add vcglib
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/****************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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* Copyright(C) 2004-2016 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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/****************************************************************************
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History
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$Log: not supported by cvs2svn $
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Revision 1.1 2007/05/09 10:31:53 ganovelli
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added
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****************************************************************************/
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#ifndef __VCG_TETRA_PLUS
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#define __VCG_TETRA_PLUS
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#include <vector>
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#include <string>
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#include <vcg/complex/all_types.h>
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#include <vcg/container/derivation_chain.h>
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#include "component.h"
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namespace vcg {
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/*------------------------------------------------------------------*/
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// /* The base class form which we start to add our components.
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// it has the empty definition for all the standard members (coords, color flags)
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// Note:
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// in order to avoid both virtual classes and ambiguous definitions all
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// the subsequent overrides must be done in a sequence of derivation.
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// In other words we cannot derive and add in a single derivation step
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// (with multiple ancestor), both the real (non-empty) normal and color but
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// we have to build the type a step a time (deriving from a single ancestor at a time).
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template <class UserTypes>
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class TetraTypeHolder: public UserTypes {
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public:
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template <class RightT>
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void ImportData(const RightT & ){}
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static void Name(std::vector<std::string> & /* name */){}
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// prot
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inline int VN() const { return 4;}
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};
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/* The base class form which we start to add our components.
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it has the empty definition for all the standard members (coords, color flags)
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Note:
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in order to avoid both virtual classes and ambiguous definitions all
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the subsequent overrides must be done in a sequence of derivation.
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In other words we cannot derive and add in a single derivation step
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(with multiple ancestor), both the real (non-empty) normal and color but
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we have to build the type a step a time (deriving from a single ancestor at a time).
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*/
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template <class UserTypes>
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class TetraSimpBase: public
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tetrahedron::EmptyCore< TetraTypeHolder <UserTypes> > {
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};
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template <class UserTypes,
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template <typename> class A, template <typename> class B,
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template <typename> class C, template <typename> class D,
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template <typename> class E, template <typename> class F,
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template <typename> class G, template <typename> class H,
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template <typename> class I, template <typename> class J,
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template <typename> class K, template <typename> class L>
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class TetraArityMax: public Arity12<TetraSimpBase<UserTypes>, A, B, C, D, E, F, G, H, I, J, K, L> {
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// ----- Flags stuff -----
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public:
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enum {
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DELETED = 0x00000001, // Tet is deleted from the mesh
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NOTREAD = 0x00000002, // Tet of the mesh is not readable
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NOTWRITE = 0x00000004, // Tet of the mesh is not writable
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VISITED = 0x00000010, // Tet has been visited. Usualy this is a per-algorithm used bit.
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SELECTED = 0x00000020, // Tet is selected. Algorithms should try to work only on selected face (if explicitly requested)
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// Border _flags, it is assumed that BORDERi = BORDER0<<i
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BORDER0 = 0x00000040,
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BORDER1 = 0x00000080,
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BORDER2 = 0x00000100,
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BORDER3 = 0x00000200,
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BORDER0123 = BORDER0 | BORDER1 | BORDER2 | BORDER3,
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// Crease _flags, it is assumed that FEATUREi = FEATURE0<<i
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// First user bit
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USER0 = 0x00004000
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};
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/// checks if the Tet is deleted
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bool IsD() const {return (this->cFlags() & DELETED) != 0;}
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/// checks if the Tet is readable
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bool IsR() const {return (this->cFlags() & NOTREAD) == 0;}
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/// checks if the Tet is modifiable
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bool IsW() const {return (this->cFlags() & NOTWRITE)== 0;}
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/// This funcion checks whether the Tet is both readable and modifiable
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bool IsRW() const {return (this->cFlags() & (NOTREAD | NOTWRITE)) == 0;}
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/// checks if the Tet is Modified
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bool IsS() const {return (this->cFlags() & SELECTED) != 0;}
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/// checks if the Tet is Modified
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bool IsV() const {return (this->cFlags() & VISITED) != 0;}
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/** Set the flag value
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@param flagp Valore da inserire nel flag
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*/
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void SetFlags(int flagp) {this->Flags()=flagp;}
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/** Set the flag value
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@param flagp Valore da inserire nel flag
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*/
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void ClearFlags() {this->Flags()=0;}
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/// deletes the Tet from the mesh
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void SetD() {this->Flags() |=DELETED;}
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/// un-delete a Tet
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void ClearD() {this->Flags() &=(~DELETED);}
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/// marks the Tet as readable
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void SetR() {this->Flags() &=(~NOTREAD);}
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/// marks the Tet as not readable
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void ClearR() {this->Flags() |=NOTREAD;}
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/// marks the Tet as writable
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void SetW() {this->Flags() &=(~NOTWRITE);}
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/// marks the Tet as notwritable
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void ClearW() {this->Flags() |=NOTWRITE;}
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/// select the Tet
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void SetS() {this->Flags() |=SELECTED;}
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/// Un-select a Tet
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void ClearS() {this->Flags() &= ~SELECTED;}
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/// select the Tet
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void SetV() {this->Flags() |=VISITED;}
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/// Un-select a Tet
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void ClearV() {this->Flags() &= ~VISITED;}
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/// This function checks if the face is border
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bool IsB(int i) const {return (this->cFlags() & (BORDER0<<i)) != 0;}
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bool IsAnyB() const {return (this->cFlags() & (BORDER0123)) != 0;}
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/// This function select the face
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void SetB(int i) {this->Flags() |=(BORDER0<<i);}
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/// This funcion execute the inverse operation of SetS()
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void ClearB(int i) {this->Flags() &= (~(BORDER0<<i));}
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/// Return the first bit that is not still used
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static int &FirstUnusedBitFlag()
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{
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static int b =USER0;
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return b;
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}
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/// Allocate a bit among the flags that can be used by user. It updates the FirstUnusedBitFlag.
