add vcglib
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/****************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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* Copyright(C) 2004-2016 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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#ifndef __VCGLIB_TRIMESH_STAT
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#define __VCGLIB_TRIMESH_STAT
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// Standard headers
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// VCG headers
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#include <vcg/math/histogram.h>
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#include <vcg/complex/algorithms/closest.h>
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#include <vcg/space/index/grid_static_ptr.h>
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#include <vcg/complex/algorithms/inertia.h>
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#include <vcg/space/polygon3.h>
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namespace vcg {
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namespace tri {
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template <class StatMeshType>
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class Stat
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{
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public:
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typedef StatMeshType MeshType;
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typedef typename MeshType::ScalarType ScalarType;
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typedef typename MeshType::VertexType VertexType;
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typedef typename MeshType::VertexPointer VertexPointer;
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typedef typename MeshType::VertexIterator VertexIterator;
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typedef typename MeshType::ConstVertexIterator ConstVertexIterator;
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typedef typename MeshType::EdgeType EdgeType;
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typedef typename MeshType::EdgeIterator EdgeIterator;
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typedef typename MeshType::FaceType FaceType;
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typedef typename MeshType::FacePointer FacePointer;
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typedef typename MeshType::FaceIterator FaceIterator;
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typedef typename MeshType::ConstFaceIterator ConstFaceIterator;
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typedef typename MeshType::FaceContainer FaceContainer;
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typedef typename MeshType::TetraType TetraType;
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typedef typename MeshType::TetraPointer TetraPointer;
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typedef typename MeshType::TetraIterator TetraIterator;
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typedef typename MeshType::TetraContainer TetraContainer;
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typedef typename vcg::Box3<ScalarType> Box3Type;
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static void ComputePerVertexQualityMinMax(const MeshType & m, ScalarType &minV, ScalarType &maxV)
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{
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const auto minmax = ComputePerVertexQualityMinMax(m);
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minV = minmax.first;
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maxV = minmax.second;
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}
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static std::pair<ScalarType, ScalarType> ComputePerVertexQualityMinMax(const MeshType & m)
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{
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/** Please if you need to create an attribute called minmaxQ, implement an
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explicit function that does it. This function should take a const Mesh. **/
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tri::RequirePerVertexQuality(m);
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std::pair<ScalarType, ScalarType> minmax = std::make_pair(std::numeric_limits<ScalarType>::max(),
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std::numeric_limits<ScalarType>::lowest());
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ForEachVertex(m, [&minmax] (const VertexType & v)
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{
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if( v.Q() < minmax.first)
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minmax.first = v.Q();
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if( v.Q() > minmax.second)
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minmax.second = v.Q();
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});
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return minmax;
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}
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static std::pair<std::pair<ScalarType, ScalarType>, std::pair<ScalarType, ScalarType> > ComputePerVertexCurvatureDirMinMax(const MeshType & m)
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{
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tri::RequirePerVertexCurvatureDir(m);
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std::pair<ScalarType, ScalarType> minmaxPD1 = std::make_pair(std::numeric_limits<ScalarType>::max(),
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std::numeric_limits<ScalarType>::lowest());
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std::pair<ScalarType, ScalarType> minmaxPD2 = std::make_pair(std::numeric_limits<ScalarType>::max(),
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std::numeric_limits<ScalarType>::lowest());
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ForEachVertex(m, [&minmaxPD1,&minmaxPD2](const VertexType & v)
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{
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const ScalarType pd1 =v.K1();
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const ScalarType pd2 =v.K2();
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minmaxPD1.first = std::min(pd1, minmaxPD1.first);
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minmaxPD1.second =std::max(pd1, minmaxPD1.second);
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minmaxPD2.first = std::min(pd2, minmaxPD2.first);
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minmaxPD2.second =std::max(pd2, minmaxPD2.second);
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});
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return std::make_pair(minmaxPD1,minmaxPD2);
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}
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static void ComputePerFaceQualityMinMax(const MeshType & m, ScalarType &minV, ScalarType &maxV)
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{
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const auto minmax = ComputePerFaceQualityMinMax(m);
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minV = minmax.first;
