优化眼镜填空

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hesuicong committed 2026-11-09 11:42:05 +08:00
1 parent 6f7805c78d
commit 38c0b9948a
3 files changed
+2011 -274

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@@ -58,6 +58,7 @@ class FillMeshGenerator:
if in_idx:
self.IN_IDX = in_idx
self.report = []
self.lens_mask = None
def log(self, s):
"""日志记录"""
@@ -401,110 +402,153 @@ class FillMeshGenerator:
return gz1, gz2, fz, bz, have_g1, have_g2, have_f, have_b, g1f, W, H
# ======================================================================
# 步骤 3: 构建足迹 mask 与填充区域 R
# ======================================================================
def build_footprint(self, g1f):
"""构建眼镜足迹 mask 和填充区域 R"""
self.log("== 3. 眼镜足迹 / 填充区域 R ==")
mask = g1f.copy()
"""构建眼镜足迹 mask 和填充区域 R"""
self.log("== 3. 眼镜足迹 / 填充区域 R ==")
self.lens_mask = None # <-- 新增: 初始化
mask = g1f.copy()
# 取主分量
mask, n_stray = self.largest_component_8(mask)
self.log(f" 足迹取主分量: 剔除杂散块 {n_stray} 格 (误标到镜框外的皮肤/后脑)")
# 取主分量
mask, n_stray = self.largest_component_8(mask)
self.log(f" 足迹取主分量: 剔除杂散块 {n_stray} 格 (误标到镜框外的皮肤/后脑)")
# 中央区剪除(鼻侧多余填充)
holes = ~mask & ~self.flood_outside(mask)
hl = np.zeros(mask.shape, np.int32)
big_holes = []
for j in range(mask.shape[0]):
for i in range(mask.shape[1]):
if holes[j, i] and hl[j, i] == 0:
hl[j, i] = 1
q = deque([(j, i)])
pts = [(j, i)]
while q:
y, x = q.popleft()
for dy, dx in ((1,0),(-1,0),(0,1),(0,-1),
(1,1),(1,-1),(-1,1),(-1,-1)):
ny, nx = y + dy, x + dx
if (0 <= ny < mask.shape[0] and 0 <= nx < mask.shape[1]
and holes[ny, nx] and hl[ny, nx] == 0):
hl[ny, nx] = 1
q.append((ny, nx))
pts.append((ny, nx))
if len(pts) >= 500:
big_holes.append(pts)
# 中央区剪除(鼻侧多余填充)
holes = ~mask & ~self.flood_outside(mask)
hl = np.zeros(mask.shape, np.int32)
big_holes = []
for j in range(mask.shape[0]):
for i in range(mask.shape[1]):
if holes[j, i] and hl[j, i] == 0:
hl[j, i] = 1
q = deque([(j, i)])
pts = [(j, i)]
while q:
y, x = q.popleft()
for dy, dx in ((1,0),(-1,0),(0,1),(0,-1),
(1,1),(1,-1),(-1,1),(-1,-1)):
ny, nx = y + dy, x + dx
if (0 <= ny < mask.shape[0] and 0 <= nx < mask.shape[1]
and holes[ny, nx] and hl[ny, nx] == 0):
hl[ny, nx] = 1
q.append((ny, nx))
pts.append((ny, nx))
if len(pts) >= 500:
big_holes.append(pts)
if len(big_holes) >= 2:
big_holes.sort(key=len, reverse=True)
h_l, h_r = sorted(big_holes[:2],
key=lambda pts: sum(p[1] for p in pts) / len(pts))
bl = (min(p[1] for p in h_l), max(p[1] for p in h_l), min(p[0] for p in h_l))
br = (min(p[1] for p in h_r), max(p[1] for p in h_r), min(p[0] for p in h_r))
x_in_l, x_in_r = bl[1], br[0]
y_cut = min(bl[2], br[2])
if x_in_l < x_in_r:
