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{
"Plugins": [
{
"Info": {
"Types": {
"HdSt_DependencySceneIndexPlugin" : {
"bases": ["HdSceneIndexPlugin"],
"loadWithRenderer" : "GL",
"priority": 0,
"displayName": "Storm Dependency Scene Index"
},
"HdSt_DependencyForwardingSceneIndexPlugin" : {
"bases": ["HdSceneIndexPlugin"],
"loadWithRenderer" : "GL",
"priority": 0,
"displayName": "Storm Dependency Forwarding Scene Index"
},
"HdSt_MaterialBindingResolvingSceneIndexPlugin" : {
"bases": ["HdSceneIndexPlugin"],
"loadWithRenderer" : "GL",
"priority": 0,
"displayName": "Scene Index to resolve material bindings."
},
"HdSt_NodeIdentifierResolvingSceneIndexPlugin" : {
"bases": ["HdSceneIndexPlugin"],
"loadWithRenderer" : "GL",
"priority": 0,
"displayName": "Scene Index to resolve nodeIdentifier from glslfx sourceAsset."
},
"HdSt_TerminalsResolvingSceneIndexPlugin" : {
"bases": ["HdSceneIndexPlugin"],
"loadWithRenderer" : "GL",
"priority": 0,
"displayName": "Scene Index to resolve terminal names."
},
"HdSt_ImplicitSurfaceSceneIndexPlugin" : {
"bases": ["HdSceneIndexPlugin"],
"loadWithRenderer" : "GL",
"priority": 0,
"displayName": "Scene Index to turn implicit surfaces into prims suitable for Storm"
}
},
"ShaderResources": "shaders"
},
"LibraryPath": "",
"Name": "hdSt",
"ResourcePath": "resources",
"Root": "..",
"Type": "library"
}
]
}