Browse Source

first commit

master
dongchangxi 11 months ago
commit
fb98172573
  1. 2
      .gitignore
  2. 324
      auto_by_order_id.py
  3. 368
      auto_convert3d.py
  4. BIN
      blender/E:/complate/objs/68724/foot_print_id_38962/68724Tex1.jpg
  5. 148
      blender/auto_qrcode.py
  6. 160
      blender/autofix.py
  7. 144
      blender/autofix10.py
  8. BIN
      blender/blender
  9. 12
      blender/blender-launcher
  10. 22
      blender/blender-softwaregl
  11. 55
      blender/blender-symbolic.svg
  12. BIN
      blender/blender-thumbnailer
  13. 89
      blender/blender.desktop
  14. 1
      blender/blender.svg
  15. 678
      blender/cal_foot_position.py
  16. 39
      blender/copyright.txt
  17. 91
      blender/debug.Text.py
  18. 1
      blender/eyek_cache/1711953677284273800/cameras.json
  19. 715
      blender/fill_dm_code.py
  20. 0
      blender/foot_update_res.log
  21. 1
      blender/lib/libIex.so
  22. 1
      blender/lib/libIex.so.30
  23. BIN
      blender/lib/libIex.so.30.7.1
  24. 1
      blender/lib/libIlmThread.so
  25. 1
      blender/lib/libIlmThread.so.30
  26. BIN
      blender/lib/libIlmThread.so.30.7.1
  27. 1
      blender/lib/libImath.so
  28. 1
      blender/lib/libImath.so.30
  29. BIN
      blender/lib/libImath.so.30.0.1
  30. 1
      blender/lib/libMaterialXCore.so
  31. 1
      blender/lib/libMaterialXCore.so.1
  32. BIN
      blender/lib/libMaterialXCore.so.1.38.6
  33. 1
      blender/lib/libMaterialXFormat.so
  34. 1
      blender/lib/libMaterialXFormat.so.1
  35. BIN
      blender/lib/libMaterialXFormat.so.1.38.6
  36. 1
      blender/lib/libMaterialXGenGlsl.so
  37. 1
      blender/lib/libMaterialXGenGlsl.so.1
  38. BIN
      blender/lib/libMaterialXGenGlsl.so.1.38.6
  39. 1
      blender/lib/libMaterialXGenMdl.so
  40. 1
      blender/lib/libMaterialXGenMdl.so.1
  41. BIN
      blender/lib/libMaterialXGenMdl.so.1.38.6
  42. 1
      blender/lib/libMaterialXGenOsl.so
  43. 1
      blender/lib/libMaterialXGenOsl.so.1
  44. BIN
      blender/lib/libMaterialXGenOsl.so.1.38.6
  45. 1
      blender/lib/libMaterialXGenShader.so
  46. 1
      blender/lib/libMaterialXGenShader.so.1
  47. BIN
      blender/lib/libMaterialXGenShader.so.1.38.6
  48. 1
      blender/lib/libMaterialXRender.so
  49. 1
      blender/lib/libMaterialXRender.so.1
  50. BIN
      blender/lib/libMaterialXRender.so.1.38.6
  51. 1
      blender/lib/libMaterialXRenderGlsl.so
  52. 1
      blender/lib/libMaterialXRenderGlsl.so.1
  53. BIN
      blender/lib/libMaterialXRenderGlsl.so.1.38.6
  54. 1
      blender/lib/libMaterialXRenderHw.so
  55. 1
      blender/lib/libMaterialXRenderHw.so.1
  56. BIN
      blender/lib/libMaterialXRenderHw.so.1.38.6
  57. 1
      blender/lib/libMaterialXRenderOsl.so
  58. 1
      blender/lib/libMaterialXRenderOsl.so.1
  59. BIN
      blender/lib/libMaterialXRenderOsl.so.1.38.6
  60. 1
      blender/lib/libOpenColorIO.so
  61. 1
      blender/lib/libOpenColorIO.so.2.2
  62. BIN
      blender/lib/libOpenColorIO.so.2.2.0
  63. 1
      blender/lib/libOpenEXR.so
  64. 1
      blender/lib/libOpenEXR.so.30
  65. BIN
      blender/lib/libOpenEXR.so.30.7.1
  66. 1
      blender/lib/libOpenEXRCore.so
  67. 1
      blender/lib/libOpenEXRCore.so.30
  68. BIN
      blender/lib/libOpenEXRCore.so.30.7.1
  69. 1
      blender/lib/libOpenEXRUtil.so
  70. 1
      blender/lib/libOpenEXRUtil.so.30
  71. BIN
      blender/lib/libOpenEXRUtil.so.30.7.1
  72. 1
      blender/lib/libOpenImageIO.so
  73. 1
      blender/lib/libOpenImageIO.so.2.4
  74. BIN
      blender/lib/libOpenImageIO.so.2.4.11
  75. 1
      blender/lib/libOpenImageIO_Util.so
  76. 1
      blender/lib/libOpenImageIO_Util.so.2.4
  77. BIN
      blender/lib/libOpenImageIO_Util.so.2.4.11
  78. 1
      blender/lib/libboost_atomic.so
  79. BIN
      blender/lib/libboost_atomic.so.1.80.0
  80. 1
      blender/lib/libboost_chrono.so
  81. BIN
      blender/lib/libboost_chrono.so.1.80.0
  82. 1
      blender/lib/libboost_date_time.so
  83. BIN
      blender/lib/libboost_date_time.so.1.80.0
  84. 1
      blender/lib/libboost_filesystem.so
  85. BIN
      blender/lib/libboost_filesystem.so.1.80.0
  86. 1
      blender/lib/libboost_iostreams.so
  87. BIN
      blender/lib/libboost_iostreams.so.1.80.0
  88. 1
      blender/lib/libboost_locale.so
  89. BIN
      blender/lib/libboost_locale.so.1.80.0
  90. 1
      blender/lib/libboost_numpy310.so
  91. BIN
      blender/lib/libboost_numpy310.so.1.80.0
  92. 1
      blender/lib/libboost_program_options.so
  93. BIN
      blender/lib/libboost_program_options.so.1.80.0
  94. 1
      blender/lib/libboost_python310.so
  95. BIN
      blender/lib/libboost_python310.so.1.80.0
  96. 1
      blender/lib/libboost_regex.so
  97. BIN
      blender/lib/libboost_regex.so.1.80.0
  98. 1
      blender/lib/libboost_serialization.so
  99. BIN
      blender/lib/libboost_serialization.so.1.80.0
  100. 1
      blender/lib/libboost_system.so
  101. Some files were not shown because too many files have changed in this diff Show More

2
.gitignore vendored

@ -0,0 +1,2 @@ @@ -0,0 +1,2 @@
__pycache__
blender/3.6

324
auto_by_order_id.py

@ -0,0 +1,324 @@ @@ -0,0 +1,324 @@
from ctypes import util
import os, oss2, time, redis, requests, shutil, sys, subprocess, json, platform
from PIL import Image, ImageDraw, ImageFont
from retrying import retry
import atexit,platform
import get_preview_image
# if platform.system() == 'Windows':
# sys.path.append('libs\\')
sys.path.append('/home/acprint/code/libs/')
import common
#创建文本文件
def creatDoingLog(order_id):
#在指定路径创建一条 order_id.txt 文本
file_path = f"doingLog/{order_id}.txt"
if os.path.exists(file_path):
return
#创建
with open(file_path, "w", encoding="utf-8") as file:
file.write("1")
#移除指定的文本文件
def removeDoingLog(order_id):
file_path = f"doingLog/{order_id}.txt"
if not os.path.exists(file_path):
return
os.remove(file_path)
#遍历文件夹,返回指定的order_id
def get_order_id_by_txt():
#遍历文件夹
for file in os.listdir("doingLog"):
if file != "":
arrFile = file.split(".")
return arrFile[0]
return None
def find_blender_bin_path():
if platform.system() == 'Linux': return '/home/acprint/code/blender/blender'
base_path = 'C:\\Program Files\\Blender Foundation\\'
if os.path.exists(base_path):
for dir in os.listdir(base_path):
if dir.startswith('Blender'):
blender_bin_path = base_path + dir + '\\blender.exe'
return f'"{blender_bin_path}"'
else:
print('未找到blender安装目录')
exit(1)
@retry(stop_max_attempt_number=10, wait_fixed=3000)
def down_obj_fromoss(pid, print_type=1, order_id=None,download_flag="print_build"):
# print_type:// 打印状态 1:正常打印 2:重打 3:加打,4: 样品
print('开始下载obj文件...' , pid)
if not order_id is None:
path = os.path.join(workdir, 'print', f'{pid}_{order_id}')
else:
path = os.path.join(workdir, 'print', pid)
if not os.path.exists(path): os.makedirs(path)
# 根据前缀获取文件列表
prefix = f'objs/print/{pid}/'
filelist = oss2.ObjectIteratorV2(oss_client, prefix=prefix)
find = False
findTex1Jpg = False
for file in filelist:
filename = file.key.split('/')[-1]
if filename == '': continue
if filename.endswith(f'{pid}.obj'):
find = True
if download_flag == "print_build":
if filename != str(pid)+".obj" and filename != str(pid)+".mtl" and filename != str(pid)+"Tex1.jpg":
continue
localfile = os.path.join(path, filename)
res = oss_client.get_object_to_file(file.key, localfile)
print(f'下载文件:{file.key},状态:{res.status}')
if not find:
filelist = oss2.ObjectIteratorV2(oss_client, prefix=prefix)
for file in filelist:
filename = file.key.split('/')[-1]
if filename == '': continue
if filename.endswith(f'.obj'):
find = True
# if download_flag == "print_build":
# if filename != str(pid)+".obj" and filename != str(pid)+".mtl" and filename != str(pid)+"Tex1.jpg":
# continue
localfile = os.path.join(path, filename)
res = oss_client.get_object_to_file(file.key, localfile)
print(f'下载文件:{file.key},状态:{res.status}')
break
if find:
os.rename(localfile, os.path.join(path,f"{pid}.obj"))
#重命名文件
#判断是否有Tex1.jpg
if not os.path.exists(os.path.join(path,f"{pid}Tex1.jpg")):
filelist = oss2.ObjectIteratorV2(oss_client, prefix=prefix)
for file in filelist:
filename = file.key.split('/')[-1]
if filename == '': continue
if filename.endswith(f'{pid}.jpg'):
findTex1Jpg = True
# if download_flag == "print_build":
# if filename != str(pid)+".obj" and filename != str(pid)+".mtl" and filename != str(pid)+"Tex1.jpg":
# continue
localfile = os.path.join(path, filename)
res = oss_client.get_object_to_file(file.key, localfile)
print(f'下载文件:{file.key},状态:{res.status}')
break
if findTex1Jpg:
os.rename(localfile, os.path.join(path,f"{pid}Tex1.jpg"))
#重命名文件
# for file in filelist:
# filename = file.key.split('/')[-1]
# if filename == '': continue
# if filename.endswith(f'{pid}.obj'):
# find = True
# if filename.endswith('.obj'):
# print('找到其他obj文件,采用这个文件来生成需要的尺寸', file)
# shutil.copy(os.path.join(path, file), os.path.join(path, f'{pid}.obj'))
# find = True
# break
if not find:
print('找不到obj文件,跳过')
common.notify(f"{pid}-构建打印文件,找不到obj文件,异常,跳过该任务处理")
# sys.exit(1)
os.system(f'python auto_convert3d.py')
return
# print('下载完成后静默10秒,等待文件写入完成')
# time.sleep(10)
#根据pid获取orderId
def getPidFromOrderId(orderId):
getPidFromOrderId_url = 'https://mp.api.suwa3d.com/api/printOrder/info'
print(f'{getPidFromOrderId_url}?id={orderId}')
res = requests.get(f'{getPidFromOrderId_url}?id={orderId}')
resCode = res.json()['code']
if int(resCode) != 1000:
return -1
print(res.text)
return res.json()['data']
def detect_obj4print(pid, orderId):
for file in os.listdir(os.path.join(workdir, 'print', f'{pid}_{orderId}')):
if file.endswith('.obj') and 'x' in file:
return True
def restart_current_process(new_command):
try:
# 保存新进程的命令
command = new_command.split()
# 启动新进程
new_process = subprocess.Popen(command)
# 打印新进程的PID
print(f"New process started with PID: {new_process.pid}")
# 终止当前进程
os._exit(0)
except Exception as e:
print(f"An error occurred: {e}")
def make3d4print_task(orderId):
res = getPidFromOrderId(orderId)
if res == -1:
print("查询打印订单信息失败,重新开启进程")
#os.system(f'python auto_convert3d.py')
return
pid = str(res['pid'])
if pid == "88985":
return
if pid == "":
return
#创建正在处理的文本内容
creatDoingLog(orderId)
print_type = res['print_type']
digital_type = res['digital_type'] # 0: 只有手办 1: 只有数字模型 2: 手办+数字模型
print(time.strftime('%Y-%m-%d %H:%M:%S', time.localtime()), f'orderId:{orderId} pid:{pid} 生成待打印模型 start', )
isFindObj = False
down_obj_fromoss(pid, print_type, orderId,download_flag="print_build")
# 获取程序运行当前目录
resize_py_path = os.path.join(os.getcwd(), 'blender', 'resize_model.py')
print(f'{blenderbin} -b -P {resize_py_path} -- {orderId}')
os.system(f'{blenderbin} -b -P {resize_py_path} -- {orderId}')
if not detect_obj4print(pid, orderId):
print('obj文件生成异常,退出,重新执行')
restart_current_process("python auto_convert3d.py")
return
print(time.strftime('%Y-%m-%d %H:%M:%S', time.localtime()), f'orderId:{orderId} pid:{pid} 生成待打印模型 end')
print(time.strftime('%Y-%m-%d %H:%M:%S', time.localtime()), f'orderId:{orderId} pid:{pid} 处理鼻孔 start')
if os.path.exists(f'{workdir}/print/{pid}_{orderId}/{pid}Tex1_old.jpg'):
print('已经处理过鼻孔,跳过')
else:
os.system(f'python fix_nose.py {pid}_{orderId}')
#上传jpg文件
oss_client.put_object_from_file(f'objs/print/{pid}/{pid}Tex1.jpg', os.path.join(workdir, 'print', f'{pid}_{orderId}', f'{pid}Tex1.jpg'))
# oss_client.put_object_from_file(f'objs/print/{pid}/{pid}Tex1_old.jpg', os.path.join(workdir, 'print', f'{pid}_{orderId}', f'{pid}Tex1_old.jpg'))
print(time.strftime('%Y-%m-%d %H:%M:%S', time.localtime()), f'orderId:{orderId} pid:{pid} 处理鼻孔 end')
# print(time.strftime('%Y-%m-%d %H:%M:%S', time.localtime()), f'orderId:{orderId} pid:{pid} 生成脚底板二维码 start')
# os.system(f'{blenderbin} -b -P d:\\apps\\blender\\auto_dm.py -- {pid}_{orderId}')
# print(time.strftime('%Y-%m-%d %H:%M:%S', time.localtime()), f'orderId:{orderId} pid:{pid} 生成脚底板二维码 end')
print(time.strftime('%Y-%m-%d %H:%M:%S', time.localtime()), f'orderId:{orderId} pid:{pid} 上传生成的模型 start')
path = os.path.join(workdir, 'print', f'{pid}_{orderId}')
# 如果指定文件夹目标文件存在,则先删除
if os.path.exists(os.path.join(workdir, f'complate/objs/{pid}/order_{orderId}/')):
delete_files_in_directory(os.path.join(workdir, f'complate/objs/{pid}/order_{orderId}/'))
for file in os.listdir(path):
# 跳过一些不需要上传的文件
if file in [f'{pid}.png',f'{pid}_old.jpg', f'{pid}.obj', f'{pid}_decimate.glb', f'{pid}_decimate.obj', f'{pid}_decimate.mtl', f'{pid}Tex1_decimate.jpg', f'{pid}_original.obj', f'{pid}_original.mtl']: continue
print("当前目录",os.path.join(path, file))
#将文件移动到指定目录
if not os.path.exists(os.path.join(workdir, f'complate/objs/{pid}/')):
os.makedirs(os.path.join(workdir, f'complate/objs/{pid}/'),mode=0o777, exist_ok=True)
if not os.path.exists(os.path.join(workdir, f'complate/objs/{pid}/order_{orderId}/')):
os.makedirs(os.path.join(workdir, f'complate/objs/{pid}/order_{orderId}/'),mode=0o777, exist_ok=True)
shutil.move(os.path.join(path, file), os.path.join(workdir, f'complate/objs/{pid}/order_{orderId}/'))
# oss_client.put_object_from_file(f'objs/print/{pid}/{file}', os.path.join(path, file))
# texture_file = os.path.join(path, f'{pid}Tex1_decimate.jpg')
# if os.path.exists(texture_file):
# img = Image.open(texture_file)
# img = img.resize((int(img.size[0] * 0.5), int(img.size[1] * 0.5)))
# img.save(texture_file, quality=90, optimize=True)
# print('resize texture file to 50% success')
input = os.path.join(path, f'{pid}_decimate.obj')
output = os.path.join(path, f'{pid}_decimate.glb')
# os.system(f'gltfpack -c -i {input} -o {output}')
# oss_client.put_object_from_file(f'glbs/3d/{pid}.glb', output)
shutil.rmtree(path, ignore_errors=True)
print(f'{update_makeprintobj_status_url}?id={orderId}')
if digital_type == 1:
print('只有数字模型,不需要推送手办打印任务,仍有调用接口')
res = requests.get(f'{update_makeprintobj_status_url}?id={orderId}')
print('更新打印状态:', res.text)
print(time.strftime('%Y-%m-%d %H:%M:%S', time.localtime()), f'orderId:{orderId} pid:{pid} 上传生成的模型 end')
removeDoingLog(orderId)
#生成封面图片
print('小票封面图处理中....')
get_preview_image.createImage(pid)
#os.system(f'python get_preview_image.py {pid}')
print(f"{pid}-已处理结束")
def delete_files_in_directory(directory):
for file_name in os.listdir(directory):
file_path = os.path.join(directory, file_name)
try:
if os.path.isfile(file_path):
os.remove(file_path)
print(f"Deleted: {file_path}")
except Exception as e:
print(f"Error deleting {file_path}: {e}")
# def main(r):
# print(time.strftime('%Y-%m-%d %H:%M:%S', time.localtime()), '模型生成程序 start')
# while True:
#构建打印文件
if __name__ == '__main__':
# atexit.register(common.notify,"虚拟机,生成打印任务程序停止")
AccessKeyId = 'LTAI5tSReWm8hz7dSYxxth8f'
AccessKeySecret = '8ywTDF9upPAtvgXtLKALY2iMYHIxdS'
Endpoint = 'oss-cn-shanghai.aliyuncs.com'
Bucket = 'suwa3d-securedata'
oss_client = oss2.Bucket(oss2.Auth(AccessKeyId, AccessKeySecret), Endpoint, Bucket)
update_check_url = 'https://mp.api.suwa3d.com/api/customerP3dLog/updateStatusToWaitingPlatformCheckingStatus'
update_team_check_url = 'https://mp.api.suwa3d.com/api/customerP3dLog/updateStatusToWaitingTeamCheckingStatus'
update_status_printstatus_url = 'https://mp.api.suwa3d.com/api/customerP3dLog/updateBuildPrintModelStatus'
update_makeprintobj_status_url = 'https://mp.api.suwa3d.com/api/printOrder/updateMakePrintObjSucceed'
getRepairInfo_url = 'https://repair.api.suwa3d.com/api/modelRepairOrder/teamCheckGLBInfo'
update_repair_status_url = 'https://repair.api.suwa3d.com/api/modelRepairOrder/updateStatusToWaitingTeamCheckingStatus'
if platform.system() == 'Windows':
workdir = 'E:\\'
else:
workdir = '/data/datasets/'
blenderbin = find_blender_bin_path()
#r = redis.Redis(host='106.14.158.208', password='kcV2000', port=6379, db=6)
#E:\\complate/objs/147852_54579/
# os.remove(os.path.join(workdir, f'complate/objs/147852_54579/'))
orderId = sys.argv[1]
print(sys.argv)
if orderId == 0:
print("请输入order_id")
exit()
make3d4print_task(orderId)