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maxV = minmax.second;
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}
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static std::pair<ScalarType,ScalarType> ComputePerFaceQualityMinMax(const MeshType & m)
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{
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tri::RequirePerFaceQuality(m);
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std::pair<ScalarType,ScalarType> minmax = std::make_pair(std::numeric_limits<ScalarType>::max(),
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std::numeric_limits<ScalarType>::lowest());
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ForEachFace(m, [&minmax] (const FaceType & f) {
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if (f.cQ() < minmax.first)
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minmax.first = f.cQ();
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if (f.cQ() > minmax.second)
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minmax.second = f.cQ();
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});
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return minmax;
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}
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static void ComputePerTetraQualityMinMax(const MeshType & m, ScalarType & minQ, ScalarType & maxQ)
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{
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const auto minmax = ComputePerTetraQualityMinMax(m);
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minQ = minmax.first;
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maxQ = minmax.second;
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}
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static std::pair<ScalarType, ScalarType> ComputePerTetraQualityMinMax(const MeshType & m)
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{
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tri::RequirePerTetraQuality(m);
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std::pair<ScalarType, ScalarType> minmax = std::make_pair(std::numeric_limits<ScalarType>::max(),
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std::numeric_limits<ScalarType>::lowest());
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ForEachTetra(m, [&minmax] (const TetraType & t) {
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if (t.cQ() < minmax.first)
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minmax.first = t.cQ();
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if (t.cQ() > minmax.second)
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minmax.second = t.cQ();
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});
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return minmax;
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}
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static std::pair<ScalarType,ScalarType> ComputePerEdgeQualityMinMax(const MeshType & m, ScalarType & minQ, ScalarType & maxQ)
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{
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const auto minmax = ComputePerEdgeQualityMinMax(m);
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minQ = minmax.first;
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maxQ = minmax.second;
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}
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static std::pair<ScalarType,ScalarType> ComputePerEdgeQualityMinMax(const MeshType & m)
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{
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tri::RequirePerEdgeQuality(m);
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std::pair<ScalarType,ScalarType> minmax = std::make_pair(std::numeric_limits<ScalarType>::max(),
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std::numeric_limits<ScalarType>::lowest());
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ForEachEdge(m, [&minmax] (const EdgeType & e) {
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if (e.cQ() < minmax.first)
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minmax.first = e.cQ();
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if (e.cQ() > minmax.second)
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minmax.second = e.cQ();
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});
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return minmax;
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}
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static ScalarType ComputePerTetraQualityAvg(const MeshType & m)
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{
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tri::RequirePerTetraQuality(m);
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ScalarType avgQ = 0;
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ForEachTetra(m, [&avgQ] (const TetraType & t) {
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avgQ += t.cQ();
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});
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return avgQ /= (ScalarType) m.TN();
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}
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static ScalarType ComputePerFaceQualityAvg(const MeshType & m)
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{
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tri::RequirePerFaceQuality(m);
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ScalarType AvgQ = 0;
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ConstFaceIterator fi;
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size_t num=0;
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for(fi = m.face.begin(); fi != m.face.end(); ++fi)
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{
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if((*fi).IsD())continue;
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AvgQ+= (*fi).Q();
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num++;
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}
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return (AvgQ/(ScalarType)num);
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}
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static ScalarType ComputePerVertQualityAvg(const MeshType & m)
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{
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tri::RequirePerVertexQuality(m);
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ScalarType AvgQ = 0;
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ConstVertexIterator vi;
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size_t num=0;
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for(vi = m.vert.begin(); vi != m.vert.end(); ++vi)
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{
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if((*vi).IsD())continue;
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AvgQ+= (*vi).cQ();
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num++;
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}
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return (AvgQ/(ScalarType)num);
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}
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/**
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\short compute the pointcloud barycenter.
