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@ -645,9 +645,6 @@ public: |
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void LocalSeamLevelingExternalUV(); |
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void LocalSeamLevelingExternalUV(); |
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void GenerateTexture(bool bGlobalSeamLeveling, bool bLocalSeamLeveling, unsigned nTextureSizeMultiple, unsigned nRectPackingHeuristic, Pixel8U colEmpty, float fSharpnessWeight, int maxTextureSize, const SEACAVE::String& baseFileName, bool bOriginFaceview, Scene *pScene); |
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void GenerateTexture(bool bGlobalSeamLeveling, bool bLocalSeamLeveling, unsigned nTextureSizeMultiple, unsigned nRectPackingHeuristic, Pixel8U colEmpty, float fSharpnessWeight, int maxTextureSize, const SEACAVE::String& baseFileName, bool bOriginFaceview, Scene *pScene); |
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void GenerateTextureForUV(bool bGlobalSeamLeveling, bool bLocalSeamLeveling, unsigned nTextureSizeMultiple, unsigned nRectPackingHeuristic, Pixel8U colEmpty, float fSharpnessWeight, int maxTextureSize, const SEACAVE::String& basename, bool bOriginFaceview, Scene *pScene, Mesh::TexCoordArr& existingTexcoords, Mesh::TexIndexArr& existingTexindices); |
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void GenerateTexture2(bool bGlobalSeamLeveling, bool bLocalSeamLeveling, unsigned nTextureSizeMultiple, unsigned nRectPackingHeuristic, Pixel8U colEmpty, float fSharpnessWeight, int maxTextureSize, const SEACAVE::String& baseFileName); |
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bool TextureWithExistingUV( |
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bool TextureWithExistingUV( |
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const IIndexArr& views, |
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const IIndexArr& views, |
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int nIgnoreMaskLabel, |
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int nIgnoreMaskLabel, |
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@ -9870,358 +9867,6 @@ void MeshTexture::GenerateTexture(bool bGlobalSeamLeveling, bool bLocalSeamLevel |
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} |
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} |
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} |
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} |
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void MeshTexture::GenerateTextureForUV(bool bGlobalSeamLeveling, bool bLocalSeamLeveling, unsigned nTextureSizeMultiple, unsigned nRectPackingHeuristic, Pixel8U colEmpty, float fSharpnessWeight, int maxTextureSize, const SEACAVE::String& basename, bool bOriginFaceview, Scene *pScene, Mesh::TexCoordArr& existingTexcoords, Mesh::TexIndexArr& existingTexindices) |
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{ |
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int border = 2; |
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if (!bOriginFaceview) |
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border = 4; |
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Mesh::TexCoordArr& faceTexcoords2 = existingTexcoords; |
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Mesh::TexIndexArr& faceTexindices2 = existingTexindices; |
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faceTexcoords2.resize(faces.size()*3); |
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faceTexindices2.resize(faces.size()); |
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#ifdef TEXOPT_USE_OPENMP |
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// LOG_OUT() << "def TEXOPT_USE_OPENMP" << std::endl;
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const unsigned numPatches(texturePatches.size()-1); |
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// ===== 修改:只在非外部UV模式下执行投影计算 =====
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{ |
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#pragma omp parallel for schedule(dynamic) |
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for (int_t idx=0; idx<(int_t)numPatches; ++idx) { |
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TexturePatch& texturePatch = texturePatches[(uint32_t)idx]; |
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#else |
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for (TexturePatch *pTexturePatch=texturePatches.Begin(), *pTexturePatchEnd=texturePatches.End()-1; pTexturePatch<pTexturePatchEnd; ++pTexturePatch) { |
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TexturePatch& texturePatch = *pTexturePatch; |
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#endif |
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const Image& imageData = images[texturePatch.label]; |
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AABB2f aabb(true); |
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for (const FIndex idxFace: texturePatch.faces) { |
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const Face& face = faces[idxFace]; |
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TexCoord* texcoords = faceTexcoords2.data()+idxFace*3; |
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for (int i=0; i<3; ++i) { |