368
auto_convert3d.py

@ -0,0 +1,368 @@ @@ -0,0 +1,368 @@
from ctypes import util
import os, oss2, time, redis, requests, shutil, sys, subprocess, json, platform,random
from PIL import Image, ImageDraw, ImageFont
from retrying import retry
import atexit,platform
import get_preview_image
# if platform.system() == 'Windows':
# sys.path.append('libs\\')
sys.path.append('/home/acprint/code/libs/')
import common
#创建文本文件
def creatDoingLog(order_id):
#在指定路径创建一条 order_id.txt 文本
file_path = f"doingLog/{order_id}.txt"
if os.path.exists(file_path):
return
#创建
with open(file_path, "w", encoding="utf-8") as file:
file.write("1")
#移除指定的文本文件
def removeDoingLog(order_id):
file_path = f"doingLog/{order_id}.txt"
if not os.path.exists(file_path):
return
os.remove(file_path)
#遍历文件夹,返回指定的order_id
def get_order_id_by_txt():
#遍历文件夹
for file in os.listdir("doingLog"):
if file != "":
arrFile = file.split(".")
return arrFile[0]
return None
def find_blender_bin_path():
if platform.system() == 'Linux': return '/home/acprint/code/blender/blender'
base_path = 'C:\\Program Files\\Blender Foundation\\'
if os.path.exists(base_path):
for dir in os.listdir(base_path):
if dir.startswith('Blender'):
blender_bin_path = base_path + dir + '\\blender.exe'
return f'"{blender_bin_path}"'
else:
print('未找到blender安装目录')
exit(1)
@retry(stop_max_attempt_number=10, wait_fixed=3000)
def down_obj_fromoss(pid, print_type=1, order_id=None,download_flag="print_build"):
# print_type:// 打印状态 1:正常打印 2:重打 3:加打,4: 样品
print('开始下载obj文件...' , pid)
if not order_id is None:
path = os.path.join(workdir, 'print', f'{pid}_{order_id}')
else:
path = os.path.join(workdir, 'print', pid)
if not os.path.exists(path): os.makedirs(path)
# 根据前缀获取文件列表
prefix = f'objs/print/{pid}/'
filelist = oss2.ObjectIteratorV2(oss_client, prefix=prefix)
find = False
findTex1Jpg = False
for file in filelist:
filename = file.key.split('/')[-1]
if filename == '': continue
if filename.endswith(f'{pid}.obj'):
find = True
if download_flag == "print_build":
if filename != str(pid)+".obj" and filename != str(pid)+".mtl" and filename != str(pid)+"Tex1.jpg":
continue
localfile = os.path.join(path, filename)
res = oss_client.get_object_to_file(file.key, localfile)
print(f'下载文件:{file.key},状态:{res.status}')
if not find:
filelist = oss2.ObjectIteratorV2(oss_client, prefix=prefix)
for file in filelist:
filename = file.key.split('/')[-1]
if filename == '': continue
if filename.endswith(f'.obj'):
find = True
# if download_flag == "print_build":
# if filename != str(pid)+".obj" and filename != str(pid)+".mtl" and filename != str(pid)+"Tex1.jpg":
# continue
localfile = os.path.join(path, filename)
res = oss_client.get_object_to_file(file.key, localfile)
print(f'下载文件:{file.key},状态:{res.status}')
break
if find:
os.rename(localfile, os.path.join(path,f"{pid}.obj"))
#重命名文件
#判断是否有Tex1.jpg
if not os.path.exists(os.path.join(path,f"{pid}Tex1.jpg")):
filelist = oss2.ObjectIteratorV2(oss_client, prefix=prefix)
for file in filelist:
filename = file.key.split('/')[-1]
if filename == '': continue
if filename.endswith(f'{pid}.jpg'):
findTex1Jpg = True
# if download_flag == "print_build":
# if filename != str(pid)+".obj" and filename != str(pid)+".mtl" and filename != str(pid)+"Tex1.jpg":
# continue
localfile = os.path.join(path, filename)
res = oss_client.get_object_to_file(file.key, localfile)
print(f'下载文件:{file.key},状态:{res.status}')
break
if findTex1Jpg:
os.rename(localfile, os.path.join(path,f"{pid}Tex1.jpg"))
#重命名文件
# for file in filelist:
# filename = file.key.split('/')[-1]
# if filename == '': continue
# if filename.endswith(f'{pid}.obj'):
# find = True
# if filename.endswith('.obj'):
# print('找到其他obj文件,采用这个文件来生成需要的尺寸', file)
# shutil.copy(os.path.join(path, file), os.path.join(path, f'{pid}.obj'))
# find = True
# break
if not find:
print('找不到obj文件,跳过')
common.notify(f"{pid}-构建打印文件,找不到obj文件,异常,跳过该任务处理")
# sys.exit(1)
os.system(f'python auto_convert3d.py')
return
# print('下载完成后静默10秒,等待文件写入完成')
# time.sleep(10)
#根据pid获取orderId
def getPidFromOrderId(orderId):
getPidFromOrderId_url = 'https://mp.api.suwa3d.com/api/printOrder/info'
print(f'{getPidFromOrderId_url}?id={orderId}')
res = requests.get(f'{getPidFromOrderId_url}?id={orderId}')
resCode = res.json()['code']
if int(resCode) != 1000:
return -1
print(res.text)
return res.json()['data']
def detect_obj4print(pid, orderId):
for file in os.listdir(os.path.join(workdir, 'print', f'{pid}_{orderId}')):
if file.endswith('.obj') and 'x' in file:
return True
def restart_current_process(new_command):
try:
# 保存新进程的命令
command = new_command.split()
# 启动新进程
new_process = subprocess.Popen(command)
# 打印新进程的PID
print(f"New process started with PID: {new_process.pid}")
# 终止当前进程
os._exit(0)
except Exception as e:
print(f"An error occurred: {e}")
def make3d4print_task(r):
tempOrderId = "0"
try:
if r.llen('model:printOrder') == 0:
time.sleep(5)
# tempOrderId = get_order_id_by_txt()
# if tempOrderId == "0":
# return
except Exception as e:
print(time.strftime('%Y-%m-%d %H:%M:%S', time.localtime()), 'redis连接异常,重新连接')
print(e)
time.sleep(5)
r = redis.Redis(host='106.14.158.208', password='kcV2000', port=6379, db=6)
return
orderId = None
if tempOrderId == "0":
orderId = r.lpop('model:printOrder')
else:
orderId = tempOrderId
if orderId is None: return
if type(orderId) != str:
orderId = orderId.decode('utf-8')
# orderId = 56077
res = getPidFromOrderId(orderId)
if res == -1:
print("查询打印订单信息失败,重新开启进程")
#os.system(f'python auto_convert3d.py')
return
pid = str(res['pid'])
if pid == "88985":
return
if pid == "":
return
#创建正在处理的文本内容
creatDoingLog(orderId)
print_type = res['print_type']
digital_type = res['digital_type'] # 0: 只有手办 1: 只有数字模型 2: 手办+数字模型
print(time.strftime('%Y-%m-%d %H:%M:%S', time.localtime()), f'orderId:{orderId} pid:{pid} 生成待打印模型 start', )
isFindObj = False
down_obj_fromoss(pid, print_type, orderId,download_flag="print_build")
# 获取程序运行当前目录
resize_py_path = os.path.join(os.getcwd(), 'blender', 'resize_model.py')
print(f'{blenderbin} -b -P {resize_py_path} -- {orderId}')
os.system(f'{blenderbin} -b -P {resize_py_path} -- {orderId}')
if not detect_obj4print(pid, orderId):
print('obj文件生成异常,退出,重新执行')
restart_current_process("python auto_convert3d.py")
return
print(time.strftime('%Y-%m-%d %H:%M:%S', time.localtime()), f'orderId:{orderId} pid:{pid} 生成待打印模型 end')
print(time.strftime('%Y-%m-%d %H:%M:%S', time.localtime()), f'orderId:{orderId} pid:{pid} 处理鼻孔 start')
if os.path.exists(f'{workdir}/print/{pid}_{orderId}/{pid}Tex1_old.jpg'):
print('已经处理过鼻孔,跳过')
else:
os.system(f'python fix_nose.py {pid}_{orderId}')
#上传jpg文件
oss_client.put_object_from_file(f'objs/print/{pid}/{pid}Tex1.jpg', os.path.join(workdir, 'print', f'{pid}_{orderId}', f'{pid}Tex1.jpg'))
# oss_client.put_object_from_file(f'objs/print/{pid}/{pid}Tex1_old.jpg', os.path.join(workdir, 'print', f'{pid}_{orderId}', f'{pid}Tex1_old.jpg'))
print(time.strftime('%Y-%m-%d %H:%M:%S', time.localtime()), f'orderId:{orderId} pid:{pid} 处理鼻孔 end')
# print(time.strftime('%Y-%m-%d %H:%M:%S', time.localtime()), f'orderId:{orderId} pid:{pid} 生成脚底板二维码 start')
# os.system(f'{blenderbin} -b -P d:\\apps\\blender\\auto_dm.py -- {pid}_{orderId}')
# print(time.strftime('%Y-%m-%d %H:%M:%S', time.localtime()), f'orderId:{orderId} pid:{pid} 生成脚底板二维码 end')
print(time.strftime('%Y-%m-%d %H:%M:%S', time.localtime()), f'orderId:{orderId} pid:{pid} 上传生成的模型 start')
path = os.path.join(workdir, 'print', f'{pid}_{orderId}')
# 如果指定文件夹目标文件存在,则先删除
if os.path.exists(os.path.join(workdir, f'complate/objs/{pid}/order_{orderId}/')):
delete_files_in_directory(os.path.join(workdir, f'complate/objs/{pid}/order_{orderId}/'))
for file in os.listdir(path):
# 跳过一些不需要上传的文件
if file in [f'{pid}.png',f'{pid}_old.jpg', f'{pid}.obj', f'{pid}_decimate.glb', f'{pid}_decimate.obj', f'{pid}_decimate.mtl', f'{pid}Tex1_decimate.jpg', f'{pid}_original.obj', f'{pid}_original.mtl']: continue
print("当前目录",os.path.join(path, file))
#将文件移动到指定目录
if not os.path.exists(os.path.join(workdir, f'complate/objs/{pid}/')):
os.makedirs(os.path.join(workdir, f'complate/objs/{pid}/'),mode=0o777, exist_ok=True)
if not os.path.exists(os.path.join(workdir, f'complate/objs/{pid}/order_{orderId}/')):
os.makedirs(os.path.join(workdir, f'complate/objs/{pid}/order_{orderId}/'),mode=0o777, exist_ok=True)
shutil.move(os.path.join(path, file), os.path.join(workdir, f'complate/objs/{pid}/order_{orderId}/'))
# oss_client.put_object_from_file(f'objs/print/{pid}/{file}', os.path.join(path, file))
# texture_file = os.path.join(path, f'{pid}Tex1_decimate.jpg')
# if os.path.exists(texture_file):
# img = Image.open(texture_file)
# img = img.resize((int(img.size[0] * 0.5), int(img.size[1] * 0.5)))
# img.save(texture_file, quality=90, optimize=True)
# print('resize texture file to 50% success')
input = os.path.join(path, f'{pid}_decimate.obj')
output = os.path.join(path, f'{pid}_decimate.glb')
# os.system(f'gltfpack -c -i {input} -o {output}')
# oss_client.put_object_from_file(f'glbs/3d/{pid}.glb', output)
shutil.rmtree(path, ignore_errors=True)
print(f'{update_makeprintobj_status_url}?id={orderId}')
if digital_type == 1:
print('只有数字模型,不需要推送手办打印任务,仍有调用接口')
res = requests.get(f'{update_makeprintobj_status_url}?id={orderId}')
print('更新打印状态:', res.text)
print(time.strftime('%Y-%m-%d %H:%M:%S', time.localtime()), f'orderId:{orderId} pid:{pid} 上传生成的模型 end')
removeDoingLog(orderId)
#生成封面图片
print('小票封面图处理中....')
get_preview_image.createImage(pid)
#os.system(f'python get_preview_image.py {pid}')
print(f"{pid}-已处理结束")
restart_current_process("python auto_convert3d.py")
def delete_files_in_directory(directory):
for file_name in os.listdir(directory):
file_path = os.path.join(directory, file_name)
try:
if os.path.isfile(file_path):
os.remove(file_path)
print(f"Deleted: {file_path}")
except Exception as e:
print(f"Error deleting {file_path}: {e}")
def create_redis_connection():
"""创建 Redis 连接,若连接失败则重试"""
while True:
try:
r = redis.Redis(host="106.14.158.208", password="kcV2000", port=6379, db=6)
# 尝试进行一次操作,检查连接是否有效
r.ping() # ping 操作是一个简单的连接测试
print("Redis连接成功!")
return r
except ConnectionError:
print("Redis连接失败,正在重试...")
time.sleep(5)
def main(r):
print(time.strftime('%Y-%m-%d %H:%M:%S', time.localtime()), '模型生成程序 start')
while True:
try:
#随机休眠 1- 9
time.sleep(random.uniform(1, 9))
#构建打印文件
make3d4print_task(r)
except Exception as e:
print(f'出现异常:{e}')
time.sleep(15)
r = create_redis_connection()
continue
if __name__ == '__main__':
# atexit.register(common.notify,"虚拟机,生成打印任务程序停止")
AccessKeyId = 'LTAI5tSReWm8hz7dSYxxth8f'
AccessKeySecret = '8ywTDF9upPAtvgXtLKALY2iMYHIxdS'
Endpoint = 'oss-cn-shanghai.aliyuncs.com'
Bucket = 'suwa3d-securedata'
oss_client = oss2.Bucket(oss2.Auth(AccessKeyId, AccessKeySecret), Endpoint, Bucket)
update_check_url = 'https://mp.api.suwa3d.com/api/customerP3dLog/updateStatusToWaitingPlatformCheckingStatus'
update_team_check_url = 'https://mp.api.suwa3d.com/api/customerP3dLog/updateStatusToWaitingTeamCheckingStatus'
update_status_printstatus_url = 'https://mp.api.suwa3d.com/api/customerP3dLog/updateBuildPrintModelStatus'
update_makeprintobj_status_url = 'https://mp.api.suwa3d.com/api/printOrder/updateMakePrintObjSucceed'
getRepairInfo_url = 'https://repair.api.suwa3d.com/api/modelRepairOrder/teamCheckGLBInfo'
update_repair_status_url = 'https://repair.api.suwa3d.com/api/modelRepairOrder/updateStatusToWaitingTeamCheckingStatus'
if platform.system() == 'Windows':
workdir = 'E:\\'
else:
workdir = '/data/datasets/'
blenderbin = find_blender_bin_path()
r = create_redis_connection()
#E:\\complate/objs/147852_54579/
# os.remove(os.path.join(workdir, f'complate/objs/147852_54579/'))
main(r)

