You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
128 lines
6.4 KiB
128 lines
6.4 KiB
/**************************************************************************** |
|
* VCGLib o o * |
|
* Visual and Computer Graphics Library o o * |
|
* _ O _ * |
|
* Copyright(C) 2004-2012 \/)\/ * |
|
* Visual Computing Lab /\/| * |
|
* ISTI - Italian National Research Council | * |
|
* \ * |
|
* All rights reserved. * |
|
* * |
|
* This program is free software; you can redistribute it and/or modify * |
|
* it under the terms of the GNU General Public License as published by * |
|
* the Free Software Foundation; either version 2 of the License, or * |
|
* (at your option) any later version. * |
|
* * |
|
* This program is distributed in the hope that it will be useful, * |
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of * |
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * |
|
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) * |
|
* for more details. * |
|
* * |
|
****************************************************************************/ |
|
|
|
#include<vcg/complex/complex.h> |
|
#include<wrap/io_trimesh/import.h> |
|
#include<wrap/io_trimesh/export.h> |
|
|
|
|
|
#include<vcg/complex/algorithms/cut_tree.h> |
|
#include<vcg/complex/algorithms/curve_on_manifold.h> |
|
#include<vcg/complex/algorithms/crease_cut.h> |
|
|
|
using namespace vcg; |
|
|
|
class MyEdge; |
|
class MyFace; |
|
class MyVertex; |
|
struct MyUsedTypes : public UsedTypes<Use<MyVertex>::AsVertexType, Use<MyEdge>::AsEdgeType, Use<MyFace>::AsFaceType>{}; |
|
|
|
class MyVertex : public Vertex< MyUsedTypes, vertex::Coord3f, vertex::Normal3f, vertex::Qualityf, vertex::Color4b, vertex::VEAdj, vertex::VFAdj,vertex::BitFlags >{}; |
|
class MyEdge : public Edge< MyUsedTypes, edge::VertexRef, edge::VEAdj, edge::EEAdj, edge::BitFlags> {}; |
|
class MyFace : public Face < MyUsedTypes, face::VertexRef, face::Normal3f, face::Qualityf, face::Color4b, face::VFAdj, face::FFAdj, face::Mark, face::Color4b, face::BitFlags > {}; |
|
class MyMesh : public tri::TriMesh< std::vector<MyVertex>, std::vector<MyEdge>, std::vector<MyFace> >{}; |
|
|
|
/** |
|
* In this sample we take a torus we compute a poly line on it that open it into a disk and we open it. |
|
* Then using the COM (Curve On Manifold) framework we smooth this polyline keeping |
|
* it on the surface of the torus and then first we refine the torus surface with this |
|
* smooth polyline and then we open it along these new edges. |
|
* |
|
* Optionally you can use your own mesh and polyline by passing them as parameters. |
|
*/ |
|
int main(int argc,char ** argv ) |
|
{ |
|
MyMesh base, basecopy, poly; |
|
int ret0=0, ret1=0; |
|
char *baseName = "(created torus)"; |
|
if(argc>1) { |
|
ret0 = tri::io::Importer<MyMesh>::Open(base,argv[1]); |
|
baseName = argv[1]; |
|
} |
|
|
|
if(base.FN() == 0) Torus(base,10,4,48,24); |
|
|
|
if(argc>2) ret1 = tri::io::Importer<MyMesh>::Open(poly,argv[2]); |
|
tri::UpdateBounding<MyMesh>::Box(base); |
|
printf( "Mesh %s has %i vert and %i faces\n", argv[1], base.VN(), base.FN() ); |