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texcoords[i] = imageData.camera.ProjectPointP(vertices[face[i]]); |
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ASSERT(imageData.image.isInsideWithBorder(texcoords[i], border)); |
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aabb.InsertFull(texcoords[i]); |
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if (false) |
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{ |
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const Point2f& a = texcoords[0]; |
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const Point2f& b = texcoords[1]; |
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const Point2f& c = texcoords[2]; |
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// 计算边向量
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Point2f v0 = b - a; |
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Point2f v1 = c - a; |
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float denom = (v0.x * v0.x + v0.y * v0.y) * (v1.x * v1.x + v1.y * v1.y) - |
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std::pow(v0.x * v1.x + v0.y * v1.y, 2); |
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// 处理退化三角形情况(面积接近0)
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const float epsilon = 1e-6f; |
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if (std::abs(denom) < epsilon) |
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{ |
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// DEBUG_EXTRA("PointInTriangle - Degenerate triangle, denom=%.10f", denom);
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} |
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else |
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{ |
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// DEBUG_EXTRA("PointInTriangle Yes idxFace=%d", idxFace);
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} |
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} |
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} |
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} |
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// compute relative texture coordinates
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ASSERT(imageData.image.isInside(Point2f(aabb.ptMin))); |
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ASSERT(imageData.image.isInside(Point2f(aabb.ptMax))); |
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if (bOriginFaceview) |
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{ |
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texturePatch.rect.x = FLOOR2INT(aabb.ptMin[0])-border; |
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texturePatch.rect.y = FLOOR2INT(aabb.ptMin[1])-border; |
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texturePatch.rect.width = CEIL2INT(aabb.ptMax[0]-aabb.ptMin[0])+border*2; |
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texturePatch.rect.height = CEIL2INT(aabb.ptMax[1]-aabb.ptMin[1])+border*2; |
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} |
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else |
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{ |
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texturePatch.rect.x = std::max(0, FLOOR2INT(aabb.ptMin[0])-border); |
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texturePatch.rect.y = std::max(0, FLOOR2INT(aabb.ptMin[1])-border); |
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// 限制尺寸不超过图像实际范围
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const cv::Mat& img = images[texturePatch.label].image; |
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texturePatch.rect.width = std::min( |
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CEIL2INT(aabb.ptMax[0]-aabb.ptMin[0])+border*2, |
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img.cols - texturePatch.rect.x |
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); |
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texturePatch.rect.height = std::min( |
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CEIL2INT(aabb.ptMax[1]-aabb.ptMin[1])+border*2, |
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img.rows - texturePatch.rect.y |
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); |
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} |
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ASSERT(imageData.image.isInside(texturePatch.rect.tl())); |
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ASSERT(imageData.image.isInside(texturePatch.rect.br())); |
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const TexCoord offset(texturePatch.rect.tl()); |
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for (const FIndex idxFace: texturePatch.faces) { |
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TexCoord* texcoords = faceTexcoords2.data()+idxFace*3; |
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for (int v=0; v<3; ++v) |
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{ |
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texcoords[v] -= offset; |
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if (false) |
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{ |
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const Point2f& a = texcoords[0]; |
