add vcglib
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/****************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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* Copyright(C) 2004-2016 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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#ifndef EXTRUDE_H
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#define EXTRUDE_H
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namespace vcg {
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namespace tri {
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template <class MeshType> class Extrude
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{
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public:
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typedef typename MeshType::FacePointer FacePointer;
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typedef typename MeshType::EdgePointer EdgePointer;
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typedef typename MeshType::VertexPointer VertexPointer;
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typedef typename MeshType::FaceType FaceType;
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typedef typename MeshType::EdgeType EdgeType;
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typedef typename MeshType::VertexIterator VertexIterator;
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typedef typename MeshType::EdgeIterator EdgeIterator;
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typedef typename MeshType::FaceIterator FaceIterator;
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static void ProfileWithCap(MeshType &profile, MeshType &fullSurface, const vcg::Similarityf &sim )
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{
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fullSurface.Clear();
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MeshType lowCapSurf,topCapSurf;
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ProfileWithCap(profile,fullSurface,lowCapSurf,topCapSurf,sim);
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tri::Append<MeshType,MeshType>::Mesh(fullSurface,lowCapSurf);
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tri::Append<MeshType,MeshType>::Mesh(fullSurface,topCapSurf);
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tri::Clean<MeshType>::RemoveDuplicateVertex(fullSurface);
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bool oriented,orientable;
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tri::UpdateTopology<MeshType>::FaceFace(fullSurface);
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tri::Clean<MeshType>::OrientCoherentlyMesh(fullSurface,oriented,orientable);
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}
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static void ProfileWithCap(MeshType &profile, MeshType &sideSurf, MeshType &lowCapSurf, MeshType &topCapSurf, const vcg::Similarityf &sim )
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{
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sideSurf.Clear();
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lowCapSurf.Clear();
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topCapSurf.Clear();
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for(VertexIterator vi=profile.vert.begin();vi!=profile.vert.end();++vi)
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{
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VertexIterator vp=tri::Allocator<MeshType>::AddVertices(sideSurf,2);
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vp->P()=vi->P();
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++vp;
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vp->P()= sim*vi->P() ;
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}
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for(EdgeIterator ei=profile.edge.begin();ei!=profile.edge.end();++ei)
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{
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int i0=tri::Index(profile,ei->V(0));
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int i1=tri::Index(profile,ei->V(1));
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FaceIterator fp= tri::Allocator<MeshType>::AddFaces(sideSurf,2);
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fp->V(0) = &sideSurf.vert[i0*2];
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fp->V(1) = &sideSurf.vert[i1*2];
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fp->V(2) = &sideSurf.vert[i0*2+1];
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++fp;
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fp->V(0) = &sideSurf.vert[i1*2+1];
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fp->V(1) = &sideSurf.vert[i0*2+1];
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fp->V(2) = &sideSurf.vert[i1*2];
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}
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tri::CapEdgeMesh(profile,lowCapSurf);
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if(lowCapSurf.fn==0) CapEdgeMesh(profile,lowCapSurf,true);
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tri::Append<MeshType,MeshType>::Mesh(topCapSurf,lowCapSurf);
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for(VertexIterator vi=topCapSurf.vert.begin();vi!=topCapSurf.vert.end();++vi)
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vi->P() = sim*vi->P();
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// tri::Append<MeshType,MeshType>::Mesh(sideSurf,lowCapSurf);
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}
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static void ProfileWithCap(MeshType &profile, MeshType &surface, const Point3f offset)
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{
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Similarityf tra;
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tra.SetTranslate(offset);
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ProfileWithCap(profile,surface,tra);
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}
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}; // end class
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} // end namespace tri
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} // end namespace vcg
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#endif // EXTRUDE_H
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