|
|
|
@ -10025,7 +10025,9 @@ void GenerateDistanceFieldFast(cv::Mat& distanceField, cv::Mat& nearestFaceIdx, |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
}void FillTextureGaps(Image8U3& textureAtlas, const Mesh::TexCoordArr& faceTexcoords, |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void FillTextureGaps(Image8U3& textureAtlas, const Mesh::TexCoordArr& faceTexcoords, |
|
|
|
FIndex nFaces, const MeshTexture::LabelArr& faceLabels, |
|
|
|
FIndex nFaces, const MeshTexture::LabelArr& faceLabels, |
|
|
|
int textureSize, Pixel8U colEmpty) |
|
|
|
int textureSize, Pixel8U colEmpty) |
|
|
|
{ |
|
|
|
{ |
|
|
|
@ -10939,7 +10941,7 @@ bool Scene::TextureMesh(unsigned nResolutionLevel, unsigned nMinResolution, unsi |
|
|
|
} |
|
|
|
} |
|
|
|
//*/
|
|
|
|
//*/
|
|
|
|
|
|
|
|
|
|
|
|
// return true;
|
|
|
|
return true; |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
// mesh.CheckUVValid();
|
|
|
|
// mesh.CheckUVValid();
|
|
|
|
|