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static inline int NewBitFlag()
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{
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int bitForTheUser = FirstUnusedBitFlag();
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FirstUnusedBitFlag()=FirstUnusedBitFlag()<<1;
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return bitForTheUser;
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}
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/// De-allocate a pre allocated bit. It updates the FirstUnusedBitFlag.
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// Note you must deallocate bit in the inverse order of the allocation (as in a stack)
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static inline bool DeleteBitFlag(int bitval)
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{
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if(FirstUnusedBitFlag()>>1==bitval) {
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FirstUnusedBitFlag() = FirstUnusedBitFlag()>>1;
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return true;
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}
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assert(0);
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return false;
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}
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/// This function checks if the given user bit is true
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bool IsUserBit(int userBit){return (this->Flags() & userBit) != 0;}
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/// This function set the given user bit
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void SetUserBit(int userBit){this->Flags() |=userBit;}
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/// This function clear the given user bit
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void ClearUserBit(int userBit){this->Flags() &= (~userBit);}
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template<class BoxType>
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void GetBBox( BoxType & bb ) const
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{
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bb.Set(this->cP(0));
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bb.Add(this->cP(1));
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bb.Add(this->cP(2));
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bb.Add(this->cP(3));
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}
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};
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// template < typename T=int>
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// class TetraDefaultDeriver : public T {};
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/*
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These are the three main classes that are used by the library user to define its own Facees.
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The user MUST specify the names of all the type involved in a generic complex.
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so for example when defining a Face of a trimesh you must know the name of the type of the edge and of the face.
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Typical usage example:
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A Face with coords, flags and normal for use in a standard trimesh:
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class MyFaceNf : public FaceSimp2< VertProto, EdgeProto, MyFaceNf, face::Flag, face::Normal3f > {};
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A Face with coords, and normal for use in a tetrahedral mesh AND in a standard trimesh:
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class TetraFace : public FaceSimp3< VertProto, EdgeProto, TetraFace, TetraProto, face::Coord3d, face::Normal3f > {};
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A summary of the components that can be added to a face (see components.h for details):
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VertexRef
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Mark //Incremental mark (int)
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VTAdj //Topology vertex face adjacency
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(pointers to next face in the ring of the vertex
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TTAdj //topology: face face adj
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pointers to adjacent faces
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*/
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template <class UserTypes,
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template <typename> class A = DefaultDeriver, template <typename> class B = DefaultDeriver,
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template <typename> class C = DefaultDeriver, template <typename> class D = DefaultDeriver,
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template <typename> class E = DefaultDeriver, template <typename> class F = DefaultDeriver,
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template <typename> class G = DefaultDeriver, template <typename> class H = DefaultDeriver,
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template <typename> class I = DefaultDeriver, template <typename> class J = DefaultDeriver,
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template <typename> class K = DefaultDeriver, template <typename> class L = DefaultDeriver>
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class TetraSimp : public TetraArityMax<UserTypes, A, B, C, D, E, F, G, H, I, J, K, L> {
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public: typedef AllTypes::ATetraType IAm; typedef UserTypes TypesPool;};
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}// end namespace
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#endif
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@@ -0,0 +1,515 @@
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/****************************************************************************
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* VCGLib o o *
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||||
* Visual and Computer Graphics Library o o *
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||||
* _ O _ *
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||||
* Copyright(C) 2004-2016 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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/****************************************************************************
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History
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||||
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||||
$Log: not supported by cvs2svn $
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Revision 1.1 2007/05/09 10:31:53 ganovelli
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added
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****************************************************************************/
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#ifndef __VCG_TETRAHEDRON_PLUS_COMPONENT
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#define __VCG_TETRAHEDRON_PLUS_COMPONENT
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#include <vector>
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#include <vcg/space/color4.h>
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#include <vcg/space/tetra3.h>
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namespace vcg {
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namespace tetrahedron {
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/*
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Some naming Rules
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All the Components that can be added to a tetra should be defined in the namespace tetra:
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*/
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template <class T> class EmptyCore : public T {
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public:
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//Empty vertexref
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inline typename T::VertexType * & V( const int ) { assert(0); static typename T::VertexType *vp=0; return vp; }
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inline const typename T::VertexType * V( const int ) const { assert(0); static typename T::VertexType *vp=0; return vp; }
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inline const typename T::VertexType * cV( const int ) const { assert(0); static typename T::VertexType *vp=0; return vp; }
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inline typename T::CoordType & P( const int ) { assert(0); static typename T::CoordType coord(0, 0, 0); return coord; }
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inline const typename T::CoordType & P( const int ) const { assert(0); static typename T::CoordType coord(0, 0, 0); return coord; }
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inline const typename T::CoordType &cP( const int ) const { assert(0); static typename T::CoordType coord(0, 0, 0); return coord; }
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static bool HasVertexRef() { return false; }
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static bool HasTVAdjacency() { return false; }
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// //Empty normals
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// typedef typename T::VertexType::NormalType NormalType;
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// NormalType &N(const int & ){ static NormalType dummynormal(0, 0, 0); assert(0); return dummynormal; }
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// const NormalType cN(const int & ) const { static NormalType dummynormal(0, 0, 0); assert(0); return dummynormal; }
