进一步整理finalPatch逻辑

This commit is contained in:
hesuicong committed 2026-10-21 16:45:39 +08:00
1 parent 209fe6a260
commit 875f0c5be5
1 file changed
+14 -14
+14 -14
View File
@@ -16695,12 +16695,12 @@ bool MeshTexture::RasterizeVirtualFaces(
cv::Mat highFreq = highFreqAccum;
// ========== 每个顶点独立判断可见性(增强版)==========
bool vertexVisible[3] = {false, false, false};
cv::Vec3f vertexBestColor[3] = {cv::Vec3f(0,0,0), cv::Vec3f(0,0,0), cv::Vec3f(0,0,0)};
// ========== 每个顶点独立判断可见性(增强版)==========
bool vertexVisible[3] = {false, false, false};
cv::Vec3f vertexBestColor[3] = {cv::Vec3f(0,0,0), cv::Vec3f(0,0,0), cv::Vec3f(0,0,0)};
// 检查主视图
for (int j = 0; j < 3; ++j) {
// 检查主视图
for (int j = 0; j < 3; ++j) {
int vx = (int)(uv[j].x * textureSize) - minX;
int vy = (int)(uv[j].y * textureSize) - minY;
if (vx >= 0 && vx < patchW && vy >= 0 && vy < patchH) {
@@ -16710,10 +16710,10 @@ for (int j = 0; j < 3; ++j) {
vertexBestColor[j] = color;
}
}
}
}
// 如果主视图不可见,检查辅助视图
if (hasLowFreqViews && (!vertexVisible[0] || !vertexVisible[1] || !vertexVisible[2])) {
// 如果主视图不可见,检查辅助视图
if (hasLowFreqViews && (!vertexVisible[0] || !vertexVisible[1] || !vertexVisible[2])) {
for (const auto& lfv : lowFreqViews) {
if (lfv.viewId >= (IIndex)images.size() || images[lfv.viewId].image.empty()) continue;
@@ -16760,10 +16760,10 @@ if (hasLowFreqViews && (!vertexVisible[0] || !vertexVisible[1] || !vertexVisible
if (vertexVisible[0] && vertexVisible[1] && vertexVisible[2])
break;
}
}
}
#pragma omp critical (vertex_visibility)
{
#pragma omp critical (vertex_visibility)
{
for (int j = 0; j < 3; ++j) {
VIndex vi = face[j];
if (vi < m_vertexColors.size() && vertexVisible[j]) {
@@ -16771,7 +16771,7 @@ if (hasLowFreqViews && (!vertexVisible[0] || !vertexVisible[1] || !vertexVisible
m_vertexColors[vi].mainColor = vertexBestColor[j];
}
}
}
}
// ========== 空洞填充与合成 ==========
cv::Mat filledLowFreq = lowFreqPatch.clone();
@@ -16784,8 +16784,8 @@ if (hasLowFreqViews && (!vertexVisible[0] || !vertexVisible[1] || !vertexVisible
}
}
cv::Mat finalPatch = filledLowFreq * 0.7f + mainFloat * 0.3f;
// cv::Mat finalPatch = filledLowFreq;
cv::Mat finalPatch = filledLowFreq * 0.2f + mainFloat * 0.8f;
// cv::Mat finalPatch = mainFloat;
// 钳制到 [0, 1]
cv::Mat clampedPatch;