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const Point2f& b = texcoords[1]; |
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const Point2f& c = texcoords[2]; |
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// 计算边向量
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Point2f v0 = b - a; |
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Point2f v1 = c - a; |
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float denom = (v0.x * v0.x + v0.y * v0.y) * (v1.x * v1.x + v1.y * v1.y) - |
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std::pow(v0.x * v1.x + v0.y * v1.y, 2); |
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} |
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} |
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} |
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} |
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} |
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{ |
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// init last patch to point to a small uniform color patch
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TexturePatch& texturePatch = texturePatches.back(); |
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const int sizePatch(border*2+1); |
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texturePatch.rect = cv::Rect(0,0, sizePatch,sizePatch); |
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for (const FIndex idxFace: texturePatch.faces) { |
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TexCoord* texcoords = faceTexcoords2.data()+idxFace*3; |
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for (int i=0; i<3; ++i) |
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texcoords[i] = TexCoord(0.5f, 0.5f); |
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} |
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} |
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LOG_OUT() << "First loop completed" << std::endl; |
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/*
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TD_TIMER_STARTD(); |
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// perform seam leveling
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if (texturePatches.size() > 2 && (bGlobalSeamLeveling || bLocalSeamLeveling)) { |
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// create seam vertices and edges
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CreateSeamVertices(); |
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// perform global seam leveling
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if (bGlobalSeamLeveling) { |
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TD_TIMER_STARTD(); |
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if (bUseExternalUV) { |
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// 外部UV数据可能需要更温和的接缝处理
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GlobalSeamLevelingExternalUV(); |
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} else { |
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GlobalSeamLeveling3(); |
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} |
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DEBUG_EXTRA("\tglobal seam leveling completed (%s)", TD_TIMER_GET_FMT().c_str()); |
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} |
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// perform local seam leveling
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if (bLocalSeamLeveling) { |
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TD_TIMER_STARTD(); |
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// LocalSeamLeveling();
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if (bUseExternalUV) { |
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// 外部UV数据可能需要不同的局部接缝处理
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LocalSeamLevelingExternalUV(); |
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} else { |
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LocalSeamLeveling3(); |
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} |
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DEBUG_EXTRA("\tlocal seam leveling completed (%s)", TD_TIMER_GET_FMT().c_str()); |
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} |
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} |
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DEBUG_EXTRA("seam (%s)", TD_TIMER_GET_FMT().c_str()); |
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*/ |
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{ |
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// merge texture patches with overlapping rectangles
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for (unsigned i=0; i<texturePatches.size()-1; ++i) { |
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TexturePatch& texturePatchBig = texturePatches[i]; |
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for (unsigned j=1; j<texturePatches.size(); ++j) { |
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if (i == j) |
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continue; |
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TexturePatch& texturePatchSmall = texturePatches[j]; |
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if (texturePatchBig.label != texturePatchSmall.label) |
