add vcglib
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/****************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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* Copyright(C) 2004-2016 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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#ifndef VORONOI_ATLAS_H
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#define VORONOI_ATLAS_H
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#include<vcg/complex/algorithms/parametrization/poisson_solver.h>
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#include<vcg/complex/algorithms/parametrization/uv_utils.h>
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#include<vcg/complex/algorithms/parametrization/distortion.h>
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#include<vcg/space/outline2_packer.h>
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#include<vcg/space/rasterized_outline2_packer.h>
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#include<vcg/complex/algorithms/update/texture.h>
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#include<vcg/complex/algorithms/point_sampling.h>
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#include<vcg/complex/algorithms/voronoi_processing.h>
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//#include<wrap/qt/outline2_rasterizer.h>
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namespace vcg {
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namespace tri {
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template <class MeshType>
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class VoronoiAtlas
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{
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//private:
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public:
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class VoroEdge;
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class VoroFace;
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class VoroVertex;
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struct VoroUsedTypes : public UsedTypes< Use<VoroVertex> ::template AsVertexType,
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Use<VoroEdge> ::template AsEdgeType,
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Use<VoroFace> ::template AsFaceType>{};
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class VoroVertex : public Vertex< VoroUsedTypes, vertex::Coord3f, vertex::Normal3f, vertex::TexCoord2f, vertex::VFAdj , vertex::Qualityf, vertex::Color4b, vertex::BitFlags >{};
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class VoroFace : public Face< VoroUsedTypes, face::VertexRef, face::BitFlags, face::FFAdj ,face::VFAdj , face::CurvatureDirf,face::WedgeTexCoord2f> {};
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class VoroEdge : public Edge< VoroUsedTypes>{};
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class VoroMesh : public tri::TriMesh< std::vector<VoroVertex>, std::vector<VoroFace> , std::vector<VoroEdge> > {};
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typedef typename VoroMesh::FaceIterator FaceIterator;
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typedef typename VoroMesh::VertexType VertexType;
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typedef typename VoroMesh::FaceType FaceType;
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static void CollectUVBorder(VoroMesh *rm, std::vector<Point2f> &uvBorder)
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{
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tri::UpdateTopology<VoroMesh>::FaceFace(*rm);
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tri::UpdateFlags<VoroMesh>::FaceClearV(*rm);
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for(FaceIterator fi=rm->face.begin();fi!=rm->face.end();++fi)
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{
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for(int j=0;j<3;++j)
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if(face::IsBorder(*fi,j) && !(fi->IsV()))
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{
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face::Pos<FaceType> pp(&*fi,j,fi->V(j));
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assert(pp.IsBorder());
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face::Pos<FaceType> startPos = pp;
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do
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{
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uvBorder.push_back( pp.F()->WT(pp.VInd()).P() );
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pp.F()->SetV();
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pp.NextB();
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} while(pp != startPos);
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}
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}
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}
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// take a mesh and rescale its uv so that they are in the 0..1 range
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static void RegularizeTexArea(VoroMesh &m)
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{
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float areaTex=0;
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float areaGeo=0;
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vcg::Box2f UVBox = tri::UV_Utils<VoroMesh>::PerWedgeUVBox(m);
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for(FaceIterator fi=m.face.begin();fi!=m.face.end();++fi)
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{
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areaTex+= fabs((fi->WT(1).P() - fi->WT(0).P()) ^ (fi->WT(2).P() - fi->WT(0).P())) ;
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areaGeo+= DoubleArea(*fi);
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}
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float ratio = sqrt(areaGeo/areaTex);
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for(FaceIterator fi=m.face.begin();fi!=m.face.end();++fi)
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{
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for(int j=0;j<3;++j)
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fi->WT(j).P() = (fi->WT(j).P()-UVBox.min) *ratio;
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}
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}
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public:
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struct VoronoiAtlasParam
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{
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VoronoiAtlasParam()
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{
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maxIterNum = 5;
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sampleNum=10;
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overlap=false;
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}
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struct Stat
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{
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void clear() { iterNum=totalTime=unwrapTime=voronoiTime=samplingTime=0;}
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int totalTime;
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int unwrapTime;
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int voronoiTime;
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int samplingTime;
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int regionNum;
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int iterNum;
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};
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int sampleNum;
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bool overlap;
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Stat vas;
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int maxIterNum;
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CallBackPos *cb=vcg::CErrCallBackPos;
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};
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// Main parametrization function:
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// it takes a startMesh, copy it and
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static void Build( MeshType &startMesh, MeshType ¶Mesh, VoronoiAtlasParam &pp)
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{
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pp.vas.clear();
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int t0=clock();
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VoroMesh m; // the mesh used for the processing is a copy of the passed one.
