You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
211 lines
10 KiB
211 lines
10 KiB
/**************************************************************************** |
|
* VCGLib o o * |
|
* Visual and Computer Graphics Library o o * |
|
* _ O _ * |
|
* Copyright(C) 2004-2009 \/)\/ * |
|
* Visual Computing Lab /\/| * |
|
* ISTI - Italian National Research Council | * |
|
* \ * |
|
* All rights reserved. * |
|
* * |
|
* This program is free software; you can redistribute it and/or modify * |
|
* it under the terms of the GNU General Public License as published by * |
|
* the Free Software Foundation; either version 2 of the License, or * |
|
* (at your option) any later version. * |
|
* * |
|
* This program is distributed in the hope that it will be useful, * |
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of * |
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * |
|
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) * |
|
* for more details. * |
|
* * |
|
****************************************************************************/ |
|
|
|
#include<vcg/complex/complex.h> |
|
#include<vcg/complex/algorithms/create/platonic.h> |
|
#include<wrap/io_trimesh/import_ply.h> |
|
#include<wrap/io_trimesh/export_off.h> |
|
#include<wrap/io_trimesh/export_ply.h> |
|
#include<wrap/io_trimesh/export_dxf.h> |
|
#include<vcg/complex/algorithms/point_sampling.h> |
|
#include<vcg/complex/algorithms/voronoi_processing.h> |
|
|
|
|
|
using namespace vcg; |
|
using namespace std; |
|
|
|
class MyEdge; |
|
class MyFace; |
|
class MyVertex; |
|
struct MyUsedTypes : public UsedTypes< Use<MyVertex> ::AsVertexType, |
|
Use<MyEdge> ::AsEdgeType, |
|
Use<MyFace> ::AsFaceType>{}; |
|
|
|
class MyVertex : public Vertex<MyUsedTypes, vertex::Coord3f, vertex::Normal3f, vertex::VFAdj, vertex::Qualityf, vertex::Color4b, vertex::BitFlags >{}; |
|
class MyFace : public Face< MyUsedTypes, face::VertexRef, face::Normal3f, face::BitFlags, face::Mark, face::VFAdj, face::FFAdj > {}; |
|
class MyEdge : public Edge< MyUsedTypes, edge::VertexRef, edge::BitFlags>{}; |
|
class MyMesh : public tri::TriMesh< vector<MyVertex>, vector<MyEdge>, vector<MyFace> > {}; |
|
|
|
class EmEdge; |
|
class EmFace; |
|
class EmVertex; |
|
struct EmUsedTypes : public UsedTypes< Use<EmVertex> ::AsVertexType, |
|
Use<EmEdge> ::AsEdgeType, |
|
Use<EmFace> ::AsFaceType>{}; |
|
|
|
class EmVertex : public Vertex<EmUsedTypes, vertex::Coord3f, vertex::Normal3f, vertex::VFAdj , vertex::Qualityf, vertex::Color4b, vertex::BitFlags >{}; |
|
class EmFace : public Face< EmUsedTypes, face::VertexRef, face::BitFlags, face::VFAdj > {}; |
|
class EmEdge : public Edge< EmUsedTypes, edge::VertexRef> {}; |
|
class EmMesh : public tri::TriMesh< vector<EmVertex>, vector<EmEdge>, vector<EmFace> > {}; |
|
|
|
|
|
int main( int argc, char **argv ) |
|
{ |
|
MyMesh baseMesh; |
|
if(argc < 4 ) |
|
{ |
|
printf("Usage trimesh_voronoisampling mesh sampleNum iterNum\n"); |
|
return -1; |
|
} |
|
int sampleNum = atoi(argv[2]); |
|
int iterNum = atoi(argv[3]); |
|
|
|
bool fixCornerFlag=true; |
|
bool uniformEdgeSamplingFlag = true; |
|
|
|
printf("Reading %s and sampling %i points with %i iteration\n",argv[1],sampleNum,iterNum); |
|
int ret= tri::io::ImporterPLY<MyMesh>::Open(baseMesh,argv[1]); |
|
if(ret!=0) |
|
{ |
|
printf("Unable to open %s for '%s'\n",argv[1],tri::io::ImporterPLY<MyMesh>::ErrorMsg(ret)); |