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continue; |
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if (!RectsBinPack::IsContainedIn(texturePatchSmall.rect, texturePatchBig.rect)) |
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continue; |
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// translate texture coordinates
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const TexCoord offset(texturePatchSmall.rect.tl()-texturePatchBig.rect.tl()); |
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for (const FIndex idxFace: texturePatchSmall.faces) { |
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TexCoord* texcoords = faceTexcoords2.data()+idxFace*3; |
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for (int v=0; v<3; ++v) |
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texcoords[v] += offset; |
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} |
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// join faces lists
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texturePatchBig.faces.JoinRemove(texturePatchSmall.faces); |
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// remove the small patch
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texturePatches.RemoveAtMove(j--); |
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} |
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} |
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} |
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LOG_OUT() << "Second loop completed" << std::endl; |
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// create texture
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{ |
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// arrange texture patches to fit the smallest possible texture image
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// const unsigned minPatchSize = 20;
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RectsBinPack::RectWIdxArr unplacedRects(texturePatches.size()); |
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FOREACH(i, texturePatches) { |
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if (texturePatches[i].label == NO_ID) { |
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} |
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// LOG_OUT() << "Third loop completed" << std::endl;
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if (maxTextureSize > 0 && (texturePatches[i].rect.width > maxTextureSize || texturePatches[i].rect.height > maxTextureSize)) { |
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DEBUG("error: a patch of size %u x %u does not fit the texture", texturePatches[i].rect.width, texturePatches[i].rect.height); |
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ABORT("the maximum texture size chosen cannot fit a patch"); |
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} |
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unplacedRects[i] = {texturePatches[i].rect, i}; |
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} |
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LOG_OUT() << "unplacedRects loop completed" << std::endl; |
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LOG_OUT() << "pack patches: one pack per texture file loop completed" << std::endl; |
|
|
|
|
|
|
|
// pack patches: one pack per texture file
|
|
|
|
|
|
|
|
CLISTDEF2IDX(RectsBinPack::RectWIdxArr, TexIndex) placedRects; { |
|
|
|
|
|
|
|
// increase texture size till all patches fit
|
|
|
|
|
|
|
|
// Bruce
|
|
|
|
|
|
|
|
unsigned typeRectsBinPack(nRectPackingHeuristic/100); |
|
|
|
|
|
|
|
unsigned typeSplit((nRectPackingHeuristic-typeRectsBinPack*100)/10); |
|
|
|
|
|
|
|
unsigned typeHeuristic(nRectPackingHeuristic%10); |
|
|
|
|
|
|
|
if (!bOriginFaceview && false) |
|
|
|
|
|
|
|
{ |
|
|
|
|
|
|
|
typeRectsBinPack = 1; |
|
|
|
|
|
|
|
typeSplit = 0; |
|
|
|
|
|
|
|
typeHeuristic = 1; |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
int textureSize = 0; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
{ |
|
|
|
|
|
|
|
while (!unplacedRects.empty()) { |
|
|
|
|
|
|
|
TD_TIMER_STARTD(); |
|
|
|
|
|
|
|
if (textureSize == 0) { |
|
|
|
|
|
|
|
textureSize = RectsBinPack::ComputeTextureSize(unplacedRects, nTextureSizeMultiple); |
|
|
|
|
|
|
|
if (maxTextureSize > 0 && textureSize > maxTextureSize) |
|
|
|
|
|
|
|
textureSize = maxTextureSize; |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
RectsBinPack::RectWIdxArr newPlacedRects; |
|
|
|
|
|
|
|
switch (typeRectsBinPack) { |
|
|
|
|
|
|
|
case 0: { |
|
|
|
|
|
|
|
MaxRectsBinPack pack(textureSize, textureSize); |
|
|
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|
|
|
|
newPlacedRects = pack.Insert(unplacedRects, (MaxRectsBinPack::FreeRectChoiceHeuristic)typeHeuristic); |
|
|
|
|
|
|
|
break; } |
|
|
|
|
|
|
|
case 1: { |
|
|
|
|
|
|
|
SkylineBinPack pack(textureSize, textureSize, typeSplit!=0); |
|
|
|
|
|
|
|
newPlacedRects = pack.Insert(unplacedRects, (SkylineBinPack::LevelChoiceHeuristic)typeHeuristic); |
|
|
|
|
|
|
|
break; } |
|
|
|
|
|
|
|
case 2: { |
|
|
|
|
|
|
|
GuillotineBinPack pack(textureSize, textureSize); |
|
|
|
|
|
|
|
newPlacedRects = pack.Insert(unplacedRects, false, (GuillotineBinPack::FreeRectChoiceHeuristic)typeHeuristic, (GuillotineBinPack::GuillotineSplitHeuristic)typeSplit); |
|
|
|
|