BIN
blender/E:/complate/objs/68724/foot_print_id_38962/68724Tex1.jpg

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.4 MiB

148
blender/auto_qrcode.py

@ -0,0 +1,148 @@ @@ -0,0 +1,148 @@
import bpy, sys, os, math, bmesh
# from PIL import Image, ImageDraw, ImageFont
def gen_qrcode(pid):
fontHeightMax = 40
fontsize = 1
qr = qrcode.QRCode()
qr.border = 2
qr.add_data(pid)
img = qr.make_image(fit=True)
img = img.transform((250, 294), Image.Transform.EXTENT, (0, 0, 250, 294), fillcolor='white')
cwd = os.path.dirname(os.path.abspath(__file__))
fontfile = os.path.join(cwd, 'fonts', 'Helvetica.ttf')
font = ImageFont.truetype(fontfile, fontsize)
while font.getsize(pid)[1] <= fontHeightMax and font.getsize(pid)[0] <= 240:
fontsize += 1
font = ImageFont.truetype(fontfile, fontsize)
fontsize -= 1
captionx = (250 - font.getsize(pid)[0]) / 2
draw = ImageDraw.Draw(img)
draw.text((captionx, 242), pid, font=font)
img.show()
img.save(f'{workdir}{pid}.png')
def auto_rotate(pid):
# 坐标复位
obj = bpy.context.selected_objects[0]
obj.rotation_euler[0] = 0
bpy.ops.object.transform_apply(location=True, rotation=True, scale=True)
bpy.ops.object.origin_set(type='ORIGIN_CENTER_OF_VOLUME', center='MEDIAN')
bpy.ops.object.align(align_mode='OPT_1', relative_to='OPT_1', align_axis={'Y', 'Z'})
bpy.ops.object.transform_apply(location=True, rotation=True, scale=True)
# bpy.ops.export_scene.obj(filepath=f'{workdir}{pid}_align_yz.obj')
# 躺平到打印机排版需要的坐标与角度
obj.rotation_euler = (math.radians(90), math.radians(90), 0)
bpy.ops.object.transform_apply(rotation=True)
# bpy.ops.export_scene.obj(filepath=f'{workdir}{pid}_rotate_y90.obj')
heights = {}
min_height = 999999
min_i = 0
max_height = -999999
max_i = 0
bpy.ops.object.origin_set(type='ORIGIN_CENTER_OF_VOLUME', center='MEDIAN')
bpy.ops.object.align(align_mode='OPT_1', relative_to='OPT_3', align_axis={'X', 'Y', 'Z'})
# 步进精度2旋转X轴到180度,找到Y轴最低点和最高点,其中最低点为打印
step = 2
i = 0
while i <= 180:
obj.rotation_euler = (math.radians(step), 0, 0)
bpy.ops.object.transform_apply(rotation=True)
if obj.dimensions[1] < min_height:
min_height = obj.dimensions[1]
min_i = i
if obj.dimensions[1] > max_height:
max_height = obj.dimensions[1]
max_i = i
heights[i] = (obj.dimensions[0], obj.dimensions[1], obj.dimensions[2])
print(i, heights[i])
i += step
obj.rotation_euler = (0, 0, 0)
bpy.ops.object.transform_apply(rotation=True)
obj.rotation_euler = (math.radians(min_i), 0, 0)
bpy.ops.object.transform_apply(rotation=True)
bpy.ops.export_scene.obj(filepath=f'{workdir}{pid}.obj')
# obj.rotation_euler = (0, 0, 0)
# bpy.ops.object.transform_apply(rotation=True)
# obj.rotation_euler = (math.radians(max_i), 0, 0)
# bpy.ops.object.transform_apply(rotation=True)
# bpy.ops.export_scene.obj(filepath=f'{workdir}{pid}_maxz.obj')
print(f'最小高度: {min_height} @ {heights[min_i]}min_i:{min_i}' , f'最大高度: {max_height} @ {heights[max_i]}max_i:{max_i}')
def cut_obj(pid):
# 根据定位用一个面切割模型
offset = 45.5
radian = math.radians(90)
bpy.ops.mesh.primitive_plane_add(size=200, enter_editmode=False, align='WORLD', location=(offset, 0, 0), rotation=(0, radian, 0), scale=(1, 1, 1))
# 布尔切割,保留交集切面
bpy.ops.object.modifier_add(type='BOOLEAN')
bpy.context.object.modifiers["Boolean"].object = bpy.data.objects[pid]
bpy.context.object.modifiers["Boolean"].operation = 'INTERSECT'
bpy.context.object.modifiers["Boolean"].solver = 'FAST'
bpy.ops.object.modifier_apply(modifier="Boolean")
# 拆分切割面为多个多边形,然后遍历多边形,找到最大的面积
bpy.ops.mesh.separate(type='LOOSE')
max_area = 0
max_obj = None
for obj in bpy.data.objects:
if obj.type == 'MESH' and obj.name.startswith('Plane'):
area = obj.data.polygons[0].area
if area > max_area:
max_area = area
max_obj = obj
# 选中最大面积的多边形,然后计算中心点
bpy.ops.object.select_all(action='DESELECT')
max_obj.select_set(True)
bpy.context.view_layer.objects.active = max_obj
bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY')
return max_obj
def main():
filename = f'{workdir}{pid}.obj'
print('正在处理:', filename)
bpy.ops.import_scene.obj(filepath=filename)
auto_rotate(pid)
# gen_qrcode(pid)
# 脚底切片,查找最大面积,计算中心点,计算坐标位置,怼入二维码贴片
max_obj = cut_obj(pid)
bpy.ops.import_scene.obj(filepath=f'{workdir}qr.obj')
qr_obj = bpy.data.objects['Cube']
shore_obj = bpy.data.objects['Cube.001']
# bpy.data.objects['Cube'].origin_set(type='ORIGIN_GEOMETRY')
# bpy.data.objects['Cube.001'].origin_set(type='ORIGIN_GEOMETRY')
# bpy.data.objects['Cube.002'].origin_set(type='ORIGIN_GEOMETRY')
# bpy.data.objects['Cube.003'].origin_set(type='ORIGIN_GEOMETRY')
bpy.data.objects['Cube'] = (math.radians(90), math.radians(90), 0)
bpy.data.objects['Cube.001'].rotation_euler = (math.radians(90), math.radians(90), 0)
bpy.data.objects['Cube.002'].rotation_euler = (math.radians(90), math.radians(90), 0)
bpy.data.objects['Cube.003'].rotation_euler = (math.radians(90), math.radians(90), 0)
qr_obj.location = (max_obj.location[0] - qr_obj.dimensions[1] / 2 - shore_obj.dimensions[1]/2, max_obj.location[1], max_obj.location[2])
shore_obj.location = (qr_obj.location[0] - shore_obj.dimensions[1]/2, max_obj.location[1], max_obj.location[2])
bpy.data.objects['Cube.002'].location = (shore_obj.location[0], shore_obj.location[1]+0.2, shore_obj.location[2])
bpy.data.objects['Cube.003'].location = (shore_obj.location[0], shore_obj.location[1]-0.2, shore_obj.location[2])
bpy.ops.object.transform_apply(rotation=True, location=True, scale=True)
if __name__ == '__main__':
workdir = '/home/water/Downloads/'
if len(sys.argv) - (sys.argv.index("--") +1) < 1:
print("Usage: blender -b -P auto_qrcode.py -- <pid>")
sys.exit(1)
pid = sys.argv[sys.argv.index("--") + 1]
main()

160
blender/autofix.py

@ -0,0 +1,160 @@ @@ -0,0 +1,160 @@
from math import radians
import sys, os, time, bpy, requests, json, bmesh
sys.path.append(os.path.dirname(os.path.dirname(os.path.abspath(__file__))))
import platform
if platform.system() == 'Windows':
sys.path.append('e:\\libs\\')
else:
sys.path.append('/data/deploy/make3d/make2/libs/')
import config
def get_obj_version(filename):
with open(filename, 'r') as f:
for line in f:
if line.startswith('# Engine version'):
return float(line.split(' ')[-1][1:].strip()[:3])
exit(0)
return None
def delete_lines_in_file(filename, count):
with open(filename, 'r') as f:
lines = f.readlines()
lines = lines[count:]
with open(filename, 'w') as f:
f.writelines(lines)
def diff_minutes_and_seconds(start):
hours = int((time.time() - start) / 3600)
minutes = int((time.time() - start) / 60)
seconds = int((time.time() - start) % 60)
microseconds = int(int((time.time() - start) * 1000000) % 1000000 / 1000)
return f'{hours}:{minutes}:{seconds}.{microseconds}'
def get_headcount(pid):
res = requests.get(config.urls['get_printinfo_url'], params={'id': pid})
print('get_printsize_url:', res.url)
print('res:', res.text)
if res.status_code != 200:
print('获取人数失败,程序退出')
exit(1)
res = json.loads(res.text)
return res['data']['headcount']
def bmesh_copy_from_object(obj, transform=True, triangulate=True, apply_modifiers=False):
"""Returns a transformed, triangulated copy of the mesh"""
assert obj.type == 'MESH'
if apply_modifiers and obj.modifiers:
import bpy
depsgraph = bpy.context.evaluated_depsgraph_get()
obj_eval = obj.evaluated_get(depsgraph)
me = obj_eval.to_mesh()
bm = bmesh.new()
bm.from_mesh(me)
obj_eval.to_mesh_clear()
else:
me = obj.data
if obj.mode == 'EDIT':
bm_orig = bmesh.from_edit_mesh(me)
bm = bm_orig.copy()
else:
bm = bmesh.new()
bm.from_mesh(me)
if transform:
matrix = obj.matrix_world.copy()
if not matrix.is_identity:
bm.transform(matrix)
matrix.translation.zero()
if not matrix.is_identity:
bm.normal_update()
if triangulate:
bmesh.ops.triangulate(bm, faces=bm.faces)
return bm
def getPSid(pid):
get_psid_url = 'https://mp.api.suwa3d.com/api/customerP3dLog/photoStudio'
res = requests.get(get_psid_url, params={'pid': pid})
res = json.loads(res.text)
return str(res['data'])
def getPSRotation(pid):
get_ps_rotation_url = 'https://mp.api.suwa3d.com/api/takephotoOrder/angle'
res = requests.get(get_ps_rotation_url, params={'pid': pid})
res = json.loads(res.text)
rotation = (radians(0), radians(0), radians(int(res['data'])))
return rotation
def main():
start = time.time()
workdir = 'e:\\'
if len(sys.argv) - (sys.argv.index("--") +1) < 1:
print("Usage: blender -b -P autofix.py -- <pids>")
sys.exit(1)
input_file = sys.argv[sys.argv.index("--") + 1]
for pid in input_file.split(','):
psid = getPSid(pid)
bpy.ops.wm.read_homefile()
# bpy.context.scene.unit_settings.scale_length = 0.001
bpy.context.scene.unit_settings.length_unit = 'CENTIMETERS'
bpy.context.scene.unit_settings.mass_unit = 'GRAMS'
bpy.ops.object.delete(use_global=False, confirm=False)
filename = f'{workdir}{pid}\\output\{pid}.obj'
print('正在处理:', filename)
bpy.ops.import_scene.obj(filepath=filename)
bpy.ops.object.align(align_mode='OPT_1', relative_to='OPT_2', align_axis={'Z'})
print('import obj time:', diff_minutes_and_seconds(start))
# rotate obj
obj = bpy.context.selected_objects[0]
bpy.context.view_layer.objects.active = obj
obj.select_set(True)
rotation = getPSRotation(pid)
print('rotation:', rotation)
obj.rotation_euler = rotation
print('rotate obj time:', diff_minutes_and_seconds(start))
# resize object
scale = 90 / obj.dimensions.z
obj.scale = (scale, scale, scale)
bpy.ops.object.origin_set(type='ORIGIN_CENTER_OF_VOLUME', center='MEDIAN')
bpy.context.object.location[0] = 0
bpy.context.object.location[1] = 0
bpy.ops.object.transform_apply(location=True, rotation=True, scale=True)
# bpy.ops.wm.save_as_mainfile(filepath=f'{workdir}{pid}\\output\{pid}_4.blend')
bm = bmesh_copy_from_object(obj)
obj_volume = round(bm.calc_volume() / 1000, 3)
print('volume:', obj_volume)
print('weight:', obj_volume * 1.2, 'g')
faces = len(obj.data.polygons)
print('faces:', faces)
# save object
bpy.ops.export_scene.obj(filepath=f'{workdir}{pid}\\output\{pid}.obj')
# 生成数字模型
headcount = get_headcount(pid)
faces_dest = 120000 * headcount
# 减面
faces_current = len(obj.data.polygons)
bpy.ops.object.modifier_add(type='DECIMATE')
bpy.context.object.modifiers["Decimate"].ratio = faces_dest / faces_current
bpy.ops.object.modifier_apply(modifier="Decimate")
bpy.ops.export_scene.gltf(filepath=os.path.join(workdir, pid, 'output', f'{pid}_decimate.glb'), export_format='GLB', export_apply=True, export_jpeg_quality=75, export_draco_mesh_compression_enable=False)
config.oss_bucket.put_object_from_file(f'glbs/3d/{pid}.glb', os.path.join(workdir, pid, 'output', f'{pid}_decimate.glb'))
print('免费体验3d相册已生成,上传glb文件:', f'glbs/3d/{pid}.glb 完成')
# render scene to a file
# bpy.context.scene.render.filepath = f'{workdir}{pid}_fixed.png'
# bpy.ops.render.render(write_still=True, use_viewport=True)
print('render time:', diff_minutes_and_seconds(start))
bpy.ops.wm.quit_blender()
if __name__ == '__main__':
main()

144
blender/autofix10.py

@ -0,0 +1,144 @@ @@ -0,0 +1,144 @@
from math import radians
import sys, os, time, bpy, requests, json, bmesh
def get_obj_version(filename):
with open(filename, 'r') as f:
for line in f:
if line.startswith('# Engine version'):
return float(line.split(' ')[-1][1:].strip()[:3])
exit(0)
return None
def delete_lines_in_file(filename, count):
with open(filename, 'r') as f:
lines = f.readlines()
lines = lines[count:]
with open(filename, 'w') as f:
f.writelines(lines)
def diff_minutes_and_seconds(start):
hours = int((time.time() - start) / 3600)
minutes = int((time.time() - start) / 60)
seconds = int((time.time() - start) % 60)
microseconds = int(int((time.time() - start) * 1000000) % 1000000 / 1000)
return f'{hours}:{minutes}:{seconds}.{microseconds}'
def getPSid(pid):
get_psid_url = 'https://mp.api.suwa3d.com/api/customerP3dLog/photoStudio'
res = requests.get(get_psid_url, params={'pid': pid})
res = json.loads(res.text)
return str(res['data'])
def bmesh_copy_from_object(obj, transform=True, triangulate=True, apply_modifiers=False):
"""Returns a transformed, triangulated copy of the mesh"""
assert obj.type == 'MESH'
if apply_modifiers and obj.modifiers:
import bpy
depsgraph = bpy.context.evaluated_depsgraph_get()
obj_eval = obj.evaluated_get(depsgraph)
me = obj_eval.to_mesh()
bm = bmesh.new()
bm.from_mesh(me)
obj_eval.to_mesh_clear()
else:
me = obj.data
if obj.mode == 'EDIT':
bm_orig = bmesh.from_edit_mesh(me)
bm = bm_orig.copy()
else:
bm = bmesh.new()
bm.from_mesh(me)
if transform:
matrix = obj.matrix_world.copy()
if not matrix.is_identity:
bm.transform(matrix)
matrix.translation.zero()
if not matrix.is_identity:
bm.normal_update()
if triangulate:
bmesh.ops.triangulate(bm, faces=bm.faces)
return bm
def main():
start = time.time()
config = {
'0': {
'rotation': (radians(0), radians(0), radians(0)),
},
'1': {
'rotation': (radians(0), radians(0), radians(66)),
},
'29': {
'rotation': (radians(0), radians(0), radians(180)),
},
'45': {
'rotation': (radians(0), radians(0), radians(105)),
},
'46': {
'rotation': (radians(0), radians(0), radians(-10)),
},
'74': {
'rotation': (radians(0), radians(0), radians(110)),
},
'75': {
'rotation': (radians(0), radians(0), radians(210)),
},
}
workdir = 'e:\\'
if len(sys.argv) - (sys.argv.index("--") +1) < 1:
print("Usage: blender -b -P autofix.py -- <pids>")
sys.exit(1)
input_file = sys.argv[sys.argv.index("--") + 1]
for pid in input_file.split(','):
psid = getPSid(pid)
bpy.ops.object.delete(use_global=False, confirm=False)
filename = f'{workdir}{pid}\\output\{pid}.obj'
print('正在处理:', filename)
bpy.ops.import_scene.obj(filepath=filename)
bpy.ops.object.align(relative_to='OPT_1', align_axis={'X'})
# bpy.ops.object.transform_apply(location=True, rotation=True, scale=True)
print('import obj time:', diff_minutes_and_seconds(start))
# rotate obj
obj = bpy.context.selected_objects[0]
bpy.context.view_layer.objects.active = obj
obj.select_set(True)
if psid in config:
obj.rotation_euler = config[psid]['rotation']
else:
obj.rotation_euler = config['0']['rotation']
print('rotate obj time:', diff_minutes_and_seconds(start))
# bpy.ops.object.transform_apply(location=True, rotation=True, scale=True)
# resize object
obj_scale = 90 / obj.dimensions.z
print('scale:', obj_scale)
obj.scale = (obj_scale, obj_scale, obj_scale)
bpy.ops.object.transform_apply(location=True, rotation=True, scale=True)
bm = bmesh_copy_from_object(obj)
obj_volume = round(bm.calc_volume() / 1000, 3)
print('volume:', obj_volume)
print('weight:', obj_volume * 1.2, 'g')
faces = len(obj.data.polygons)
print('faces:', faces)
# save object
bpy.ops.export_scene.obj(filepath=f'{workdir}{pid}\\output\{pid}.obj')
# render scene to a file
# bpy.context.scene.render.filepath = f'{workdir}{pid}_fixed.png'
# bpy.ops.render.render(write_still=True, use_viewport=True)
print('render time:', diff_minutes_and_seconds(start))
bpy.ops.wm.quit_blender()
if __name__ == '__main__':
main()

BIN
blender/blender

Binary file not shown.