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// static bool HasFaceNormal() { return false; }
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// static bool HasFaceNormalOcc() { return false; }
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//Empty color
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typedef vcg::Color4b ColorType;
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ColorType &C() { static ColorType dummycolor(vcg::Color4b::White); assert(0); return dummycolor; }
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ColorType cC() const { static ColorType dummycolor(vcg::Color4b::White); assert(0); return dummycolor; }
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static bool HasColor() { return false; }
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static bool IsColorEnabled() { return T::TetraType::HasColor(); }
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//Empty Quality
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typedef float QualityType;
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typedef vcg::Point3f Quality3Type;
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QualityType &Q() { static QualityType dummyquality(0); assert(0); return dummyquality; }
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QualityType cQ() const { static QualityType dummyquality(0); assert(0); return dummyquality; }
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Quality3Type &Q3() { static Quality3Type dummyQuality3(0,0,0); assert(0); return dummyQuality3; }
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Quality3Type cQ3() const { static Quality3Type dummyQuality3(0,0,0); assert(0); return dummyQuality3; }
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static bool HasQuality() { return false; }
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static bool HasQuality3() { return false; }
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inline bool IsQualityEnabled() const { return T::TetraType::HasQuality(); }
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inline bool IsQuality3Enabled() const { return T::TetraType::HasQuality3(); }
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//Empty flags
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int &Flags() { static int dummyflags(0); assert(0); return dummyflags; }
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int cFlags() const { return 0; }
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static bool HasFlags() { return false; }
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static bool HasFlagsOcc() { return false; }
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//Empty IMark
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typedef int MarkType;
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inline void InitIMark() { }
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inline int & IMark() { assert(0); static int tmp=-1; return tmp;}
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inline int cIMark() const {return 0;}
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inline bool IsMarkEnabled() const { return T::TetraType::HasMark(); }
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static bool HasMark() { return false; }
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static bool HasMarkOcc() { return false; }
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//Empty Adjacency
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typedef int VTAdjType;
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typename T::TetraPointer & VTp ( const int ) { static typename T::TetraPointer tp=0; assert(0); return tp; }
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typename T::TetraPointer const cVTp( const int ) const { static typename T::TetraPointer const tp=0; assert(0); return tp; }
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typename T::TetraPointer & TTp ( const int ) { static typename T::TetraPointer tp=0; assert(0); return tp; }
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typename T::TetraPointer const cTTp( const int ) const { static typename T::TetraPointer const tp=0; assert(0); return tp; }
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char & VTi( const int ) { static char z=0; assert(0); return z; }
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char VTi( const int ) const { static char z=0; assert(0); return z; }
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char cVTi( const int ) const { static char z=0; assert(0); return z; }
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char & TTi( const int ) { static char z=0; assert(0); return z; }
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char cTTi( const int ) const { static char z=0; assert(0); return z; }
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bool IsVTInitialized(const int j) const {return static_cast<const typename T::TetraType *>(this)->cVTi(j)!=-1;}
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void VTClear(int j) {
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if(IsVTInitialized(j)) {
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static_cast<typename T::TetraPointer>(this)->VTp(j)=0;
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static_cast<typename T::TetraPointer>(this)->VTi(j)=-1;
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}
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}
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static bool HasVTAdjacency() { return false; }
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static bool HasTTAdjacency() { return false; }
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static bool HasTTAdjacencyOcc() { return false; }
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static bool HasVTAdjacencyOcc() { return false; }
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template <class RightValuteType>
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void ImportData(const RightValuteType & ) {}
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static void Name(std::vector<std::string> & name) { T::Name(name); }
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};
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/*-------------------------- VERTEX ----------------------------------------*/
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// template <class T> class EmptyVertexRef: public T {
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// public:
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// // typedef typename T::VertexType VertexType;
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// // typedef typename T::CoordType CoordType;
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// inline typename T::VertexType * & V( const int j ) { assert(0); static typename T::VertexType *vp=0; return vp; }
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// inline typename T::VertexType * const & V( const int j ) const { assert(0); static typename T::VertexType *vp=0; return vp; }
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// inline typename T::VertexType * const cV( const int j ) const { assert(0); static typename T::VertexType *vp=0; return vp; }
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// inline typename T::CoordType & P( const int j ) { assert(0); static typename T::CoordType coord(0, 0, 0); return coord; }
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// inline const typename T::CoordType & P( const int j ) const { assert(0); static typename T::CoordType coord(0, 0, 0); return coord; }
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// inline const typename T::CoordType &cP( const int j ) const { assert(0); static typename T::CoordType coord(0, 0, 0); return coord; }
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// static bool HasVertexRef() { return false; }
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// };
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template <class T> class VertexRef: public T {
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public:
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VertexRef(){
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v[0]=0;
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v[1]=0;
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v[2]=0;
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v[3]=0;
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/******* vertex and faces indices scheme*********
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*
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* /2\`
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* / \ `
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* / \ `
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* / \ _ 3`
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* / _ \ '
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* / _ \ '
|
||||
* /0___________1\'
|
||||
*
|
||||
*/
|
||||
findices[0][0] = 0; findices[0][1] = 1; findices[0][2] = 2;
|
||||
findices[1][0] = 0; findices[1][1] = 3; findices[1][2] = 1;
|
||||
findices[2][0] = 0; findices[2][1] = 2; findices[2][2] = 3;
|
||||
findices[3][0] = 1; findices[3][1] = 3; findices[3][2] = 2;
|
||||
}
|
||||
|
||||
typedef typename T::VertexType::CoordType CoordType;
|
||||
typedef typename T::VertexType::ScalarType ScalarType;
|
||||
|
||||
inline typename T::VertexType * & V( const int j ) { assert(j>=0 && j<4); return v[j]; }
|
||||
inline const typename T::VertexType * V( const int j ) const { assert(j>=0 && j<4); return v[j]; }
|
||||
inline const typename T::VertexType * cV( const int j ) const { assert(j>=0 && j<4); return v[j]; }
|
||||
|
||||
inline size_t cFtoVi (const int f, const int j) const { assert(f >= 0 && f < 4); assert(j >= 0 && j < 3); return findices[f][j]; }
|
||||
|
||||
// Shortcut for tetra points
|
||||
inline CoordType & P( const int j ) { assert(j>=0 && j<4); return v[j]->P(); }
|
||||
inline const CoordType &cP( const int j ) const { assert(j>=0 && j<4); return v[j]->P(); }
|
||||
|
||||
/** Return the pointer to the ((j+1)%4)-th vertex of the tetra.
