add vcglib
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@@ -0,0 +1,17 @@
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cmake_minimum_required(VERSION 3.13)
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project(polygonmesh_polychord_collapse)
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if (VCG_HEADER_ONLY)
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set(SOURCES
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polygonmesh_polychord_collapse.cpp
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${VCG_INCLUDE_DIRS}/wrap/ply/plylib.cpp)
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endif()
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add_executable(polygonmesh_polychord_collapse
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${SOURCES})
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target_link_libraries(
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polygonmesh_polychord_collapse
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PUBLIC
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vcglib
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)
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#include <iostream>
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#include <vcg/complex/complex.h>
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#include <vcg/complex/algorithms/clean.h>
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#include <wrap/io_trimesh/import.h>
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#include <wrap/io_trimesh/export.h>
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#include <vcg/complex/algorithms/polygon_support.h>
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#include <vcg/complex/algorithms/polygon_polychord_collapse.h>
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using namespace vcg;
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class PolyVertex;
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class PolyFace;
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struct PolyUsedTypes : public vcg::UsedTypes<
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vcg::Use<PolyVertex>::AsVertexType,
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vcg::Use<PolyFace>::AsFaceType
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> {};
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class PolyVertex : public vcg::Vertex<
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PolyUsedTypes,
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vcg::vertex::Coord3f,
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vcg::vertex::Normal3f,
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vcg::vertex::BitFlags
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> {};
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class PolyFace : public vcg::Face<
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PolyUsedTypes,
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vcg::face::PolyInfo,
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vcg::face::Normal3f,
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vcg::face::BitFlags,
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vcg::face::PFVAdj,
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vcg::face::PFFAdj
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> {};
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class PolyMesh : public vcg::tri::TriMesh<
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std::vector<PolyVertex>,
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std::vector<PolyFace>
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> {
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public:
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/**
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* @brief open Loads a polygonal mesh from file.
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* @param mesh The mesh object into which to extract the mesh.
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* @param filename The filename where the mesh is stored.
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* @return An error code.
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*/
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static int openMesh (PolyMesh &mesh, const char *filename)
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{
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// try to load the mesh from the file
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int err = vcg::tri::io::Importer<PolyMesh>::Open(mesh, filename);
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// check if successfully loaded
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if (err == 0)
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{
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// update bounding box
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vcg::tri::UpdateBounding<PolyMesh>::Box(mesh);
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// update topology
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vcg::tri::UpdateTopology<PolyMesh>::FaceFace(mesh);
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// update normals TODO: compute average normal in the polygon
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vcg::tri::UpdateNormal<PolyMesh>::PerFaceNormalized(mesh);
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// update flags
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vcg::tri::UpdateFlags<PolyMesh>::Clear(mesh);
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}
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return err;
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}
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/**
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* @brief saveMesh Writes a polygonal mesh into a file.
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* @param mesh The mesh to write.
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* @param filename The filename where to store the mesh.
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* @return
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*/
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static int saveMesh (PolyMesh &mesh, const char *filename) {
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// try to write the mesh into the file
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return vcg::tri::io::Exporter<PolyMesh>::Save(mesh, filename);
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}
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};
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int main(int argc, char *argv[])
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{
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if (argc < 2) {
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std::cout << "Error. Usage: " << argv[0] << " meshfilename" << std::endl;
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return -1;
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}
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PolyMesh mesh;
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// open mesh
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int err = PolyMesh::openMesh(mesh, argv[1]);
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if (err != 0)
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return err;
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// collapse **********************************************************************************************
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vcg::tri::PolychordCollapse<PolyMesh>::CollapseAllPolychords(mesh, true);
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// these don't work with polygonal meshes:
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vcg::tri::Allocator<PolyMesh>::CompactFaceVector(mesh);
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vcg::tri::Allocator<PolyMesh>::CompactVertexVector(mesh);
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// save mesh
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PolyMesh::saveMesh(mesh, "output.obj");
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return 0;
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}
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@@ -0,0 +1,3 @@
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include(../common.pri)
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SOURCES += polygonmesh_polychord_collapse.cpp ../../../wrap/ply/plylib.cpp
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TARGET = polygonmesh_polychord_collapse
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