add vcglib
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/****************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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* Copyright(C) 2004-2016 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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#ifndef __VCGLIB_DUAL_MESH
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#define __VCGLIB_DUAL_MESH
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#include <vcg/complex/complex.h>
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#include <vcg/complex/algorithms/update/topology.h>
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#include <vcg/simplex/face/pos.h>
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#include <vcg/complex/algorithms/clean.h>
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#include <vcg/complex/algorithms/polygonal_algorithms.h>
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namespace vcg {
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namespace tri {
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template <class PolyMeshType>
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class DualMeshing
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{
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typedef typename PolyMeshType::VertexType VertexType;
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typedef typename PolyMeshType::FaceType FaceType;
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typedef typename PolyMeshType::CoordType CoordType;
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typedef typename PolyMeshType::ScalarType ScalarType;
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static void ComposeFace(VertexType &startV,
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FaceType &startF,
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std::map<std::pair<int,int>, int> &EdgeMap,
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const std::vector<int> &FaceMap,
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const PolyMeshType &primal,
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std::vector<int> &vertSeq)
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{
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(void)EdgeMap;
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vcg::face::Pos<FaceType> startP(&startF,&startV);
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//get the star of pos
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std::vector<vcg::face::Pos<FaceType> > posVec;
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vcg::face::VFOrderedStarFF(startP,posVec);
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for (size_t i=0;i<posVec.size();i++)
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{
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FaceType *f=posVec[i].F();
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int indexF=vcg::tri::Index(primal,f);
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int indexV=FaceMap[indexF];
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vertSeq.push_back(indexV);
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}
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}
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static void CreateFaceVert(PolyMeshType &primal,
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PolyMeshType &dual,
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std::vector<int> &VertMap,
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std::vector<int> &VertFace,
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bool snapBorder)
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{
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VertMap.clear();
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VertMap.resize(primal.face.size(),-1);
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VertFace.clear();
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VertFace.resize(primal.vert.size(),-1);
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for (size_t i=0;i<primal.face.size();i++)
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{
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CoordType pos(0,0,0);
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int num=0;
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if (snapBorder)//search for border edge
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{
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for (int j=0;j<primal.face[i].VN();j++)
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{
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if (!primal.face[i].V(j)->IsB())continue;
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pos+=primal.face[i].P(j);
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num++;
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}
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if (num>0)
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pos/=num;
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}
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if (num==0)
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{
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for (int j=0;j<primal.face[i].VN();j++)
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{
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pos+=primal.face[i].V(j)->P();
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}
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pos/=(ScalarType)primal.face[i].VN();
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}
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vcg::tri::Allocator<PolyMeshType>::AddVertex(dual,pos);
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VertMap[i]=dual.vert.size()-1;
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dual.vert.back().Q()=i;
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}
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//then initialize VF first face
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for (size_t i=0;i<primal.face.size();i++)
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for (int j=0;j<primal.face[i].VN();j++)
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{
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int indexV=vcg::tri::Index(primal,primal.face[i].V(j));
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if (VertFace[indexV]!=-1)continue;
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VertFace[indexV]=i;
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}
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}
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public:
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static void MakeDual(PolyMeshType &primal,
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PolyMeshType &dual,
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bool snapBorder=true)
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{
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dual.Clear();
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vcg::tri::RequirePolygonalMesh(primal);
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vcg::tri::RequirePolygonalMesh(dual);
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vcg::tri::RequireFFAdjacency(primal);
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vcg::tri::RequirePerFaceQuality(dual);
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vcg::tri::UpdateTopology<PolyMeshType>::FaceFace(primal);
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vcg::tri::UpdateFlags<PolyMeshType>::VertexBorderFromFaceAdj(primal);
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std::map<std::pair<int,int>, int> VertEdgeMap;
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std::cout<<"Creating Dual Vertices"<<std::endl;
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std::vector<int> VertFaceMap,VertFace;
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CreateFaceVert(primal,dual,VertFaceMap,VertFace,snapBorder);
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std::cout<<"Creating Dual Faces"<<std::endl;
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for (size_t i=0;i<primal.vert.size();i++)
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{
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if (primal.vert[i].IsB())continue;
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FaceType *firstF=&primal.face[VertFace[i]];
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std::vector<int> VertSeq;
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ComposeFace(primal.vert[i],*firstF,VertEdgeMap,VertFaceMap,primal,VertSeq);
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vcg::tri::Allocator<PolyMeshType>::AddFaces(dual,1);
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dual.face.back().Alloc(VertSeq.size());
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for (size_t j=0;j<VertSeq.size();j++)
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dual.face.back().V(j)=&dual.vert[VertSeq[j]];
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dual.face.back().Q()=i;
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}
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vcg::tri::Clean<PolyMeshType>::RemoveUnreferencedVertex(dual);
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//finally remove valence 1 vertices on the border
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vcg::PolygonalAlgorithm<PolyMeshType>::RemoveValence2Vertices(dual);
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}
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};
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}
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}
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#endif // __VCGLIB_DUAL_MESH
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