add vcglib
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@@ -0,0 +1,108 @@
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#include <utility>
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#include <map>
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#include <list>
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#include "Node.h"
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using namespace std;
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class OwnSlotsNode: public Node
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{
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public:
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OwnSlotsNode(void){node_type = OWNSLOTS_NODE;};
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int node_type;
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NodeGroup own_slot;
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virtual void printNode();
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virtual int qualifyNode();
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void addOwnSlot(NodeGroup* ng);
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void addOwnSlot(OwnSlotNode* os);
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};
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void OwnSlotsNode::addOwnSlot(NodeGroup* ng)
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{
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list<Node*>::iterator it;
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for(it = ng->Sons.begin(); it!=ng->Sons.end(); ++it)
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own_slot.addNode(*it);
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}
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void OwnSlotsNode::addOwnSlot(OwnSlotNode* os)
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{
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//OwnSlotNode* osn = new OwnSlotNode;
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// own_slots.Sons.push_back(new OwnSlotNode);
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own_slot.addNode(os);
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}
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void OwnSlotsNode::printNode()
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{
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cout<<"OwnSlotsNode: Node type is "<<node_type<<"\n";
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list<Node*>::iterator it;
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for(it = own_slot.Sons.begin(); it!=own_slot.Sons.end(); ++it)
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(*it)->printNode();
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}
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int OwnSlotsNode::qualifyNode()
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{return node_type;}
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class ClassNode: public Node
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{
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public:
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ClassNode(void){node_type = CLASS_NODE;};
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int node_type;
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OwnSlotsNode own_slots;
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void addOwnSlots(OwnSlotsNode* own_slots);
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virtual void printNode();
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virtual int qualifyNode();
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};
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void ClassNode::addOwnSlots(OwnSlotsNode* sn)
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{
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own_slots.addOwnSlot(&sn->own_slot);
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}
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void ClassNode::printNode()
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{
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cout<<"ClassNode: Node type is "<<node_type<<"\n";
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own_slots.printNode();
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}
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int ClassNode::qualifyNode()
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{return node_type;}
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class ClassesNode: public Node
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{
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public:
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ClassesNode(void){node_type = CLASSES_NODE;};
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int node_type;
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NodeGroup classn;
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void addClass(ClassNode* cn);
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virtual void printNode();
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virtual int qualifyNode();
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};
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void ClassesNode::addClass(ClassNode* cn)
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{
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classn.Sons.push_back(new ClassNode);
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ClassNode* clp = (ClassNode*) classn.Sons.front();
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clp->addOwnSlots(&cn->own_slots);
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}
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void ClassesNode::printNode()
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{
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cout<<"ClassesNode: Node type is "<<node_type<<"\n";
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list<Node*>::iterator it;
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for(it = classn.Sons.begin(); it!=classn.Sons.end(); ++it)
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(*it)->printNode();
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}
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int ClassesNode::qualifyNode()
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{return node_type;}
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