|
||||
@param j Index of the face vertex.
|
||||
*/
|
||||
inline typename T::VertexType * & V0( const int j ) { return V(j);}
|
||||
inline typename T::VertexType * & V1( const int j ) { return V((j+1)%4);}
|
||||
inline typename T::VertexType * & V2( const int j ) { return V((j+2)%4);}
|
||||
inline typename T::VertexType * & V3( const int j ) { return V((j+3)%4);}
|
||||
inline const typename T::VertexType * const & V0( const int j ) const { return V(j);}
|
||||
inline const typename T::VertexType * const & V1( const int j ) const { return V((j+1)%4);}
|
||||
inline const typename T::VertexType * const & V2( const int j ) const { return V((j+2)%4);}
|
||||
inline const typename T::VertexType * const & V3( const int j ) const { return V((j+3)%4);}
|
||||
inline const typename T::VertexType * const & cV0( const int j ) const { return cV(j);}
|
||||
inline const typename T::VertexType * const & cV1( const int j ) const { return cV((j+1)%4);}
|
||||
inline const typename T::VertexType * const & cV2( const int j ) const { return cV((j+2)%4);}
|
||||
inline const typename T::VertexType * const & cV3( const int j ) const { return cV((j+3)%4);}
|
||||
|
||||
/// Shortcut to get vertex values
|
||||
inline CoordType &P0 (const int j) { return V(j)->P(); }
|
||||
inline CoordType &P2 (const int j) { return V((j + 2) % 4)->P(); }
|
||||
inline CoordType &P3 (const int j) { return V((j + 3) % 4)->P(); }
|
||||
inline CoordType &P1 (const int j) { return V((j + 1) % 4)->P(); }
|
||||
inline const CoordType &P0 (const int j) const { return V(j)->P(); }
|
||||
inline const CoordType &P1 (const int j) const { return V((j + 1) % 4)->P(); }
|
||||
inline const CoordType &P2 (const int j) const { return V((j + 2) % 4)->P(); }
|
||||
inline const CoordType &P3 (const int j) const { return V((j + 3) % 4)->P(); }
|
||||
inline const CoordType &cP0(const int j) const { return cV(j)->P(); }
|
||||
inline const CoordType &cP1(const int j) const { return cV((j + 1) % 4)->P(); }
|
||||
inline const CoordType &cP2(const int j) const { return cV((j + 2) % 4)->P(); }
|
||||
inline const CoordType &cP3(const int j) const { return cV((j + 3) % 4)->P(); }
|
||||
|
||||
static bool HasVertexRef() { return true; }
|
||||
static bool HasTVAdjacency() { return true; }
|
||||
|
||||
static void Name(std::vector<std::string> & name){name.push_back(std::string("VertexRef"));T::Name(name);}
|
||||
|
||||
template <class RightValueType>
|
||||
void ImportData(const RightValueType & rTetra) { T::ImportData(rTetra); }
|
||||
|
||||
private:
|
||||
typename T::VertexType *v[4];
|
||||
size_t findices[4][3];
|
||||
};
|
||||
|
||||
|
||||
/*------------------------- FACE NORMAL -----------------------------------------*/
|
||||
// template <class A, class T> class EmptyFaceNormal: public T {
|
||||
// public:
|
||||
// typedef ::vcg::Point3<A> NormalType;
|
||||
// /// Return the vector of Flags(), senza effettuare controlli sui bit
|
||||
// NormalType N(const int & ){ static int dummynormal(0); return dummynormal; }
|
||||
// const NormalType cN(const int & ) const { return 0; }
|
||||
// static bool HasFaceNormal() { return false; }
|
||||
// static bool HasFaceNormalOcc() { return false; }
|
||||
// static void Name(std::vector<std::string> & name){T::Name(name);}
|
||||
|
||||
// };
|
||||
|
||||
// template <class A, class T> class FaceNormal: public T {
|
||||
// public:
|
||||
// typedef A NormalType;
|
||||
|
||||
// inline NormalType N(const int & i){ assert((i>=0)&&(i < 4)); return _facenormals[i]; }
|
||||
// inline NormalType cN(const int & i) const { assert((i>=0)&&(i < 4)); return _facenormals[i]; }
|
||||
// static bool HasFaceNormals() { return true; }
|
||||
// static bool HasFaceNormalOcc() { return false; }
|
||||
|
||||
// template <class RightValueType>
|
||||
// void ImportData(const RightValueType & rightT)
|
||||
// {
|
||||
// if(rightT.IsNormalEnabled()) N().Import(rightT.cN());
|
||||
// T::ImportData(rightT);
|
||||
// }