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E.g. it assume each vertex has a mass. If useQualityAsWeight is true, vertex quality is the mass of the vertices
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*/
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static Point3<ScalarType> ComputeCloudBarycenter(const MeshType & m, bool useQualityAsWeight=false)
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{
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if (useQualityAsWeight)
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tri::RequirePerVertexQuality(m);
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Point3<ScalarType> barycenter(0, 0, 0);
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Point3d accumulator(0.0, 0.0, 0.0);
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double weightSum = 0;
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for (auto vi = m.vert.begin(); vi != m.vert.end(); ++vi) {
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if (!(*vi).IsD()) {
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ScalarType weight = useQualityAsWeight ? (*vi).Q() : 1.0f;
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accumulator[0] += (double)((*vi).P()[0] * weight);
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accumulator[1] += (double)((*vi).P()[1] * weight);
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accumulator[2] += (double)((*vi).P()[2] * weight);
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weightSum += weight;
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}
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}
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barycenter[0] = (ScalarType)(accumulator[0] / weightSum);
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barycenter[1] = (ScalarType)(accumulator[1] / weightSum);
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barycenter[2] = (ScalarType)(accumulator[2] / weightSum);
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return barycenter;
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}
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/**
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\short compute the barycenter of the surface thin-shell.
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E.g. it assume a 'empty' model where all the mass is located on the surface and compute the barycenter of that thinshell.
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Works for any triangulated model (no problem with open, nonmanifold selfintersecting models).
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Useful for computing the barycenter of 2D planar figures.
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*/
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static Point3<ScalarType> ComputeShellBarycenter(const MeshType & m)
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{
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Point3<ScalarType> barycenter(0,0,0);
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ScalarType areaSum=0;
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ConstFaceIterator fi;
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for(fi = m.face.begin(); fi != m.face.end(); ++fi)
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if(!(*fi).IsD())
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{
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ScalarType area=DoubleArea(*fi);
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barycenter += Barycenter(*fi)*area;
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areaSum+=area;
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}
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return barycenter/areaSum;
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}
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static ScalarType ComputeTetraMeshVolume(const MeshType & m)
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{
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ScalarType V = 0;
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ForEachTetra(m, [&V] (const TetraType & t) {
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V += Tetra::ComputeVolume(t);
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});
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return V;
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}
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static ScalarType ComputeMeshVolume(const MeshType & m)
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{
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Inertia<MeshType> I(m);
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return I.Mass();
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}
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static ScalarType ComputeMeshArea(const MeshType & m)
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{
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ScalarType area=0;
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for(auto fi = m.face.begin(); fi != m.face.end(); ++fi)
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if(!(*fi).IsD())
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area += DoubleArea(*fi);
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return area/ScalarType(2.0);
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}
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static ScalarType ComputePolyMeshArea(const MeshType & m)
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{
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ScalarType area=0;
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for(ConstFaceIterator fi = m.face.begin(); fi != m.face.end(); ++fi)
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if(!(*fi).IsD())
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area += PolyArea(*fi);
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return area;
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}
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static ScalarType ComputeBorderLength(MeshType & m, bool computeFFTopology = true)
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{
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RequireFFAdjacency(m);
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ScalarType sum = 0;
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if (computeFFTopology)
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{
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tri::UpdateTopology<MeshType>::FaceFace(m);
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}
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ForEachFace(m, [&](FaceType &f) {
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for (int k=0; k<f.VN(); k++)
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if (face::IsBorder(f, k))
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{
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sum += Distance(f.cP0(k), f.cP1(k));
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}
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});
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return sum;
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}