|
|
|
break; } |
|
|
|
|
|
|
|
default: |
|
|
|
|
|
|
|
ABORT("error: unknown RectsBinPack type"); |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
DEBUG_ULTIMATE("\tpacking texture completed: %u initial patches, %u placed patches, %u texture-size, %u textures (%s)", texturePatches.size(), newPlacedRects.size(), textureSize, placedRects.size(), TD_TIMER_GET_FMT().c_str()); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (textureSize == maxTextureSize || unplacedRects.empty()) { |
|
|
|
|
|
|
|
// create texture image
|
|
|
|
|
|
|
|
placedRects.emplace_back(std::move(newPlacedRects)); |
|
|
|
|
|
|
|
// Pixel8U colEmpty2=Pixel8U(0,0,255);
|
|
|
|
|
|
|
|
texturesDiffuseTemp.emplace_back(textureSize, textureSize).setTo(cv::Scalar(colEmpty.b, colEmpty.g, colEmpty.r)); |
|
|
|
|
|
|
|
textureSize = 0; |
|
|
|
|
|
|
|
} else { |
|
|
|
|
|
|
|
// try again with a bigger texture
|
|
|
|
|
|
|
|
textureSize *= 2; |
|
|
|
|
|
|
|
if (maxTextureSize > 0) |
|
|
|
|
|
|
|
textureSize = std::max(textureSize, maxTextureSize); |
|
|
|
|
|
|
|
unplacedRects.JoinRemove(newPlacedRects); |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
LOG_OUT() << "Third loop completed" << std::endl; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Mesh::FaceIdxArr emptyFaceIndexes; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
{ |
|
|
|
|
|
|
|
#ifdef TEXOPT_USE_OPENMP |
|
|
|
|
|
|
|
#pragma omp parallel for schedule(dynamic) |
|
|
|
|
|
|
|
for (int_t i=0; i<(int_t)placedRects.size(); ++i) { |
|
|
|
|
|
|
|
for (int_t j=0; j<(int_t)placedRects[(TexIndex)i].size(); ++j) { |
|
|
|
|
|
|
|
const TexIndex idxTexture((TexIndex)i); |
|
|
|
|
|
|
|
const uint32_t idxPlacedPatch((uint32_t)j); |
|
|
|
|
|
|
|
#else |
|
|
|
|
|
|
|
FOREACH(idxTexture, placedRects) { |
|
|
|
|
|
|
|
FOREACH(idxPlacedPatch, placedRects[idxTexture]) { |
|
|
|
|
|
|
|
#endif |
|
|
|
|
|
|
|
const TexturePatch& texturePatch = texturePatches[placedRects[idxTexture][idxPlacedPatch].patchIdx]; |
|
|
|
|
|
|
|
const RectsBinPack::Rect& rect = placedRects[idxTexture][idxPlacedPatch].rect; |
|
|
|
|
|
|
|
// copy patch image
|
|
|
|
|
|
|
|
ASSERT((rect.width == texturePatch.rect.width && rect.height == texturePatch.rect.height) || |
|
|
|
|
|
|
|
(rect.height == texturePatch.rect.width && rect.width == texturePatch.rect.height)); |
|
|
|
|
|
|
|
int x(0), y(1); |
|
|
|
|
|
|
|
if (texturePatch.label != NO_ID) { |
|
|
|
|
|
|
|
const Image& imageData = images[texturePatch.label]; |
|
|
|
|
|
|
|
cv::Mat patch(imageData.image(texturePatch.rect)); |
|
|
|
|
|
|
|
if (rect.width != texturePatch.rect.width) { |
|
|
|
|
|
|
|
// flip patch and texture-coordinates
|
|
|
|
|
|
|
|
patch = patch.t(); |
|
|
|
|
|
|
|
x = 1; y = 0; |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
patch.copyTo(texturesDiffuseTemp[idxTexture](rect)); |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
else |
|
|
|
|
|
|
|
{ |
|
|
|
|
|
|
|
auto it = texturePatch.faces.begin(); |
|
|
|
|
|
|
|
while (it != texturePatch.faces.end()) |
|
|
|
|
|
|
|
{ |
|
|
|
|
|
|
|
emptyFaceIndexes.push_back(*it); |
|
|
|
|
|
|
|
++it; |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
// compute final texture coordinates
|
|
|
|
|
|
|
|
const TexCoord offset(rect.tl()); |
|
|
|
|
|
|
|
for (const FIndex idxFace: texturePatch.faces) { |
|
|
|
|
|
|
|
TexCoord* texcoords = faceTexcoords2.data()+idxFace*3; |
|
|
|
|
|
|
|
faceTexindices2[idxFace] = idxTexture; |
|
|
|
|
|
|
|
for (int v=0; v<3; ++v) { |
|
|
|
|
|
|
|
TexCoord& texcoord = texcoords[v]; |
|
|
|
|
|
|
|
texcoord = TexCoord( |
|
|
|
|
|
|
|
texcoord[x]+offset.x, |
|
|
|
|
|
|
|
texcoord[y]+offset.y |
|
|
|
|
|
|
|
); |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
if (texturesDiffuseTemp.size() == 1) |
|
|
|
|
|
|
|
faceTexindices2.Release(); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// apply some sharpening
|
|
|
|
|
|
|
|
if (fSharpnessWeight > 0) { |
|
|
|
|
|
|
|
constexpr double sigma = 1.5; |
|
|
|
|
|
|
|
for (auto &textureDiffuse: texturesDiffuseTemp) { |
|
|
|
|
|
|
|
Image8U3 blurryTextureDiffuse; |
|
|
|
|
|
|
|
cv::GaussianBlur(textureDiffuse, blurryTextureDiffuse, cv::Size(), sigma); |
|
|
|
|
|
|
|
cv::addWeighted(textureDiffuse, 1+fSharpnessWeight, blurryTextureDiffuse, -fSharpnessWeight, 0, textureDiffuse); |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
LOG_OUT() << "Fourth loop completed" << std::endl; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
std::ofstream out(basename + "_empty_color_triangles.txt"); |
|
|
|
|
|
|
|
RFOREACHPTR(pIdxF, emptyFaceIndexes) { |
|
|
|
|
|
|
|
out << *pIdxF << "\n"; |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
out.close(); |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void MeshTexture::GlobalSeamLevelingExternalUV() |
|
|
|
void MeshTexture::GlobalSeamLevelingExternalUV() |
|
|
|
{ |
|
|
|
{ |
|
|
|
// 针对外部UV数据的全局接缝处理
|
|
|
|
// 针对外部UV数据的全局接缝处理
|
|
|
|
@ -10679,251 +10324,6 @@ void MeshTexture::LocalSeamLeveling() |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
void MeshTexture::GenerateTexture2(bool bGlobalSeamLeveling, bool bLocalSeamLeveling, unsigned nTextureSizeMultiple, unsigned nRectPackingHeuristic, Pixel8U colEmpty, float fSharpnessWeight, int maxTextureSize, const SEACAVE::String& basename) |
|
|
|
|
|
|
|
{ |
|
|
|
|
|
|
|
// Bruce
|
|
|
