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157 lines
4.1 KiB
157 lines
4.1 KiB
#include <iostream> |
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using namespace std; |
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#include <vcg/math/quaternion.h> |
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#include <vcg/math/matrix33.h> |
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using namespace vcg; |
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ostream &operator<<(ostream &o, Point3f &q) { |
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o.precision(6) ; |
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o.setf( ios::fixed, ios::floatfield ) ; |
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o << "[" << q[0] << " " << q[1] << " " << q[2] << "]"; |
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return o; |
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} |
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ostream &operator<<(ostream &o, Quaternionf &q) { |
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o.precision(6) ; |
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o.setf( ios::fixed, ios::floatfield ) ; |
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o << "[" << q[0] << " " << q[1] << " " << q[2] << " " << q[3] << "]"; |
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return o; |
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} |
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ostream &operator<<(ostream &o, Matrix33f &m) { |
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o.precision(6) ; |
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o.setf( ios::fixed, ios::floatfield ) ; |
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for(int i = 0; i < 3; i++) { |
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o << "["; |
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for(int j = 0; j < 3; j++) { |
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o << m[i][j] << " "; |
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} |
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o << "] "; |
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} |
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return o; |
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} |
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ostream &operator<<(ostream &o, Matrix44f &m) { |
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o.precision(6) ; |
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o.setf( ios::fixed, ios::floatfield ) ; |
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for(int i = 0; i < 4; i++) { |
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o << "["; |
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for(int j = 0; j < 4; j++) { |
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o << m[i][j] << " "; |
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} |
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o << "] "; |
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} |
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return o; |
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} |
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bool verify(Quaternionf &q){ |
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cout << "Quaternion: " << q << endl; |
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Matrix33f m; |
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q.ToMatrix(m); |
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cout << "To Matrix: " << m << endl; |
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cout << "Row norms: " << m.GetRow(0).Norm() << " " |
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<< m.GetRow(1).Norm() << " " |
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<< m.GetRow(2).Norm() << endl; |
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Point3f p(3, 4, 5); |
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Point3f qp = q.Rotate(p); |
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Point3f mp = m*p; |
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cout << "Rotating p: " << p << endl; |
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cout << "q*p = " << qp << " m*p: " << mp << endl; |
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q.FromMatrix(m); |
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cout << "Back to: " << q << endl << endl; |
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return true; |
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} |
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bool verify(Matrix33f &m) { |
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cout << "Matrix: " << m << endl; |
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cout << "Det: " << m.Determinant() << endl; |
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cout << "Row norms: " << m.GetRow(0).Norm() << " " |
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<< m.GetRow(1).Norm() << " " |
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<< m.GetRow(2).Norm() << endl; |
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cout << "Column norms: " << m.GetColumn(0).Norm() << " " |
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<< m.GetColumn(1).Norm() << " " |
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<< m.GetColumn(2).Norm() << endl; |
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Matrix33f im = m.transpose() * m; |
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im = im*m; |
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cout << "Check ortonormality: " << im << endl; |
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Quaternionf q; |
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q.FromMatrix(m); |
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cout << "To Quaternion: " << q << endl; |
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float alpha = 2*acos(q[0]); |
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Point3f axis(q[1], q[2], q[3]); |
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cout << "Norm: " << axis.SquaredNorm() + q[0]*q[0] << endl; |
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axis.Normalize(); |
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cout << "angle: " << 2*acos(q[0]) << " Axis: " << axis << endl; |
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Point3f p(3, 4, 5); |
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Point3f qp = q.Rotate(p); |
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Point3f mp = m*p; |
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cout << "Rotating p: " << p << endl; |
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cout << "q*p = " << qp << " m*p: " << mp << endl; |
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q.ToMatrix(m); |
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cout << "Back to: " << m << endl<< endl; |
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} |
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int main() { |
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Quaternionf q(1, 0, 0, 0); /*identity*/ |
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// cout << "Verify identity: " << endl; |
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verify(q); |
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q.FromAxis(M_PI/2, Point3f(0, 0, 1)); |
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// cout << "Verify 90 degrees\n"; |
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verify(q); |
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q.FromAxis(M_PI/4, Point3f(0, 1, 1)); |
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// cout << "Verify 45 degrees\n"; |
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verify(q); |
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Matrix33f m; |
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m[0][0] = 0.70145; m[0][1] = 0.372035; m[0][2] = 0.607913; |
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m[1][0] = -0.628023; m[1][1] = 0.725922; m[1][2] = 0.2804; |
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m[2][0] = -0.336978; m[2][1] = -0.57847; m[2][2] = 0.742845; |
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cout << "verify matrix: " << endl; |
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verify(m); |
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verify(m); |
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q.FromAxis(0.7, Point3f(-0.20, -0.42, -0.83)); |
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cout << "verify from axis: " << endl; |
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verify(q); |
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// Quaternionf q(0.648947, -0.114828, -0.104375, -0.385262); |
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Quaternionf iq= Inverse(q); |
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//Matrix33f m; |
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cout << "matrix: " << m << endl; |
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Point3f p(3, 4, 5); |
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//test this matrix: |
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cout << "norms: " << m.GetRow(0).Norm() << " " << m.GetRow(1).Norm() << " " << m.GetRow(2).Norm() << endl; |
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q.FromMatrix(m); |
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q.ToMatrix(m); |
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cout << "quaternion: " << q[0] << " " << q[1] << " " << q[2] << " " << q[3] <<endl; |
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cout << "matrix: " << endl; |
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for(int i = 0; i < 3; i++) { |
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for(int j = 0; j < 3; j++) { |
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cout << m[i][j] << " "; |
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} |
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cout << endl; |
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} |
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cout << endl; |
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cout << "Point: " << p[0] << " " << p[1] << " " << p[2] << endl; |
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Point3f r = q.Rotate(p); |
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cout << "Rotated by q: " << r[0] << " " << r[1] << " " << r[2] << endl; |
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r = m*p; |
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cout << "Rotated by m: " << r[0] << " " << r[1] << " " << r[2] << endl; |
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q.FromMatrix(m); |
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cout << "quaternion: " << q[0] << " " << q[1] << " " << q[2] << " " << q[3] <<endl; |
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return 0; |
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}
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