cut = np.zeros_like(mask, bool)
cut[:y_cut, x_in_l + 1:x_in_r] = True
n_cut = int((mask & cut).sum())
mask &= ~cut
self.log(f" 中央区剪除(两镜片开口之间, 开口底缘 y>{self.Y0 + y_cut * self.RES:.1f} 以下): "
f"剔除 {n_cut} 格误标鼻面")
else:
self.log(" ! 未找到两个镜片开口, 跳过中央区剪除")
if len(big_holes) >= 2:
big_holes.sort(key=len, reverse=True)
h_l, h_r = sorted(big_holes[:2],
key=lambda pts: sum(p[1] for p in pts) / len(pts))
bl = (min(p[1] for p in h_l), max(p[1] for p in h_l), min(p[0] for p in h_l))
br = (min(p[1] for p in h_r), max(p[1] for p in h_r), min(p[0] for p in h_r))
x_in_l, x_in_r = bl[1], br[0]
y_cut = min(bl[2], br[2])
if x_in_l < x_in_r:
cut = np.zeros_like(mask, bool)
cut[:y_cut, x_in_l + 1:x_in_r] = True
n_cut = int((mask & cut).sum())
mask &= ~cut
self.log(f" 中央区剪除(两镜片开口之间, 开口底缘 y>{self.Y0 + y_cut * self.RES:.1f} 以下): "
f"剔除 {n_cut} 格误标鼻面")
# ===== 新增: 创建 lens_mask =====
self.lens_mask = np.zeros(mask.shape, bool)
for pts in big_holes[:2]:
for p in pts:
self.lens_mask[p[0], p[1]] = True
for _ in range(2): # 腐蚀 2 格
_nm = self.lens_mask.copy()
_nm[1:, :] &= self.lens_mask[:-1, :]; _nm[:-1, :] &= self.lens_mask[1:, :]
_nm[:, 1:] &= self.lens_mask[:, :-1]; _nm[:, :-1] &= self.lens_mask[:, 1:]
self.lens_mask = _nm
# ================================
else:
self.log(" ! 未找到两个镜片开口, 跳过中央区剪除")
# 膨胀 3 格
mask = self.dilate_8(mask, 3)
# 膨胀 3 格
mask = self.dilate_8(mask, 3)
# 补内部洞 (镜片开口)
holes = self.flood_outside(mask)
self.log(f" 足迹 {mask.sum()} 格, 补内部洞 {holes.sum()} 格 (镜片开口)")
mask = mask | holes
# 补内部洞 (镜片开口)
holes = self.flood_outside(mask)
self.log(f" 足迹 {mask.sum()} 格, 补内部洞 {holes.sum()} 格 (镜片开口)")
mask = mask | holes
# 腐蚀
eroded = self.erode_4(mask, self.ERODE)
# 腐蚀
eroded = self.erode_4(mask, self.ERODE)
# y 裁剪 + 最大连通块
H, W = eroded.shape
jj = np.arange(H)
eroded = eroded & (jj[:, None] >= int((self.RY0 - self.Y0) / self.RES)) & \
(jj[:, None] <= int((self.RY1 - self.Y0) / self.RES))
# y 裁剪 + 最大连通块
H, W = eroded.shape
jj = np.arange(H)
eroded = eroded & (jj[:, None] >= int((self.RY0 - self.Y0) / self.RES)) & \
(jj[:, None] <= int((self.RY1 - self.Y0) / self.RES))
R = np.zeros_like(eroded)
seen = np.zeros_like(eroded, bool)
best = None
for j0 in range(H):
for i0 in range(W):
if eroded[j0, i0] and not seen[j0, i0]:
comp = []
dq = deque([(j0, i0)])
seen[j0, i0] = True
touch = False
while dq:
j, i = dq.popleft()
comp.append((j, i))
if i in (0, W - 1) or j in (0, H - 1):
touch = True
for dj, di in ((1,0),(-1,0),(0,1),(0,-1)):
nj, ni = j + dj, i + di
if 0 <= nj < H and 0 <= ni < W and eroded[nj, ni] and not seen[nj, ni]:
seen[nj, ni] = True
dq.append((nj, ni))
if best is None or len(comp) > len(best[0]):