|
|
|
|
|
bGlobalSeamLeveling = false; |
|
|
|
|
|
|
|
bLocalSeamLeveling = false; |
|
|
|
|
|
|
|
// project patches in the corresponding view and compute texture-coordinates and bounding-box
|
|
|
|
|
|
|
|
const int border(2); |
|
|
|
|
|
|
|
faceTexcoords.resize(faces.size()*3); |
|
|
|
|
|
|
|
faceTexindices.resize(faces.size()); |
|
|
|
|
|
|
|
#ifdef TEXOPT_USE_OPENMP |
|
|
|
|
|
|
|
// LOG_OUT() << "def TEXOPT_USE_OPENMP" << std::endl;
|
|
|
|
|
|
|
|
const unsigned numPatches(texturePatches.size()-1); |
|
|
|
|
|
|
|
#pragma omp parallel for schedule(dynamic) |
|
|
|
|
|
|
|
for (int_t idx=0; idx<(int_t)numPatches; ++idx) { |
|
|
|
|
|
|
|
TexturePatch& texturePatch = texturePatches[(uint32_t)idx]; |
|
|
|
|
|
|
|
#else |
|
|
|
|
|
|
|
for (TexturePatch *pTexturePatch=texturePatches.Begin(), *pTexturePatchEnd=texturePatches.End()-1; pTexturePatch<pTexturePatchEnd; ++pTexturePatch) { |
|
|
|
|
|
|
|
TexturePatch& texturePatch = *pTexturePatch; |
|
|
|
|
|
|
|
#endif |
|
|
|
|
|
|
|
const Image& imageData = images[texturePatch.label]; |
|
|
|
|
|
|
|
AABB2f aabb(true); |
|
|
|
|
|
|
|
for (const FIndex idxFace: texturePatch.faces) { |
|
|
|
|
|
|
|
const Face& face = faces[idxFace]; |
|
|
|
|
|
|
|
TexCoord* texcoords = faceTexcoords.data()+idxFace*3; |
|
|
|
|
|
|
|
for (int i=0; i<3; ++i) { |
|
|
|
|
|
|
|
texcoords[i] = imageData.camera.ProjectPointP(vertices[face[i]]); |
|
|
|
|
|
|
|
ASSERT(imageData.image.isInsideWithBorder(texcoords[i], border)); |
|
|
|
|
|
|
|
aabb.InsertFull(texcoords[i]); |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
// compute relative texture coordinates
|
|
|
|
|
|
|
|
ASSERT(imageData.image.isInside(Point2f(aabb.ptMin))); |
|
|
|
|
|
|
|
ASSERT(imageData.image.isInside(Point2f(aabb.ptMax))); |
|
|
|
|
|
|
|
texturePatch.rect.x = FLOOR2INT(aabb.ptMin[0])-border; |
|
|
|
|
|
|
|
texturePatch.rect.y = FLOOR2INT(aabb.ptMin[1])-border; |
|
|
|
|
|
|
|
texturePatch.rect.width = CEIL2INT(aabb.ptMax[0]-aabb.ptMin[0])+border*2; |
|
|
|
|
|
|
|
texturePatch.rect.height = CEIL2INT(aabb.ptMax[1]-aabb.ptMin[1])+border*2; |
|
|
|
|
|
|
|
ASSERT(imageData.image.isInside(texturePatch.rect.tl())); |
|
|
|
|
|
|
|
ASSERT(imageData.image.isInside(texturePatch.rect.br())); |
|
|
|
|
|
|
|
const TexCoord offset(texturePatch.rect.tl()); |
|
|
|
|
|
|
|
for (const FIndex idxFace: texturePatch.faces) { |
|
|
|
|
|
|
|
TexCoord* texcoords = faceTexcoords.data()+idxFace*3; |
|
|
|
|
|
|
|
for (int v=0; v<3; ++v) |
|
|
|
|
|
|
|
texcoords[v] -= offset; |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
{ |
|
|
|
|
|
|
|
// init last patch to point to a small uniform color patch
|
|
|
|
|
|
|
|
TexturePatch& texturePatch = texturePatches.back(); |
|
|
|
|
|
|
|
const int sizePatch(border*2+1); |
|
|
|
|
|
|
|
texturePatch.rect = cv::Rect(0,0, sizePatch,sizePatch); |
|
|
|
|
|
|
|
for (const FIndex idxFace: texturePatch.faces) { |
|
|
|
|
|
|
|
TexCoord* texcoords = faceTexcoords.data()+idxFace*3; |
|
|
|
|
|
|
|
for (int i=0; i<3; ++i) |
|
|
|
|
|
|
|
texcoords[i] = TexCoord(0.5f, 0.5f); |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
LOG_OUT() << "First loop completed" << std::endl; |
|
|
|
|
|
|
|
// perform seam leveling
|
|
|
|
|
|
|
|
if (texturePatches.size() > 2 && (bGlobalSeamLeveling || bLocalSeamLeveling)) { |
|
|
|
|
|
|
|
// create seam vertices and edges
|
|
|
|
|
|
|
|
CreateSeamVertices(); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// perform global seam leveling
|
|
|
|
|
|
|
|
if (bGlobalSeamLeveling) { |
|
|
|
|
|
|
|
TD_TIMER_STARTD(); |
|
|
|
|
|
|
|
GlobalSeamLeveling(); |
|
|
|
|
|
|
|
DEBUG_ULTIMATE("\tglobal seam leveling completed (%s)", TD_TIMER_GET_FMT().c_str()); |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// perform local seam leveling
|
|
|
|
|
|
|
|
if (bLocalSeamLeveling) { |
|
|
|
|
|
|
|
TD_TIMER_STARTD(); |
|
|
|
|
|
|
|
LocalSeamLeveling(); |
|
|
|
|
|
|
|
DEBUG_ULTIMATE("\tlocal seam leveling completed (%s)", TD_TIMER_GET_FMT().c_str()); |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// merge texture patches with overlapping rectangles
|
|
|
|
|
|
|
|
for (unsigned i=0; i<texturePatches.size()-1; ++i) { |
|
|
|
|
|
|
|
TexturePatch& texturePatchBig = texturePatches[i]; |
|
|
|
|
|
|
|
for (unsigned j=1; j<texturePatches.size(); ++j) { |
|
|
|
|
|
|
|
if (i == j) |
|
|
|
|
|
|
|
continue; |
|
|
|
|
|
|
|
TexturePatch& texturePatchSmall = texturePatches[j]; |
|
|
|
|
|
|
|
if (texturePatchBig.label != texturePatchSmall.label) |
|
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continue; |
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|
if (!RectsBinPack::IsContainedIn(texturePatchSmall.rect, texturePatchBig.rect)) |
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|
continue; |
|
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|
// translate texture coordinates
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|
const TexCoord offset(texturePatchSmall.rect.tl()-texturePatchBig.rect.tl()); |
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|
for (const FIndex idxFace: texturePatchSmall.faces) { |
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TexCoord* texcoords = faceTexcoords.data()+idxFace*3; |
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for (int v=0; v<3; ++v) |
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texcoords[v] += offset; |
