add vcglib
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cmake_minimum_required(VERSION 3.13)
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project(trimesh_voronoiclustering)
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if (VCG_HEADER_ONLY)
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set(SOURCES
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trimesh_voronoiclustering.cpp
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${VCG_INCLUDE_DIRS}/wrap/ply/plylib.cpp)
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endif()
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add_executable(trimesh_voronoiclustering
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${SOURCES})
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target_link_libraries(
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trimesh_voronoiclustering
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PUBLIC
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vcglib
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)
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/****************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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* Copyright(C) 2004-2009 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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#include<vcg/complex/complex.h>
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#include<vcg/complex/algorithms/create/platonic.h>
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#include<wrap/io_trimesh/import_ply.h>
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#include<wrap/io_trimesh/export_ply.h>
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#include<vcg/complex/algorithms/point_sampling.h>
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#include<vcg/complex/algorithms/voronoi_processing.h>
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using namespace vcg;
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using namespace std;
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class MyEdge;
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class MyFace;
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class MyVertex;
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struct MyUsedTypes : public UsedTypes< Use<MyVertex> ::AsVertexType,
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Use<MyEdge> ::AsEdgeType,
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Use<MyFace> ::AsFaceType>{};
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class MyVertex : public Vertex<MyUsedTypes, vertex::Coord3f, vertex::Normal3f, vertex::VFAdj , vertex::Qualityf, vertex::Color4b, vertex::BitFlags >{};
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class MyFace : public Face< MyUsedTypes, face::VertexRef, face::BitFlags, face::VFAdj > {};
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class MyEdge : public Edge< MyUsedTypes>{};
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class MyMesh : public tri::TriMesh< vector<MyVertex>, vector<MyFace> , vector<MyEdge> > {};
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int main( int argc, char **argv )
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{
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MyMesh baseMesh, clusteredMesh;
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if(argc < 4 )
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{
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printf("Usage trimesh_voronoiclustering mesh region_num iterNum\n");
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return -1;
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}
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int seedNum = atoi(argv[2]);
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int iterNum = atoi(argv[3]);
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printf("Reading %s and sampling %i \n",argv[1],seedNum);
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int ret= tri::io::ImporterPLY<MyMesh>::Open(baseMesh,argv[1]);
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if(ret!=0)
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{
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printf("Unable to open %s for '%s'\n",argv[1],tri::io::ImporterPLY<MyMesh>::ErrorMsg(ret));
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return -1;
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}
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int randSeed=time(0);
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tri::UpdateTopology<MyMesh>::VertexFace(baseMesh);
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tri::TrivialPointerSampler<MyMesh> cs;
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tri::SurfaceSampling<MyMesh, tri::TrivialPointerSampler<MyMesh> >::SamplingRandomGenerator().initialize(randSeed);
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tri::SurfaceSampling<MyMesh, tri::TrivialPointerSampler<MyMesh> >::VertexUniform(baseMesh,cs,seedNum);
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tri::VoronoiProcessingParameter vpp;
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tri::EuclideanDistance<MyMesh> df;
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tri::VoronoiProcessing<MyMesh>::VoronoiRelaxing(baseMesh, cs.sampleVec, iterNum, df, vpp);
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tri::VoronoiProcessing<MyMesh>::TopologicalVertexColoring(baseMesh, cs.sampleVec);
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tri::VoronoiProcessing<MyMesh>::ConvertDelaunayTriangulationToMesh(baseMesh,clusteredMesh,cs.sampleVec);
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tri::io::ExporterPLY<MyMesh>::Save(baseMesh,"base.ply",tri::io::Mask::IOM_VERTCOLOR );
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tri::io::ExporterPLY<MyMesh>::Save(clusteredMesh,"clustered.ply");
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return 0;
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}
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@@ -0,0 +1,3 @@
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include(../common.pri)
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TARGET = trimesh_voronoiclustering
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SOURCES += trimesh_voronoiclustering.cpp ../../../wrap/ply/plylib.cpp
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