解决色差问题
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@@ -16784,7 +16784,7 @@ bool MeshTexture::RasterizeVirtualFaces(
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}
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}
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cv::Mat finalPatch = filledLowFreq * 0.6f + mainFloat * 0.4f;
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cv::Mat finalPatch = filledLowFreq * 0.8f + mainFloat * 0.2f;
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// cv::Mat finalPatch = mainFloat;
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// 钳制到 [0, 1]
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