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tri::Append<VoroMesh, MeshType>::Mesh(m, startMesh);
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tri::Clean<VoroMesh>::RemoveUnreferencedVertex(m);
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tri::Allocator<VoroMesh>::CompactVertexVector(m);
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tri::Allocator<VoroMesh>::CompactFaceVector(m);
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tri::UpdateBounding<VoroMesh>::Box(m);
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std::vector<VoroMesh *> meshRegionVec;
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std::vector< std::vector<Point2f> > uvBorders;
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// Main processing loop
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do
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{
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// qDebug("************ ITERATION %i sampling mesh of %i with %i ************",pp.vas.iterNum,m.fn,pp.sampleNum);
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int st0=clock();
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std::vector<Point3f> PoissonSamples;
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float diskRadius=0;
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tri::PoissonSampling(m,PoissonSamples,pp.sampleNum,diskRadius);
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int st1=clock();
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pp.vas.samplingTime+= st1-st0;
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pp.cb(50,StrFormat("Sampling created a new mesh of %lu points\n",PoissonSamples.size()));
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EuclideanDistance<VoroMesh> edFunc;
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std::vector<VertexType *> seedVec;
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tri::VoronoiProcessing<VoroMesh>::SeedToVertexConversion(m,PoissonSamples,seedVec);
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tri::UpdateTopology<VoroMesh>::VertexFace(m);
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tri::VoronoiProcessing<VoroMesh>::ComputePerVertexSources(m,seedVec,edFunc);
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tri::VoronoiProcessing<VoroMesh>::FaceAssociateRegion(m);
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tri::VoronoiProcessing<VoroMesh>::VoronoiColoring(m,true);
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std::vector<VoroMesh *> badRegionVec;
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int st2=clock();
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pp.vas.voronoiTime+=st2-st1;
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for(size_t i=0; i<seedVec.size();++i)
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{
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VoroMesh *rm = new VoroMesh();
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int selCnt = tri::VoronoiProcessing<VoroMesh>::FaceSelectAssociateRegion(m,seedVec[i]);
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pp.cb(50,StrFormat("Region %i of %i faces",i,selCnt));
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if(selCnt==0) continue;
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assert(selCnt>0);
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if(pp.overlap){
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tri::UpdateSelection<VoroMesh>::VertexFromFaceLoose(m);
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tri::UpdateSelection<VoroMesh>::FaceFromVertexLoose(m);
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}
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tri::Append<VoroMesh,VoroMesh>::Mesh(*rm, m, true);
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int tp0=clock();
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tri::PoissonSolver<VoroMesh> PS(*rm);
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tri::UpdateBounding<VoroMesh>::Box(*rm);
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if(PS.IsFeasible())
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{
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PS.Init();
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PS.FixDefaultVertices();
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PS.SolvePoisson(false);
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tri::UpdateTexture<VoroMesh>::WedgeTexFromVertexTex(*rm);
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RegularizeTexArea(*rm);
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std::vector<Point2f> uvBorder;
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CollectUVBorder(rm,uvBorder);
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meshRegionVec.push_back(rm);
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uvBorders.push_back(uvBorder);
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int foldedCnt = tri::Distortion<VoroMesh,false>::FoldedNum(*rm);
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if( foldedCnt > rm->fn/10)
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{
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badRegionVec.push_back(rm);
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// qDebug("-- region %i Parametrized but with %i fold on %i!",i,foldedCnt,rm->fn);
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}
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// else qDebug("-- region %i Parametrized!",i);
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} else
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{
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// qDebug("-- region %i is NOT homeomorphic to a disk\n",i);
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badRegionVec.push_back(rm);
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}
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int tp1=clock();
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pp.vas.unwrapTime +=tp1-tp0;
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++pp.vas.iterNum;
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}
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// qDebug("\n -- Completed (%i bad regions) -- \n", badRegionVec.size());
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VoroMesh *rm = new VoroMesh();
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tri::VoronoiProcessing<VoroMesh>::FaceSelectAssociateRegion(m,0);
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tri::Append<VoroMesh,VoroMesh>::Mesh(*rm, m, true);
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if(rm->fn>0)
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{
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// qDebug("ACH - unreached faces %i fn\n",rm->fn);
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badRegionVec.push_back(rm);
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}
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m.Clear();
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pp.sampleNum = 10;
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if(!badRegionVec.empty())
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{
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for(size_t i=0;i<badRegionVec.size();++i)
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if(badRegionVec[i]->fn>50)
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tri::Append<VoroMesh,VoroMesh>::Mesh(m, *badRegionVec[i], false);
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tri::Clean<VoroMesh>::RemoveDuplicateFace(m);
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tri::Clean<VoroMesh>::RemoveUnreferencedVertex(m);
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tri::Allocator<VoroMesh>::CompactVertexVector(m);
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tri::Allocator<VoroMesh>::CompactFaceVector(m);
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}
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} while (m.fn>0);
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std::vector<Similarity2f> trVec;
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Point2f finalSize;
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//PolyPacker<float>::WritePolyVec(uvBorders,"borders.poly");
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PolyPacker<float>::PackAsObjectOrientedRect(uvBorders,Point2i(1024,1024),trVec,finalSize);
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// RasterizedOutline2Packer<float,QtOutline2Rasterizer>::Parameters prp;
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// RasterizedOutline2Packer<float,QtOutline2Rasterizer>::Pack(uvBorders,Point2i(1024,1024),trVec,prp);
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// loop again over all the patches
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pp.vas.regionNum=meshRegionVec.size();
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for(size_t i=0; i<meshRegionVec.size();++i)
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{
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VoroMesh *rm = meshRegionVec[i];
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for(FaceIterator fi=rm->face.begin();fi!=rm->face.end();++fi)
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{
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for(int j=0;j<3;++j)
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{
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Point2f pp(fi->WT(j).U(),fi->WT(j).V());
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Point2f newpp=trVec[i]*pp;
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fi->WT(j).U()=newpp[0]/1024.0f;
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fi->WT(j).V()=newpp[1]/1024.0f;
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}
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}
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tri::Append<MeshType,VoroMesh>::Mesh(paraMesh, *rm, false);
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}
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int t2=clock();
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pp.vas.totalTime=t2-t0;
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}
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}; //end
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} // end namespace vcg
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} // end namespace tri
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#endif // VORONOI_ATLAS_H
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