12
blender/blender-launcher

@ -0,0 +1,12 @@ @@ -0,0 +1,12 @@
#!/bin/sh
BF_DIST_BIN=$(dirname "$0")
BF_PROGRAM="blender"
# Add own lib folder first, because Steam or other environments may set an
# LD_LIBRARY_PATH that has priority over the runpath in the Blender excutable,
# but contains incompatible libraries.
LD_LIBRARY_PATH=${BF_DIST_BIN}/lib:${LD_LIBRARY_PATH}
export LD_LIBRARY_PATH
exec "$BF_DIST_BIN/$BF_PROGRAM" ${1+"$@"}

22
blender/blender-softwaregl

@ -0,0 +1,22 @@ @@ -0,0 +1,22 @@
#!/bin/sh
BF_DIST_BIN=$(dirname "$0")
BF_PROGRAM="blender" # BF_PROGRAM=$(basename "$0")-bin
LD_LIBRARY_PATH=${BF_DIST_BIN}/lib/mesa:${LD_LIBRARY_PATH}
if [ -n "$LD_LIBRARYN32_PATH" ]; then
LD_LIBRARYN32_PATH=${BF_DIST_BIN}/lib/mesa:${LD_LIBRARYN32_PATH}
fi
if [ -n "$LD_LIBRARYN64_PATH" ]; then
LD_LIBRARYN64_PATH=${BF_DIST_BIN}/lib/mesa:${LD_LIBRARYN64_PATH}
fi
if [ -n "$LD_LIBRARY_PATH_64" ]; then
LD_LIBRARY_PATH_64=${BF_DIST_BIN}/lib/mesa:${LD_LIBRARY_PATH_64}
fi
# Workaround for half-transparent windows when compiz is enabled
XLIB_SKIP_ARGB_VISUALS=1
export LD_LIBRARY_PATH LD_LIBRARYN32_PATH LD_LIBRARYN64_PATH LD_LIBRARY_PATH_64 LD_PRELOAD XLIB_SKIP_ARGB_VISUALS
exec "$BF_DIST_BIN/$BF_PROGRAM" ${1+"$@"}

55
blender/blender-symbolic.svg

@ -0,0 +1,55 @@ @@ -0,0 +1,55 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<svg
xmlns:dc="http://purl.org/dc/elements/1.1/"
xmlns:cc="http://creativecommons.org/ns#"
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
xmlns:svg="http://www.w3.org/2000/svg"
xmlns="http://www.w3.org/2000/svg"
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
width="16"
height="16"
version="1.1"
id="svg8"
sodipodi:docname="blender.svg"
inkscape:version="0.92.4 5da689c313, 2019-01-14">
<metadata
id="metadata14">
<rdf:RDF>
<cc:Work
rdf:about="">
<dc:format>image/svg+xml</dc:format>
<dc:type
rdf:resource="http://purl.org/dc/dcmitype/StillImage" />
<dc:title></dc:title>
</cc:Work>
</rdf:RDF>
</metadata>
<defs
id="defs12" />
<sodipodi:namedview
pagecolor="#ffffff"
bordercolor="#666666"
borderopacity="1"
objecttolerance="10"
gridtolerance="10"
guidetolerance="10"
inkscape:pageopacity="0"
inkscape:pageshadow="2"
inkscape:window-width="640"
inkscape:window-height="480"
id="namedview10"
showgrid="true"
inkscape:zoom="1"
inkscape:cx="5.4078582"
inkscape:cy="9.1165338"
inkscape:current-layer="svg8">
<inkscape:grid
type="xygrid"
id="grid821" />
</sodipodi:namedview>
<path
id="path6"
style="fill:#000000;stroke-width:0.31751338"
d="m 5.025875,9.973537 c 0.00317,0.186699 0.063186,0.550569 0.1527243,0.835379 0.188285,0.601368 0.5077036,1.157969 0.9525398,1.648847 a 4.9239967,4.9239967 0 0 0 1.6659926,1.19607 5.3567674,5.3567674 0 0 0 2.1883012,0.455315 5.3732778,5.3732778 0 0 0 2.1876651,-0.462615 c 0.648364,-0.29021 1.209411,-0.696309 1.665361,-1.201474 0.443884,-0.492145 0.762985,-1.050334 0.951584,-1.652018 0.09495,-0.304181 0.154313,-0.612485 0.178761,-0.9220612 0.02382,-0.3048124 0.01365,-0.6105787 -0.02954,-0.9157088 A 4.2584888,4.2584888 0 0 0 14.332188,7.2934066 4.6572855,4.6572855 0 0 0 13.224385,6.071933 l 6.35e-4,-6.349e-4 -4.4826535,-3.4424796 -0.011436,-0.0092 C 8.4362856,2.3941763 7.9416,2.3948112 7.6183715,2.6211983 7.2910154,2.8501252 7.2541836,3.2282837 7.5450257,3.4673714 l -9.522e-4,9.522e-4 1.8695183,1.5208892 -5.6993642,0.00571 h -0.00793 c -0.470881,3.218e-4 -0.9233375,0.3098971 -1.0135114,0.700121 -0.091444,0.3981618 0.2286095,0.7280583 0.7178977,0.7302809 v 0.00126 l 2.8884195,-0.00538 -5.1551462,3.9565333 -0.019687,0.01492 C 0.63847452,10.764779 0.48098788,11.384246 0.78707079,11.776057 1.098234,12.174855 1.758979,12.175173 2.2504895,11.777957 L 5.0636584,9.476049 c 0,0 -0.040641,0.3111643 -0.037785,0.4975444 z m 7.228825,1.040175 c -0.579463,0.591208 -1.390388,0.925869 -2.2692671,0.927453 -0.8788765,0.0019 -1.6904406,-0.330212 -2.2702198,-0.920152 A 2.696958,2.696958 0 0 1 7.0954272,10.05101 2.5229608,2.5229608 0 0 1 6.9528636,8.9676543 2.5626502,2.5626502 0 0 1 7.2640265,7.9471662 2.8182481,2.8182481 0 0 1 7.9536654,7.1270299 C 8.5169342,6.667588 9.2338791,6.4192928 9.9847985,6.4183401 10.735719,6.4173874 11.452664,6.6637778 12.015931,7.1213144 a 2.8049127,2.8049127 0 0 1 0.689641,0.8172796 c 0.172407,0.3124333 0.279411,0.6572522 0.311159,1.0198523 A 2.5248661,2.5248661 0 0 1 12.874168,10.041804 2.7115636,2.7115636 0 0 1 12.2547,11.013712 M 8.1117872,9.0054378 C 8.1381408,8.527263 8.372783,8.1052877 8.7261755,7.8065081 9.0732176,7.5128085 9.5396447,7.3334137 10.048937,7.3334137 c 0.50929,0 0.97572,0.1793948 1.322758,0.4730944 0.353393,0.2987796 0.587719,0.7207549 0.614706,1.1986127 0.02699,0.492146 -0.170501,0.9493659 -0.517227,1.2875182 -0.353393,0.3445 -0.85697,0.561045 -1.420237,0.561045 -0.5632696,0 -1.0671632,-0.216545 -1.4205557,-0.561045 C 8.2816566,9.9541697 8.0844812,9.4972668 8.1117872,9.0054378" />
</svg>

After

Width:  |  Height:  |  Size: 3.8 KiB

BIN
blender/blender-thumbnailer

Binary file not shown.

89
blender/blender.desktop

@ -0,0 +1,89 @@ @@ -0,0 +1,89 @@
[Desktop Entry]
Name=Blender
GenericName=3D modeler
GenericName[ar]=3D المنمذج ثلاثي الأبعاد
GenericName[ca]=Modelador 3D
GenericName[cs]=3D modelování
GenericName[da]=3D-modellering
GenericName[de]=3D-Modellierer
GenericName[el]=Μοντελοποιητής 3D
GenericName[es]=Modelador 3D
GenericName[et]=3D modelleerija
GenericName[fi]=3D-mallintaja
GenericName[fr]=Modeleur 3D
GenericName[gl]=Modelador 3D
GenericName[hu]=3D modellező
GenericName[it]=Modellatore 3D
GenericName[ja]=3D モデラー
GenericName[lt]=3D modeliavimas
GenericName[nb]=3D-modellering
GenericName[nl]=3D-modeller
GenericName[pl]=Modelowanie 3D
GenericName[pt_BR]=Modelador 3D
GenericName[ro]=Arhitect 3D
GenericName[ru]=Редактор 3D-моделей
GenericName[tr]=3D modelleyici
GenericName[uk]=Редактор 3D-моделей
GenericName[wa]=Modeleu 3D
GenericName[zh_CN]=3D 建模
GenericName[zh_TW]=3D 模型
Comment=3D modeling, animation, rendering and post-production
Comment[ar]=3D النمذجة، الرسوم المتحركة، والتجسيد، وما بعد الإنتاج
Comment[ast]=Modeláu 3D, animación, renderizáu y postproducción
Comment[eu]=3D modelatzea, animazioa, errendatzea eta post-produkzioa
Comment[be]=Праграма прасторавага мадэлявання, анімацыі, апрацоўкі відэа і давядзення відэапрадукцыі
Comment[bn]=তিিক মডল, অিশন, রি এবট-উৎপদন
Comment[bs]=3D modeliranje, animacija, obrada i postprodukcija
Comment[bg]=3D моделиране, анимиране, рендиране и пост-продукция
Comment[ca]=Modelat 3D, animació, renderització i post-producció
Comment[ca@valencia]=Modelat 3D, animació, renderització i post-producció
Comment[crh]=3B modelleme, animasyon, işleme ve son üretim
Comment[cs]=3D modelování, animace, rederování a postprodukce
Comment[da]=3D-modellering, animation, rendering og efterbehandling
Comment[de]=3D-Modellierung, Animation, Rendering und Nachbearbeitung
Comment[nl]=3d-modelleren, animeren, renderen en post-productie
Comment[el]=Μοντελοποίηση 3D, κινούμενα σχέδια, αποτύπωση και οργάνωση διαδικασίας μετά-την-παραγωγή
Comment[eo]=3D-modelado, animacio, renderado kaj postproduktado
Comment[es]=Modelado 3D, animación, renderizado y post-producción
Comment[et]=Kolmemõõtmeline modelleerimine, animeerimine, esitlemine ja järeltöötlemine
Comment[fi]=3D-mallinnus, -animaatiot, -renderöinti ja -tuotanto
Comment[fr]=Modélisation 3D, animation, rendu et post-production
Comment[fr_CA]=Modélisation 3D, animation, rendu et post-production
Comment[gl]=Modelado 3D, animación, renderizado e postprodución
Comment[hu]=3D modellek és animációk létrehozása és szerkesztése
Comment[is]=Þrívíddarmódel, hreyfimyndir, myndgerð og frágangur myndskeiða
Comment[it]=Modellazione 3D, animazione, rendering e post-produzione
Comment[ja]=3Dモデリング、アニメーション、レンダリング、ポストプロダクションのツール
Comment[ko]=3D 모델링, 애니메이션, 렌더링과 포스트 프로덕션
Comment[lt]=3D modeliavimas, animacijų kūrimas, atvaizdavimas ir tobulinimas
Comment[lv]=3D modelēšana, animācija, renderēšana un pēcapstrāde
Comment[ms]=Pemodelan, animasi, penerapan dan post-produksi 3D
Comment[nb]=3D-modellering, animasjon, rendering og postproduksjon
Comment[oc]=Modelizacion 3D, animacion, rendut e post-produccion
Comment[pl]=Modelowanie 3D, animacja, renderowanie i postprodukcja
Comment[pt]=Modelação 3D, animação, renderização e pós-produção
Comment[pt_BR]=Modelagem 3D, animação, renderização e pós-produção
Comment[ro]=Modelare, animare, afișare și post-producție 3D
Comment[ru]=3D-моделирование, анимация, рендеринг и компоновка
Comment[sl]=3D modeliranje, animacija, izrisovanje in nadaljnje obdelovanje
Comment[sq]=Animacion i modeleve 3D, rregullim dhe më pas prodhim
Comment[sr]=3Д моделовање, анимација, исцртавање и постпродукција
Comment[sv]=3d-modellering, animering, rendering och efterbehandling
Comment[ta]=மபரிண ஒபகம, அசடம, கிகம மற உரகதிய சயலகள
Comment[tg]=Моделсозии 3D, аниматсия, пешниҳод ва истеҳсоли баъдӣ
Comment[tr]=3B modelleme, animasyon, işleme ve son üretim
Comment[uk]=Програма просторового моделювання, анімації, обробки відео та доведення відеопродуктів
Comment[vi]=Tạo hình mẫu 3D, hoạt họa, dựng hình và các công việc hậu kỳ
Comment[wa]=Modelaedje 3D, animåcion, rindou eyet après-produccion
Comment[zh_HK]=3D 模型、動畫、算圖和後製
Comment[zh_CN]=3D 建模、动画、渲染和后期制作
Comment[zh_TW]=3D 模型、動畫、算圖和後製
Keywords=3d;cg;modeling;animation;painting;sculpting;texturing;video editing;video tracking;rendering;render engine;cycles;game engine;python;
Exec=blender %f
Icon=blender
Terminal=false
Type=Application
PrefersNonDefaultGPU=true
X-KDE-RunOnDiscreteGpu=true
Categories=Graphics;3DGraphics;
MimeType=application/x-blender;

1
blender/blender.svg

@ -0,0 +1 @@ @@ -0,0 +1 @@
<svg xmlns="http://www.w3.org/2000/svg" width="128" height="128"><path d="M84.665 108.417c-17.386 0-31.479-13.294-31.479-29.691 0-16.395 14.093-29.689 31.479-29.689 17.387 0 31.48 13.294 31.48 29.689 0 16.397-14.093 29.691-31.48 29.691z" fill="#fff"/><path d="M66.54 75.381c.23-4.165 2.275-7.841 5.353-10.444 3.024-2.559 7.087-4.122 11.524-4.122 4.437 0 8.5 1.563 11.524 4.122 3.078 2.603 5.12 6.279 5.355 10.442.235 4.287-1.486 8.27-4.506 11.216-3.079 3.002-7.466 4.888-12.373 4.888-4.907 0-9.297-1.886-12.376-4.888-3.02-2.948-4.738-6.929-4.5-11.214" fill="#265787"/><path d="M39.657 83.815c.028 1.627.55 4.797 1.33 7.278 1.64 5.24 4.424 10.088 8.299 14.364a42.897 42.897 0 0 0 14.514 10.42 46.667 46.667 0 0 0 19.064 3.967 46.811 46.811 0 0 0 19.058-4.03c5.649-2.528 10.536-6.066 14.509-10.467 3.867-4.288 6.647-9.15 8.29-14.392a36.59 36.59 0 0 0 1.557-8.033c.207-2.656.119-5.32-.257-7.978a37.1 37.1 0 0 0-5.29-14.477 40.573 40.573 0 0 0-9.65-10.642l.006-.005-39.052-29.99-.1-.08c-2.567-1.965-6.876-1.96-9.692.013-2.852 1.995-3.173 5.289-.64 7.372l-.007.008 16.286 13.25-49.651.05h-.07c-4.102.002-8.043 2.7-8.829 6.099-.797 3.469 1.992 6.343 6.254 6.362v.011l25.163-.047L5.84 87.337l-.172.13C1.435 90.709.063 96.105 2.729 99.519c2.711 3.474 8.467 3.477 12.75.016l24.507-20.054s-.354 2.71-.329 4.334zm62.976 9.062c-5.048 5.15-12.113 8.066-19.77 8.08-7.656.017-14.726-2.877-19.777-8.016a23.495 23.495 0 0 1-5.4-8.45 21.98 21.98 0 0 1-1.241-9.439 22.325 22.325 0 0 1 2.71-8.89 24.552 24.552 0 0 1 6.008-7.145c4.907-4.002 11.153-6.166 17.695-6.174 6.542-.008 12.788 2.138 17.695 6.124a24.436 24.436 0 0 1 6.008 7.12 22.375 22.375 0 0 1 2.71 8.885 21.996 21.996 0 0 1-1.241 9.438 23.623 23.623 0 0 1-5.397 8.467" fill="#e87d0d"/></svg>

