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简化相机选择逻辑

master
hesuicong 1 month ago
parent
commit
72dae852bb
  1. 6
      libs/MVS/SceneTexture.cpp

6
libs/MVS/SceneTexture.cpp

@ -5883,7 +5883,7 @@ bool MeshTexture::CreateVirtualFaces65(FaceDataViewArr& facesDatas, FaceDataView
cameraForwards[v] = forward; cameraForwards[v] = forward;
} }
//* /*
// 1. 计算每个视图的覆盖情况 // 1. 计算每个视图的覆盖情况
Util::Progress progress1(_T("计算视图覆盖"), images.size()); Util::Progress progress1(_T("计算视图覆盖"), images.size());
for (IIndex idxView = 0; idxView < images.size(); ++idxView) { for (IIndex idxView = 0; idxView < images.size(); ++idxView) {
@ -9257,8 +9257,8 @@ bool MeshTexture::FaceViewSelection3( unsigned minCommonCameras, float fOutlierT
// CreateVirtualFaces6(facesDatas, virtualFacesDatas, virtualFaces, isVirtualFace, minCommonCameras); // CreateVirtualFaces6(facesDatas, virtualFacesDatas, virtualFaces, isVirtualFace, minCommonCameras);
// CreateVirtualFaces61(facesDatas, virtualFacesDatas, virtualFaces, isVirtualFace, minCommonCameras); // CreateVirtualFaces61(facesDatas, virtualFacesDatas, virtualFaces, isVirtualFace, minCommonCameras);
// CreateVirtualFaces62(facesDatas, virtualFacesDatas, virtualFaces, isVirtualFace, minCommonCameras); // CreateVirtualFaces62(facesDatas, virtualFacesDatas, virtualFaces, isVirtualFace, minCommonCameras);
CreateVirtualFaces64(facesDatas, virtualFacesDatas, virtualFaces, minCommonCameras); // CreateVirtualFaces64(facesDatas, virtualFacesDatas, virtualFaces, minCommonCameras);
// CreateVirtualFaces65(facesDatas, virtualFacesDatas, virtualFaces, isVirtualFace, minCommonCameras); CreateVirtualFaces65(facesDatas, virtualFacesDatas, virtualFaces, isVirtualFace, minCommonCameras);
// CreateVirtualFaces8(facesDatas, virtualFacesDatas, virtualFaces, minCommonCameras); // CreateVirtualFaces8(facesDatas, virtualFacesDatas, virtualFaces, minCommonCameras);
TD_TIMER_STARTD(); TD_TIMER_STARTD();
// CreateVirtualFaces7(facesDatas, virtualFacesDatas, virtualFaces, isVirtualFace, minCommonCameras); // CreateVirtualFaces7(facesDatas, virtualFacesDatas, virtualFaces, isVirtualFace, minCommonCameras);

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