进一步整理finalPatch逻辑

This commit is contained in:
hesuicong committed 2026-10-21 16:45:39 +08:00
1 parent 209fe6a260
commit 875f0c5be5
1 file changed
+76 -76
+76 -76
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@@ -16695,83 +16695,83 @@ bool MeshTexture::RasterizeVirtualFaces(
cv::Mat highFreq = highFreqAccum;
// ========== 每个顶点独立判断可见性(增强版)==========
bool vertexVisible[3] = {false, false, false};
cv::Vec3f vertexBestColor[3] = {cv::Vec3f(0,0,0), cv::Vec3f(0,0,0), cv::Vec3f(0,0,0)};
// ========== 每个顶点独立判断可见性(增强版)==========
bool vertexVisible[3] = {false, false, false};
cv::Vec3f vertexBestColor[3] = {cv::Vec3f(0,0,0), cv::Vec3f(0,0,0), cv::Vec3f(0,0,0)};
// 检查主视图
for (int j = 0; j < 3; ++j) {
int vx = (int)(uv[j].x * textureSize) - minX;
int vy = (int)(uv[j].y * textureSize) - minY;
if (vx >= 0 && vx < patchW && vy >= 0 && vy < patchH) {
cv::Vec3f color = mainFloat.at<cv::Vec3f>(vy, vx);
if (color[0] > 0.0f || color[1] > 0.0f || color[2] > 0.0f) {
vertexVisible[j] = true;
vertexBestColor[j] = color;
}
}
}
// 检查主视图
for (int j = 0; j < 3; ++j) {
int vx = (int)(uv[j].x * textureSize) - minX;
int vy = (int)(uv[j].y * textureSize) - minY;
if (vx >= 0 && vx < patchW && vy >= 0 && vy < patchH) {
cv::Vec3f color = mainFloat.at<cv::Vec3f>(vy, vx);
if (color[0] > 0.0f || color[1] > 0.0f || color[2] > 0.0f) {
vertexVisible[j] = true;
vertexBestColor[j] = color;
}
}
}
// 如果主视图不可见,检查辅助视图
if (hasLowFreqViews && (!vertexVisible[0] || !vertexVisible[1] || !vertexVisible[2])) {
for (const auto& lfv : lowFreqViews) {
if (lfv.viewId >= (IIndex)images.size() || images[lfv.viewId].image.empty()) continue;
// 对该辅助视图重新采样该顶点位置
const Camera& auxCam = images[lfv.viewId].camera;
bool auxCamValid = (auxCam.K(0,0) > 0 && auxCam.K(1,1) > 0);
for (int j = 0; j < 3; ++j) {
if (vertexVisible[j]) continue; // 已经可见就跳过
// 用3D投影得到该顶点在辅助视图中的像素位置
Point2f imgPt;
if (auxCamValid) {
imgPt = auxCam.ProjectPointP(v[j]);
} else {
// 用 homography fallback
const auto& geomRef = m_virtualFaceGeometries[i];
auto it = geomRef.viewHomographies.find(lfv.viewId);
if (it == geomRef.viewHomographies.end()) continue;
const float* H = it->second.ptr<float>();
float u = uv[j].x;
float v_coord = uv[j].y;
float w = H[6]*u + H[7]*v_coord + H[8];
if (std::abs(w) < 1e-12f) continue;
float projX = (H[0]*u + H[1]*v_coord + H[2]) / w;
float projY = (H[3]*u + H[4]*v_coord + H[5]) / w;
imgPt = Point2f(projX, projY);
}
if (imgPt.x >= 0 && imgPt.x < images[lfv.viewId].image.cols &&
imgPt.y >= 0 && imgPt.y < images[lfv.viewId].image.rows) {
// 采样该像素颜色
cv::Vec3f auxColor = imagesFloat[lfv.viewId].at<cv::Vec3f>((int)imgPt.y, (int)imgPt.x);