After

Width:  |  Height:  |  Size: 1.7 KiB

678
blender/cal_foot_position.py

@ -0,0 +1,678 @@ @@ -0,0 +1,678 @@
import os, sys, bpy, math, time, platform, cairosvg, ppf.datamatrix, shutil, requests, json, redis, oss2, heapq
import matplotlib.pyplot as plt
from PIL import Image
import numpy as np
from addon_utils import enable
enable('io_import_images_as_planes')
sys.path.append(os.path.dirname(os.path.dirname(os.path.abspath(__file__))))
sys.path.append('../libs\\')
import config
def gen_data_matrix(print_id, qr_path, size = 300):
svg = ppf.datamatrix.DataMatrix(f'p{print_id}').svg()
cairosvg.svg2png(bytestring=svg, write_to=qr_path, output_width=size, output_height=size, background_color='white')
def active_object(obj):
bpy.context.view_layer.objects.active = obj
obj.select_set(True)
def down_obj_fromoss(pid, print_type=1, order_id=None):
# print_type:// 打印状态 1:正常打印 2:重打 3:加打,4: 样品
print('开始下载obj文件...' , pid)
if not order_id is None:
path = os.path.join(workdir, f'{pid}_{order_id}')
else:
path = os.path.join(workdir, pid)
if not os.path.exists(path): os.makedirs(path)
# 根据前缀获取文件列表
prefix = f'objs/print/{pid}/'
filelist = oss2.ObjectIteratorV2(config.oss_bucket, prefix=prefix)
find = False
for file in filelist:
filename = file.key.split('/')[-1]
if filename == '': continue
if filename.endswith(f'{pid}.obj'):
find = True
localfile = os.path.join(path, filename)
res = config.oss_bucket.get_object_to_file(file.key, localfile)
print(f'下载文件:{file.key},状态:{res.status}')
if not find:
for file in os.listdir(path):
if file.endswith('.obj'):
print('找到其他obj文件,采用这个文件来生成需要的尺寸', file)
shutil.copy(os.path.join(path, file), os.path.join(path, f'{pid}.obj'))
find = True
break
if not find:
print('找不到obj文件,异常退出')
sys.exit(1)
def find_obj(pid, order_id):
find = False
if not os.path.exists(os.path.join(workdir, f'{pid}_{order_id}', f'{pid}.mtl')):
print('没有找到obj模型文件,开始下载')
down_obj_fromoss(pid, order_id=order_id)
if os.path.exists(os.path.join(workdir, f'{pid}_{order_id}', f'{pid}.jpg')):
shutil.move(os.path.join(workdir, f'{pid}_{order_id}', f'{pid}.jpg'), os.path.join(workdir, f'{pid}_{order_id}', f'{pid}Tex1.jpg'))
with open(os.path.join(workdir, f'{pid}_{order_id}', f'{pid}.mtl'), 'r') as f:
lines = f.readlines()
lines = [line.replace(f'map_Kd {pid}.jpg', f'map_Kd {pid}Tex1.jpg') for line in lines]
with open(os.path.join(workdir, f'{pid}_{order_id}', f'{pid}.mtl'), 'w') as f:
f.writelines(lines)
filelist = os.listdir(os.path.join(workdir, f'{pid}_{order_id}'))
for filename in filelist:
if '9cm' in filename:
find = True
return filename
for filename in filelist:
if f'{pid}.obj' in filename:
find = True
return filename
for filename in filelist:
if '.obj' in filename:
find = True
return filename
print('没有找到obj模型文件')
return ''
def find_pid_objname(pid):
for obj in bpy.data.objects:
if obj.name.startswith(str(pid)):
return obj.name
def get_obj_max_foot():
filename = find_obj(pid, order_id)
filename = os.path.join(workdir, f'{pid}_{order_id}', filename)
bpy.ops.wm.read_homefile()
bpy.context.preferences.view.language = 'en_US'
bpy.ops.object.delete(use_global=False, confirm=False)
bpy.ops.import_scene.obj(filepath=filename)
bpy.context.scene.unit_settings.scale_length = 0.001
bpy.context.scene.unit_settings.length_unit = 'CENTIMETERS'
bpy.context.scene.unit_settings.mass_unit = 'GRAMS'
obj = bpy.context.selected_objects[0]
bpy.context.view_layer.objects.active = obj
obj.select_set(True)
pid_objname = find_pid_objname(pid)
scale = 90 / obj.dimensions.y
obj.scale = (scale, scale, scale)
bpy.ops.object.align(align_mode='OPT_1', relative_to='OPT_1', align_axis={'Z'})
bpy.ops.object.origin_set(type='ORIGIN_CENTER_OF_MASS', center='MEDIAN')
obj.location[0] = 0
obj.location[1] = 0
bpy.ops.object.transform_apply(location=True, rotation=True, scale=True)
if pid in ('76461', '98871', '112139'):
bpy.ops.mesh.primitive_plane_add(size=200, enter_editmode=False, align='WORLD', location=(0, 0, 0.6), scale=(1, 1, 1))
else:
bpy.ops.mesh.primitive_plane_add(size=200, enter_editmode=False, align='WORLD', location=(0, 0, 0.2), scale=(1, 1, 1))
# bpy.ops.wm.save_as_mainfile(filepath=os.path.join(workdir, f'{pid}_{order_id}', f'{pid}_{order_id}.blend'))
bpy.ops.object.modifier_add(type='BOOLEAN')
bpy.context.object.modifiers["Boolean"].object = bpy.data.objects[pid_objname]
bpy.context.object.modifiers["Boolean"].operation = 'INTERSECT'
bpy.context.object.modifiers["Boolean"].solver = 'FAST'
bpy.ops.object.modifier_apply(modifier="Boolean")
bpy.ops.mesh.separate(type='LOOSE')
max_area = 0
for obj in bpy.data.objects:
if obj.type == 'MESH' and obj.name.startswith('Plane'):
if len(obj.data.polygons) == 0: continue
area = obj.data.polygons[0].area
if area > max_area:
max_area = area
obj.name = 'foot'
print(f'最大脚底板面积: {max_area} cm²')
if max_area < 5:
print('最大脚底板面积太小,脚底模型可能有破损,进行再次处理')
numsTemp = 0
#最多执行三次 重新处理
while numsTemp < 3:
#每次削的比例要加上去
tempArea = 0.2+numsTemp*0.2
max_area = check_and_deal_foot_area(tempArea,pid_objname)
if max_area >= 5:
break
numsTemp += 1
if max_area < 8:
print('最大脚底板面积处理多次还没有得到理想的面积,退出')
#移除该脚底板的面积处理
res = requests.get(f'https://mp.api.suwa3d.com/api/footCode/deleteByPid?pid={pid}')
os.system(f'blender -b -P fill_dm_code.py')
return
# bpy.ops.wm.save_as_mainfile(filepath=os.path.join(workdir, f'{pid}_{order_id}', f'{pid}_{order_id}.blend'))
active_object(bpy.data.objects['foot'])
foot_points = get_plane_points(bpy.data.objects['foot'])
# plot(get_plane_points(bpy.data.objects['foot']), 'blue')
bpy.ops.object.origin_set(type='ORIGIN_CENTER_OF_MASS', center='MEDIAN')
# print(f"location: {bpy.data.objects['foot'].location}")
bpy.ops.import_image.to_plane(files=[{"name":"qr.png"}], directory=f"{workdir}{pid}_{order_id}", relative=False)
# bpy.ops.mesh.primitive_plane_add(size=1, enter_editmode=False, align='WORLD', location=(0, 0, 0), scale=(1, 1, 1))
# print(f"new_location: {bpy.data.objects['foot'].location}")
active_object(bpy.data.objects['qr'])
bpy.ops.object.origin_set(type='ORIGIN_CENTER_OF_MASS', center='MEDIAN')
bpy.data.objects['qr'].rotation_euler[0] = 0
bpy.data.objects['qr'].location = bpy.data.objects['foot'].location
bpy.ops.object.transform_apply(location=True, rotation=True, scale=True)
# bpy.ops.object.origin_set(type='ORIGIN_CENTER_OF_MASS', center='MEDIAN')
# print(f"qr_location: {bpy.data.objects['qr'].location}")
# print(f'qr_points: {get_plane_points(bpy.data.objects["qr"])}')
# plot(get_plane_points(bpy.data.objects['qr']), 'red')
return foot_points
#检测到脚底板面积小于5cm²,重新调几次程序再次处理,如果还不行就退出
def check_and_deal_foot_area(tempArea,pid_objname):
bpy.ops.mesh.primitive_plane_add(size=200, enter_editmode=False, align='WORLD', location=(0, 0, tempArea), scale=(1, 1, 1))
bpy.ops.object.modifier_add(type='BOOLEAN')
bpy.context.object.modifiers["Boolean"].object = bpy.data.objects[pid_objname]
bpy.context.object.modifiers["Boolean"].operation = 'INTERSECT'
bpy.context.object.modifiers["Boolean"].solver = 'FAST'
bpy.ops.object.modifier_apply(modifier="Boolean")
bpy.ops.mesh.separate(type='LOOSE')
max_area = 0
for obj in bpy.data.objects:
if obj.type == 'MESH' and obj.name.startswith('Plane'):
if len(obj.data.polygons) == 0: continue
area = obj.data.polygons[0].area
if area > max_area:
max_area = area
obj.name = 'foot'
print("再次处理脚底板得到的面积:" + str(max_area) + "cm²")
return max_area
def euclidean_distance(p1, p2):
return ((p1[0] - p2[0]) ** 2 + (p1[1] - p2[1]) ** 2) ** 0.5
def nearest_neighbor_sort(points):
print('nearest neighbor sort')
n = len(points)
visited = set()
sorted_points = []
i = 1
# Start from the first point
current_point = points[0]
#while len(visited) < n:
while i < n:
i += 1
sorted_points.append(current_point)
visited.add(current_point)
# Create a priority queue to store distances and points
distance_queue = []
for point in points:
if point not in visited:
distance = euclidean_distance(current_point, point)
heapq.heappush(distance_queue, (distance, point))
# Find the nearest unvisited point
while distance_queue:
distance, next_point = heapq.heappop(distance_queue)
if next_point not in visited:
current_point = next_point
break
return sorted_points
def get_max_qr(foot_points):
def dis_flag(square, foot_points):
for point in foot_points:
dis0 = get_distance_from_point_to_line(point, square[0], square[1])
dis1 = get_distance_from_point_to_line(point, square[1], square[2])
dis2 = get_distance_from_point_to_line(point, square[2], square[3])
dis3 = get_distance_from_point_to_line(point, square[3], square[0])
min_dis = min([dis0, dis1, dis2, dis3])
return min_dis > 0.5
def get_distance_from_point_to_line(point, line_point1, line_point2):
# 对于两点坐标为同一点时,返回点与点的距离
if line_point1 == line_point2:
point_array = np.array(point)
point1_array = np.array(line_point1)
return np.linalg.norm(point_array - point1_array)
# 计算直线的三个参数
A = line_point2[1] - line_point1[1]
B = line_point1[0] - line_point2[0]
C = (line_point1[1] - line_point2[1]) * line_point1[0] + \
(line_point2[0] - line_point1[0]) * line_point1[1]
# 根据点到直线的距离公式计算距离
distance = np.abs(A * point[0] + B * point[1] + C) / (np.sqrt(A ** 2 + B ** 2))
return distance
# 判断方形是否在轮廓内
def square_in_polygon_default(square, polygon):
for point in square:
if not point_in_polygon(point, polygon):
return False
return True
# 自定义二维码初始坐标
def get_default_qr_points(foot_points):
max_x = max([x[0] for x in foot_points])
min_x = min([x[0] for x in foot_points])
max_y = max([x[1] for x in foot_points])
min_y = min([x[1] for x in foot_points])
center_x, center_y = (max_x + min_x) / 2, (max_y + min_y) / 2
flag_default = point_in_polygon((center_x, center_y), foot_points)
if not flag_default:
index_move = 0
while not flag_default and index_move < 5:
center_x = (center_x + min_x) / 2
index_move += 1
flag_default = point_in_polygon((center_x, center_y), foot_points)
if not flag_default:
while not flag_default:
center_y = (center_y + min_y) / 2
flag_default = point_in_polygon((center_x, center_y), foot_points)
length = min((center_x - min_x) / 2, (center_y - min_y) / 2) / 2
# 在不规则平面中心位置初始化一个方形
qr_points = [(center_x - length, center_y + length), (center_x + length, center_y + length), (center_x + length, center_y - length), (center_x - length, center_y - length)]
qr_points = scale_qr_new(foot_points, qr_points, length, (center_x, center_y), scale=1.05)
return qr_points
def scale_qr_new(foot_points, qr_points, length, center, scale=1.1):
default_flag = flag = square_in_polygon(qr_points, foot_points)
center_x, center_y = center[0], center[1]
if flag:
while default_flag == flag:
length *= scale
# 对每个点进行放大操作并更新坐标
qr_points = [((x - center_x) * scale + center_x, (y - center_y) * scale + center_y) for x, y in qr_points]
flag = square_in_polygon_default(qr_points, foot_points) and square_in_polygon(qr_points, foot_points)
else:
while default_flag == flag:
length /= scale
# 对每个点进行缩小操作并更新坐标
qr_points = [((x - center_x) / scale + center_x, (y - center_y) / scale + center_y) for x, y in qr_points]
flag = square_in_polygon_default(qr_points, foot_points) and square_in_polygon(qr_points, foot_points)
return qr_points
# 获取旋转后方形 根据方形原坐标旋转
def cal_rota_points(qr_points, center, angle):
center_x, center_y = center[0], center[1]
if angle > 0:
qr_points_after_rotate = []
for point in qr_points:
new_x = (point[0] - center_x) * math.cos(angle) - (point[1] - center_y) * math.sin(angle) + center_x
new_y = (point[0] - center_x) * math.sin(angle) + (point[1] - center_y) * math.cos(angle) + center_y
qr_points_after_rotate.append((new_x, new_y))
return qr_points_after_rotate
else:
return qr_points
# 取中点
def cal_middle_point(p1, p2):
x1, y1 = p1
x2, y2 = p2
# 中点
a1 = (x1 + x2) / 2
b1 = (y1 + y2) / 2
return a1, b1
def make_points(qr_points):
new_points = []
index = [0, 1, 2, 3, 0]
for i in range(4):
a, b = cal_middle_point(qr_points[index[i]], qr_points[index[i + 1]])
new_points.append((a, b))
new_points.append((cal_middle_point(qr_points[index[i]], (a, b))))
new_points.append((cal_middle_point(qr_points[index[i + 1]], (a, b))))
return new_points
#qr_points = get_default_qr_points(foot_points)
min_qr_length = 0.5
minx = min([p[0] for p in foot_points]) + min_qr_length
maxx = max([p[0] for p in foot_points]) - min_qr_length
miny = min([p[1] for p in foot_points]) + min_qr_length
maxy = max([p[1] for p in foot_points]) - min_qr_length
def rotate_qr_v3(foot_points, qr_points, scale, angle=1):
best_length = length = cal_square_length(qr_points)
best_angle, default_angle = 0, 0
center_x, center_y = calculate_center(qr_points)
best_qr_points = qr_points
# 循环1 求最佳angle 不断增大angle角度
while default_angle <= 90:
qr_points_after_rotate = cal_rota_points(qr_points, (center_x, center_y), default_angle)
# 在当前angle下增加边长
while square_in_polygon(qr_points_after_rotate, foot_points) and dis_flag(qr_points_after_rotate, foot_points):
flag = True
best_qr_points = qr_points_after_rotate
best_angle = default_angle
best_length = length
# 对每个点进行放大(或缩小)操作并更新坐标
qr_points = [((x - center_x) * scale + center_x, (y - center_y) * scale + center_y) for x, y in qr_points]
length *= scale
qr_points_after_rotate = cal_rota_points(qr_points, (center_x, center_y), default_angle)
# 限制最大边长
if best_length > 5:
return best_qr_points, best_angle, best_length
default_angle += angle
return best_qr_points, best_angle, best_length
if maxx - minx < maxy - miny:
step = (maxx - minx) / 15
else:
step = (maxy - miny) / 15
x, y = minx, miny
locations = []
while x <= maxx:
while y <= maxy:
locations.append((x, y))
y += step
x += step
y = miny
# print(f'locations: {locations}')
locations = [point for point in locations if all(cal_distance(point, f) >= min_qr_length for f in foot_points)]
location = locations[0]
qr_points = [(location[0] - 0.5, location[1] - 0.5), (location[0] + 0.5, location[1] - 0.5), (location[0] + 0.5, location[1] + 0.5), (location[0] - 0.5, location[1] + 0.5)]
plot(foot_points)
plot(qr_points, 'yellow')
plt.savefig(f'{workdir}{pid}_{order_id}/fig.png')
best_qr, max_qr_length, best_location, best_rotation = None, 0, None, 0
for location in locations:
plt.plot(location[0], location[1], 'ro')
qr_points = move_square(qr_points, location)
if not square_in_polygon(qr_points, foot_points) or not square_in_polygon_default(qr_points, foot_points):
continue
else:
# qr_points = scale_qr(foot_points, qr_points, 1.1)
# qrs.append(qr_points)
rotate_qr, rotate_angle, qr_length = rotate_qr_v3(foot_points, qr_points, 1.1, 1)
if qr_length > max_qr_length:
max_qr_length = qr_length
best_location = location
best_rotation = rotate_angle
best_qr = rotate_qr
rd = max_qr_length / 1.1 / 2
x, y = best_location[0], best_location[1]
new_qr_points = [(x - rd, y + rd), (x + rd, y + rd), (x + rd, y - rd), (x - rd, y - rd)]
new_qr_points = cal_rota_points(new_qr_points, best_location, best_rotation)
return new_qr_points, best_location, max_qr_length / 1.1, best_rotation
def get_plane_points(plane, print_points = False):
points = []
for edge in plane.data.edges:
point_index = edge.vertices[0]
point3d = plane.data.vertices[point_index].co
if print_points: print(point3d)
points.append((point3d[0], point3d[1]))
return points
def point_in_polygon(point, polygon):
num_intersections = 0
for i in range(len(polygon)):
p1, p2 = polygon[i], polygon[(i + 1) % len(polygon)]
if (p1[1] > point[1]) != (p2[1] > point[1]):
if point[0] < (p2[0] - p1[0]) * (point[1] - p1[1]) / (p2[1] - p1[1]) + p1[0]:
num_intersections += 1
return num_intersections % 2 == 1
def square_iou_polygon(square, polygon):
for point in square:
if point_in_polygon(point, polygon):
return True
return False
def square_in_polygon(square, polygon):
for point in polygon:
if point_in_polygon(point, square):
return False
return True
def plot(points, color='blue'):
x = [point[0] for point in points]
y = [point[1] for point in points]
if points[-1] != points[0]:
x.append(points[0][0])
y.append(points[0][1])
plt.plot(x, y, color=color)
def scale_qr(foot_points, qr_points, scale = 1.1):
while True:
old_points = qr_points
# 计算正方形的中心坐标
center_x = sum(x for x, y in qr_points) / len(qr_points)
center_y = sum(y for x, y in qr_points) / len(qr_points)
# 对每个点进行放大(或缩小)操作并更新坐标
qr_points = [((x - center_x) * scale + center_x, (y - center_y) * scale + center_y) for x, y in qr_points]
if not square_in_polygon(qr_points, foot_points):
qr_points = old_points
break
return qr_points
def rotate_qr(foot_points, qr_points, angle = 0.1):
while True:
old_points = qr_points
# 计算正方形的中心坐标
center_x = sum(x for x, y in qr_points) / len(qr_points)
center_y = sum(y for x, y in qr_points) / len(qr_points)
# 对每个点进行放大(或缩小)操作并更新坐标
qr_points = [(x - center_x, y - center_y) for x, y in qr_points]
qr_points = [(x * math.cos(angle) - y * math.sin(angle), x * math.sin(angle) + y * math.cos(angle)) for x, y in qr_points]
qr_points = [(x + center_x, y + center_y) for x, y in qr_points]
if not square_in_polygon(qr_points, foot_points):
qr_points = old_points
break
return qr_points
def scale_square(scale, foot_points, back = 0.0):
while True:
bpy.ops.object.origin_set(type='ORIGIN_CENTER_OF_MASS', center='MEDIAN')
old_dimensions = bpy.data.objects['qr'].dimensions.copy()
active_object(bpy.data.objects['qr'])
bpy.data.objects['qr'].scale = (scale, scale, 1)
max_square = get_plane_points(bpy.data.objects['qr'])
bpy.ops.object.transform_apply(location=True, rotation=True, scale=True)
if not square_in_polygon(max_square, foot_points):
bpy.ops.object.origin_set(type='ORIGIN_CENTER_OF_MASS', center='MEDIAN')
bpy.data.objects['qr'].dimensions = (old_dimensions[0] - back, old_dimensions[1] - back, 0)
max_square = get_plane_points(bpy.data.objects['qr'])
location, size = get_square_center_size()
break
return max_square, location, size
def zoom_square(foot_points, qr_points, center, step_length=0.1):
while True:
old_dimensions = bpy.data.objects['qr'].dimensions.copy()
active_object(bpy.data.objects['qr'])
# print(f'old_dimensions: {old_dimensions}')
bpy.ops.object.origin_set(type='ORIGIN_CENTER_OF_MASS', center='MEDIAN')
bpy.data.objects['qr'].dimensions = (old_dimensions[0] + step_length, old_dimensions[1] + step_length, 0)
bpy.ops.object.transform_apply(location=True, rotation=True, scale=True)
bpy.ops.object.origin_set(type='ORIGIN_CENTER_OF_MASS', center='MEDIAN')
# print(f'new_dimensions: {bpy.data.objects["qr"].dimensions}')
max_square = get_plane_points(bpy.data.objects['qr'])
if not square_in_polygon(max_square, foot_points):
bpy.data.objects['qr'].dimensions = (old_dimensions[0], old_dimensions[1], 0)
max_square = get_plane_points(bpy.data.objects['qr'])
location, size, length = get_square_center_size()
break
return max_square, location, size, length
def get_square_center_size():
active_object(bpy.data.objects['qr'])
bpy.ops.object.origin_set(type='ORIGIN_CENTER_OF_MASS', center='MEDIAN')
location = bpy.data.objects['qr'].location
size = bpy.data.objects['qr'].dimensions
length = size[0]
return location, size, length
def min_x(plane):
return min([p[0] for p in plane])
def min_y(plane):
return min([p[1] for p in plane])
def max_x(plane):
return max([p[0] for p in plane])
def max_y(plane):
return max([p[1] for p in plane])
def cal_square_length(square):
return abs(square[0][0] - square[1][0])
def cal_square_area(square):
return abs(square[0][0] - square[1][0]) * abs(square[0][1] - square[3][1])
def cal_distance(point1, point2):
return math.sqrt((point1[0] - point2[0])**2 + (point1[1] - point2[1])**2)
def calculate_center(vertices):
x_sum = sum(x for x, y in vertices)
y_sum = sum(y for x, y in vertices)
center_x = x_sum / len(vertices)
center_y = y_sum / len(vertices)
return center_x, center_y
def move_square(vertices, new_center):
center_x, center_y = calculate_center(vertices)
# print(f'center_x: {center_x}, center_y: {center_y}')
# print(f'new_center: {new_center}')
x_diff = center_x - new_center[0]
y_diff = center_y - new_center[1]
# print(f'x_diff: {x_diff}, y_diff: {y_diff}')
# print(f'vertices: {vertices}')
new_vertices = [(x - x_diff, y - y_diff) for x, y in vertices]
# print(f'new_vertices: {new_vertices}')
return new_vertices
def main(workdir, pid, order_id, print_id):
if not os.path.exists(os.path.join(workdir, f'{pid}_{order_id}')):
os.makedirs(os.path.join(workdir, f'{pid}_{order_id}'))
qr_path = os.path.join(workdir, f'{pid}_{order_id}' ,'qr.png')
gen_data_matrix(print_id, qr_path)
try:
get_obj_max_foot()
except Exception as e:
print(f"get obj max foot err {e}")
res = requests.get(f'https://mp.api.suwa3d.com/api/footCode/deleteByPid?pid={pid}')
os.system(f'blender -b -P fill_dm_code.py')
return
qr_points = get_plane_points(bpy.data.objects['qr'])
active_object(bpy.data.objects['foot'])
bpy.ops.object.transform_apply(location=True, rotation=True, scale=True)
foot_points = get_plane_points(bpy.data.objects['foot'])
# print('foot_points:', foot_points)
foot_points = nearest_neighbor_sort(foot_points)
try:
max_qr, qr_location, max_qr_length, rotation = get_max_qr(foot_points)
except Exception as e:
print("异常处理错误")
res = requests.get(f'https://mp.api.suwa3d.com/api/footCode/deleteByPid?pid={pid}')
os.system(f'blender -b -P fill_dm_code.py')
return
print(f'qr_location: {qr_location}')
plt.plot(qr_location[0], qr_location[1], 'black')
plot(max_qr, 'green')
plt.axis('equal')
plt.savefig(os.path.join(workdir, f'{pid}_{order_id}', 'fig.png'))
bpy.ops.wm.save_as_mainfile(filepath=f'{workdir}{pid}_{order_id}/{pid}_qr_start.blend')
qr_position = {}
qr_location = (qr_location[0], qr_location[1], 0)
qr_dimensions = (max_qr_length, max_qr_length, 0)
# print(f'qr_location: {qr_location}')
# print(f'qr_dimensions: {qr_dimensions}')
qr_position["location"] = qr_location
qr_position["dimensions"] = qr_dimensions
qr_position["rotation"] = rotation
print(f'qr_position: {qr_position}')
# with open(os.path.join(workdir, f'{pid}_{order_id}', 'qr_position.txt'), 'w') as f:
# f.write(json.dumps(qr_position))
res = requests.get(f'{upload_qr_position_url}?print_id={print_id}&position_data={json.dumps(qr_position)}')
print(f'update_qr_position_url {upload_qr_position_url}:{res.text}')
bpy.ops.object.load_reference_image(filepath=os.path.join(workdir, f'{pid}_{order_id}', 'qr.png'))
bpy.context.object.rotation_euler = (math.radians(-180), math.radians(0), rotation)
bpy.ops.transform.translate(value=qr_location, orient_type='GLOBAL', orient_matrix=((1, 0, 0), (0, 1, 0), (0, 0, 1)), orient_matrix_type='GLOBAL', mirror=False, use_proportional_edit=False, proportional_edit_falloff='SMOOTH', proportional_size=1, use_proportional_connected=False, use_proportional_projected=False, snap=False, snap_elements={'INCREMENT'}, use_snap_project=False, snap_target='CLOSEST', use_snap_self=True, use_snap_edit=True, use_snap_nonedit=True, use_snap_selectable=False, release_confirm=True)
bpy.context.object.empty_display_size = qr_dimensions[0]
# for obj in bpy.data.objects:
# if obj.type == 'MESH' and obj.name != pid:
# bpy.data.objects.remove(obj)
# qr_path = os.path.join(workdir,f'{pid}_{order_id}', f"{pid}_{order_id}Tex1_qr.png")
# jpg_path = os.path.join(workdir,f'{pid}_{order_id}', f"{pid}Tex1.jpg")
# jpg_img = Image.open(jpg_path)
# shutil.copyfile(jpg_path, os.path.join(workdir,f'{pid}_{order_id}', f"{pid}Tex1_noqr.jpg"))
# bpy.context.scene.eyek.res_x = jpg_img.width
# bpy.context.scene.eyek.res_y = jpg_img.height
# bpy.context.scene.eyek.path_export_image = qr_path
# bpy.data.objects[f'{pid}'].select_set(True)
# bpy.data.objects['Empty'].select_set(True)
# bpy.context.view_layer.objects.active = bpy.data.objects[f'{pid}']
# bpy.ops.eyek.exe()
# qr_img = Image.open(qr_path)
# jpg_img.paste(qr_img, (0, 0), qr_img)
# jpg_img.save(jpg_path)
# plt.axis('equal')
# plt.show()
# 保存blend文件
bpy.ops.wm.save_as_mainfile(filepath=f'{workdir}{pid}_{order_id}/{pid}_qr_end.blend')
bpy.ops.wm.quit_blender()
if __name__ == '__main__':
get_qr_position_url = 'https://mp.api.suwa3d.com/api/printOrder/getFootCodePositionData'
upload_qr_position_url = 'https://mp.api.suwa3d.com/api/printOrder/updateFootCodeStatus'
get_pid_by_printid_url = 'https://mp.api.suwa3d.com/api/printOrder/getPidByPrintId'
delete_form_foot_code_by_pid = 'https://mp.api.suwa3d.com/api/printOrder/deleteFormFootCodeByPid'
# get_qr_position_url = 'http://172.31.1.254:8199/api/printOrder/getFootCodePositionData'
# upload_qr_position_url = 'http://172.31.1.254:8199/api/printOrder/updateFootCodeStatus'
# get_pid_by_printid_url = 'http://172.31.1.254:8199/api/printOrder/getPidByPrintId'
if platform.system() == 'Windows':
workdir = 'E:\\print\\foot\\'
else:
workdir = '/data/datasets/foot/'
print(sys.argv)
if len(sys.argv) - (sys.argv.index("--") + 1) < 1:
print("Usage: blender -b -P auto_dm.py -- <pid_order_id_print_id>")
sys.exit(1)
pid, order_id, print_id = sys.argv[sys.argv.index("--") + 1].split('_')
main(workdir, pid, order_id, print_id)

