add vcglib
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/****************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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* Copyright(C) 2004-2009 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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#include<vcg/complex/complex.h>
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#include<vcg/complex/algorithms/create/platonic.h>
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#include<wrap/io_trimesh/import_ply.h>
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#include<wrap/io_trimesh/export_off.h>
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#include<wrap/io_trimesh/export_ply.h>
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#include<wrap/io_trimesh/export_dxf.h>
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#include<vcg/complex/algorithms/point_sampling.h>
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#include<vcg/complex/algorithms/voronoi_processing.h>
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#include<vcg/complex/algorithms/voronoi_volume_sampling.h>
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using namespace vcg;
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using namespace std;
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class MyEdge;
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class MyFace;
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class MyVertex;
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struct MyUsedTypes : public UsedTypes< Use<MyVertex> ::AsVertexType,
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Use<MyEdge> ::AsEdgeType,
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Use<MyFace> ::AsFaceType>{};
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class MyVertex : public Vertex<MyUsedTypes, vertex::Coord3f, vertex::Normal3f, vertex::VFAdj, vertex::Qualityf, vertex::Color4b, vertex::BitFlags >{};
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class MyFace : public Face< MyUsedTypes, face::VertexRef, face::Normal3f, face::BitFlags, face::Mark, face::VFAdj, face::FFAdj > {};
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class MyEdge : public Edge< MyUsedTypes, edge::VertexRef, edge::BitFlags>{};
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class MyMesh : public tri::TriMesh< vector<MyVertex>, vector<MyEdge>, vector<MyFace> > {};
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class EmEdge;
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class EmFace;
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class EmVertex;
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struct EmUsedTypes : public UsedTypes< Use<EmVertex> ::AsVertexType,
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Use<EmEdge> ::AsEdgeType,
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Use<EmFace> ::AsFaceType>{};
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class EmVertex : public Vertex<EmUsedTypes, vertex::Coord3f, vertex::Normal3f, vertex::VFAdj , vertex::Qualityf, vertex::Color4b, vertex::BitFlags >{};
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class EmFace : public Face< EmUsedTypes, face::VertexRef, face::BitFlags, face::VFAdj > {};
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class EmEdge : public Edge< EmUsedTypes, edge::VertexRef> {};
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class EmMesh : public tri::TriMesh< vector<EmVertex>, vector<EmEdge>, vector<EmFace> > {};
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int main( int argc, char **argv )
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{
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MyMesh mSur; // the original surface
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MyMesh mOff; // the offsetted surface
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if(argc < 3 )
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{
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printf("Usage trimesh_voronoisampling origSurf offsetSurf radius \n"
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"radius is expressed as a perc bbox diag (e.g. 0.1 -> 10 % of bbox diag) \n");
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return -1;
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}
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tri::io::ImporterPLY<MyMesh>::Open(mSur,argv[1]);
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tri::io::ImporterPLY<MyMesh>::Open(mOff,argv[2]);
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tri::UpdateNormal<MyMesh>::PerVertexNormalizedPerFaceNormalized(mOff);
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tri::UpdateNormal<MyMesh>::PerVertexNormalizedPerFaceNormalized(mSur);
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std::vector<Point3f> sampleSurVec, sampleOffVec;
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// MontecarloSampling(mSur, sampleSurVec,50000);
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MontecarloSampling(mOff, sampleOffVec,50000);
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sampleSurVec.insert( sampleSurVec.end(), sampleOffVec.begin(), sampleOffVec.end() );
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printf("Read %i vn %i fn \n",mOff.vn, mOff.fn);
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float poissonRadius = mOff.bbox.Diag()*atof(argv[3]);
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// float poissonRadius = mOff.bbox.Diag()/10;
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printf("Poisson Radius %f\n",poissonRadius);
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float sampleSurfRadius=mOff.bbox.Diag()/100.0f;
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int montecarloSampleNum = 100000;
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MyMesh seedM;
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VoronoiVolumeSampling<MyMesh> vvs(mOff, seedM);
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printf("Sampling Surface at a radius %f ",sampleSurfRadius);
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vvs.Init(sampleSurfRadius);
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tri::BuildMeshFromCoordVector(vvs.seedDomainMesh, sampleSurVec);
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printf("Sampled\n");
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vvs.BuildVolumeSampling(montecarloSampleNum,0,poissonRadius);
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tri::io::ExporterPLY<MyMesh>::Save(vvs.seedDomainMesh,"seedDomainMesh.ply");
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tri::io::ExporterPLY<MyMesh>::Save(vvs.poissonSurfaceMesh,"poissonSurfaceMesh.ply");
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tri::io::ExporterPLY<MyMesh>::Save(vvs.montecarloVolumeMesh,"montecarloVolumeMesh.ply");
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tri::io::ExporterPLY<MyMesh>::Save(seedM,"seedMesh0.ply");
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// vvs.restrictedRelaxationFlag=true;
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// vvs.BarycentricRelaxVoronoiSamples(10);
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vvs.QuadricRelaxVoronoiSamples(10);
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tri::UpdateColor<MyMesh>::PerVertexQualityRamp(seedM);
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tri::io::ExporterPLY<MyMesh>::Save(seedM,"seedMesh1.ply",tri::io::Mask::IOM_VERTCOLOR | tri::io::Mask::IOM_VERTQUALITY );
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vvs.QuadricRelaxVoronoiSamples(10);
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tri::UpdateColor<MyMesh>::PerVertexQualityRamp(seedM);
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tri::io::ExporterPLY<MyMesh>::Save(seedM,"seedMesh2.ply",tri::io::Mask::IOM_VERTCOLOR | tri::io::Mask::IOM_VERTQUALITY );
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printf("\n Saved %i points \n",seedM.vn);
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// Second Pipeline
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return true;
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return 0;
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}
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@@ -0,0 +1,3 @@
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include(../common.pri)
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TARGET = trimesh_volumesampling
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SOURCES += trimesh_volumesampling.cpp ../../../wrap/ply/plylib.cpp
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