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|
} |
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|
// join faces lists
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|
texturePatchBig.faces.JoinRemove(texturePatchSmall.faces); |
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|
// remove the small patch
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|
texturePatches.RemoveAtMove(j--); |
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|
} |
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|
} |
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LOG_OUT() << "Second loop completed" << std::endl; |
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|
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|
// create texture
|
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|
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|
{ |
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// arrange texture patches to fit the smallest possible texture image
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|
// const unsigned minPatchSize = 20;
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RectsBinPack::RectWIdxArr unplacedRects(texturePatches.size()); |
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|
FOREACH(i, texturePatches) { |
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|
// LOG_OUT() << "Third loop completed" << std::endl;
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|
if (maxTextureSize > 0 && (texturePatches[i].rect.width > maxTextureSize || texturePatches[i].rect.height > maxTextureSize)) { |
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|
DEBUG("error: a patch of size %u x %u does not fit the texture", texturePatches[i].rect.width, texturePatches[i].rect.height); |
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|
ABORT("the maximum texture size chosen cannot fit a patch"); |
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|
} |
|
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|
|
unplacedRects[i] = {texturePatches[i].rect, i}; |
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|
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|
|
|
} |
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|
LOG_OUT() << "unplacedRects loop completed" << std::endl; |
|
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|
LOG_OUT() << "pack patches: one pack per texture file loop completed" << std::endl; |
|
|
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|
|
|
// pack patches: one pack per texture file
|
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|
|
|
|
|
|
CLISTDEF2IDX(RectsBinPack::RectWIdxArr, TexIndex) placedRects; { |
|
|
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|
|
|
|
// increase texture size till all patches fit
|
|
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|
|
|
const unsigned typeRectsBinPack(nRectPackingHeuristic/100); |
|
|
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|
|
|
|
const unsigned typeSplit((nRectPackingHeuristic-typeRectsBinPack*100)/10); |
|
|
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|
|
|
const unsigned typeHeuristic(nRectPackingHeuristic%10); |
|
|
|
|
|
|
|
int textureSize = 0; |
|
|
|
|
|
|
|
while (!unplacedRects.empty()) { |
|
|
|
|
|
|
|
TD_TIMER_STARTD(); |
|
|
|
|
|
|
|
if (textureSize == 0) { |
|
|
|
|
|
|
|
textureSize = RectsBinPack::ComputeTextureSize(unplacedRects, nTextureSizeMultiple); |
|
|
|
|
|
|
|
if (maxTextureSize > 0 && textureSize > maxTextureSize) |
|
|
|
|
|
|
|
textureSize = maxTextureSize; |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
RectsBinPack::RectWIdxArr newPlacedRects; |
|
|
|
|
|
|
|
switch (typeRectsBinPack) { |
|
|
|
|
|
|
|
case 0: { |
|
|
|
|
|
|
|
MaxRectsBinPack pack(textureSize, textureSize); |
|
|
|
|
|
|
|
newPlacedRects = pack.Insert(unplacedRects, (MaxRectsBinPack::FreeRectChoiceHeuristic)typeHeuristic); |
|
|
|
|
|
|
|
break; } |
|
|
|
|
|
|
|
case 1: { |
|
|
|
|
|
|
|
SkylineBinPack pack(textureSize, textureSize, typeSplit!=0); |
|
|
|
|
|
|
|
newPlacedRects = pack.Insert(unplacedRects, (SkylineBinPack::LevelChoiceHeuristic)typeHeuristic); |
|
|
|
|
|
|
|
break; } |
|
|
|
|
|
|
|
case 2: { |
|
|
|
|
|
|
|
GuillotineBinPack pack(textureSize, textureSize); |
|
|
|
|
|
|
|
newPlacedRects = pack.Insert(unplacedRects, false, (GuillotineBinPack::FreeRectChoiceHeuristic)typeHeuristic, (GuillotineBinPack::GuillotineSplitHeuristic)typeSplit); |
|
|
|
|
|
|
|
break; } |
|
|
|
|
|
|
|
default: |
|
|
|
|
|
|
|
ABORT("error: unknown RectsBinPack type"); |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
DEBUG_ULTIMATE("\tpacking texture completed: %u initial patches, %u placed patches, %u texture-size, %u textures (%s)", texturePatches.size(), newPlacedRects.size(), textureSize, placedRects.size(), TD_TIMER_GET_FMT().c_str()); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (textureSize == maxTextureSize || unplacedRects.empty()) { |
|
|
|
|
|
|
|
// create texture image
|
|
|
|
|
|
|
|
placedRects.emplace_back(std::move(newPlacedRects)); |
|
|
|
|
|
|
|
texturesDiffuse.emplace_back(textureSize, textureSize).setTo(cv::Scalar(colEmpty.b, colEmpty.g, colEmpty.r)); |
|
|
|
|
|
|
|
textureSize = 0; |
|
|
|
|
|
|
|
} else { |
|
|
|
|
|
|
|
// try again with a bigger texture
