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155 lines
6.0 KiB
155 lines
6.0 KiB
/**************************************************************************** |
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* VCGLib o o * |
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* Visual and Computer Graphics Library o o * |
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* _ O _ * |
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* Copyright(C) 2004-2016 \/)\/ * |
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* Visual Computing Lab /\/| * |
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* ISTI - Italian National Research Council | * |
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* \ * |
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* All rights reserved. * |
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* * |
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* This program is free software; you can redistribute it and/or modify * |
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* it under the terms of the GNU General Public License as published by * |
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* the Free Software Foundation; either version 2 of the License, or * |
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* (at your option) any later version. * |
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* * |
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* This program is distributed in the hope that it will be useful, * |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of * |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * |
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) * |
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* for more details. * |
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* * |
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****************************************************************************/ |
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/**************************************************************************** |
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History |
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$Log: not supported by cvs2svn $ |
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Revision 1.10 2006/02/13 13:05:05 cignoni |
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Removed glew inclusion |
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Revision 1.9 2004/09/30 00:48:07 ponchio |
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<gl/glew.h> -> <GL/glew.h> |
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Revision 1.8 2004/09/28 14:04:36 ganovelli |
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glGet added |
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Revision 1.7 2004/07/13 15:55:57 cignoni |
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Added test on presence of glTranspose extension (for old hw support) |
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Revision 1.6 2004/05/26 15:12:39 cignoni |
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Removed inclusion of gl extension stuff |
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Revision 1.5 2004/05/12 20:54:55 ponchio |
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*** empty log message *** |
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Revision 1.4 2004/05/12 13:07:47 ponchio |
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Added #include <glew.h> |
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Revision 1.3 2004/05/04 23:36:23 cignoni |
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remove include of gl and added glextgension exploiting, |
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Revision 1.2 2004/04/07 10:47:03 cignoni |
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inlined functions for avoid multiple linking errors |
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Revision 1.1 2004/03/31 15:27:17 ponchio |
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*** empty log message *** |
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****************************************************************************/ |
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#ifndef VCG_USE_EIGEN |
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#include "deprecated_math.h" |
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#else |
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#ifndef VCG_GL_MATH_H |
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#define VCG_GL_MATH_H |
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// Please note that this file assume that you have already included your |
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// gl-extension wrapping utility, and that therefore all the extension symbol are already defined. |
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#include <vcg/math/matrix44.h> |
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#include <vcg/math/similarity.h> |
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//#include <GL/glew.h> // please do not include it! |
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namespace vcg { |
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template<typename T> |
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inline void glLoadMatrix(const vcg::Matrix44<T> &m) { assert(0); } |
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template<> inline void glLoadMatrix(const vcg::Matrix44f &m) {glLoadMatrixf(m.V()); } |
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template<> inline void glLoadMatrix(const vcg::Matrix44d &m) {glLoadMatrixd(m.V()); } |
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template<typename T,int StorageOrder> |
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inline void glLoadMatrix(const Eigen::Matrix<T,4,4,StorageOrder>& matrix) { assert(0); } |
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template<> inline void glLoadMatrix(const Eigen::Matrix<float,4,4>& matrix) { glLoadMatrixf(matrix.data()); } |
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template<> inline void glLoadMatrix(const Eigen::Matrix<float,4,4,Eigen::RowMajor>& matrix) { |
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Eigen::Matrix4f tmp(matrix); |
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glLoadMatrixf(tmp.data()); |
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} |
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inline void glLoadMatrix(const Eigen::Matrix<double,4,4>& matrix) { glLoadMatrixd(matrix.data()); } |
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inline void glLoadMatrix(const Eigen::Matrix<double,4,4,Eigen::RowMajor>& matrix) { |
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Eigen::Matrix4d tmp(matrix); |
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glLoadMatrixd(tmp.data()); |
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} |
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template<typename Scalar> |
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inline void glLoadMatrix(const Eigen::Transform<Scalar,3>& t) { glLoadMatrix(t.matrix()); } |
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template<typename T,int StorageOrder> |
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inline void glMultMatrix(const Eigen::Matrix<T,4,4,StorageOrder>& matrix) { assert(0); } |
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template<> inline void glMultMatrix(const Eigen::Matrix<float,4,4>& matrix) { glMultMatrixf(matrix.data()); } |
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inline void glMultMatrix(const Eigen::Matrix<float,4,4,Eigen::RowMajor>& matrix) { |
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Eigen::Matrix<float,4,4> tmp(matrix); |
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glMultMatrixf(tmp.data()); |
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} |
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template<> inline void glMultMatrix(const Eigen::Matrix<double,4,4>& matrix) { glMultMatrixd(matrix.data()); } |
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template<> inline void glMultMatrix(const Eigen::Matrix<double,4,4,Eigen::RowMajor>& matrix) { |
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Eigen::Matrix<double,4,4> tmp(matrix); |
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glMultMatrixd(tmp.data()); |
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} |
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template<typename Scalar> |
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inline void glMultMatrix(const Eigen::Transform<Scalar,3>& t) { glMultMatrix(t.matrix()); } |
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inline void glMultMatrix(const Similarityf &s) { |
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glTranslatef(s.tra[0], s.tra[1], s.tra[2]); |
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glScalef(s.sca, s.sca, s.sca); |
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float alpha; |
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Point3f axis; |
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s.rot.ToAxis(alpha, axis); |
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glRotatef(math::ToDeg(alpha), axis[0], axis[1], axis[2]); |
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} |
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inline void glMultMatrix(const Similarityd &s) { |
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glTranslated(s.tra[0], s.tra[1], s.tra[2]); |
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double alpha; |
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Point3d axis; |
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s.rot.ToAxis(alpha, axis); |
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glRotated(math::ToDeg(alpha), axis[0], axis[1], axis[2]); |
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glScaled(s.sca, s.sca, s.sca); |
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} |
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inline void glGetv(const GLenum pname, Eigen::Matrix<float,4,4>& matrix){ |
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glGetFloatv(pname,matrix.data()); |
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} |
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inline void glGetv(const GLenum pname, Eigen::Matrix<double,4,4>& matrix){ |
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glGetDoublev(pname,matrix.data()); |
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} |
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inline void glGetv(const GLenum pname, Eigen::Matrix<float,4,4,Eigen::RowMajor>& matrix){ |
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glGetFloatv(pname,matrix.data()); |
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matrix.transposeInPlace(); |
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} |
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inline void glGetv(const GLenum pname, Eigen::Matrix<double,4,4,Eigen::RowMajor>& matrix){ |
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glGetDoublev(pname,matrix.data()); |
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matrix.transposeInPlace(); |
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} |
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template<typename Scalar> |
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inline void glGetv(const GLenum pname, const Eigen::Transform<Scalar,3>& t) |
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{ glGetv(pname,t.matrix()); } |
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}//namespace |
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#endif |
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#endif
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