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153 lines
4.8 KiB
153 lines
4.8 KiB
/**************************************************************************** |
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* VCGLib o o * |
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* Visual and Computer Graphics Library o o * |
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* _ O _ * |
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* Copyright(C) 2004-2016 \/)\/ * |
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* Visual Computing Lab /\/| * |
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* ISTI - Italian National Research Council | * |
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* \ * |
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* All rights reserved. * |
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* * |
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* This program is free software; you can redistribute it and/or modify * |
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* it under the terms of the GNU General Public License as published by * |
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* the Free Software Foundation; either version 2 of the License, or * |
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* (at your option) any later version. * |
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* * |
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* This program is distributed in the hope that it will be useful, * |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of * |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * |
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) * |
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* for more details. * |
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* * |
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****************************************************************************/ |
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#ifndef __VCGLIB_IMPORT_ASC |
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#define __VCGLIB_IMPORT_ASC |
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#include <stdio.h> |
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#include <fstream> |
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#include <iostream> |
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#include <vcg/complex/algorithms/create/platonic.h> |
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#include <vcg/complex/algorithms/clean.h> |
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namespace vcg { |
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namespace tri { |
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namespace io { |
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/** |
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This class encapsulate a filter for importing raw format pointcloud. |
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there exists many raw formats. each one with a particular sintax even if they only contains |
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*/ |
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template <class MESH_TYPE> |
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class ImporterASC |
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{ |
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public: |
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typedef typename MESH_TYPE::VertexPointer VertexPointer; |
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typedef typename MESH_TYPE::ScalarType ScalarType; |
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typedef typename MESH_TYPE::VertexType VertexType; |
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typedef typename MESH_TYPE::FaceType FaceType; |
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typedef typename MESH_TYPE::VertexIterator VertexIterator; |
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typedef typename MESH_TYPE::FaceIterator FaceIterator; |
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enum RAWError { |
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E_NOERROR, // 0 |
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// Error open |
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E_CANTOPEN, // 1 |
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E_UNESPECTEDEOF, // 2 |
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E_NO_POINTS, //3 |
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}; |
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static const char *ErrorMsg(int error) |
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{ |
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static const char * raw_error_msg[] = |
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{ |
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"No errors", |
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"Can't open file", |
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"Premature End of file", |
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"Failed to import any point. Use simple ascii files with just x y z coords." |
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}; |
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if(error>3 || error<0) return "Unknown error"; |
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else return raw_error_msg[error]; |
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}; |
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/*! |
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* Standard call for reading a mesh |
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* \param m the destination mesh |
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* \param filename the name of the file to read from |
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* \param triangulate if true, the mesh will be triangulated, otherwise only points will be stored |
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* \param lineskip number of lines to be skipped at the begin of the file |
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* \return the operation result |
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*/ |
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static int Open( MESH_TYPE &m, const char * filename, CallBackPos *cb=0, bool triangulate=false, int lineskip=0) |
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{ |
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FILE *fp; |
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fp = fopen(filename, "r"); |
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if(fp == NULL) |
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{ |
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qDebug("Failed opening of %s",filename); |
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return E_CANTOPEN; |
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} |
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long currentPos = ftell(fp); |
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fseek(fp,0L,SEEK_END); |
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long fileLen = ftell(fp); |
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fseek(fp,currentPos,SEEK_SET); |
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m.Clear(); |
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Point3f pp; |
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float q; |
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size_t cnt=0; |
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int ret; |
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char buf[1024]; |
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// skip the first <lineskip> lines |
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for(int i=0;i<lineskip;++i) |
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fgets(buf,1024,fp); |
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/* Read a single triplet of coords from an ASCII file of coords*/ |
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while(!feof(fp)) |
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{ |
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if(cb && (++cnt)%1000) cb( (ftell(fp)*100)/fileLen, "ASC Mesh Loading"); |
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if(feof(fp)) break; |
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bool fgetOut=fgets(buf,1024,fp); |
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if( fgetOut == 0 ) continue; |
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ret=sscanf(buf, "%f, %f, %f, %f\n", &pp.X(), &pp.Y(), &pp.Z(),&q); |
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if(ret==1) // lets try also non comma separated values |
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ret=sscanf(buf, "%f %f %f %f\n", &pp.X(), &pp.Y(), &pp.Z(),&q); |
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if(ret>=3) |
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{ |
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VertexIterator vi=Allocator<MESH_TYPE>::AddVertices(m,1); |
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(*vi).P().Import(pp); |
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if(ret==4) (*vi).Q()=q; |
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} |
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} |
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fclose(fp); |
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if(m.vn==0) return E_NO_POINTS; |
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if(!triangulate) return E_NOERROR; |
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// now try to triangulate. |
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// search for the first jump |
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float baseY = m.vert[0].P().Y(); |
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unsigned int i; |
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for(i=1;i<m.vert.size();++i) |
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{ |
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if(m.vert[i].P().Y()!= baseY) break; |
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} |
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cnt=m.vert.size(); |
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qDebug("Grid is %i x %li = %li (%zu) ",i,cnt/i,i* (cnt/i),cnt); |
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tri::FaceGrid(m,i,int(cnt/i)); |
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tri::Clean<MESH_TYPE>::FlipMesh(m); |
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return E_NOERROR; |
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} |
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}; // end class |
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} // end Namespace tri |
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} // end Namespace io |
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} // end Namespace vcg |
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#endif
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