|
return -1; |
|
} |
|
|
|
tri::VoronoiProcessingParameter vpp; |
|
|
|
tri::Clean<MyMesh>::RemoveUnreferencedVertex(baseMesh); |
|
tri::Allocator<MyMesh>::CompactEveryVector(baseMesh); |
|
tri::UpdateTopology<MyMesh>::VertexFace(baseMesh); |
|
|
|
tri::SurfaceSampling<MyMesh,tri::TrivialSampler<MyMesh> >::PoissonDiskParam pp; |
|
float radius = tri::SurfaceSampling<MyMesh,tri::TrivialSampler<MyMesh> >::ComputePoissonDiskRadius(baseMesh,sampleNum); |
|
tri::VoronoiProcessing<MyMesh>::PreprocessForVoronoi(baseMesh,radius,vpp); |
|
|
|
tri::UpdateFlags<MyMesh>::FaceBorderFromVF(baseMesh); |
|
tri::UpdateFlags<MyMesh>::VertexBorderFromFaceBorder(baseMesh); |
|
|
|
|
|
// -- Build a sampling with just corners (Poisson filtered) |
|
MyMesh poissonCornerMesh; |
|
std::vector<Point3f> sampleVec; |
|
tri::TrivialSampler<MyMesh> mps(sampleVec); |
|
tri::SurfaceSampling<MyMesh,tri::TrivialSampler<MyMesh> >::VertexBorderCorner(baseMesh,mps,math::ToRad(150.f)); |
|
tri::BuildMeshFromCoordVector(poissonCornerMesh,sampleVec); |
|
tri::io::ExporterPLY<MyMesh>::Save(poissonCornerMesh,"cornerMesh.ply"); |
|
sampleVec.clear(); |
|
MyMesh borderMesh,poissonBorderMesh; |
|
|
|
|
|
if(uniformEdgeSamplingFlag) |
|
{ |
|
|
|
} |
|
else |
|
{ |
|
if(fixCornerFlag) |
|
{ |
|
tri::SurfaceSampling<MyMesh,tri::TrivialSampler<MyMesh> >::PoissonDiskPruning(mps, poissonCornerMesh, radius, pp); |
|
tri::BuildMeshFromCoordVector(poissonCornerMesh,sampleVec); |
|
tri::io::ExporterPLY<MyMesh>::Save(poissonCornerMesh,"poissonCornerMesh.ply"); |
|
// Now save the corner as Fixed Seeds for later... |
|
std::vector<MyVertex *> fixedSeedVec; |
|
tri::VoronoiProcessing<MyMesh>::SeedToVertexConversion(baseMesh,sampleVec,fixedSeedVec); |
|
tri::VoronoiProcessing<MyMesh, tri::EuclideanDistance<MyMesh> >::MarkVertexVectorAsFixed(baseMesh,fixedSeedVec); |
|
vpp.preserveFixedSeed=true; |
|
} |
|
|
|
// -- Build a sampling with points on the border |
|
sampleVec.clear(); |
|
tri::SurfaceSampling<MyMesh,tri::TrivialSampler<MyMesh> >::VertexBorder(baseMesh,mps); |
|
tri::BuildMeshFromCoordVector(borderMesh,sampleVec); |
|
tri::io::ExporterPLY<MyMesh>::Save(borderMesh,"borderMesh.ply"); |
|
|
|
// -- and then prune the border sampling with poisson strategy using the precomputed corner vertexes. |
|
pp.preGenMesh = &poissonCornerMesh; |
|
pp.preGenFlag=true; |
|
sampleVec.clear(); |
|
tri::SurfaceSampling<MyMesh,tri::TrivialSampler<MyMesh> >::PoissonDiskPruning(mps, borderMesh, radius*0.8f, pp); |
|
tri::BuildMeshFromCoordVector(poissonBorderMesh,sampleVec); |
|
} |
|
|
|
tri::io::ExporterPLY<MyMesh>::Save(poissonBorderMesh,"PoissonEdgeMesh.ply"); |
|
|
|
// -- Build the montercarlo sampling of the surface |
|
MyMesh MontecarloSurfaceMesh; |
|
sampleVec.clear(); |
|
tri::SurfaceSampling<MyMesh,tri::TrivialSampler<MyMesh> >::Montecarlo(baseMesh,mps,50000); |
|
tri::BuildMeshFromCoordVector(MontecarloSurfaceMesh,sampleVec); |
|
tri::io::ExporterPLY<MyMesh>::Save(MontecarloSurfaceMesh,"MontecarloSurfaceMesh.ply"); |
|
|
|
// -- Prune the montecarlo sampling with poisson strategy using the precomputed vertexes on the border. |
|
pp.preGenMesh = &poissonBorderMesh; |
|
sampleVec.clear(); |
|
tri::SurfaceSampling<MyMesh,tri::TrivialSampler<MyMesh> >::PoissonDiskPruning(mps, MontecarloSurfaceMesh, radius, pp); |
|
MyMesh PoissonMesh; |
|
tri::BuildMeshFromCoordVector(PoissonMesh,sampleVec); |
