add vcglib
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#ifndef NODE_H
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#define NODE_H
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#include <list>
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using namespace std;
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class Node
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{
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public:
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//int node_type;
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virtual ~Node(void){};
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virtual void printNode()=0;
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virtual int qualifyNode()=0;
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};
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class NodeGroup :public Node
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{
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public:
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virtual ~NodeGroup();
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typedef list<Node *>::iterator iterator;
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list<Node *> Sons;
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virtual void addNode(Node* nd);
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virtual void printNode();
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virtual int qualifyNode();
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};
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NodeGroup::~NodeGroup() //distruttore: disalloca tutti i figli
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{
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//for(iterator i=Sons.begin();i!=Sons.end();++i)
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// delete (*i);
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}
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void NodeGroup::addNode(Node* nd)
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{
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Sons.push_back(nd);
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}
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void NodeGroup::printNode()
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{}
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int NodeGroup::qualifyNode()
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{return 0;}
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const int MAIN_NODE= 0;
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const int SLOTS_NODE= 1;
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const int SLOT_NODE= 2;
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const int OWNSLOT_NODE= 3;
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const int ENTRY_NODE= 4;
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const int VALUE_NODE= 5;
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const int CLASSES_NODE= 6;
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const int CLASS_NODE= 7;
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const int OWNSLOTS_NODE= 8;
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const int INSTANCES_NODE= 9;
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const int INSTANCE_NODE= 10;
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enum values {VALUE_INTEGER, VALUE_FLOAT, VALUE_BOOL, VALUE_STRING};
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//#define MAIN_NODE 0;
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//#define SLOTS_NODE 1;
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//#define SLOT_NODE 2;
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//#define OWNSLOT_NODE 3;
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//#define ENTRY_NODE 4;
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//#define VALUE_NODE 5;
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//
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//#define CLASSES_NODE 6;
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//#define CLASS_NODE 7;
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//#define OWNSLOTS_NODE 8;
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//
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//#define INSTANCES_NODE 9;
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//#define INSTANCE_NODE 10;
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#endif
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