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static void ComputePerVertexQualityDistribution(const MeshType & m, Distribution<ScalarType> & h, bool selectionOnly = false) // V1.0
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{
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tri::RequirePerVertexQuality(m);
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h.Clear();
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for(ConstVertexIterator vi = m.vert.begin(); vi != m.vert.end(); ++vi)
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if(!(*vi).IsD() && ((!selectionOnly) || (*vi).IsS()) )
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{
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if(!math::IsNAN((*vi).Q()))
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h.Add((*vi).Q());
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else
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assert( "You should never try to compute Histogram with Invalid Floating points numbers (NaN)");
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}
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}
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static void ComputePerFaceQualityDistribution( const MeshType & m, Distribution<typename MeshType::ScalarType> &h,
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bool selectionOnly = false) // V1.0
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{
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tri::RequirePerFaceQuality(m);
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h.Clear();
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for(ConstFaceIterator fi = m.face.begin(); fi != m.face.end(); ++fi)
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if(!(*fi).IsD() && ((!selectionOnly) || (*fi).IsS()) )
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{
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if(!math::IsNAN((*fi).Q()))
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h.Add((*fi).Q());
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else
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assert( "You should never try to compute Histogram with Invalid Floating points numbers (NaN)");
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}
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}
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static void ComputePerTetraQualityDistribution(MeshType & m, Distribution<ScalarType> & h, bool selectionOnly = false)
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{
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tri::RequirePerTetraQuality(m);
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ForEachTetra(m, [&] (TetraType & t) {
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if (!selectionOnly || t.IsS())
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{
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assert(!math::IsNAN(t.Q()) && "You should never try to compute Histogram with Invalid Floating points numbers (NaN)");
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h.Add(t.Q());
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}
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});
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}
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static void ComputePerTetraQualityHistogram(MeshType & m, Histogram<ScalarType> & h, bool selectionOnly = false, int HistSize = 10000)
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{
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tri::RequirePerTetraQuality(m);
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std::pair<ScalarType, ScalarType> minmax = tri::Stat<MeshType>::ComputePerTetraQualityMinMax(m);
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h.Clear();
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h.SetRange(minmax.first, minmax.second, HistSize);
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ForEachTetra(m, [&] (TetraType & t) {
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if (!selectionOnly || t.IsS())
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{
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assert(!math::IsNAN(t.Q()) && "You should never try to compute Histogram with Invalid Floating points numbers (NaN)");
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h.Add(t.Q());
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}
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});
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}
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static void ComputePerFaceQualityHistogram( const MeshType & m, Histogram<ScalarType> &h, bool selectionOnly=false,int HistSize=10000 )
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{
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tri::RequirePerFaceQuality(m);
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std::pair<ScalarType, ScalarType> minmax = tri::Stat<MeshType>::ComputePerFaceQualityMinMax(m);
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h.Clear();
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h.SetRange( minmax.first,minmax.second, HistSize );
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for(ConstFaceIterator fi = m.face.begin(); fi != m.face.end(); ++fi)
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if(!(*fi).IsD() && ((!selectionOnly) || (*fi).IsS()) ){
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assert(!math::IsNAN((*fi).Q()) && "You should never try to compute Histogram with Invalid Floating points numbers (NaN)");
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h.Add((*fi).Q());
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}
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}
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static void ComputePerVertexQualityHistogram( const MeshType & m, Histogram<ScalarType> &h, bool selectionOnly = false, int HistSize=10000 ) // V1.0
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{
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tri::RequirePerVertexQuality(m);
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std::pair<ScalarType, ScalarType> minmax = ComputePerVertexQualityMinMax(m);
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h.Clear();
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h.SetRange( minmax.first,minmax.second, HistSize);
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for(ConstVertexIterator vi = m.vert.begin(); vi != m.vert.end(); ++vi)
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if(!(*vi).IsD() && ((!selectionOnly) || (*vi).IsS()) )
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{
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assert(!math::IsNAN((*vi).Q()) && "You should never try to compute Histogram with Invalid Floating points numbers (NaN)");
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h.Add((*vi).Q());
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}
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// Sanity check; If some very wrong value has happened in the Q value,
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// the histogram is messed. If a significant percentage (20% )of the values are all in a single bin
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// we should try to solve the problem. No easy solution here.
