add vcglib
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/****************************************************************************
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**
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** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
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** All rights reserved.
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** Contact: Nokia Corporation (qt-info@nokia.com)
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**
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** This file is part of the examples of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:BSD$
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** You may use this file under the terms of the BSD license as follows:
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**
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** "Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions are
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** met:
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** * Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** * Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in
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** the documentation and/or other materials provided with the
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** distribution.
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** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
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** the names of its contributors may be used to endorse or promote
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** products derived from this software without specific prior written
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** permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#ifndef GLWIDGET_H
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#define GLWIDGET_H
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#include <GL/glew.h>
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#include <QGLWidget>
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#include <QKeyEvent>
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/// vcg imports
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#include <vcg/complex/complex.h>
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#include <vcg/complex/algorithms/update/bounding.h>
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#include <vcg/complex/algorithms/update/normal.h>
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#include <vcg/complex/algorithms/create/platonic.h>
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/// wrapper imports
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#include <wrap/io_trimesh/import.h>
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#include <wrap/gl/trimesh.h>
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#include <wrap/gui/trackball.h>
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/// declaring edge and face type
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#include <AntTweakBar.h>
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using namespace vcg;
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class CFace;
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class CVertex;
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struct MyUsedTypes : public UsedTypes< Use<CVertex> ::AsVertexType,
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Use<CFace> ::AsFaceType>{};
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/// compositing wanted proprieties
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class CVertex : public vcg::Vertex< MyUsedTypes, vcg::vertex::Coord3f, vcg::vertex::Normal3f, vcg::vertex::BitFlags>{};
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class CFace : public vcg::Face< MyUsedTypes, vcg::face::VertexRef, vcg::face::Normal3f, vcg::face::BitFlags > {};
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class CMesh : public vcg::tri::TriMesh< std::vector<CVertex>, std::vector<CFace> > {};
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class GLWidget : public QGLWidget
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{
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Q_OBJECT
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public:
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GLWidget(QWidget *parent = 0);
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bool hasToPick;
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Point2i pointToPick;
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~GLWidget() {};
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QSize sizeHint() const {
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return QSize(800, 600);
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};
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protected:
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void initializeGL();
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void paintGL();
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void resizeGL(int width, int height);
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void mousePressEvent(QMouseEvent *event);
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void mouseReleaseEvent(QMouseEvent *event);
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void mouseMoveEvent(QMouseEvent *event);
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void mouseDoubleClickEvent ( QMouseEvent * event );
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void keyPressEvent(QKeyEvent *event);
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void keyReleaseEvent(QKeyEvent *event);
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void wheelEvent(QWheelEvent *event);
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};
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#endif
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