|
||||
|
||||
// static void Name(std::vector<std::string> & name){name.push_back(std::string("FaceNormal"));T::Name(name);}
|
||||
|
||||
// private:
|
||||
// NormalType _facenormals[4];
|
||||
// };
|
||||
|
||||
//template <class T> class FaceNormal3f: public FaceNormal<vcg::Point3f, T>{
|
||||
//public:static void Name(std::vector<std::string> & name){name.push_back(std::string("FaceNormal3f"));T::Name(name);} };
|
||||
|
||||
//template <class T> class FaceNormal3d: public FaceNormal<vcg::Point3d, T>{
|
||||
//public:static void Name(std::vector<std::string> & name){name.push_back(std::string("FaceNormal3d"));T::Name(name);} };
|
||||
|
||||
/*------------------------- FLAGS -----------------------------------------*/
|
||||
// template <class T> class EmptyBitFlags: public T {
|
||||
// public:
|
||||
// /// Return the vector of Flags(), senza effettuare controlli sui bit
|
||||
// int &Flags() { static int dummyflags(0); return dummyflags; }
|
||||
// const int Flags() const { return 0; }
|
||||
// static bool HasFlags() { return false; }
|
||||
// static bool HasFlagsOcc() { return false; }
|
||||
// static void Name(std::vector<std::string> & name){T::Name(name);}
|
||||
|
||||
// };
|
||||
|
||||
template <class T> class BitFlags: public T {
|
||||
public:
|
||||
typedef int FlagType;
|
||||
BitFlags(){_flags=0;}
|
||||
|
||||
inline int &Flags() {return _flags; }
|
||||
inline int cFlags() const {return _flags; }
|
||||
|
||||
template <class RightValueType>
|
||||
void ImportData(const RightValueType & rightT){
|
||||
if(RightValueType::HasFlags())
|
||||
Flags() = rightT.cFlags();
|
||||
T::ImportData(rightT);
|
||||
}
|
||||
|
||||
static bool HasFlags() { return true; }
|
||||
static void Name(std::vector<std::string> & name){name.push_back(std::string("BitFlags"));T::Name(name);}
|
||||
|
||||
|
||||
private:
|
||||
int _flags;
|
||||
};
|
||||
|
||||
/*-------------------------- QUALITY ----------------------------------------*/
|
||||
template <class A, class T> class Quality: public T {
|
||||
public:
|
||||
typedef A QualityType;
|
||||
Quality():_quality(0) {}
|
||||
QualityType &Q() { return _quality; }
|
||||
QualityType cQ() const { return _quality; }
|
||||
|
||||
template <class RightValueType>
|
||||
void ImportData(const RightValueType & rightT){
|
||||
if(rightT.IsQualityEnabled())
|
||||
Q() = rightT.cQ();
|
||||
T::ImportData(rightT);
|
||||
}
|
||||
|
||||
static bool HasQuality() { return true; }
|
||||
static void Name(std::vector<std::string> & name){name.push_back(std::string("Quality"));T::Name(name);}
|
||||
private:
|
||||
QualityType _quality;
|
||||
};
|
||||
|
||||
template <class T> class Qualityf: public Quality<float, T> {
|
||||
public: static void Name(std::vector<std::string> & name){name.push_back(std::string("Qualityf"));T::Name(name);}
|
||||
};
|
||||
template <class T> class Qualityd: public Quality<double, T> {
|
||||
public: static void Name(std::vector<std::string> & name){name.push_back(std::string("Qualityd"));T::Name(name);}
|
||||
};
|
||||
|
||||
/*-------------------------- Quality3 ----------------------------------*/
|
||||
template <class A, class T> class Quality3: public T {
|
||||
public:
|
||||
typedef vcg::Point3<A> Quality3Type;
|
||||
Quality3Type &Q3() { return _quality; }
|
||||
Quality3Type cQ3() const { return _quality; }
|
||||
template <class RightValueType>
|
||||
void ImportData(const RightValueType & rightT){
|
||||
if(rightT.IsQuality3Enabled()) Q3() = rightT.cQ3();
|
||||
T::ImportData(rightT);
|
||||
}
|
||||
|
||||
static bool HasQuality3() { return true; }
|
||||
static void Name(std::vector<std::string> & name){name.push_back(std::string("Quality3"));T::Name(name);}
|
||||
private:
|
||||
Quality3Type _quality;
|
||||
};
|
||||
|
||||
template <class T> class Quality3f: public Quality3<float, T> {
|
||||
public: static void Name(std::vector<std::string> & name){name.push_back(std::string("Quality3f"));T::Name(name);}
|
