add vcglib
This commit is contained in:
1 parent
6f6c0c8eb7
commit
af8100f851
1537 files changed
+634197
No files matched your search
@@ -0,0 +1,75 @@
|
||||
|
||||
VCGLib http://www.vcglib.net
|
||||
Copyright(C) 2005-2006
|
||||
Visual Computing Lab http://vcg.isti.cnr.it
|
||||
ISTI - Italian National Research Council
|
||||
|
||||
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License (http://www.gnu.org/licenses/gpl.txt)
|
||||
for more details.
|
||||
|
||||
--- Synopsis ---
|
||||
|
||||
`tridecimator fileIn fileOut face_num [opt]`
|
||||
|
||||
Tridecimator is a commandline mesh simplifier based on a variant of the quadric error edge collapse strategy.
|
||||
It supports `PLY, OFF, OBJ` format for input and output and require a target number of faces.
|
||||
The following options are supported:
|
||||
|
||||
-e# QuadricError threshold (range [0,inf) default inf)
|
||||
-b# Boundary Weight (default .5)
|
||||
-p# Quality quadric Weight (default .5)
|
||||
-q# Quality threshold (range [0.0, 0.866], default .3 )
|
||||
-n# Normal threshold (degree range [0,180] default 90)
|
||||
-w# Quality weight factor (10)
|
||||
-E# Minimal admitted quadric value (default 1e-15, must be >0)
|
||||
-Q[y|n] Use or not Face Quality Threshold (default yes)
|
||||
-H[y|n] Use or not HardQualityCheck (default no)
|
||||
-N[y|n] Use or not Face Normal Threshold (default no)
|
||||
-P[y|n] Add or not QualityQuadric (default no)
|
||||
-A[y|n] Use or not Area Checking (default no)
|
||||
-O[y|n] Use or not vertex optimal placement (default yes)
|
||||
-S[y|n] Use or not Scale Independent quadric measure(default yes)
|
||||
-B[y|n] Preserve or not mesh boundary (default no)
|
||||
-T[y|n] Preserve or not Topology (default no)
|
||||
-W[y|n] Use or not per vertex Quality to weight the quadric error (default no)
|
||||
-C Before simplification, remove duplicate & unreferenced vertices
|
||||
|
||||
|
||||
This simplification tool employ a quadric error based edge collapse iterative approach.
|
||||
Each possible collapse is scored taking into account
|
||||
- its quadric error
|
||||
- its quadric boundary error
|
||||
- the normal variation caused by the collapse itself
|
||||
- the future quality (aspect ratio) of the triangles involved in the collapse
|
||||
|
||||
The simplification can ends when the desired number of triangles has been reached.
|
||||
|
||||
The 'Safe Heap Update' change the set of edges re-inserted in the heap
|
||||
after a collapse resulting in a vertex v; this option put back in the
|
||||
heap not only incident in the v, but all the edges of the triangles incident
|
||||
in v. It slows down a lot.
|
||||
|
||||
The 'Scale Independent quadric' is useful when you want simplify
|
||||
two different meshes at the same 'error'; otherwise the quadric
|
||||
error used in the heap is somewhat normalized and independent
|
||||
of the size of the mesh.
|
||||
|
||||
The Normal threshold avoid to make large changes in variation of the normal
|
||||
of the surfaces, but on the other hand it prevent the removal of small 'folded'
|
||||
triangles that can be already present. Therefore in most cases is not very useful.
|
||||
|
||||
Cleaning the mesh is mandatory for some input format like STL that always
|
||||
duplicates all the vertices.
|
||||
|
||||
|
||||
|
||||
Reference in new issue
Block a user