处理脖子偏黄的问题
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ca9de47023
commit
4a8e6dedee
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+20
-9
@@ -3347,7 +3347,7 @@ bool MeshTexture::CreateVirtualFaces6(FaceDataViewArr& facesDatas, FaceDataViewA
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}
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//*/
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if (validViewsSize<=0)
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if (validViewsSize<=0&&false)
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{
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//*
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// int nSize = sortedViews.size(); // (sortedViews.size() > 3) ? 3 : sortedViews.size();
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@@ -3466,7 +3466,7 @@ bool MeshTexture::CreateVirtualFaces6(FaceDataViewArr& facesDatas, FaceDataViewA
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}
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//*/
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}
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else if (validViewsSize>0&&validViewsSize<=2)
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else if (validViewsSize>0&&validViewsSize<=2&&false)
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{
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/*
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virtualFaceData.quality = 0;
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@@ -3569,21 +3569,31 @@ bool MeshTexture::CreateVirtualFaces6(FaceDataViewArr& facesDatas, FaceDataViewA
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}
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else
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{
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/*
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//*
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ASSERT(processedFaces > 0);
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virtualFaceData.quality /= processedFaces;
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// virtualFaceData.quality /= processedFaces;
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#if TEXOPT_FACEOUTLIER != TEXOPT_FACEOUTLIER_NA
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virtualFaceData.color /= processedFaces;
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// virtualFaceData.color /= processedFaces;
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#endif
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*/
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virtualFaceData.quality = 0;
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#if TEXOPT_FACEOUTLIER != TEXOPT_FACEOUTLIER_NA
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virtualFaceData.color = Point3f::ZERO;
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#endif
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//*/
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/*
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// 如果所有视图都被排除,保留原始平均值
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if (validIndices.empty()) {
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if (validIndices.empty() || validViews.size() <= 0) {
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// virtualFaceData.quality = avgQuality;
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#if TEXOPT_FACEOUTLIER != TEXOPT_FACEOUTLIER_NA
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// virtualFaceData.color = avgColor;
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#endif
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virtualFaceData.quality = medianQuality;
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virtualFaceData.color = medianColor;
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// virtualFaceData.quality = medianQuality;
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// virtualFaceData.color = medianColor;
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virtualFaceData.quality /= processedFaces;
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#if TEXOPT_FACEOUTLIER != TEXOPT_FACEOUTLIER_NA
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virtualFaceData.color /= processedFaces;
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#endif
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}
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else {
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// 使用过滤后的视图重新计算平均值
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@@ -3600,6 +3610,7 @@ bool MeshTexture::CreateVirtualFaces6(FaceDataViewArr& facesDatas, FaceDataViewA
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virtualFaceData.quality = totalQuality2 / validIndices.size();
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virtualFaceData.color = totalColor2 / validIndices.size();
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}
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//*/
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}
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}
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else
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