39
blender/copyright.txt

@ -0,0 +1,39 @@ @@ -0,0 +1,39 @@
This version of Blender has been originally released at www.blender.org.
It is subject to the GNU GPL license, which is part of this download.
Blender, the free and open source 3D creation suite
Copyright (C) 2023 Blender Foundation
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
The Blender project uses code and libraries which are licensed under terms of
licenses which are compatible with the GNU GPL 3 or later.
The license of each individual Blender source file can be found in the first
few lines after "SPDX-License-Identifier:". The license text of every such
license can be found in license/.
The complete overview of copyright and licenses of third-party libraries used
by Blender can be found in THIRD-PARTY-LICENSES.txt.
Stichting Blender Foundation
Amsterdam
the Netherlands
Chamber of Commerce: 34176425
http://www.blender.org
foundation@blender.org

91
blender/debug.Text.py

@ -0,0 +1,91 @@ @@ -0,0 +1,91 @@
import bpy, sys, os, math
pid = '26385'
workdir = '/home/water/Downloads/'
filename = f'{workdir}{pid}/{pid}_9cm_x1.obj'
bpy.ops.import_scene.obj(filepath=filename)
# 坐标复位
obj = bpy.context.selected_objects[0]
obj.rotation_euler[0] = 0
bpy.ops.object.transform_apply(location=True, rotation=True, scale=True)
bpy.ops.object.origin_set(type='ORIGIN_CENTER_OF_VOLUME', center='MEDIAN')
bpy.ops.object.align(align_mode='OPT_1', relative_to='OPT_1', align_axis={'Y', 'Z'})
bpy.ops.object.transform_apply(location=True, rotation=True, scale=True)
# bpy.ops.export_scene.obj(filepath=f'{workdir}{pid}_align_yz.obj')
# 躺平到打印机排版需要的坐标与角度
obj.rotation_euler = (math.radians(90), math.radians(90), 0)
bpy.ops.object.transform_apply(rotation=True)
# bpy.ops.export_scene.obj(filepath=f'{workdir}{pid}_rotate_y90.obj')
heights = {}
min_height = 999999
min_i = 0
max_height = -999999
max_i = 0
bpy.ops.object.origin_set(type='ORIGIN_CENTER_OF_VOLUME', center='MEDIAN')
bpy.ops.object.align(align_mode='OPT_1', relative_to='OPT_3', align_axis={'X', 'Y', 'Z'})
# 步进精度2旋转X轴到180度,找到Y轴最低点和最高点,其中最低点为打印
step = 2
i = 0
while i <= 180:
obj.rotation_euler = (math.radians(step), 0, 0)
bpy.ops.object.transform_apply(rotation=True)
if obj.dimensions[1] < min_height:
min_height = obj.dimensions[1]
min_i = i
if obj.dimensions[1] > max_height:
max_height = obj.dimensions[1]
max_i = i
heights[i] = (obj.dimensions[0], obj.dimensions[1], obj.dimensions[2])
print(i, heights[i])
i += step
obj.rotation_euler = (0, 0, 0)
bpy.ops.object.transform_apply(rotation=True)
obj.rotation_euler = (math.radians(min_i), 0, 0)
bpy.ops.object.transform_apply(rotation=True)
#bpy.ops.export_scene.obj(filepath=f'{workdir}{pid}_miny.obj')
print(f'最小高度: {min_height} @ {heights[min_i]}min_i:{min_i}' , f'最大高度: {max_height} @ {heights[max_i]}max_i:{max_i}')
offset = 45.5
radian = math.radians(90)
bpy.ops.mesh.primitive_plane_add(size=200, enter_editmode=False, align='WORLD', location=(offset, 0, 0), rotation=(0, radian, 0), scale=(1, 1, 1))
# 布尔切割,保留交集切面
bpy.ops.object.modifier_add(type='BOOLEAN')
bpy.context.object.modifiers["Boolean"].object = bpy.data.objects[pid]
bpy.context.object.modifiers["Boolean"].operation = 'INTERSECT'
bpy.context.object.modifiers["Boolean"].solver = 'FAST'
bpy.ops.object.modifier_apply(modifier="Boolean")
# 拆分切割面为多个多边形,然后遍历多边形,找到最大的面积
bpy.ops.mesh.separate(type='LOOSE')
max_area = 0
max_obj = None
for obj in bpy.data.objects:
if obj.type == 'MESH' and obj.name.startswith('Plane'):
area = obj.data.polygons[0].area
if area > max_area:
max_area = area
max_obj = obj
# 选中最大面积的多边形,然后计算中心点
bpy.ops.object.select_all(action='DESELECT')
max_obj.select_set(True)
bpy.context.view_layer.objects.active = max_obj
bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY')
bpy.ops.import_scene.obj(filepath=f'{workdir}{pid}/qrcode.obj')
qr_obj = bpy.data.objects['qrcode']
shore_obj = bpy.data.objects['Cube.001']
qr_obj.location = (max_obj.location[0] - qr_obj.dimensions[0] / 2 - shore_obj.dimensions[0], max_obj.location[1], max_obj.location[2])
shore_obj.location = (qr_obj.location[0]-0.01, max_obj.location[1], max_obj.location[2])
for obj in bpy.data.objects:
if obj.type == 'MESH' and obj.name.startswith('Plane'):
bpy.data.objects.remove(obj)

1
blender/eyek_cache/1711953677284273800/cameras.json vendored

@ -0,0 +1 @@ @@ -0,0 +1 @@
{"data": [{"location": {"x": 7.40227746963501, "y": -0.10000000149011612, "z": 4.669338226318359}, "rotation_euler": {"x": 1.570796251296997, "y": 3.0, "z": -0.0}, "scale": {"x": 4.177248001098633, "y": 4.177248001098633, "z": 4.177248001098633}, "fov_x": -4.177248001098633, "limit_near": 0.009999999776482582, "limit_far": 200.0, "image_path": "E:\\print\\foot\\152696_56145\\qr.png"}]}

