add vcglib
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#ifndef SIMPLEMESHPROVIDER_H
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#define SIMPLEMESHPROVIDER_H
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#include <wrap/io_trimesh/alnParser.h>
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#include <list>
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#include <vector>
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#include <vcg/space/box3.h>
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#include <wrap/ply/plystuff.h>
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#include <wrap/io_trimesh/import.h>
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/*
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* A mesh provider class has the simpler role of passing the set of meshes to be merged to the surface reconstrcution algorithm.
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* The only reason for this abstraction is that, plymc can work in a out-of-core way and the loading of the needed range maps can be optimized with a high level caching system.
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*/
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template<class TriMeshType>
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class MinimalMeshProvider
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{
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private:
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std::vector< std::string > nameVec;
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std::vector< TriMeshType * > meshVec;
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std::vector<vcg::Matrix44f> trVec;
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std::vector<float> weightVec; // weight tot be applied to each mesh.
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vcg::Box3f fullBBox;
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public:
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bool Find(const std::string &name, TriMeshType * &sm)
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{
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for(int i=0;i<nameVec.size();++i)
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if(nameVec[i]==name) {
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sm=meshVec[i];
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return true;
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}
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sm=0; return false;
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}
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};
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/**
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* Cache based Loading of meshes to avoid reloading an processing of the same mesh multiple times.
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*
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*/
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namespace vcg {
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template<class TriMeshType>
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class MeshCache
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{
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class Pair
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{
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public:
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Pair(){used=0;}
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TriMeshType *M;
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std::string Name;
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int used; // 'data' dell'ultimo accesso. si butta fuori quello lru
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};
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std::list<Pair> MV;
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public:
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void clear();
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MeshCache() {MeshCacheSize=6;}
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~MeshCache() {
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typename std::list<Pair>::iterator mi;
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for(mi=MV.begin();mi!=MV.end();++mi)
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delete (*mi).M;
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}
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/**
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* @brief Find load a mesh form the cache if it is in or from the disk otherwise
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* @param name what mesh to find
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* @param sm the pointer loaded mesh
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* @return true if the mesh was already in cache
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*
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*/
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bool Find(const std::string &name, TriMeshType * &sm)
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{
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typename std::list<Pair>::iterator mi;
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typename std::list<Pair>::iterator oldest; // quello che e' piu' tempo che non viene acceduto.
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int last;
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last = std::numeric_limits<int>::max();
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oldest = MV.begin();
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for(mi=MV.begin();mi!=MV.end();++mi)
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{
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if((*mi).used<last)
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{
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last=(*mi).used;
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oldest=mi;
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}
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if((*mi).Name==name) {
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sm=(*mi).M;
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(*mi).used++;
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return true;
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}
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}
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// we have not found the requested mesh
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// either allocate a new mesh or give back a previous mesh.
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if(MV.size()>MeshCacheSize) {
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sm=(*oldest).M;
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(*oldest).used=0;
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(*oldest).Name=name;
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} else {
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MV.push_back(Pair());
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MV.back().Name=name;
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MV.back().M=new TriMeshType();
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sm=MV.back().M;
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}
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return false;
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}
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size_t MeshCacheSize;
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size_t size() const {return MV.size();}
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};
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template<class TriMeshType>
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class SimpleMeshProvider
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{
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private:
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std::vector< std::string > meshnames;
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std::vector<vcg::Matrix44f> TrV;
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std::vector<float> WV; // weight tot be applied to each mesh.
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std::vector<vcg::Box3f> BBV; // bbox of the transformed meshes..
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vcg::Box3f fullBBox;
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MeshCache<TriMeshType> MC;
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public:
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int size() {return meshnames.size();}
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int getCacheSize() {return MC.MeshCacheSize;}
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int setCacheSize(size_t newsize)
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{
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if(newsize == MC.MeshCacheSize)
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return MC.MeshCacheSize;
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if(newsize <= 0)
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return MC.MeshCacheSize;
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MC.MeshCacheSize = newsize;
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return newsize;
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}
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bool openALN (const char* alnName)
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{
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std::vector<RangeMap> rmaps;
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ALNParser::ParseALN(rmaps, alnName);
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for(size_t i=0; i<rmaps.size(); i++)
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AddSingleMesh(rmaps[i].filename.c_str(), rmaps[i].transformation, rmaps[i].quality);
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return true;
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}
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bool AddSingleMesh(const char* meshName, const Matrix44f &tr= Matrix44f::Identity(), float meshWeight=1)
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{
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assert(WV.size()==meshnames.size() && TrV.size() == WV.size());
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TrV.push_back(tr);
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meshnames.push_back(meshName);
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WV.push_back(meshWeight);
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BBV.push_back(Box3f());
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return true;
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}
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vcg::Box3f bb(int i) {return BBV[i];}
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vcg::Box3f fullBB(){ return fullBBox;}
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vcg::Matrix44f Tr(int i) const {return TrV[i];}
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std::string MeshName(int i) const {return meshnames[i];}
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float W(int i) const {return WV[i];}
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void Clear()
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{
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meshnames.clear();
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TrV.clear();
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WV.clear();
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BBV.clear();
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fullBBox.SetNull();
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MC.clear();
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}
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bool Find(int i, TriMeshType * &sm)
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{
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return MC.Find(meshnames[i],sm);
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}
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bool InitBBox()
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{
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fullBBox.SetNull();
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for(int i=0;i<int(meshnames.size());++i)
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{
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bool ret;
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printf("bbox scanning %4i/%i [%16s] \r",i+1,(int)meshnames.size(), meshnames[i].c_str());
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if(tri::io::Importer<TriMeshType>::FileExtension(meshnames[i],"PLY") || tri::io::Importer<TriMeshType>::FileExtension(meshnames[i],"ply"))
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{
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ret=ply::ScanBBox(meshnames[i].c_str(),BBV[i],TrV[i],true,0);
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}
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else
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{
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printf("Trying to import a non-ply file %s\n",meshnames[i].c_str());fflush(stdout);
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TriMeshType m;
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ret = (tri::io::Importer<TriMeshType>::Open(m,meshnames[i].c_str()) == tri::io::Importer<TriMeshType>::E_NOERROR);
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tri::UpdatePosition<TriMeshType>::Matrix(m,TrV[i]);
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tri::UpdateBounding<TriMeshType>::Box(m);
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BBV[i].Import(m.bbox);
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}
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if( ! ret)
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{
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printf("\n\nwarning:\n file '%s' not found\n",meshnames[i].c_str());fflush(stdout);
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continue;
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}
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fullBBox.Add(BBV[i]);
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}
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return true;
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}
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};
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class SVertex;
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class SFace;
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class SUsedTypes: public vcg::UsedTypes < vcg::Use<SVertex>::AsVertexType,
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vcg::Use<SFace >::AsFaceType >{};
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class SVertex : public Vertex< SUsedTypes, vertex::Coord3f, vertex::Normal3f,vertex::VFAdj, vertex::BitFlags, vertex::Color4b, vertex::Qualityf>{};
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class SFace : public Face< SUsedTypes, face::VertexRef, face::Normal3f,face::Qualityf, face::VFAdj, face::BitFlags> {};
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class SMesh : public tri::TriMesh< std::vector< SVertex>, std::vector< SFace > > {};
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}
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#endif // SIMPLEMESHPROVIDER_H
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