|
|
|
|
|
|
|
|
textureSize *= 2; |
|
|
|
|
|
|
|
if (maxTextureSize > 0) |
|
|
|
|
|
|
|
textureSize = std::max(textureSize, maxTextureSize); |
|
|
|
|
|
|
|
unplacedRects.JoinRemove(newPlacedRects); |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
LOG_OUT() << "Third loop completed" << std::endl; |
|
|
|
|
|
|
|
Mesh::FaceIdxArr emptyFaceIndexes; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
#ifdef TEXOPT_USE_OPENMP |
|
|
|
|
|
|
|
#pragma omp parallel for schedule(dynamic) |
|
|
|
|
|
|
|
for (int_t i=0; i<(int_t)placedRects.size(); ++i) { |
|
|
|
|
|
|
|
for (int_t j=0; j<(int_t)placedRects[(TexIndex)i].size(); ++j) { |
|
|
|
|
|
|
|
const TexIndex idxTexture((TexIndex)i); |
|
|
|
|
|
|
|
const uint32_t idxPlacedPatch((uint32_t)j); |
|
|
|
|
|
|
|
#else |
|
|
|
|
|
|
|
FOREACH(idxTexture, placedRects) { |
|
|
|
|
|
|
|
FOREACH(idxPlacedPatch, placedRects[idxTexture]) { |
|
|
|
|
|
|
|
#endif |
|
|
|
|
|
|
|
const TexturePatch& texturePatch = texturePatches[placedRects[idxTexture][idxPlacedPatch].patchIdx]; |
|
|
|
|
|
|
|
const RectsBinPack::Rect& rect = placedRects[idxTexture][idxPlacedPatch].rect; |
|
|
|
|
|
|
|
// copy patch image
|
|
|
|
|
|
|
|
ASSERT((rect.width == texturePatch.rect.width && rect.height == texturePatch.rect.height) || |
|
|
|
|
|
|
|
(rect.height == texturePatch.rect.width && rect.width == texturePatch.rect.height)); |
|
|
|
|
|
|
|
int x(0), y(1); |
|
|
|
|
|
|
|
if (texturePatch.label != NO_ID) { |
|
|
|
|
|
|
|
const Image& imageData = images[texturePatch.label]; |
|
|
|
|
|
|
|
cv::Mat patch(imageData.image(texturePatch.rect)); |
|
|
|
|
|
|
|
if (rect.width != texturePatch.rect.width) { |
|
|
|
|
|
|
|
// flip patch and texture-coordinates
|
|
|
|
|
|
|
|
patch = patch.t(); |
|
|
|
|
|
|
|
x = 1; y = 0; |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
patch.copyTo(texturesDiffuse[idxTexture](rect)); |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
else |
|
|
|
|
|
|
|
{ |
|
|
|
|
|
|
|
auto it = texturePatch.faces.begin(); |
|
|
|
|
|
|
|
while (it != texturePatch.faces.end()) |
|
|
|
|
|
|
|
{ |
|
|
|
|
|
|
|
emptyFaceIndexes.push_back(*it); |
|
|
|
|
|
|
|
++it; |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
// compute final texture coordinates
|
|
|
|
|
|
|
|
const TexCoord offset(rect.tl()); |
|
|
|
|
|
|
|
for (const FIndex idxFace: texturePatch.faces) { |
|
|
|
|
|
|
|
TexCoord* texcoords = faceTexcoords.data()+idxFace*3; |
|
|
|
|
|
|
|
faceTexindices[idxFace] = idxTexture; |
|
|
|
|
|
|
|
for (int v=0; v<3; ++v) { |
|
|
|
|
|
|
|
TexCoord& texcoord = texcoords[v]; |
|
|
|
|
|
|
|
texcoord = TexCoord( |
|
|
|
|
|
|
|
texcoord[x]+offset.x, |
|
|
|
|
|
|
|
texcoord[y]+offset.y |
|
|
|
|
|
|
|
); |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
if (texturesDiffuse.size() == 1) |
|
|
|
|
|
|
|
faceTexindices.Release(); |
|
|
|
|
|
|
|
// apply some sharpening
|
|
|
|
|
|
|
|
if (fSharpnessWeight > 0) { |
|
|
|
|
|
|
|
constexpr double sigma = 1.5; |
|
|
|
|
|
|
|
for (auto &textureDiffuse: texturesDiffuse) { |
|
|
|
|
|
|
|
Image8U3 blurryTextureDiffuse; |
|
|
|
|
|
|
|
cv::GaussianBlur(textureDiffuse, blurryTextureDiffuse, cv::Size(), sigma); |
|
|
|
|
|
|
|
cv::addWeighted(textureDiffuse, 1+fSharpnessWeight, blurryTextureDiffuse, -fSharpnessWeight, 0, textureDiffuse); |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
LOG_OUT() << "Fourth loop completed" << std::endl; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
std::ofstream out(basename + "_empty_color_triangles.txt"); |
|
|
|
|
|
|
|
RFOREACHPTR(pIdxF, emptyFaceIndexes) { |
|
|
|
|
|
|
|
out << *pIdxF << "\n"; |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
out.close(); |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
#include <opencv2/imgcodecs.hpp> |
|
|
|
#include <opencv2/imgcodecs.hpp> |
|
|
|
|
|
|
|
|
|
|
|
// 保存生成的纹理图集
|
|
|
|
// 保存生成的纹理图集
|
|
|
|
@ -18538,7 +17938,7 @@ bool Scene::TextureMesh(unsigned nResolutionLevel, unsigned nMinResolution, unsi |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
// 检查UV有效性
|
|
|
|
// 检查UV有效性
|
|
|
|
mesh.CheckUVValid(); |
|
|
|
// mesh.CheckUVValid();
|
|
|
|
|
|
|
|
|
|
|
|
DEBUG_EXTRA("TextureMesh bUseExistingUV=%d, UVMeshFile=%s", bUseExistingUV, strUVMeshFileName.c_str()); |
|
|
|
DEBUG_EXTRA("TextureMesh bUseExistingUV=%d, UVMeshFile=%s", bUseExistingUV, strUVMeshFileName.c_str()); |
|
|
|
|
|
|
|
|
|
|
|
@ -18552,7 +17952,7 @@ bool Scene::TextureMesh(unsigned nResolutionLevel, unsigned nMinResolution, unsi |
|
|
|
// }
|
|
|
|
// }
|
|
|
|
|
|
|
|
|
|
|
|
VERBOSE("2faceTexcoords.size=%d, faces.size=%d", mesh.faceTexcoords.size(), mesh.faces.size() * 3); |
|
|
|
VERBOSE("2faceTexcoords.size=%d, faces.size=%d", mesh.faceTexcoords.size(), mesh.faces.size() * 3); |
|
|
|
mesh.CheckUVValid(); |
|
|
|
// mesh.CheckUVValid();
|
|
|
|
|
|
|
|
|
|
|
|
// 确保网格包含UV坐标
|
|
|
|
// 确保网格包含UV坐标
|
|
|
|
if (mesh.faceTexcoords.empty()) { |
|
|
|
if (mesh.faceTexcoords.empty()) { |
|
|
|
@ -18580,7 +17980,7 @@ bool Scene::TextureMesh(unsigned nResolutionLevel, unsigned nMinResolution, unsi |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
// 最终UV检查
|
|
|
|
// 最终UV检查
|
|
|
|
mesh.CheckUVValid(); |
|
|
|
// mesh.CheckUVValid();
|
|
|
|
|
|
|
|
|
|
|
|
return true; |
|
|
|
return true; |
|
|
|
} // TextureMesh
|
|
|
|
} // TextureMesh
|
|
|
|
|