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// We choose to compute the get the 1percentile and 99 percentile values as new mixmax ranges
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// and just to be sure enlarge the Histogram.
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if(h.MaxCount() > HistSize/5)
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{
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std::vector<ScalarType> QV;
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QV.reserve(m.vn);
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for(ConstVertexIterator vi = m.vert.begin(); vi != m.vert.end(); ++vi)
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if(!(*vi).IsD()) QV.push_back((*vi).Q());
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std::nth_element(QV.begin(),QV.begin()+m.vn/100,QV.end());
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ScalarType newmin=*(QV.begin()+m.vn/100);
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std::nth_element(QV.begin(),QV.begin()+m.vn-m.vn/100,QV.end());
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ScalarType newmax=*(QV.begin()+m.vn-m.vn/100);
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h.Clear();
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h.SetRange(newmin, newmax, HistSize*50);
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for(ConstVertexIterator vi = m.vert.begin(); vi != m.vert.end(); ++vi)
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if(!(*vi).IsD() && ((!selectionOnly) || (*vi).IsS()) )
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h.Add((*vi).Q());
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}
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}
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static void ComputeEdgeLengthHistogram(MeshType & m, Histogram<ScalarType> & h)
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{
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assert(m.edge.size()>0);
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h.Clear();
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h.SetRange( 0, m.bbox.Diag(), 10000);
|
||||
for(EdgeIterator ei = m.edge.begin(); ei != m.edge.end(); ++ei)
|
||||
{
|
||||
if(!(*ei).IsD())
|
||||
{
|
||||
h.Add(Distance<ScalarType>((*ei).V(0)->P(),(*ei).V(1)->P()));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static ScalarType ComputeEdgeLengthAverage(MeshType & m)
|
||||
{
|
||||
Histogram<ScalarType> h;
|
||||
ComputeEdgeLengthHistogram(m,h);
|
||||
return h.Avg();
|
||||
}
|
||||
|
||||
static ScalarType ComputeEdgeLengthSum(MeshType & m)
|
||||
{
|
||||
ScalarType sum=0;
|
||||
ForEachEdge(m, [&](EdgeType &e){
|
||||
sum+=Distance(e.cP(0),e.cP(1));
|
||||
});
|
||||
return sum;
|
||||
}
|
||||
static void ComputeFaceEdgeLengthDistribution( MeshType & m, Distribution<ScalarType> & h, bool includeFauxEdge=false)
|
||||
{
|
||||
std::vector< typename tri::UpdateTopology<MeshType>::PEdge > edgeVec;
|
||||
tri::UpdateTopology<MeshType>::FillUniqueEdgeVector(m,edgeVec,includeFauxEdge);
|
||||
h.Clear();
|
||||
tri::UpdateFlags<MeshType>::FaceBorderFromNone(m);
|
||||
for(size_t i=0;i<edgeVec.size();++i)
|
||||
h.Add(Distance(edgeVec[i].v[0]->P(),edgeVec[i].v[1]->P()));
|
||||
}
|
||||
|
||||
static ScalarType ComputeFaceEdgeLengthAverage(MeshType & m, bool selected=false)
|
||||
{
|
||||
double sum=0;
|
||||
for(FaceIterator fi = m.face.begin(); fi != m.face.end(); ++fi)
|
||||
if(!(*fi).IsD())
|
||||
if(!selected || fi->IsS())
|
||||
{
|
||||
for(int i=0;i<3;++i)
|
||||
sum+=double(Distance(fi->P0(i),fi->P1(i)));
|
||||
}
|
||||
return sum/(m.fn*3.0);
|
||||
}
|
||||
|
||||
}; // end class
|
||||
|
||||
} //End Namespace tri
|
||||
} // End Namespace vcg
|
||||
|
||||
#endif
|
||||
|
||||
Reference in new issue
Block a user