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39 lines
1.1 KiB
39 lines
1.1 KiB
#include <vector> |
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#include <vcg/simplex/vertex/base.h> |
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#include <vcg/simplex/vertex/component.h> |
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#include <vcg/simplex/face/base.h> |
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#include <vcg/simplex/face/component.h> |
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#include <vcg/complex/complex.h> |
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#include<vcg/complex/algorithms/create/platonic.h> |
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#include<vcg/complex/algorithms/update/topology.h> |
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#include <vcg/simplex/face/pos.h> |
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class MyEdge; |
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class MyFace; |
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class MyVertex: public vcg::VertexSimp2<MyVertex,MyEdge,MyFace, vcg::vert::Coord3d, vcg::vert::Normal3f,vcg::vert::VFAdj>{}; |
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class MyFace: public vcg::FaceSimp2<MyVertex,MyEdge,MyFace, vcg::face::VertexRef,vcg::face::VFAdj>{}; |
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class MyMesh: public vcg::tri::TriMesh< std::vector<MyVertex>, std::vector<MyFace> > {}; |
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void OneRingNeighborhoodVF( MyVertex * v) |
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{ |
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vcg::face::VFIterator<MyFace> vfi(v); //initialize the iterator tohe first face |
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for(;!vfi.End();++vfi) |
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{ |
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MyFace* f = vfi.F(); |
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// ...do something with face f |
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} |
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} |
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int main() |
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{ |
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MyMesh m; |
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vcg::tri::Tetrahedron(m); |
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vcg::tri::UpdateTopology<MyVCGMesh>::VertexFace(m); |
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OneRingNeighborhoodVF(&(*m.vert.begin())); |
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return 0; |
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} |