|
tri::io::ExporterPLY<MyMesh>::Save(PoissonMesh,"PoissonMesh.ply"); |
|
|
|
std::vector<MyVertex *> seedVec; |
|
tri::VoronoiProcessing<MyMesh>::SeedToVertexConversion(baseMesh,sampleVec,seedVec); |
|
|
|
// Select all the vertexes on the border to define a constrained domain. |
|
// In our case we select the border vertexes to make sure that the seeds on the border |
|
// relax themselves remaining on the border |
|
for(size_t i=0;i<baseMesh.vert.size();++i){ |
|
if(baseMesh.vert[i].IsB()) |
|
baseMesh.vert[i].SetS(); |
|
} |
|
|
|
// vpp.deleteUnreachedRegionFlag=true; |
|
vpp.deleteUnreachedRegionFlag=false; |
|
vpp.triangulateRegion = false; |
|
vpp.geodesicRelaxFlag=false; |
|
vpp.constrainSelectedSeed=true; |
|
|
|
tri::EuclideanDistance<MyMesh> dd; |
|
int t0=clock(); |
|
// And now, at last, the relaxing procedure! |
|
int actualIter = tri::VoronoiProcessing<MyMesh, tri::EuclideanDistance<MyMesh> >::VoronoiRelaxing(baseMesh, seedVec, iterNum, dd, vpp); |
|
int t1=clock(); |
|
|
|
MyMesh voroMesh, voroPoly, delaMesh; |
|
// Get the result in some pleasant form converting it to a real voronoi diagram. |
|
if(tri::VoronoiProcessing<MyMesh>::CheckVoronoiTopology(baseMesh,seedVec)) |
|
tri::VoronoiProcessing<MyMesh>::ConvertVoronoiDiagramToMesh(baseMesh,voroMesh,voroPoly,seedVec, vpp); |
|
else |
|
printf("WARNING some voronoi region are not disk like; the resulting delaunay triangulation is not manifold.\n"); |
|
|
|
tri::io::ExporterPLY<MyMesh>::Save(baseMesh,"base.ply",tri::io::Mask::IOM_VERTCOLOR + tri::io::Mask::IOM_VERTQUALITY ); |
|
tri::io::ExporterPLY<MyMesh>::Save(voroMesh,"voroMesh.ply",tri::io::Mask::IOM_VERTCOLOR + tri::io::Mask::IOM_FLAGS ); |
|
tri::io::ExporterPLY<MyMesh>::Save(voroPoly,"voroPoly.ply",tri::io::Mask::IOM_VERTCOLOR| tri::io::Mask::IOM_EDGEINDEX ,false); |
|
|
|
tri::VoronoiProcessing<MyMesh>::ConvertDelaunayTriangulationToMesh(baseMesh,delaMesh, seedVec); |
|
tri::io::ExporterPLY<MyMesh>::Save(delaMesh,"delaMesh.ply",tri::io::Mask::IOM_VERTCOLOR + tri::io::Mask::IOM_VERTQUALITY ); |
|
tri::VoronoiProcessing<MyMesh>::RelaxRefineTriangulationSpring(baseMesh,delaMesh,2,10); |
|
tri::io::ExporterPLY<MyMesh>::Save(delaMesh,"delaMeshRef.ply",tri::io::Mask::IOM_VERTCOLOR + tri::io::Mask::IOM_VERTQUALITY ); |
|
|
|
|
|
// tri::io::ImporterPLY<MyMesh>::Open(baseMesh,argv[1]); |
|
// tri::UpdateTopology<MyMesh>::VertexFace(baseMesh); |
|
// tri::PoissonSampling<MyMesh>(baseMesh,pointVec,sampleNum,radius,radiusVariance); |
|
// tri::VoronoiProcessing<MyMesh>::SeedToVertexConversion(baseMesh,pointVec,seedVec); |
|
// tri::IsotropicDistance<MyMesh> id(baseMesh,radiusVariance); |
|
// tri::VoronoiProcessing<MyMesh, tri::IsotropicDistance<MyMesh> >::VoronoiRelaxing(baseMesh, seedVec, iterNum,id,vpp); |
|
// tri::VoronoiProcessing<MyMesh, tri::IsotropicDistance<MyMesh> >::ConvertVoronoiDiagramToMesh(baseMesh,outMesh,polyMesh,seedVec, id, vpp); |
|
|
|
// tri::io::ExporterPLY<MyMesh>::Save(outMesh,"outW.ply",tri::io::Mask::IOM_VERTCOLOR ); |
|
// tri::io::ExporterPLY<MyMesh>::Save(polyMesh,"polyW.ply",tri::io::Mask::IOM_VERTCOLOR | tri::io::Mask::IOM_EDGEINDEX,false); |
|
// tri::io::ExporterDXF<MyMesh>::Save(polyMesh,"outW.dxf"); |
|
printf("Completed! %i (%i) iterations in %f sec for %lu seeds \n",actualIter, iterNum,float(t1-t0)/CLOCKS_PER_SEC,seedVec.size()); |
|
return 0; |
|
}
|
|
|