if (auxColor[0] > 0.0f || auxColor[1] > 0.0f || auxColor[2] > 0.0f) {
vertexVisible[j] = true;
vertexBestColor[j] = auxColor;
}
}
}
// 如果三个顶点都已可见,提前退出
if (vertexVisible[0] && vertexVisible[1] && vertexVisible[2])
break;
}
}
// 如果主视图不可见,检查辅助视图
if (hasLowFreqViews && (!vertexVisible[0] || !vertexVisible[1] || !vertexVisible[2])) {
for (const auto& lfv : lowFreqViews) {
if (lfv.viewId >= (IIndex)images.size() || images[lfv.viewId].image.empty()) continue;
// 对该辅助视图重新采样该顶点位置
const Camera& auxCam = images[lfv.viewId].camera;
bool auxCamValid = (auxCam.K(0,0) > 0 && auxCam.K(1,1) > 0);
for (int j = 0; j < 3; ++j) {
if (vertexVisible[j]) continue; // 已经可见就跳过
// 用3D投影得到该顶点在辅助视图中的像素位置
Point2f imgPt;
if (auxCamValid) {
imgPt = auxCam.ProjectPointP(v[j]);
} else {
// 用 homography fallback
const auto& geomRef = m_virtualFaceGeometries[i];
auto it = geomRef.viewHomographies.find(lfv.viewId);
if (it == geomRef.viewHomographies.end()) continue;
const float* H = it->second.ptr<float>();
float u = uv[j].x;
float v_coord = uv[j].y;
float w = H[6]*u + H[7]*v_coord + H[8];
if (std::abs(w) < 1e-12f) continue;
float projX = (H[0]*u + H[1]*v_coord + H[2]) / w;
float projY = (H[3]*u + H[4]*v_coord + H[5]) / w;
imgPt = Point2f(projX, projY);
}
if (imgPt.x >= 0 && imgPt.x < images[lfv.viewId].image.cols &&
imgPt.y >= 0 && imgPt.y < images[lfv.viewId].image.rows) {
// 采样该像素颜色
cv::Vec3f auxColor = imagesFloat[lfv.viewId].at<cv::Vec3f>((int)imgPt.y, (int)imgPt.x);
if (auxColor[0] > 0.0f || auxColor[1] > 0.0f || auxColor[2] > 0.0f) {
vertexVisible[j] = true;
vertexBestColor[j] = auxColor;
}
}
}
// 如果三个顶点都已可见,提前退出
if (vertexVisible[0] && vertexVisible[1] && vertexVisible[2])
break;
}
}
#pragma omp critical (vertex_visibility)
{
for (int j = 0; j < 3; ++j) {
VIndex vi = face[j];
if (vi < m_vertexColors.size() && vertexVisible[j]) {
m_vertexColors[vi].visibleInAnyView = true;
m_vertexColors[vi].mainColor = vertexBestColor[j];
}
}
}
#pragma omp critical (vertex_visibility)
{
for (int j = 0; j < 3; ++j) {
VIndex vi = face[j];
if (vi < m_vertexColors.size() && vertexVisible[j]) {
m_vertexColors[vi].visibleInAnyView = true;
m_vertexColors[vi].mainColor = vertexBestColor[j];
}
}
}
// ========== 空洞填充与合成 ==========
cv::Mat filledLowFreq = lowFreqPatch.clone();
@@ -16784,8 +16784,8 @@ if (hasLowFreqViews && (!vertexVisible[0] || !vertexVisible[1] || !vertexVisible
}
}
cv::Mat finalPatch = filledLowFreq * 0.7f + mainFloat * 0.3f;
// cv::Mat finalPatch = filledLowFreq;
cv::Mat finalPatch = filledLowFreq * 0.2f + mainFloat * 0.8f;
// cv::Mat finalPatch = mainFloat;
// 钳制到 [0, 1]
cv::Mat clampedPatch;