best = (comp, touch)
R = np.zeros_like(eroded)
seen = np.zeros_like(eroded, bool)
best = None
for j0 in range(H):
for i0 in range(W):
if eroded[j0, i0] and not seen[j0, i0]:
comp = []
dq = deque([(j0, i0)])
seen[j0, i0] = True
touch = False
while dq:
j, i = dq.popleft()
comp.append((j, i))
if i in (0, W - 1) or j in (0, H - 1):
touch = True
for dj, di in ((1,0),(-1,0),(0,1),(0,-1)):
nj, ni = j + dj, i + di
if 0 <= nj < H and 0 <= ni < W and eroded[nj, ni] and not seen[nj, ni]:
seen[nj, ni] = True
dq.append((nj, ni))
if best is None or len(comp) > len(best[0]):
best = (comp, touch)
if best is None:
raise SystemExit("R 为空: 足迹检测失败")
comp, touch = best
for j, i in comp:
R[j, i] = True
self.log(f" R: {R.sum()} 格 ({R.sum()*self.RES*self.RES:.2f} 面积单位), "
f"触碰窗口边界={touch} (触碰=侧墙切在头内部, 正常)")
if R.sum() < 200:
raise SystemExit("R 过小")
if best is None:
raise SystemExit("R 为空: 足迹检测失败")
comp, touch = best
for j, i in comp:
R[j, i] = True
self.log(f" R: {R.sum()} 格 ({R.sum()*self.RES*self.RES:.2f} 面积单位), "
f"触碰窗口边界={touch} (触碰=侧墙切在头内部, 正常)")
return mask, R
# ===== [抽取自原版] R 裁剪到眼镜真实轮廓 =====
_sil = g1f.copy()
for _ in range(6):
_sm = _sil.copy()
_sm[1:, :] |= _sil[:-1, :]; _sm[:-1, :] |= _sil[1:, :]
_sm[:, 1:] |= _sil[:, :-1]; _sm[:, :-1] |= _sil[:, 1:]
_sm[1:, 1:] |= _sil[:-1, :-1]; _sm[:-1, :-1] |= _sil[1:, 1:]
_sm[1:, :-1] |= _sil[:-1, 1:]; _sm[:-1, 1:] |= _sil[1:, :-1]
_sil = _sm
_sil = _sil | self.flood_outside(_sil)
for _ in range(6):
_sm = _sil.copy()
_sm[1:, :] &= _sil[:-1, :]; _sm[:-1, :] &= _sil[1:, :]
_sm[:, 1:] &= _sil[:, :-1]; _sm[:, :-1] &= _sil[:, 1:]
_sm[1:, 1:] &= _sil[:-1, :-1]; _sm[:-1, :-1] &= _sil[1:, 1:]
_sm[1:, :-1] &= _sil[:-1, 1:]; _sm[:-1, 1:] &= _sil[1:, :-1]
_sil = _sm
if self.lens_mask is not None:
_lexr = self.lens_mask.copy()
for _ in range(2):
_sm = _lexr.copy()
_sm[1:, :] |= _lexr[:-1, :]; _sm[:-1, :] |= _lexr[1:, :]
_sm[:, 1:] |= _lexr[:, :-1]; _sm[:, :-1] |= _lexr[:, 1:]
_sm[1:, 1:] |= _lexr[:-1, :-1]; _sm[:-1, :-1] |= _lexr[1:, 1:]
_sm[1:, :-1] |= _lexr[:-1, 1:]; _sm[:-1, 1:] |= _lexr[1:, :-1]
_lexr = _sm
_sil = _sil | _lexr
_nclip = int((R & ~_sil).sum())
R &= _sil
self.log(f" R 裁剪到眼镜轮廓: 剔除轮廓外 {_nclip} 格, R={R.sum()} 格")
# ===========================================
if R.sum() < 200:
raise SystemExit("R 过小")
return mask, R
# ======================================================================
# 步骤 4: 构造填充前/后高度场
@@ -644,6 +688,7 @@ class FillMeshGenerator:
hb = np.minimum(hb, hf - self.GAP_MIN)
hb = self.smooth_valid(hb, R, sigma=2.0, it=2)
# 外扩填充 NaN
for _ in range(60):
nanm = ~np.isfinite(hf)
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