715
blender/fill_dm_code.py

@ -0,0 +1,715 @@ @@ -0,0 +1,715 @@
import os, sys, bpy, math, time, platform, cairosvg, ppf.datamatrix, shutil, requests, json, redis, oss2, cv2,qrcode
from retrying import retry
import subprocess
import random
import numpy as np
import matplotlib.pyplot as plt
from PIL import Image, ImageEnhance
from addon_utils import enable
import logging,atexit,platform
# if platform.system() == 'Windows':
sys.path.append('/home/acprint/code/libs/')
import common
logging.basicConfig(filename='foot_update_res.log', level=logging.ERROR)
enable('io_import_images_as_planes')
enable('eyek_addon')
#查询影棚ID
def getPSid(pid):
res = requests.get("https://mp.api.suwa3d.com/api/customerP3dLog/photoStudio",params={"pid":pid})
res = json.loads(res.text)
return str(res['data'])
def restart_current_process(new_command):
try:
# 保存新进程的命令
command = new_command.split()
# 启动新进程
new_process = subprocess.Popen(command)
# 打印新进程的PID
print(f"New process started with PID: {new_process.pid}")
# 终止当前进程
os._exit(0)
except Exception as e:
print(f"An error occurred: {e}")
#生成二维码图片
def gen_data_matrix(print_id,pid, qr_path, size = 300):
psid = getPSid(pid)
if int(psid) == 0:
print("费工夫构建脚底二维码")
# if use_foot_type == "short_url":
#调用接口获取短网址信息
short_url = get_short_url(print_id)
if short_url == False:
return
temp_foot_data = short_url
#生成二维码
qr = qrcode.QRCode(
version=1,
error_correction = qrcode.constants.ERROR_CORRECT_L,
box_size=10,
border=2,
)
qr.add_data(temp_foot_data)
qr.make(fit=True)
img = qr.make_image(fill_color="black",back_color="white").resize((size,size))
img.save(qr_path)
else:
#正常生成不是常规的二维码
print("排除费工夫正常构建二维码")
svg = ppf.datamatrix.DataMatrix(f'p{print_id}').svg()
cairosvg.svg2png(bytestring=svg, write_to=qr_path, output_width=size, output_height=size, background_color='white')
def active_object(obj):
bpy.context.view_layer.objects.active = obj
obj.select_set(True)
#下载oss的文件
@retry(stop_max_attempt_number=10, wait_fixed=2000)
def down_obj_fromoss(pid, print_type=1, order_id=None):
# print_type:// 打印状态 1:正常打印 2:重打 3:加打,4: 样品
print(f'{time.strftime("%Y-%m-%d %H:%M:%S", time.localtime())} pid: {pid} 开始下载模型,若网络异常将每间隔2秒重试10次...')
if not order_id is None:
path = os.path.join(workdir, f'{pid}_{order_id}')
else:
path = os.path.join(workdir, pid)
if os.path.exists(path):
print(f'{time.strftime("%Y-%m-%d %H:%M:%S", time.localtime())} pid: {pid} 已存在模型文件,删除后重新下载')
shutil.rmtree(path, ignore_errors=True)
os.makedirs(path)
# 下载分2种情况,一种是第一次打印,下载标准{pid}.obj,{pid}.mtl,{pid}Tex1.jpg,另一种是重打或加打,obj文件名可以从oss上任意获取一个,但是mtl和jpg文件名是固定的
res = oss_client.get_object_to_file(f'objs/print/{pid}/{pid}.mtl', os.path.join(path, f'{pid}.mtl'))
last_modified = oss_client.get_object_meta(f"objs/print/{pid}/{pid}.mtl").last_modified
print(f'mtl文件最后修改时间:{time.strftime("%Y-%m-%d %H:%M:%S", time.localtime(last_modified))}')
print(f'下载文件:objs/print/{pid}/{pid}.mtl,状态:{res.status}')
if oss_client.object_exists(f'objs/print/{pid}/{pid}Tex1.jpg'):
res = oss_client.get_object_to_file(f'objs/print/{pid}/{pid}Tex1.jpg', os.path.join(path, f'{pid}Tex1.jpg'))
last_modified = oss_client.get_object_meta(f"objs/print/{pid}/{pid}Tex1.jpg").last_modified
print(f'jpg文件最后修改时间:{time.strftime("%Y-%m-%d %H:%M:%S", time.localtime(last_modified))}')
print(f'下载文件:objs/print/{pid}/{pid}Tex1.jpg,状态:{res.status}')
else:
res = oss_client.get_object_to_file(f'objs/print/{pid}/{pid}.jpg', os.path.join(path, f'{pid}Tex1.jpg'))
last_modified = oss_client.get_object_meta(f"objs/print/{pid}/{pid}.jpg").last_modified
print(f'jpg文件最后修改时间:{time.strftime("%Y-%m-%d %H:%M:%S", time.localtime(last_modified))}')
print(f'下载文件:objs/print/{pid}/{pid}.jpg,状态:{res.status}')
if oss_client.object_exists(f'objs/print/{pid}/{pid}.obj'):
res = oss_client.get_object_to_file(f'objs/print/{pid}/{pid}.obj', os.path.join(path, f'{pid}.obj'))
last_modified = oss_client.get_object_meta(f"objs/print/{pid}/{pid}.obj").last_modified
print(f'obj文件最后修改时间:{time.strftime("%Y-%m-%d %H:%M:%S", time.localtime(last_modified))}')
print(f'下载文件:objs/print/{pid}/{pid}.obj,状态:{res.status}')
else:
prefix = f'objs/print/{pid}/'
filelist = oss2.ObjectIteratorV2(oss_client, prefix=prefix)
for file in filelist:
filename = file.key.split('/')[-1]
if filename == '': continue
if filename.endswith(f'.obj'):
res = oss_client.get_object_to_file(file.key, os.path.join(path, f'{pid}.obj'))
last_modified = oss_client.get_object_meta(file.key).last_modified
print(f'obj文件最后修改时间:{time.strftime("%Y-%m-%d %H:%M:%S", time.localtime(last_modified))}')
print(f'下载文件:{file.key},状态:{res.status}')
break
#查找obj
def find_obj(pid, order_id):
find = False
if os.path.exists(os.path.join(sourceFilePath, f'{pid}_{order_id}', f'{pid}.obj')):
if not os.path.exists(os.path.join(workdir, f'{pid}_{order_id}', f'{pid}.obj')):
#复制文件到 指定目录
shutil.copytree(os.path.join(sourceFilePath, f'{pid}_{order_id}'), os.path.join(workdir,f'{pid}_{order_id}'))
# shutil.copy(f"/data/datasets/print/{pid}_{order_id}/{pid}.obj", os.path.join(workdir, f'{pid}_{order_id}', f'{pid}.obj'))
# shutil.copy(f"/data/datasets/print/{pid}_{order_id}/{pid}.mtl", os.path.join(workdir, f'{pid}_{order_id}', f'{pid}.mtl'))
# shutil.copy(f"/data/datasets/print/{pid}_{order_id}/{pid}.Tex1.jpg", os.path.join(workdir, f'{pid}_{order_id}', f'{pid}Tex1.jpg'))
else:
print('没有找到obj模型文件,开始下载')
down_obj_fromoss(pid, order_id=order_id)
if os.path.exists(os.path.join(workdir, f'{pid}_{order_id}', f'{pid}.jpg')):
shutil.move(os.path.join(workdir, f'{pid}_{order_id}', f'{pid}.jpg'), os.path.join(workdir, f'{pid}_{order_id}', f'{pid}Tex1.jpg'))
with open(os.path.join(workdir, f'{pid}_{order_id}', f'{pid}.mtl'), 'r') as f:
lines = f.readlines()
lines = [line.replace(f'map_Kd {pid}.jpg', f'map_Kd {pid}Tex1.jpg') for line in lines]
with open(os.path.join(workdir, f'{pid}_{order_id}', f'{pid}.mtl'), 'w') as f:
f.writelines(lines)
filelist = os.listdir(os.path.join(workdir, f'{pid}_{order_id}'))
for filename in filelist:
if f'{pid}.obj' in filename:
find = True
return filename
print('没有找到obj模型文件')
return ''
def find_pid_objname(pid):
for obj in bpy.data.objects:
if obj.name.startswith(str(pid)):
return obj.name
def ps_color_scale_adjustment(image, shadow=0, highlight=255, midtones=1):
'''
模拟 PS 的色阶调整 0 <= Shadow < Highlight <= 255
:param image: 传入的图片
:param shadow: 黑场(0-Highlight)
:param highlight: 白场(Shadow-255)
:param midtones: 灰场(9.99-0.01)
:return: 图片
'''
if highlight > 255:
highlight = 255
if shadow < 0:
shadow = 0
if shadow >= highlight:
shadow = highlight - 2
if midtones > 9.99:
midtones = 9.99
if midtones < 0.01:
midtones = 0.01
image = np.array(image, dtype=np.float16)
# 计算白场 黑场离差
Diff = highlight - shadow
image = image - shadow
image[image < 0] = 0
image = (image / Diff) ** (1 / midtones) * 255
image[image > 255] = 255
image = np.array(image, dtype=np.uint8)
return image
def show_histogram(image, image_id, save_hist_dir, min_threshold, max_threshold):
'''
画出直方图展示
:param image: 导入图片
:param image_id: 图片id编号
:param save_hist_dir: 保存路径
:param min_threshold: 最小阈值
:param max_threshold: 最大阈值
:return: 原图image和裁剪原图直方图高低阈值后的图片image_change
'''
plt.rcParams['font.family'] = 'SimHei'
plt.rcParams['axes.unicode_minus'] = False
plt.hist(image.ravel(), 254, range=(2, 256), density=False)
plt.hist(image.ravel(), 96, range=(2, 50), density=False) # 放大 range(0, 50),bins值最好是range的两倍,显得更稀疏,便于对比
plt.hist(image.ravel(), 110, range=(200, 255), density=False) # 放大 range(225, 255)
plt.annotate('thresh1=' + str(min_threshold), # 文本内容
xy=(min_threshold, 0), # 箭头指向位置 # 阈值设定值!
xytext=(min_threshold, 500000), # 文本位置 # 阈值设定值!
arrowprops=dict(facecolor='black', width=1, shrink=5, headwidth=2)) # 箭头
plt.annotate('thresh2=' + str(max_threshold), # 文本内容
xy=(max_threshold, 0), # 箭头指向位置 # 阈值设定值!
xytext=(max_threshold, 500000), # 文本位置 # 阈值设定值!
arrowprops=dict(facecolor='black', width=1, shrink=5, headwidth=2)) # 箭头
# 在y轴上绘制一条直线
# plt.axhline(y=10000, color='r', linestyle='--', linewidth=0.5)
plt.title(str(image_id))
# plt.show()
# 保存直方图
save_hist_name = os.path.join(save_hist_dir, f'{image_id}_{min_threshold}&{max_threshold}.jpg')
plt.savefig(save_hist_name)
# 清空画布, 防止重叠展示
plt.clf()
def low_find_histogram_range(image, target_frequency):
'''
循环查找在 target_frequency (y)频次限制下的直方图区间值(x)
:param image: 导入图片
:param target_frequency: 直方图 y 频次限制条件
:return: 直方图区间 x 该区间频次 y
'''
# 计算灰度直方图
hist, bins = np.histogram(image, bins=256, range=[0, 256])
# 初始化区间和频次
interval = 2
frequency = hist[255]
while frequency < target_frequency:
# 更新区间和频次
interval += 1
# 检查直方图的频次是否为None,如果频次是None,则将其设为0,这样可以避免将None和int进行比较报错。
frequency = hist[interval] if hist[interval] is not None else 0
frequency += hist[interval] if hist[interval] is not None else 0
# 如果频次接近10000则停止循环
if target_frequency - 2000 <= frequency <= target_frequency + 1000:
break
return interval, frequency
def high_find_histogram_range(image, target_frequency):
'''
循环查找在 target_frequency (y)频次限制下的直方图区间值(x)
:param image: 导入图片
:param target_frequency: 直方图 y 频次限制条件
:return: 直方图区间 x 该区间频次 y
'''
# 计算灰度直方图
hist, bins = np.histogram(image, bins=256, range=[0, 256])
# 初始化区间和频次
interval = 255
frequency = hist[255]
while frequency < target_frequency:
# 更新区间和频次
interval -= 1
# 检查直方图的频次是否为None,如果频次是None,则将其设为0,这样可以避免将None和int进行比较报错。
frequency = hist[interval] if hist[interval] is not None else 0
frequency += hist[interval] if hist[interval] is not None else 0
# 如果频次接近10000则停止循环
if target_frequency - 2000 <= frequency <= target_frequency + 2000:
break
return interval, frequency
def reduce_sharpness(image, factor):
'''
使用PIL库减弱图像锐度
:param image: 图像
:param factor: 锐度因子0表示最大程度减弱锐度1表示原始图像
:return: 减弱锐度后的图像
'''
# OpenCV 格式的图像转换为 PIL 的 Image 对象
image_rgb = cv2.cvtColor(image, cv2.COLOR_BGR2RGB)
pil_image = Image.fromarray(image_rgb)
enhancer = ImageEnhance.Sharpness(pil_image)
reduced_image = enhancer.enhance(factor)
# PIL 的 Image 对象转换为 OpenCV 的图像格式
image_array = np.array(reduced_image)
sharpened_image = cv2.cvtColor(image_array, cv2.COLOR_RGB2BGR)
return sharpened_image
def sharpening_filter(image):
'''
锐化滤波器对图片进行锐化增强图像中的边缘和细节
:param image: 导入图片
:return: 锐化后的图片
'''
sharp_kernel = np.array([[0, -1, 0], [-1, 5, -1], [0, -1, 0]])
sharpened_image = cv2.filter2D(image, -1, sharp_kernel)
return sharpened_image
def find_last_x(image, slope_threshold = 1000):
x = []
y = []
hist, bins = np.histogram(image, bins=256, range=[0, 256])
#找到50以内的最高峰
max_y = 0
max_i = 5
for i in range(5, 50):
if hist[i] > max_y:
max_y = hist[i]
max_i = i
print(f'50以内最高峰值y:{max_y},最高峰位置x:{max_i}')
for i in range(2, max_i):
x.append(i)
y.append(hist[i])
slopes = [abs(y[i + 1] - y[i]) for i in range(len(x) - 1)]
current_interval = []
max_interval = []
max_x = {}
for i, slope in enumerate(slopes):
current_interval.append(slope)
if slope >= slope_threshold:
if len(current_interval) > len(max_interval):
max_interval = current_interval.copy()
max_x[x[i]] = slope
current_interval = []
print(max_x)
last_x = list(max_x)[-1]
last_y = max_x[last_x]
return last_x, last_y
def find_last_high(image, slope_threshold = 2500):
x = []
y = []
hist, bins = np.histogram(image, bins=255, range=[2, 255])
#找到200以上的最高峰
max_y = 0
max_i = 254
for i in range(220, 255):
if hist[i] > max_y:
max_y = hist[i]
max_i = i
print(f'200以上的最高峰值y:{max_y},最高峰位置x:{max_i}')
for i in range(max_i, 255):
x.append(i)
y.append(hist[i])
slopes = [abs(y[i + 1] - y[i]) for i in range(len(x) - 1)]
current_interval = []
max_interval = []
max_x = {}
find = False
for i in range(len(slopes) - 1, -1, -1):
slope = slopes[i]
current_interval.append(slope)
if slope >= slope_threshold:
find = True
if len(current_interval) > len(max_interval):
max_interval = current_interval.copy()
max_x[x[i]] = slope
current_interval = []
#如果没有找到200以上很平,而且高度小于5000,就按220位置削平
if not find and hist[220] < 5000:
max_x[220] = hist[220]
print(max_x)
if len(max_x) > 0:
last_x = list(max_x)[0]
last_y = max_x[last_x]
else:
print(f'找不到200以上曲线较平的区间,使用254作为最高峰')
last_x = 254
last_y = hist[254]
return last_x, last_y
def remove_gray_and_sharpening(jpg_path):
input_image = cv2.imread(jpg_path)
# low_x_thresh, low_y_frequency = low_find_histogram_range(input_image, low_y_limit)
low_x_thresh, low_y_frequency = find_last_x(input_image)
# high_x_thresh, high_y_frequency = high_find_histogram_range(input_image, high_y_limit)
high_x_thresh, high_y_frequency = find_last_high(input_image)
print(f"{low_x_thresh} 区间, {low_y_frequency} 频次")
print(f"{high_x_thresh} 区间, {high_y_frequency} 频次")
high_output_image = ps_color_scale_adjustment(input_image, shadow=low_x_thresh, highlight=high_x_thresh, midtones=1)
# high_output_image = ps_color_scale_adjustment(low_ouput_image, shadow=0, highlight=high_x_thresh, midtones=1)
# # 人体贴图和黑色背景交界处不进行锐化
# gray = cv2.cvtColor(input_image, cv2.COLOR_BGR2GRAY)
# _, thresh = cv2.threshold(gray, 2, 255, cv2.THRESH_BINARY)
# kernel = cv2.getStructuringElement(cv2.MORPH_RECT, (7, 7))
# gradient = cv2.morphologyEx(thresh, cv2.MORPH_GRADIENT, kernel)
# roi_gradient = cv2.bitwise_and(high_output_image, high_output_image, mask=gradient)
# # 锐化滤波器
# # sharpened_image = sharpening_filter(high_output_image)
# sharpened_image = reduce_sharpness(high_output_image, factor=4)
# # 将原图边界替换锐化后的图片边界
# sharpened_image[gradient != 0] = roi_gradient[gradient != 0]
# 直方图标记并保存
# show_histogram(input_image, img_id, low_x_thresh, high_x_thresh)
cv2.imwrite(jpg_path, high_output_image, [cv2.IMWRITE_JPEG_QUALITY, 95]) # 保存图片的质量是原图的 95%
def main(workdir, r, print_id):
print('脚底板二维码程序开始运行...')
only_one = False
while True:
#随机休眠 1- 9
time.sleep(random.uniform(1, 9))
if print_id == '0':
try:
if r.llen('model:foot') == 0:
# print(time.strftime('%Y-%m-%d %H:%M:%S', time.localtime()), '队列为空,5秒后重试')
time.sleep(5)
continue
except Exception as e:
print(time.strftime('%Y-%m-%d %H:%M:%S', time.localtime()), 'redis连接异常,5秒后重试')
print(e)
time.sleep(5)
r = redis.Redis(host='106.14.158.208', password='kcV2000', port=6379, db=6)
# r = redis.Redis(host='172.31.1.254', password='', port=6379, db=6)
# continue
# 打印队列里面的全部内容
print(f'当前model:foot队列长度:{r.llen("model:foot")}')
for i in r.lrange('model:foot', 0, -1):
print(i)
print_id = r.lpop('model:foot')
if print_id is None:
print_id = '0'
continue
#判断是否存在相同的值
isHaveAlready = 0
for i in r.lrange('model:foot', 0, -1):
if i == print_id:
isHaveAlready = 1
if isHaveAlready == 1:
print_id = '0'
continue
print_id = print_id.decode('utf-8')
else:
print(f'接收到运行一个{print_id}任务')
only_one = True
res = requests.get(f'{get_pid_by_printid_url}?print_id={print_id}')
print('获取pid:', f'{get_pid_by_printid_url}?print_id={print_id}', res.text)
resCode = json.loads(res.text)['code']
#该笔订单的获取信息有误,可能信息还没有成功
if int(resCode) != 1000:
tempMesg = json.loads(res.text)['message']
#判断是否包含 不存在
if tempMesg == "打印订单不存在":
print(f"打印ID{print_id}打印订单不存在,跳过")
# res = requests.get(f'https://mp.api.suwa3d.com/api/footCode/deleteByPid?pid={pid}')
os.system(f'blender -b -P fill_dm_code.py')
return
print("获取打印任务信息有问题,重新任务队列,打印id-",print_id,"重新执行脚底板任务,等待20s")
time.sleep(20)
#将pid 重新扔进队列
r.lpush("model:foot", print_id)
#重新调用脚底板程序
#os.system(f'blender -b -P fill_dm_code.py')
continue
use_foot_type = json.loads(res.text)['data']['use_foot_type']
pid = json.loads(res.text)['data']['pid']
order_id = json.loads(res.text)['data']['order_id']
filename = os.path.join(workdir, f'{pid}_{order_id}', find_obj(pid, order_id))
print('导入obj文件:', filename)
# return
if only_one:
print(f'接收到运行一个{print_id}任务,强制调用cal_foot_position.py计算并上传qr_position')
os.system(f'blender -b -P cal_foot_position.py -- {pid}_{order_id}_{print_id}')
print("延时20s,等待计算脚底板坐标")
time.sleep(20)
res = requests.get(f'{get_qr_position_url}?print_id={print_id}')
print('从云端获取的qr_position1:', res.text)
codeTemp = json.loads(res.text)['code']
if str(codeTemp) == "-1":
#移除该脚底板的面积处理
res = requests.get(f'https://mp.api.suwa3d.com/api/footCode/deleteByPid?pid={pid}')
os.system(f'blender -b -P fill_dm_code.py')
return
qr_position = json.loads(res.text)['data']['position_data']
else:
#从云端获取qr_position,如果获取为空,调用cal_foot_position.py计算并上传qr_position,再重新读取qr_position.txt
res = requests.get(f'{get_qr_position_url}?print_id={print_id}')
print('从云端获取的qr_position2:', res.text)
codeTemp = json.loads(res.text)['code']
if str(codeTemp) == "-1":
continue
qr_position = json.loads(res.text)['data']['position_data']
print("云端获取的坐标数据",qr_position)
if qr_position == '':
time.sleep(3)
print('qr_position为空,调用cal_foot_position.py计算并上传qr_position')
os.system(f'blender -b -P cal_foot_position.py -- {pid}_{order_id}_{print_id}')
print("延时20s,等待计算脚底板坐标")
time.sleep(20)
res = requests.get(f'{get_qr_position_url}?print_id={print_id}')
print('从云端获取的qr_position3:', res.text)
qr_position = json.loads(res.text)['data']['position_data']
else:
qr_position = json.loads(qr_position)
if qr_position == "":
print("获取脚底坐标数据为空,重新任务队列,打印id-",print_id,"重新执行脚底板任务")
#将pid 重新扔进队列
r.lpush("model:foot", print_id)
#重新调用脚底板程序
#os.system(f'blender -b -P fill_dm_code.py')
continue
if type(qr_position) == str: qr_position = json.loads(qr_position)
print(f'type of qr_position:{type(qr_position)}')
print(f'qr_position:{qr_position}')
qr_position['location'][2] = -0.1
temp_foot_data = print_id
# 根据print_id生成qr码
qr_path = os.path.join(workdir, f'{pid}_{order_id}' ,'qr.png')
# if use_foot_type == "short_url":
# #调用接口获取短网址信息
# short_url = get_short_url(print_id)
# if short_url == False:
# return
# temp_foot_data = short_url
# print(f'temp_foot_data---{temp_foot_data}')
gen_data_matrix(print_id,pid, qr_path)
# 导入obj文件,重置到标准单位
bpy.ops.wm.read_homefile()
bpy.context.preferences.view.language = 'en_US'
bpy.ops.object.delete(use_global=False, confirm=False)
bpy.context.scene.unit_settings.scale_length = 0.001
bpy.context.scene.unit_settings.length_unit = 'CENTIMETERS'
bpy.context.scene.unit_settings.mass_unit = 'GRAMS'
bpy.ops.import_scene.obj(filepath=filename)
#bpy.ops.wm.obj_import(filepath=filename)
obj = bpy.context.selected_objects[0]
bpy.context.view_layer.objects.active = obj
obj.select_set(True)
pid_objname = find_pid_objname(pid)
scale = 90 / obj.dimensions.y
obj.scale = (scale, scale, scale)
bpy.ops.object.align(align_mode='OPT_1', relative_to='OPT_1', align_axis={'Z'})
bpy.ops.object.origin_set(type='ORIGIN_CENTER_OF_MASS', center='MEDIAN')
obj.location[0] = 0
obj.location[1] = 0
bpy.ops.object.transform_apply(location=True, rotation=True, scale=True)
print(f'qr_position:{qr_position}')
print(f'qr_position_type:{type(qr_position)}')
# 根据qr_position的值,恢复qr的位置和尺寸,重新生成贴图
bpy.ops.object.load_reference_image(filepath=os.path.join(workdir, f'{pid}_{order_id}', 'qr.png'))
bpy.context.object.rotation_euler = (math.radians(-180), math.radians(0), qr_position['rotation'])
bpy.ops.transform.translate(value=qr_position['location'], orient_type='GLOBAL', orient_matrix=((1, 0, 0), (0, 1, 0), (0, 0, 1)), orient_matrix_type='GLOBAL', mirror=False, use_proportional_edit=False, proportional_edit_falloff='SMOOTH', proportional_size=1, use_proportional_connected=False, use_proportional_projected=False, snap=False, snap_elements={'INCREMENT'}, use_snap_project=False, snap_target='CLOSEST', use_snap_self=True, use_snap_edit=True, use_snap_nonedit=True, use_snap_selectable=False, release_confirm=True)
bpy.context.object.empty_display_size = qr_position['dimensions'][0]
qr_path = os.path.join(workdir,f'{pid}_{order_id}', f"{pid}_{order_id}Tex1_qr.png")
jpg_path = os.path.join(workdir,f'{pid}_{order_id}', f"{pid}Tex1.jpg")
#判断是否存在 jpg_path,不存在就执行下一个任务
if not os.path.exists(jpg_path):
#移除该脚底板的面积处理
res = requests.get(f'https://mp.api.suwa3d.com/api/footCode/deleteByPid?pid={pid}')
os.system(f'blender -b -P fill_dm_code.py')
return
jpg_img = Image.open(jpg_path)
shutil.copyfile(jpg_path, os.path.join(workdir,f'{pid}_{order_id}', f"{pid}Tex1_noqr.jpg"))
bpy.context.scene.eyek.res_x = jpg_img.width
bpy.context.scene.eyek.res_y = jpg_img.height
bpy.context.scene.eyek.path_export_image = qr_path
bpy.data.objects[pid_objname].select_set(True)
bpy.data.objects['Empty'].select_set(True)
bpy.context.view_layer.objects.active = bpy.data.objects[pid_objname]
bpy.ops.eyek.exe()
qr_img = Image.open(qr_path)
jpg_img.paste(qr_img, (0, 0), qr_img)
jpg_img.save(jpg_path, quality=90)
shutil.copyfile(jpg_path, os.path.join(workdir,f'{pid}_{order_id}', f"{pid}Tex1_qr.jpg"))
# 加入去灰、锐化
remove_gray_and_sharpening(jpg_path)
#上传脚底板文件 -》 修改为移动脚底板文件
upload_jpg_mtl(pid, order_id, print_id)
# plt.axis('equal')
# plt.show()
# 保存blend文件
# bpy.ops.wm.save_as_mainfile(filepath=f'{workdir}{pid}_{order_id}/{pid}_qr_end.blend')
bpy.ops.wm.quit_blender()
# 删除临时文件
print("workdirworkdir",workdir)
shutil.rmtree(os.path.join(workdir, f'{pid}_{order_id}'))
if only_one:
print(f'{time.strftime("%Y-%m-%d %H:%M:%S", time.localtime())} 运行{print_id}任务完成,退出程序')
break
else:
print(f'{time.strftime("%Y-%m-%d %H:%M:%S", time.localtime())} 运行{print_id}任务完成,继续运行下一个任务')
print_id = '0'
continue
restart_current_process("blender -b -P fill_dm_code.py")
#根据print_id 获取 短网址
def get_short_url(print_id):
res = requests.get(f'{get_short_url_by_print_id}?print_id={print_id}')
resCode = json.loads(res.text)['code']
#该笔订单的获取信息有误,可能信息还没有成功
if int(resCode) != 1000:
print("获取短网址信息失败,延时1分钟,重新扔入脚底板队列,打印id-",print_id,"重新执行脚底板任务")
time.sleep(60)
#将pid 重新扔进队列
r.lpush("model:foot", print_id)
#重新调用脚底板程序
return False
return json.loads(res.text)['data']
@retry(stop_max_attempt_number=10, wait_fixed=2000)
def upload_jpg_mtl(pid, order_id, print_id):
try:
print("移动脚底板文件")
#判断文件夹是否存在,不存在则创建
if not os.path.exists(os.path.join(f'{resFilePath}/{pid}/foot_print_id_{print_id}/')):
os.makedirs(os.path.join(f'{resFilePath}/{pid}/foot_print_id_{print_id}/'),mode=0o777, exist_ok=True)
else:
#移除路径下的文件
if os.path.exists(os.path.join(f'{resFilePath}/{pid}/foot_print_id_{print_id}/{pid}Tex1.jpg')):
os.remove(os.path.join(f'{resFilePath}/{pid}/foot_print_id_{print_id}/{pid}Tex1.jpg'))
print(f"文件 '{pid}' 已成功删除。")
shutil.move(os.path.join(workdir,f'{pid}_{order_id}', f"{pid}Tex1.jpg"),os.path.join(f'{resFilePath}/{pid}/foot_print_id_{print_id}/'))
#print('生成贴图完成,开始上传...')
# oss_client.put_object_from_file(f'objs/print/{pid}/{pid}Tex1.{print_id}.jpg', os.path.join(workdir,f'{pid}_{order_id}', f"{pid}Tex1.jpg"))
# oss_client.put_object_from_file(f'objs/print/{pid}/{pid}.mtl', os.path.join(workdir,f'{pid}_{order_id}', f"{pid}.mtl"))
# # oss_client.put_object_from_file(f'objs/print/{pid}/{pid}Tex1_noqr.jpg', os.path.join(workdir,f'{pid}_{order_id}', f"{pid}Tex1_noqr.jpg"))
print('更新状态为已生成脚底板二维码')
res = requests.post(f'{upload_qr_position_url}?print_id={print_id}')
# #记录日志
# logging.error(f"{time.strftime('%Y-%m-%d %H:%M:%S', time.localtime())}-结果:pid:{pid}-print_id:{print_id} {str(res.text)}")
print('更新返回状态:', f'{upload_qr_position_url}?print_id={print_id}', res.text)
except Exception as e:
print("迁移文件出 yichang ")
if __name__ == '__main__':
atexit.register(common.notify,"打印工厂-本地虚拟木脚底板处理程序已停止一个")
low_y_limit = 25000
high_y_limit = 13000
get_qr_position_url = 'https://mp.api.suwa3d.com/api/printOrder/getFootCodePositionData'
upload_qr_position_url = 'https://mp.api.suwa3d.com/api/printOrder/updateFootCodeStatus'
get_pid_by_printid_url = 'https://mp.api.suwa3d.com/api/printOrder/getPidByPrintId'
get_short_url_by_print_id = 'https://mp.api.suwa3d.com/api/footCode/qrcode'
# get_qr_position_url = 'http://172.31.1.254:8199/api/printOrder/getFootCodePositionData'
# upload_qr_position_url = 'http://172.31.1.254:8199/api/printOrder/updateFootCodeStatus'
# get_pid_by_printid_url = 'http://172.31.1.254:8199/api/printOrder/getPidByPrintId'
r = redis.Redis(host='106.14.158.208', password='kcV2000', port=6379, db=6)
# r = redis.Redis(host='172.31.1.254', password='', port=6379, db=6)
AccessKeyId = 'LTAI5tSReWm8hz7dSYxxth8f'
AccessKeySecret = '8ywTDF9upPAtvgXtLKALY2iMYHIxdS'
Endpoint = 'oss-cn-shanghai.aliyuncs.com'
Bucket = 'suwa3d-securedata'
oss_client = oss2.Bucket(oss2.Auth(AccessKeyId, AccessKeySecret), Endpoint, Bucket)
if platform.system() == 'Windows':
workdir = 'E:\\print\\foot\\'
else:
workdir = '/data/datasets/foot/'
#构建好的obj文件目录
sourceFilePath = '/data/datasets/print'
#脚底板最终保存的路径
resFilePath = '/data/datasets/complate/objs'
print("Usage: blender -b -P fill_dm_code.py")
if len(sys.argv) == 5:
print_ids = sys.argv[-1]
else:
print_ids = '0'
print(f"print_ids--{print_ids}")
for print_id in print_ids.split(','):
main(workdir, r, print_id)

