add vcglib
This commit is contained in:
1 parent
6f6c0c8eb7
commit
af8100f851
1537 files changed
+634197
No files matched your search
@@ -0,0 +1,122 @@
|
||||
/****************************************************************************
|
||||
* VCGLib o o *
|
||||
* Visual and Computer Graphics Library o o *
|
||||
* _ O _ *
|
||||
* Copyright(C) 2004-2016 \/)\/ *
|
||||
* Visual Computing Lab /\/| *
|
||||
* ISTI - Italian National Research Council | *
|
||||
* \ *
|
||||
* All rights reserved. *
|
||||
* *
|
||||
* This program is free software; you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation; either version 2 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* This program is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
|
||||
* for more details. *
|
||||
* *
|
||||
****************************************************************************/
|
||||
/*! \file trimesh_attribute.cpp
|
||||
\ingroup code_sample
|
||||
|
||||
\brief the minimal example of saving and loading attributes into PLY
|
||||
|
||||
Attributes are a simple mechanism to associate user-defined 'attributes' to the simplicies and to the mesh.
|
||||
See the page '\ref attributes' for more details.
|
||||
*/
|
||||
|
||||
#include<vcg/complex/complex.h>
|
||||
#include<vcg/complex/algorithms/create/platonic.h>
|
||||
#include<wrap/io_trimesh/import_ply.h>
|
||||
#include<wrap/io_trimesh/export_ply.h>
|
||||
class MyEdge;
|
||||
class MyFace;
|
||||
class MyVertex;
|
||||
struct MyUsedTypes : public vcg::UsedTypes< vcg::Use<MyVertex>::AsVertexType,
|
||||
vcg::Use<MyFace> ::AsFaceType>{};
|
||||
|
||||
class MyVertex : public vcg::Vertex< MyUsedTypes, vcg::vertex::Coord3f,vcg::vertex::Normal3f, vcg::vertex::BitFlags>{};
|
||||
class MyFace : public vcg::Face< MyUsedTypes, vcg::face::VertexRef, vcg::face::Normal3f, vcg::face::BitFlags> {};
|
||||
|
||||
class MyMesh : public vcg::tri::TriMesh< std::vector<MyVertex>, std::vector<MyFace> > {};
|
||||
int main()
|
||||
{
|
||||
MyMesh m;
|
||||
vcg::tri::Torus<MyMesh>(m, 3.0f, 1.0f);
|
||||
//! [Adding a few attributes]
|
||||
// add a per-vertex attribute with type float named "GaussianCurvature"
|
||||
MyMesh::PerVertexAttributeHandle<float>
|
||||
hvf = vcg::tri::Allocator<MyMesh>:: GetPerVertexAttribute<float> (m,std::string("GaussianCurvature"));
|
||||
|
||||
MyMesh::PerVertexAttributeHandle<vcg::Point3f>
|
||||
hv3f = vcg::tri::Allocator<MyMesh>:: GetPerVertexAttribute<vcg::Point3f> (m,std::string("InvertedNormal"));
|
||||
|
||||
// add a per-face attribute with type float named "FaceArea"
|
||||
MyMesh::PerFaceAttributeHandle<float>
|
||||
hff = vcg::tri::Allocator<MyMesh>:: GetPerFaceAttribute<float> (m,std::string("FaceArea"));
|
||||
//! [filling the attributes]
|
||||
vcg::tri::Allocator<MyMesh>::ClearPerVertexAttribute<float>(m,hvf, float(M_PI*2));
|
||||
vcg::tri::Allocator<MyMesh>::ClearPerVertexAttribute<vcg::Point3f>(m,hv3f, vcg::Point3f(0,0,0));
|
||||
|
||||
ForEachFace(m, [&](MyFace &f){
|
||||
hff[&f]=vcg::DoubleArea(f)*0.5f;
|
||||
for(int i=0;i<3;++i){
|
||||
hvf[f.V(i)] -= vcg::Angle(f.P1(i)-f.P0(i),f.P2(i)-f.P0(i));
|
||||
hv3f[f.V(i)] -= vcg::NormalizedTriangleNormal(f);
|
||||
}
|
||||
});
|
||||
|
||||
//! [Saving 3 attributes in ply, one of the 3 is saved as the standard ply property quality]
|
||||
vcg::tri::io::PlyInfo pi;
|
||||
|
||||
// // The first attribute is a per-vertex float attribute named "GaussianCurvature" and is saved as quality even if this mesh has not quality
|
||||
// pi.AddPerVertexFloatAttribute("GaussianCurvature","quality");
|
||||
pi.AddPerVertexFloatAttribute("GaussianCurvature");
|
||||
pi.AddPerFaceFloatAttribute("FaceArea");
|
||||
pi.AddPerVertexPoint3fAttribute(m,"InvertedNormal");
|
||||
vcg::tri::io::ExporterPLY<MyMesh>::Save(m,"MeshWithCurvature.ply",false,pi);
|
||||
|
||||
printf("Face 0 has area %f\n",hff[&m.face[0]]);
|
||||
printf("Vertex 1 has GaussianCurvature %f\n",hvf[1]);
|
||||
|
||||
/******************************************************************************/
|
||||
|
||||
//! Now Trying to reload it in a new mesh
|
||||
MyMesh mi;
|
||||
//! use an attribute with a slightly different name for testing
|
||||
MyMesh::PerFaceAttributeHandle<float>
|
||||
ihff = vcg::tri::Allocator<MyMesh>:: GetPerFaceAttribute<float> (mi,std::string("MyFaceArea"));
|
||||
|
||||
MyMesh::PerVertexAttributeHandle<float>
|
||||
ihvf = vcg::tri::Allocator<MyMesh>:: GetPerVertexAttribute<float> (mi,std::string("GaussianCurvature"));
|
||||
|
||||
vcg::tri::io::PlyInfo piOpen0;
|
||||
// Use load Mask to get info about the file
|
||||
int mask=0;
|
||||
vcg::tri::io::ImporterPLY<MyMesh>::LoadMask("MeshWithCurvature.ply",mask,piOpen0);
|
||||
|
||||
|
||||
|
||||
vcg::tri::io::PlyInfo piOpen;
|
||||
piOpen.AddPerFaceFloatAttribute("MyFaceArea", "FaceArea");
|
||||
piOpen.AddPerVertexFloatAttribute("GaussianCurvature");
|
||||
piOpen.AddPerVertexPoint3fAttribute(mi,"InvertedNormal");
|
||||
|
||||
|
||||
int ret = vcg::tri::io::ImporterPLY<MyMesh>::Open(mi,"MeshWithCurvature.ply",piOpen);
|
||||
if(ret!=0)
|
||||
{
|
||||
printf("Unable to open MeshWithCurvature.ply for '%s'\n",vcg::tri::io::ImporterPLY<MyMesh>::ErrorMsg(ret));
|
||||
return -1;
|
||||
}
|
||||
|
||||
printf("Loaded %i vertices and %i faces\n",mi.VN(),mi.FN());
|
||||
printf("Face 0 has area %f\n",ihff[&mi.face[0]]);
|
||||
printf("Vertex 1 has GaussianCurvature %f\n",ihvf[1]);
|
||||
|
||||
|
||||
}
|
||||
Reference in new issue
Block a user