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@ -9911,8 +9911,8 @@ bool MeshTexture::FaceViewSelection3( unsigned minCommonCameras, float fOutlierT
@@ -9911,8 +9911,8 @@ bool MeshTexture::FaceViewSelection3( unsigned minCommonCameras, float fOutlierT
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// CreateVirtualFaces6(facesDatas, virtualFacesDatas, virtualFaces, isVirtualFace, minCommonCameras);
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// CreateVirtualFaces61(facesDatas, virtualFacesDatas, virtualFaces, isVirtualFace, minCommonCameras);
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// CreateVirtualFaces62(facesDatas, virtualFacesDatas, virtualFaces, isVirtualFace, minCommonCameras);
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// CreateVirtualFaces65(facesDatas, virtualFacesDatas, virtualFaces, isVirtualFace, minCommonCameras);
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CreateVirtualFaces8(facesDatas, virtualFacesDatas, virtualFaces, minCommonCameras); |
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CreateVirtualFaces65(facesDatas, virtualFacesDatas, virtualFaces, isVirtualFace, minCommonCameras); |
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// CreateVirtualFaces8(facesDatas, virtualFacesDatas, virtualFaces, minCommonCameras);
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TD_TIMER_STARTD(); |
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// CreateVirtualFaces7(facesDatas, virtualFacesDatas, virtualFaces, isVirtualFace, minCommonCameras);
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// DEBUG_EXTRA("CreateVirtualFaces completed: %s", TD_TIMER_GET_FMT().c_str());
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