|
srand(time(nullptr)); |
|
tri::CutTree<MyMesh> ct(base); |
|
ct.Build(poly,rand()%base.fn); |
|
if(poly.EN() == 0) { |
|
printf( "Mesh was already homeomorfic to a disk no need of cut. Exiting.\n"); |
|
return 0; |
|
} |
|
printf( "Poly %s has %i vert and %i edges\n", baseName, poly.VN(), poly.EN() ); |
|
|
|
tri::io::ExporterPLY<MyMesh>::Save(poly,"0_cut_tree.ply",tri::io::Mask::IOM_EDGEINDEX); |
|
|
|
tri::CoM<MyMesh> cc(base); |
|
cc.Init(); |
|
bool ret = cc.TagFaceEdgeSelWithPolyLine(poly); |
|
if(ret) |
|
{ |
|
tri::Append<MyMesh,MyMesh>::MeshCopy(basecopy,base); |
|
tri::UpdateTopology<MyMesh>::FaceFace(basecopy); |
|
tri::CutMeshAlongSelectedFaceEdges<MyMesh>(basecopy); |
|
tri::io::ExporterPLY<MyMesh>::Save(basecopy,"base_cut_with_tree.ply"); |
|
} |
|
// Selected vertices are 'locked' during the smoothing. |
|
cc.SelectBoundaryVertex(poly); |
|
// cc.SelectUniformlyDistributed(poly,10); // lock some vertices uniformly just for fun |
|
|
|
// Two smoothing runs, |
|
// the first that allows fast movement over the surface (long edges that can skim surface details) |
|
cc.par.surfDistThr = base.bbox.Diag()/100.0f; |
|
cc.par.maxSimpEdgeLen = base.bbox.Diag()/50.0f; |
|
cc.par.minRefEdgeLen = base.bbox.Diag()/100.0f; |
|
cc.SmoothProject(poly,30,0.7f,.3f); |
|
tri::io::ExporterPLY<MyMesh>::Save(poly,"1_poly_smooth.ply",tri::io::Mask::IOM_EDGEINDEX+tri::io::Mask::IOM_VERTCOLOR+tri::io::Mask::IOM_VERTQUALITY); |
|
|
|
// The second smooting run more accurate to adapt to the surface |
|
cc.par.surfDistThr = base.bbox.Diag()/1000.0f; |
|
cc.par.maxSimpEdgeLen = base.bbox.Diag()/1000.0f; |
|
cc.par.minRefEdgeLen = base.bbox.Diag()/2000.0f; |
|
cc.SmoothProject(poly,10,0.01f,.99f); |
|
tri::io::ExporterPLY<MyMesh>::Save(poly,"2_poly_smooth.ply",tri::io::Mask::IOM_EDGEINDEX+tri::io::Mask::IOM_VERTCOLOR+tri::io::Mask::IOM_VERTQUALITY); |
|
|
|
Distribution<float> dist; |
|
cc.EvaluateHausdorffDistance(poly, dist ); |
|
|
|
// Adapt the polyline to the mesh (in the end it will have vertices only on edges and vertices of the base mesh) |
|
cc.RefineCurveByBaseMesh(poly); |
|
tri::io::ExporterPLY<MyMesh>::Save(poly,"3_poly_refined.ply",tri::io::Mask::IOM_EDGEINDEX+tri::io::Mask::IOM_VERTCOLOR+tri::io::Mask::IOM_VERTQUALITY); |
|
// Safely split the mesh with this refined polyline |
|
cc.SplitMeshWithPolyline(poly); |
|
tri::io::ExporterPLY<MyMesh>::Save(base,"3_mesh_refined.ply",tri::io::Mask::IOM_VERTCOLOR+tri::io::Mask::IOM_VERTQUALITY); |
|
// Now the two meshes should have coincident edges |
|
ret = cc.TagFaceEdgeSelWithPolyLine(poly); |
|
if(!ret) printf("Warning Not all the edges of the polyline have found a corresponding edge in the mesh"); |
|
int SelCount = tri::UpdateSelection<MyMesh>::FaceEdgeCount(base); |
|
printf("Found %i selected edges in the mesh vs %i edges of the polyline\n",SelCount,poly.en); |
|
|
|
CutMeshAlongSelectedFaceEdges(base); |
|
tri::io::ExporterPLY<MyMesh>::Save(base,"4_mesh_cut.ply",tri::io::Mask::IOM_VERTCOLOR+tri::io::Mask::IOM_VERTQUALITY); |
|
|
|
return 0; |
|
} |
|
|
|
|