS Curvature = sqrt(4H^2-2K) |
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* def and formula taken from |
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* |
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* Improved curvature estimation for watershed segmentation of 3-dimensional meshes |
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* S Pulla, A Razdan, G Farin - Arizona State University, Tech. Rep, 2001 |
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*/ |
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static void VertexRMSCurvatureFromHGAttribute(MeshType &m) |
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{ |
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tri::RequirePerVertexQuality(m); |
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auto KH = vcg::tri::Allocator<MeshType>:: template GetPerVertexAttribute<ScalarType> (m, std::string("KH")); |
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auto KG = vcg::tri::Allocator<MeshType>:: template GetPerVertexAttribute<ScalarType> (m, std::string("KG")); |
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for(auto vi=m.vert.begin();vi!=m.vert.end();++vi) if(!(*vi).IsD()) |
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(*vi).Q() = math::Sqrt(math::Abs( 4*KH[vi]*KH[vi] - 2*KG[vi])); |
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} |
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/* |
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Saturate the Face quality so that for each vertex the gradient of the quality is lower than the given threshold value (in absolute value) |
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The saturation is done in a conservative way (quality is always decreased and never increased) |
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Note: requires FF adjacency. |
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*/ |
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static void FaceSaturate(MeshType &m, FaceQualityType gradientThr=1.0) |
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{ |
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tri::RequirePerFaceQuality(m); |
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tri::RequireFFAdjacency(m); |
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UpdateFlags<MeshType>::FaceClearV(m); |
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std::stack<FacePointer> st; |
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st.push(&*m.face.begin()); |
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while(!st.empty()) |
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{ |
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FacePointer fc = st.top(); // the center |
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//printf("Stack size %i\n",st.size()); |
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//printf("Pop elem %i %f\n",st.top() - &*m.vert.begin(), st.top()->Q()); |
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st.pop(); |
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fc->SetV(); |
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std::vector<FacePointer> star; |
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typename std::vector<FacePointer>::iterator ffi; |
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for (int i=0;i<3;i++) |
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{ |
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FacePointer fnext=fc->FFp(i); |
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if (fnext!=fc)star.push_back(fnext); |
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} |
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CoordType bary0=(fc->P(0)+fc->P(1)+fc->P(2))/3; |
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for(ffi=star.begin();ffi!=star.end();++ffi ) |
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{ |
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assert(fc!=(*ffi)); |
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FaceQualityType &qi = (*ffi)->Q(); |
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CoordType bary1=((*ffi)->P(0)+(*ffi)->P(1)+(*ffi)->P(2))/3; |
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FaceQualityType distGeom = Distance(bary0,bary1) / gradientThr; |
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// Main test if the quality varies more than the geometric displacement we have to lower something. |
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if( distGeom < fabs(qi - fc->Q())) |
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{ |
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// center = 0 other=10 -> other = |
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// center = 10 other=0 |
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if(fc->Q() > qi) // first case: the center of the star has to be lowered (and re-inserted in the queue). |
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{ |
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//printf("Reinserting center %i \n",vc - &*m.vert.begin()); |
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fc->Q() = qi+distGeom-(ScalarType)0.00001; |
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assert( distGeom > fabs(qi - fc->Q())); |
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st.push(fc); |
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break; |
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} |
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else |
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{ |
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// second case: you have to lower qi, the vertex under examination. |
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assert( distGeom < fabs(qi - fc->Q())); |
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assert(fc->Q() < qi); |
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FaceQualityType newQi = fc->Q() + distGeom -(FaceQualityType)0.00001; |
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assert(newQi <= qi); |
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assert(fc->Q() < newQi); |
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assert( distGeom > fabs(newQi - fc->Q()) ); |
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// printf("distGeom %f, qi %f, vc->Q() %f, fabs(qi - vc->Q()) %f\n",distGeom,qi,vc->Q(),fabs(qi - vc->Q())); |
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qi = newQi; |
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(*ffi)->ClearV(); |
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} |
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} |
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if(!(*ffi)->IsV()) |
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{ |
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st.push( *ffi); |
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// printf("Reinserting side %i \n",*vvi - &*m.vert.begin()); |
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(*ffi)->SetV(); |
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} |
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} |
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} |
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} |
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|
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/** \brief Saturate Vertex Quality |
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* Saturate the vertex quality so that for each vertex the gradient of the quality field |
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* is lower than the given threshold value (in absolute value) |
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* The saturation is done in a conservative way (quality is always decreased and never increased) |
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|
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* Note: requires VF adjacency. |
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*/ |
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static void VertexSaturate(MeshType &m, ScalarType gradientThr=1.0) |
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{ |
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tri::RequirePerVertexQuality(m); |
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tri::RequireVFAdjacency(m); |
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UpdateFlags<MeshType>::VertexClearV(m); |
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std::stack<VertexPointer> st; |
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|
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st.push(&*m.vert.begin()); |
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|
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while(!st.empty()) |
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{ |
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VertexPointer vc = st.top(); // the center |
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//printf("Stack size %i\n",st.size()); |
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//printf("Pop elem %i %f\n",st.top() - &*m.vert.begin(), st.top()->Q()); |
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st.pop(); |
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vc->SetV(); |
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std::vector<VertexPointer> star; |
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face::VVStarVF<FaceType>(vc,star); |
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for(auto vvi=star.begin();vvi!=star.end();++vvi ) |
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{ |
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ScalarType qi = (*vvi)->Q(); |
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ScalarType distGeom = Distance((*vvi)->cP(),vc->cP()) / gradientThr; |
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// Main test if the quality varies more than the geometric displacement we have to lower something. |
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if( distGeom < fabs(qi - vc->Q())) |
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{ |
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// center = 0 other=10 -> other = |
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// center = 10 other=0 |
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if(vc->Q() > qi) // first case: the center of the star has to be lowered (and re-inserted in the queue). |
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{ |
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//printf("Reinserting center %i \n",vc - &*m.vert.begin()); |
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VertexQualityType delta=std::min(ScalarType(0.00001),ScalarType(distGeom/2.0)); |
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vc->Q() = VertexQualityType(qi+distGeom-delta); |
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assert( distGeom > fabs(qi - vc->Q())); |
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st.push(vc); |
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break; |
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} |
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else |
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{ |
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// second case: you have to lower qi, the vertex under examination. |
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assert( distGeom < fabs(qi - vc->Q())); |
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assert(vc->Q() < qi); |
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VertexQualityType delta=std::min(VertexQualityType(0.00001),VertexQualityType(distGeom/2.0)); |
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VertexQualityType newQi = vc->Q() + distGeom -delta; |
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assert(newQi <= qi); |
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assert(vc->Q() < newQi); |
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assert( distGeom > fabs(newQi - vc->Q()) ); |
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// printf("distGeom %f, qi %f, vc->Q() %f, fabs(qi - vc->Q()) %f\n",distGeom,qi,vc->Q(),fabs(qi - vc->Q())); |
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qi = newQi; |
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(*vvi)->ClearV(); |
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} |
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} |
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if(!(*vvi)->IsV()) |
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{ |
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st.push( *vvi); |
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// printf("Reinserting side %i \n",*vvi - &*m.vert.begin()); |
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(*vvi)->SetV(); |
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} |
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} |
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} |
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} |
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}; //end class |
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} // end namespace |
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} // end namespace |
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#endif
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