||||
};
|
||||
template <class T> class Quality3d: public Quality3<double, T> {
|
||||
public: static void Name(std::vector<std::string> & name){name.push_back(std::string("Quality3d"));T::Name(name);}
|
||||
};
|
||||
|
||||
/*-------------------------- COLOR ----------------------------------------*/
|
||||
template <class A, class T>
|
||||
class Color: public T {
|
||||
public:
|
||||
typedef A ColorType;
|
||||
Color():_color(vcg::Color4b::White) {}
|
||||
ColorType &C() { return _color; }
|
||||
ColorType cC() const { return _color; }
|
||||
template <class RightValueType>
|
||||
void ImportData(const RightValueType & rightT){
|
||||
if(rightT.IsColorEnabled()) C() = rightT.cC();
|
||||
T::ImportData(rightT);
|
||||
}
|
||||
|
||||
static bool HasColor() { return true; }
|
||||
static void Name(std::vector<std::string> & name){name.push_back(std::string("Color"));T::Name(name);}
|
||||
|
||||
private:
|
||||
ColorType _color;
|
||||
};
|
||||
|
||||
template <class T> class Color4b : public Color<vcg::Color4b, T> {
|
||||
public: static void Name(std::vector<std::string> & name){name.push_back(std::string("Color4b"));T::Name(name); }
|
||||
};
|
||||
/*-------------------------- INCREMENTAL MARK ----------------------------------------*/
|
||||
|
||||
// template <class T> class EmptyMark: public T {
|
||||
// public:
|
||||
// typedef int MarkType;
|
||||
// static bool HasMark() { return false; }
|
||||
// static bool HasMarkOcc() { return false; }
|
||||
// inline void InitIMark() { }
|
||||
// inline int & IMark() { assert(0); static int tmp=-1; return tmp;}
|
||||
// inline const int IMark() const {return 0;}
|
||||
// static void Name(std::vector<std::string> & name){T::Name(name);}
|
||||
|
||||
// };
|
||||
|
||||
template <class T> class Mark: public T {
|
||||
public:
|
||||
static bool HasMark() { return true; }
|
||||
static bool HasMarkOcc() { return false; }
|
||||
inline void InitIMark() { _imark = 0; }
|
||||
inline int & IMark() { return _imark;}
|
||||
inline int cIMark() const {return _imark;}
|
||||
|
||||
template <class RightValueType>
|
||||
void ImportData(const RightValueType & rightT){
|
||||
if(rightT.IsMarkEnabled()) IMark() = rightT.cIMark();
|
||||
T::ImportData(rightT);
|
||||
}
|
||||
|
||||
static void Name(std::vector<std::string> & name){name.push_back(std::string("Mark"));T::Name(name);}
|
||||
|
||||
private:
|
||||
int _imark;
|
||||
};
|
||||
|
||||
|
||||
/*----------------------------- VTADJ ------------------------------*/
|
||||
|
||||
// template <class T> class EmptyAdj: public T {
|
||||
// public:
|
||||
// typedef int VFAdjType;
|
||||
// typename T::TetraPointer & VTp( const int ) { static typename T::TetraPointer tp=0; return tp; }
|
||||
// typename T::TetraPointer const cVTp( const int ) const { static typename T::TetraPointer const tp=0; return tp; }
|
||||
// typename T::TetraPointer & TTp( const int ) { static typename T::TetraPointer tp=0; return tp; }
|
||||
// typename T::TetraPointer const cTTp( const int ) const { static typename T::TetraPointer const tp=0; return tp; }
|
||||
// char & VTi( const int j ) { static char z=0; return z; }
|
||||
// char & TTi( const int j ) { static char z=0; return z; }
|
||||
// static bool HasVTAdjacency() { return false; }
|
||||
// static bool HasTTAdjacency() { return false; }
|
||||
// static bool HasTTAdjacencyOcc() { return false; }
|
||||
// static bool HasVTAdjacencyOcc() { return false; }
|
||||
// static void Name( std::vector< std::string > & name ){ T::Name(name); }
|
||||
// };
|
||||
|
||||
template <class T> class VTAdj: public T {
|
||||
public:
|
||||
VTAdj() {
|
||||
_vtp[0]=0;
|
||||
_vtp[1]=0;
|
||||
_vtp[2]=0;
|
||||
_vtp[3]=0;
|
||||
_vti[0]=-1;
|
||||
_vti[1]=-1;
|
||||
_vti[2]=-1;
|
||||
_vti[3]=-1;
|
||||
}
|
||||
|
||||
typename T::TetraPointer & VTp( const int j ) { assert( j >= 0 && j < 4 ); return _vtp[j]; }
|
||||
typename T::TetraPointer const VTp( const int j ) const { assert( j >= 0 && j < 4 ); return _vtp[j]; }
