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114 lines
3.9 KiB
114 lines
3.9 KiB
/**************************************************************************** |
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* VCGLib o o * |
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* Visual and Computer Graphics Library o o * |
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* _ O _ * |
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* Copyright(C) 2004-2016 \/)\/ * |
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* Visual Computing Lab /\/| * |
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* ISTI - Italian National Research Council | * |
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* \ * |
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* All rights reserved. * |
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* * |
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* This program is free software; you can redistribute it and/or modify * |
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* it under the terms of the GNU General Public License as published by * |
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* the Free Software Foundation; either version 2 of the License, or * |
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* (at your option) any later version. * |
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* * |
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* This program is distributed in the hope that it will be useful, * |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of * |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * |
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) * |
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* for more details. * |
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* * |
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****************************************************************************/ |
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#ifndef VCG_GL_MATH_H |
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#define VCG_GL_MATH_H |
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// Please note that this file assume that you have already included your |
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// gl-extension wrapping utility, and that therefore all the extension symbol are already defined. |
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#include <vcg/math/matrix44.h> |
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#include <vcg/math/similarity.h> |
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//#include <GL/glew.h> // please do not include it! |
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namespace vcg { |
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inline void glMultMatrixE(const Matrix44f &matrix) { |
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glMultMatrixf((const GLfloat *)(matrix.transpose().V())); |
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} |
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inline void glMultMatrix(const Matrix44f &matrix) { |
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glMultMatrixf((const GLfloat *)(matrix.transpose().V())); |
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} |
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inline void glMultMatrixE(const Matrix44d &matrix) { |
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glMultMatrixd((const GLdouble *)(matrix.transpose().V())); |
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} |
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inline void glMultMatrix(const Matrix44d &matrix) { |
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glMultMatrixd((const GLdouble *)(matrix.transpose().V())); |
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} |
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inline void glLoadMatrix(const Matrix44d &matrix) { |
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glLoadMatrixd((const GLdouble *)(matrix.transpose().V())); |
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} |
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inline void glLoadMatrix(const Matrix44f &matrix) { |
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glLoadMatrixf((const GLfloat *)(matrix.transpose().V())); |
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} |
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inline void glMultMatrixDirect(const Matrix44f &matrix) { |
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glMultMatrixf((const GLfloat *)(matrix.V())); |
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} |
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inline void glMultMatrixDirect(const Matrix44d &matrix) { |
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glMultMatrixd((const GLdouble *)(matrix.V())); |
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} |
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inline void glMultMatrix(const Similarityf &s) { |
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glTranslatef(s.tra[0], s.tra[1], s.tra[2]); |
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glScalef(s.sca, s.sca, s.sca); |
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float alpha; |
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Point3f axis; |
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s.rot.ToAxis(alpha, axis); |
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glRotatef(math::ToDeg(alpha), axis[0], axis[1], axis[2]); |
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} |
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inline void glMultMatrix(const Similarityd &s) { |
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glTranslated(s.tra[0], s.tra[1], s.tra[2]); |
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double alpha; |
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Point3d axis; |
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s.rot.ToAxis(alpha, axis); |
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glRotated(math::ToDeg(alpha), axis[0], axis[1], axis[2]); |
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glScaled(s.sca, s.sca, s.sca); |
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} |
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inline void glGetv(const GLenum pname, Matrix44f & m){ |
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Matrix44f tmp; |
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glGetFloatv(pname,tmp.V()); |
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m = tmp.transpose(); |
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} |
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inline void glGetv(const GLenum pname, Matrix44d & m){ |
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Matrix44d tmp; |
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glGetDoublev(pname,tmp.V()); |
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m = tmp.transpose(); |
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} |
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inline void glGetDirectv(const GLenum pname, Matrix44f & m){ |
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glGetFloatv(pname,m.V()); |
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} |
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inline void glGetDirecv(const GLenum pname, Matrix44d & m){ |
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glGetDoublev(pname,m.V()); |
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} |
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}//namespace |
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#endif
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