add vcglib
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#include <stdio.h>
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#include <wrap/io_trimesh/export_ply.h>
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#include "Definitions.h"
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#include "Volume.h"
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#include "Walker.h"
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#include <vcg/complex/algorithms/create/marching_cubes.h>
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#include <vcg/complex/algorithms/create/extended_marching_cubes.h>
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int main(int argc, char *argv[])
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{
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BoundingBox bbox(vcg::Point3i(-20, -20, -20), vcg::Point3i(20, 20, 20));
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vcg::Point3i resolution(40, 40, 40);
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Volume volume;
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Walker walker(bbox, resolution);
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typedef vcg::tri::MarchingCubes<Mesh, Walker> MarchingCubes;
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typedef vcg::tri::ExtendedMarchingCubes<Mesh, Walker> ExtendedMarchingCubes;
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// MARCHING CUBES
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Mesh mc_mesh;
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printf("[MARCHING CUBES] Building mesh...");
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MarchingCubes mc(mc_mesh, walker);
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walker.BuildMesh<MarchingCubes>(mc_mesh, volume, mc);
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vcg::tri::io::ExporterPLY<Mesh>::Save( mc_mesh, "marching_cubes.ply");
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printf("OK!\n");
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// EXTENDED MARCHING CUBES
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Mesh emc_mesh;
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printf("[EXTENDED MARCHING CUBES] Building mesh...");
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ExtendedMarchingCubes emc(emc_mesh, walker, 30);
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walker.BuildMesh<ExtendedMarchingCubes>(emc_mesh, volume, emc);
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vcg::tri::io::ExporterPLY<Mesh>::Save( emc_mesh, "extended_marching_cubes.ply");
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printf("OK!\n");
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};
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