|
||||
typename T::TetraPointer const cVTp( const int j ) const { assert( j >= 0 && j < 4 ); return _vtp[j]; }
|
||||
|
||||
char & VTi( const int j ) { return _vti[j]; }
|
||||
char VTi( const int j ) const { return _vti[j]; }
|
||||
char cVTi( const int j ) const { return _vti[j]; }
|
||||
|
||||
static bool HasVTAdjacency() { return true; }
|
||||
static bool HasVTAdjacencyOcc() { return false; }
|
||||
|
||||
static void Name( std::vector< std::string > & name ) { name.push_back( std::string("VTAdj") ); T::Name(name); }
|
||||
|
||||
template <class RightValueType>
|
||||
void ImportData(const RightValueType & rightT){T::ImportData(rightT);}
|
||||
private:
|
||||
typename T::TetraPointer _vtp[4];
|
||||
char _vti[4];
|
||||
};
|
||||
|
||||
/*----------------------------- TTADJ ------------------------------*/
|
||||
|
||||
template <class T> class TTAdj: public T {
|
||||
public:
|
||||
TTAdj(){
|
||||
_ttp[0]=0;
|
||||
_ttp[1]=0;
|
||||
_ttp[2]=0;
|
||||
_ttp[3]=0;
|
||||
}
|
||||
typename T::TetraPointer &TTp(const int j) { assert(j>=0 && j<4); return _ttp[j]; }
|
||||
typename T::TetraPointer const TTp(const int j) const { assert(j>=0 && j<4); return _ttp[j]; }
|
||||
typename T::TetraPointer const cTTp(const int j) const { assert(j>=0 && j<4); return _ttp[j]; }
|
||||
char &TTi(const int j) { return _tti[j]; }
|
||||
const char &cTTi(const int j) const { return _tti[j]; }
|
||||
|
||||
typename T::TetraPointer &TTp1( const int j ) { return TTp((j+1)%4);}
|
||||
typename T::TetraPointer &TTp2( const int j ) { return TTp((j+2)%4);}
|
||||
typename T::TetraPointer &TTp3( const int j ) { return TTp((j+3)%4);}
|
||||
typename T::TetraPointer const TTp1( const int j ) const { return TTp((j+1)%4);}
|
||||
typename T::TetraPointer const TTp2( const int j ) const { return TTp((j+2)%4);}
|
||||
typename T::TetraPointer const TTp3( const int j ) const { return TTp((j+3)%4);}
|
||||
|
||||
bool IsBorderF(const int & i) const { assert( (i>=0) && (i < 4)); { return TTp(i) == this;}}
|
||||
|
||||
static bool HasTTAdjacency() { return true; }
|
||||
static bool HasTTAdjacencyOcc() { return false; }
|
||||
static void Name(std::vector<std::string> & name){name.push_back(std::string("TTAdj"));T::Name(name);}
|
||||
|
||||
template <class RightValueType>
|
||||
void ImportData(const RightValueType & rightT){T::ImportData(rightT);}
|
||||
|
||||
private:
|
||||
typename T::TetraPointer _ttp[4] ;
|
||||
char _tti[4] ;
|
||||
};
|
||||
|
||||
} // end namespace vert
|
||||
}// end namespace vcg
|
||||
#endif
|
||||
@@ -0,0 +1,520 @@
|
||||
/****************************************************************************
|
||||
* VCGLib o o *
|
||||
* Visual and Computer Graphics Library o o *
|
||||
* _ O _ *
|
||||
* Copyright(C) 2004-2016 \/)\/ *
|
||||
* Visual Computing Lab /\/| *
|
||||
* ISTI - Italian National Research Council | *
|
||||
* \ *
|
||||
* All rights reserved. *
|
||||
* *
|
||||
* This program is free software; you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation; either version 2 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* This program is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
|
||||
* for more details. *
|
||||
* *
|
||||
****************************************************************************/
|
||||
/****************************************************************************
|
||||
History
|
||||
|
||||
|
||||
|
||||
****************************************************************************/
|
||||
|
||||
#ifndef __VCG_TETRA_POS
|
||||
#define __VCG_TETRA_POS
|
||||
|
||||
#include <vector>
|
||||
#include <algorithm>
|
||||
|
||||
#include "component.h"
|
||||
|
||||
namespace vcg {
|
||||
namespace tetra {
|
||||
|
||||
/** \addtogroup tetra */
|
||||
/*@{*/
|
||||
|
||||
/** Class VTIterator.
|
||||
This is a vertex - tetrahedron iterator
|
||||
@param MTTYPE (Template Parameter) Specifies the type of the tetrahedron.
