add vcglib

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yuanlin zhong committed 2025-11-03 17:46:44 +08:00
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#include <vector>
#include <vcg/simplex/vertex/base.h>
#include <vcg/simplex/vertex/component.h>
#include <vcg/simplex/face/base.h>
#include <vcg/simplex/face/component.h>
#include <vcg/complex/complex.h>
#include<vcg/container/simple_temporary_data.h>
#include<vcg/complex/algorithms/create/platonic.h>
class MyEdge;
class MyFace;
class MyVertex: public vcg::VertexSimp2<MyVertex,MyEdge,MyFace, vcg::vert::Coord3d, vcg::vert::Normal3f>{};
class MyFace: public vcg::FaceSimp2<MyVertex,MyEdge,MyFace, vcg::face::VertexRef>{};
class MyMesh: public vcg::tri::TriMesh< std::vector<MyVertex>, std::vector<MyFace> > {};
int main()
{
MyMesh m;
vcg::tri::Tetrahedron(m);
vcg::SimpleTempData<MyMesh::VertContainer, short> MyTempData(m.vert);
MyTempData.Start(); // enable the user defined attribute (memory is allocated)
MyMesh::VertexIterator vi; // declare the iterator over the vertices
for(vi = m.vert.begin(); vi != m.vert.end(); ++vi)
{
MyTempData[*vi] = 10; // assign the value for the 'short' attribute
MyTempData[vi] = 10; // you can pass the element or an iterator to it
}
MyTempData.Stop(); // disable the user defined attribute (memory is freed)
return 0;
}