add vcglib
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#ifndef CG_RENDERAREA_H
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#define CG_RENDERAREA_H
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#include <iostream>
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#include <QtOpenGL/QGLWidget>
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#include <vcg/space/box3.h>
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#include <wrap/gui/trackball.h>
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#include <vcg/complex/algorithms/create/ball_pivoting.h>
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#include "cmesh.h"
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//#include "mls_surface.h"
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//#include "advancing.h"
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using namespace tri;
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using namespace trimesh;
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class GLArea : public QGLWidget {
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Q_OBJECT
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public:
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GLArea(QWidget *parent = 0);
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bool smooth;
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public slots:
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bool loadModel(const QString &file);
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void addFace();
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void add10Faces();
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void add100Faces();
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void add1000Faces();
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void addAll();
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void setTot(int n) { tot = n; }
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void addTot();
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void open();
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void save();
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void setRadius(double _radius) {
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radius = _radius;
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}
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void viewSmooth(bool on);
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protected:
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int tot;
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float radius;
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vcg::Box3f box;
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CMesh mesh;
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// Pivot<CMesh> *pivot;
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Pivot<CMesh> *pivot;
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vcg::Trackball trackball;
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void init(QString file, float radius);
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void draw();
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void initializeGL();
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void resizeGL(int w, int h);
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void paintGL();
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void wheelEvent(QWheelEvent *e);
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void mouseMoveEvent(QMouseEvent *e);
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void mousePressEvent(QMouseEvent *e);
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void mouseReleaseEvent(QMouseEvent *e);
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void keyReleaseEvent ( QKeyEvent * e );
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};
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#endif
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