add vcglib
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[Project]
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FileName=pivot.dev
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Name=pivot
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UnitCount=8
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Type=1
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Ver=1
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ObjFiles=
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Includes=
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Libs=
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PrivateResource=
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ResourceIncludes=
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MakeIncludes=
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Compiler=
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CppCompiler=-I ../../../sf_@@_-I ../../../code/lib/ANNf/include_@@_
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Linker=-lQtCore4_@@_-lQtGui4_@@_-lQtOpenGL4_@@_-lopengl32_@@_-lglu32_@@_-implib ../../../code/lib/glew/lib/glew32.dll _@@_../../../code/lib/ANNf/lib/libANN.a_@@__@@__@@_
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IsCpp=1
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Icon=
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ExeOutput=
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ObjectOutput=
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OverrideOutput=0
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OverrideOutputName=transform.exe
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HostApplication=
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Folders=
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CommandLine=
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UseCustomMakefile=0
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CustomMakefile=
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IncludeVersionInfo=0
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SupportXPThemes=0
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CompilerSet=0
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CompilerSettings=0000001001001001000100
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[Unit1]
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FileName=glarea.h
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CompileCpp=1
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Folder=transform
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Compile=1
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Link=1
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Priority=1000
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OverrideBuildCmd=0
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BuildCmd=
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[Unit2]
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FileName=main.cpp
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CompileCpp=1
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Folder=transform
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Compile=1
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Link=1
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Priority=1000
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OverrideBuildCmd=0
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BuildCmd=
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[Unit3]
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FileName=glarea.cpp
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CompileCpp=1
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Folder=
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Compile=1
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Link=1
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Priority=1000
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OverrideBuildCmd=0
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BuildCmd=
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[VersionInfo]
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Major=0
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Minor=1
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Release=1
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Build=1
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LanguageID=1033
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CharsetID=1252
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CompanyName=
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FileVersion=
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FileDescription=Developed using the Dev-C++ IDE
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InternalName=
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LegalCopyright=
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LegalTrademarks=
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OriginalFilename=
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ProductName=
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ProductVersion=
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AutoIncBuildNr=0
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[Unit4]
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FileName=cmesh.h
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CompileCpp=1
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Folder=farsa
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Compile=1
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Link=1
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Priority=1000
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OverrideBuildCmd=0
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BuildCmd=
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[Unit5]
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FileName=..\..\wrap\gui\trackmode.cpp
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CompileCpp=1
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Folder=pivot
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Compile=1
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Link=1
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Priority=1000
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OverrideBuildCmd=0
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BuildCmd=
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[Unit6]
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FileName=..\..\wrap\gui\trackball.cpp
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CompileCpp=1
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Folder=pivot
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Compile=1
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Link=1
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Priority=1000
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OverrideBuildCmd=0
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BuildCmd=
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[Unit14]
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FileName=cmesh.h
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CompileCpp=1
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Folder=farsa
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Compile=1
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Link=1
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Priority=1000
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OverrideBuildCmd=0
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BuildCmd=
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[Unit16]
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FileName=space_hash.cpp
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CompileCpp=1
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Folder=
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Compile=1
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Link=1
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Priority=1000
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OverrideBuildCmd=0
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BuildCmd=
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[Unit18]
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FileName=matrix.cpp
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CompileCpp=1
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Folder=farsa
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Compile=1
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Link=1
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Priority=1000
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OverrideBuildCmd=0
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BuildCmd=
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[Unit19]
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FileName=eigen.h
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CompileCpp=1
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Folder=farsa
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Compile=1
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Link=1
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Priority=1000
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OverrideBuildCmd=0
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BuildCmd=
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[Unit20]
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FileName=leigen.h
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CompileCpp=1
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Folder=farsa
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Compile=1
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Link=1
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Priority=1000
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OverrideBuildCmd=0
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BuildCmd=
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[Unit21]
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FileName=q_surface.cpp
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CompileCpp=1
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Folder=
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Compile=1
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Link=1
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Priority=1000
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OverrideBuildCmd=0
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BuildCmd=
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[Unit15]
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FileName=space_hash.h
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CompileCpp=1
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Folder=
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Compile=1
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Link=1
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Priority=1000
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OverrideBuildCmd=0
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BuildCmd=
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[Unit13]
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FileName=curvature.h
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CompileCpp=1
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Folder=farsa
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Compile=1
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Link=1
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Priority=1000
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OverrideBuildCmd=0
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BuildCmd=
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[Unit17]
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FileName=pivot.h
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[Unit8]
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FileName=moc_glarea.cpp
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CompileCpp=1
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Folder=pivot
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Compile=1
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Link=1
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Priority=1000
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OverrideBuildCmd=0
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BuildCmd=
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[Unit11]
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FileName=pivot.h
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CompileCpp=1
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Folder=
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Compile=1
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Link=1
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Priority=1000
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OverrideBuildCmd=0
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BuildCmd=
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[Unit7]
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FileName=..\..\wrap\ply\plylib.cpp
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CompileCpp=1
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Folder=pivot
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Compile=1
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Link=1
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Priority=1000
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OverrideBuildCmd=0
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BuildCmd=
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[Unit9]
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FileName=..\..\sf\vcg\space\normal_extrapolation.h
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CompileCpp=1
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Folder=pivot
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Compile=1
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Link=1
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Priority=1000
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OverrideBuildCmd=0
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BuildCmd=
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[Unit10]
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FileName=..\..\sf\vcg\complex\trimesh\create\ball_pivoting.h
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CompileCpp=1
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Folder=pivot
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Compile=1
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Link=1
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Priority=1000
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OverrideBuildCmd=0
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BuildCmd=
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