0
blender/foot_update_res.log

1
blender/lib/libIex.so

@ -0,0 +1 @@ @@ -0,0 +1 @@
libIex.so.30

1
blender/lib/libIex.so.30

@ -0,0 +1 @@ @@ -0,0 +1 @@
libIex.so.30.7.1

BIN
blender/lib/libIex.so.30.7.1

Binary file not shown.

1
blender/lib/libIlmThread.so

@ -0,0 +1 @@ @@ -0,0 +1 @@
libIlmThread.so.30

1
blender/lib/libIlmThread.so.30

@ -0,0 +1 @@ @@ -0,0 +1 @@
libIlmThread.so.30.7.1

BIN
blender/lib/libIlmThread.so.30.7.1

Binary file not shown.

1
blender/lib/libImath.so

@ -0,0 +1 @@ @@ -0,0 +1 @@
libImath.so.30

1
blender/lib/libImath.so.30

@ -0,0 +1 @@ @@ -0,0 +1 @@
libImath.so.30.0.1

BIN
blender/lib/libImath.so.30.0.1

Binary file not shown.

1
blender/lib/libMaterialXCore.so

@ -0,0 +1 @@ @@ -0,0 +1 @@
libMaterialXCore.so.1

1
blender/lib/libMaterialXCore.so.1

@ -0,0 +1 @@ @@ -0,0 +1 @@
libMaterialXCore.so.1.38.6

BIN
blender/lib/libMaterialXCore.so.1.38.6

Binary file not shown.

1
blender/lib/libMaterialXFormat.so

@ -0,0 +1 @@ @@ -0,0 +1 @@
libMaterialXFormat.so.1

1
blender/lib/libMaterialXFormat.so.1

@ -0,0 +1 @@ @@ -0,0 +1 @@
libMaterialXFormat.so.1.38.6

BIN
blender/lib/libMaterialXFormat.so.1.38.6

Binary file not shown.

1
blender/lib/libMaterialXGenGlsl.so

@ -0,0 +1 @@ @@ -0,0 +1 @@
libMaterialXGenGlsl.so.1

1
blender/lib/libMaterialXGenGlsl.so.1

@ -0,0 +1 @@ @@ -0,0 +1 @@
libMaterialXGenGlsl.so.1.38.6

BIN
blender/lib/libMaterialXGenGlsl.so.1.38.6

Binary file not shown.

1
blender/lib/libMaterialXGenMdl.so

@ -0,0 +1 @@ @@ -0,0 +1 @@
libMaterialXGenMdl.so.1

1
blender/lib/libMaterialXGenMdl.so.1

@ -0,0 +1 @@ @@ -0,0 +1 @@
libMaterialXGenMdl.so.1.38.6

BIN
blender/lib/libMaterialXGenMdl.so.1.38.6

Binary file not shown.

1
blender/lib/libMaterialXGenOsl.so

@ -0,0 +1 @@ @@ -0,0 +1 @@
libMaterialXGenOsl.so.1

1
blender/lib/libMaterialXGenOsl.so.1

@ -0,0 +1 @@ @@ -0,0 +1 @@
libMaterialXGenOsl.so.1.38.6

BIN
blender/lib/libMaterialXGenOsl.so.1.38.6

Binary file not shown.

1
blender/lib/libMaterialXGenShader.so

@ -0,0 +1 @@ @@ -0,0 +1 @@
libMaterialXGenShader.so.1

1
blender/lib/libMaterialXGenShader.so.1

@ -0,0 +1 @@ @@ -0,0 +1 @@
libMaterialXGenShader.so.1.38.6

BIN
blender/lib/libMaterialXGenShader.so.1.38.6

Binary file not shown.

1
blender/lib/libMaterialXRender.so

@ -0,0 +1 @@ @@ -0,0 +1 @@
libMaterialXRender.so.1

1
blender/lib/libMaterialXRender.so.1

@ -0,0 +1 @@ @@ -0,0 +1 @@
libMaterialXRender.so.1.38.6

BIN
blender/lib/libMaterialXRender.so.1.38.6

Binary file not shown.

1
blender/lib/libMaterialXRenderGlsl.so

@ -0,0 +1 @@ @@ -0,0 +1 @@
libMaterialXRenderGlsl.so.1

1
blender/lib/libMaterialXRenderGlsl.so.1

@ -0,0 +1 @@ @@ -0,0 +1 @@
libMaterialXRenderGlsl.so.1.38.6

BIN
blender/lib/libMaterialXRenderGlsl.so.1.38.6

Binary file not shown.

1
blender/lib/libMaterialXRenderHw.so

@ -0,0 +1 @@ @@ -0,0 +1 @@
libMaterialXRenderHw.so.1

1
blender/lib/libMaterialXRenderHw.so.1

@ -0,0 +1 @@ @@ -0,0 +1 @@
libMaterialXRenderHw.so.1.38.6

BIN
blender/lib/libMaterialXRenderHw.so.1.38.6

Binary file not shown.

1
blender/lib/libMaterialXRenderOsl.so

@ -0,0 +1 @@ @@ -0,0 +1 @@
libMaterialXRenderOsl.so.1

1
blender/lib/libMaterialXRenderOsl.so.1

@ -0,0 +1 @@ @@ -0,0 +1 @@
libMaterialXRenderOsl.so.1.38.6

BIN
blender/lib/libMaterialXRenderOsl.so.1.38.6

Binary file not shown.

1
blender/lib/libOpenColorIO.so

@ -0,0 +1 @@ @@ -0,0 +1 @@
libOpenColorIO.so.2.2

1
blender/lib/libOpenColorIO.so.2.2

@ -0,0 +1 @@ @@ -0,0 +1 @@
libOpenColorIO.so.2.2.0

BIN
blender/lib/libOpenColorIO.so.2.2.0

Binary file not shown.

1
blender/lib/libOpenEXR.so

@ -0,0 +1 @@ @@ -0,0 +1 @@
libOpenEXR.so.30

1
blender/lib/libOpenEXR.so.30

@ -0,0 +1 @@ @@ -0,0 +1 @@
libOpenEXR.so.30.7.1

BIN
blender/lib/libOpenEXR.so.30.7.1

Binary file not shown.

1
blender/lib/libOpenEXRCore.so

@ -0,0 +1 @@ @@ -0,0 +1 @@
libOpenEXRCore.so.30

1
blender/lib/libOpenEXRCore.so.30

@ -0,0 +1 @@ @@ -0,0 +1 @@
libOpenEXRCore.so.30.7.1

BIN
blender/lib/libOpenEXRCore.so.30.7.1

Binary file not shown.

1
blender/lib/libOpenEXRUtil.so

@ -0,0 +1 @@ @@ -0,0 +1 @@
libOpenEXRUtil.so.30

1
blender/lib/libOpenEXRUtil.so.30

@ -0,0 +1 @@ @@ -0,0 +1 @@
libOpenEXRUtil.so.30.7.1

BIN
blender/lib/libOpenEXRUtil.so.30.7.1

Binary file not shown.

1
blender/lib/libOpenImageIO.so

@ -0,0 +1 @@ @@ -0,0 +1 @@
libOpenImageIO.so.2.4

1
blender/lib/libOpenImageIO.so.2.4

@ -0,0 +1 @@ @@ -0,0 +1 @@
libOpenImageIO.so.2.4.11

BIN
blender/lib/libOpenImageIO.so.2.4.11

Binary file not shown.

1
blender/lib/libOpenImageIO_Util.so

@ -0,0 +1 @@ @@ -0,0 +1 @@
libOpenImageIO_Util.so.2.4

1
blender/lib/libOpenImageIO_Util.so.2.4

@ -0,0 +1 @@ @@ -0,0 +1 @@
libOpenImageIO_Util.so.2.4.11

BIN
blender/lib/libOpenImageIO_Util.so.2.4.11

Binary file not shown.

1
blender/lib/libboost_atomic.so

@ -0,0 +1 @@ @@ -0,0 +1 @@
libboost_atomic.so.1.80.0

BIN
blender/lib/libboost_atomic.so.1.80.0

Binary file not shown.

1
blender/lib/libboost_chrono.so

@ -0,0 +1 @@ @@ -0,0 +1 @@
libboost_chrono.so.1.80.0

BIN
blender/lib/libboost_chrono.so.1.80.0

Binary file not shown.

1
blender/lib/libboost_date_time.so

@ -0,0 +1 @@ @@ -0,0 +1 @@
libboost_date_time.so.1.80.0

BIN
blender/lib/libboost_date_time.so.1.80.0

Binary file not shown.

1
blender/lib/libboost_filesystem.so

@ -0,0 +1 @@ @@ -0,0 +1 @@
libboost_filesystem.so.1.80.0

BIN
blender/lib/libboost_filesystem.so.1.80.0

Binary file not shown.

1
blender/lib/libboost_iostreams.so

@ -0,0 +1 @@ @@ -0,0 +1 @@
libboost_iostreams.so.1.80.0

BIN
blender/lib/libboost_iostreams.so.1.80.0

Binary file not shown.

1
blender/lib/libboost_locale.so

@ -0,0 +1 @@ @@ -0,0 +1 @@
libboost_locale.so.1.80.0

BIN
blender/lib/libboost_locale.so.1.80.0

Binary file not shown.

1
blender/lib/libboost_numpy310.so

@ -0,0 +1 @@ @@ -0,0 +1 @@
libboost_numpy310.so.1.80.0

BIN
blender/lib/libboost_numpy310.so.1.80.0

Binary file not shown.

1
blender/lib/libboost_program_options.so

@ -0,0 +1 @@ @@ -0,0 +1 @@
libboost_program_options.so.1.80.0

BIN
blender/lib/libboost_program_options.so.1.80.0

Binary file not shown.

1
blender/lib/libboost_python310.so

@ -0,0 +1 @@ @@ -0,0 +1 @@
libboost_python310.so.1.80.0

BIN
blender/lib/libboost_python310.so.1.80.0

Binary file not shown.

1
blender/lib/libboost_regex.so

@ -0,0 +1 @@ @@ -0,0 +1 @@
libboost_regex.so.1.80.0

BIN
blender/lib/libboost_regex.so.1.80.0

Binary file not shown.

1
blender/lib/libboost_serialization.so

@ -0,0 +1 @@ @@ -0,0 +1 @@
libboost_serialization.so.1.80.0

BIN
blender/lib/libboost_serialization.so.1.80.0

Binary file not shown.

1
blender/lib/libboost_system.so

@ -0,0 +1 @@ @@ -0,0 +1 @@
libboost_system.so.1.80.0

Some files were not shown because too many files have changed in this diff Show More

Loading…
Cancel
Save