|
||||
*/
|
||||
template < class MTTYPE>
|
||||
class VTIterator
|
||||
{
|
||||
public:
|
||||
/// The tetrahedron type
|
||||
typedef MTTYPE TetraType;
|
||||
typedef typename TetraType::VertexType VertexType;
|
||||
private:
|
||||
/// Pointer to a tetrahedron
|
||||
TetraType *_vt;
|
||||
/// Index of one vertex
|
||||
int _vi;
|
||||
/// Default Constructor
|
||||
public:
|
||||
VTIterator() : _vt(0), _vi(-1){}
|
||||
/// Constructor
|
||||
VTIterator(TetraType * const tp, int const zp)
|
||||
{
|
||||
_vt=tp->V(zp)->VTp();
|
||||
_vi=tp->V(zp)->VTi();
|
||||
}
|
||||
VTIterator(VertexType * const vp)
|
||||
{
|
||||
_vt = vp->VTp();
|
||||
_vi = vp->VTi();
|
||||
}
|
||||
|
||||
~VTIterator(){};
|
||||
|
||||
/// Return the tetrahedron stored in the half edge
|
||||
inline TetraType* & Vt()
|
||||
{
|
||||
return _vt;
|
||||
}
|
||||
|
||||
/// Return the index of vertex as seen from the tetrahedron
|
||||
inline int & Vi()
|
||||
{
|
||||
return _vi;
|
||||
}
|
||||
|
||||
/// Return the index of vertex as seen from the tetrahedron
|
||||
inline const int & Vi() const
|
||||
{
|
||||
return _vi;
|
||||
}
|
||||
|
||||
inline bool End(){return (Vt()==nullptr);}
|
||||
|
||||
/// move on the next tetrahedron that share the vertex
|
||||
void operator++()
|
||||
{
|
||||
int vi=Vi();
|
||||
TetraType * tw = Vt();
|
||||
Vt() = tw->VTp(vi);
|
||||
Vi() = tw->VTi(vi);
|
||||
|
||||
assert((Vt()==nullptr)||((tw->V(vi))==(Vt()->V(Vi()))));
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
template <class TetraType>
|
||||
void VTStarVT( typename TetraType::VertexType* vp,
|
||||
std::vector<TetraType *> &tetraVec,
|
||||
std::vector<int> &indexes)
|
||||
{
|
||||
tetraVec.clear();
|
||||
indexes.clear();
|
||||
tetraVec.reserve(16);
|
||||
indexes.reserve(16);
|
||||
tetra::VTIterator<TetraType> vti(vp);
|
||||
while(!vti.End())
|
||||
{
|
||||
tetraVec.push_back(vti.Vt());
|
||||
indexes.push_back(vti.Vi());
|
||||
++vti;
|
||||
}
|
||||
}
|
||||
template <class TetraType>
|
||||
void VVStarVT( typename TetraType::VertexPointer vp, std::vector<typename TetraType::VertexPointer> & starVec)
|
||||
{
|
||||
typedef typename TetraType::VertexPointer VertexPointer;
|
||||
|
||||
starVec.clear();
|
||||
starVec.reserve(16);
|
||||
VTIterator<TetraType> vti(vp);
|
||||
|
||||
while (!vti.End())
|
||||
{
|
||||
starVec.push_back(vti.Vt()->V1(vti.Vi()));
|
||||
starVec.push_back(vti.Vt()->V2(vti.Vi()));
|
||||
starVec.push_back(vti.Vt()->V3(vti.Vi()));
|
||||
++vti;
|
||||
}
|
||||
|
||||
std::sort(starVec.begin(), starVec.end());
|
||||
typename std::vector<VertexPointer>::iterator new_end = std::unique(starVec.begin(),starVec.end());
|
||||
starVec.resize(new_end - starVec.begin());
|
||||
}
|
||||
|
||||
|
||||
/** Templated over the class tetrahedron, it stores a \em position over a tetrahedron in a mesh.
|
||||
It contain a pointer to the current tetrahedron,
|
||||
the index of one face,edge and a edge's incident vertex.
|
||||
*/
|
||||
template < class MTTYPE>
|
||||
class Pos
|
||||
{
|
||||
public:
|
||||
|
||||
/// The tetrahedron type
|
||||
typedef MTTYPE TetraType;
|
||||
/// The vertex type
|
||||
typedef typename TetraType::VertexType VertexType;
|
||||
/// The coordinate type
|
||||
typedef typename TetraType::VertexType::CoordType CoordType;
|
||||
///The HEdgePos type
|
||||
typedef Pos<TetraType> BasePosType;
|
||||
|
||||
private:
|
||||
/// Pointer to the tetrahedron of the half-edge
|
||||
TetraType *_t;
|
||||
/// Index of the face
|
||||
char _f;
|
||||
/// Index of the edge
|
||||
char _e;
|
||||
/// Pointer to the vertex
|
||||
char _v;
|
||||
|
||||
public:
|
||||
/// Default constructor
|
||||
Pos(){SetNull();};
|
||||
/// Constructor which associates the half-edge elementet with a face, its edge and its vertex
|
||||
Pos(TetraType * const tp, char const fap,char const ep,
|
||||
char const vp){_t=tp;_f=fap;_e=ep;_v=vp;}
|
||||
|
||||
~Pos(){};
|
||||
|
||||
/// Return the tetrahedron stored in the half edge
|
||||
inline TetraType* & T()
|
||||
{
|
||||
return _t;
|
||||
}
|
||||
|
||||
/// Return the tetrahedron stored in the half edge
|
||||
inline TetraType* const & T() const
|
||||
{
|
||||
return _t;
|
||||
}
|
||||
|
||||
/// Return the index of face as seen from the tetrahedron
|
||||
inline char & F()
|
||||
{
|
||||
return _f;
|
||||
}
|
||||
|
||||
/// Return the index of face as seen from the tetrahedron
|
||||
inline const char & F() const
|
||||
{
|
||||
return _f;
|
||||
}
|
||||
|
||||
/// Return the index of face as seen from the tetrahedron
|
||||
inline char & E()
|
||||
{
|
||||
return _e;
|
||||
}
|
||||
|
||||
/// Return the index of edge as seen from the tetrahedron
|
||||
inline const char & E() const
|
||||
{
|
||||
return _e;
|
||||
}
|
||||
|
||||
/// Return the index of vertex as seen from the tetrahedron
|
||||
inline char & V()
|
||||
{
|
||||
return _v;
|
||||
}
|
||||
|
||||
/// Return the index of vertex as seen from the tetrahedron
|
||||
inline const char & V() const
|
||||
{
|
||||
return _v;
|
||||
}
|
||||
|
||||
/// Operator to compare two half-edge
|
||||
inline bool operator == ( BasePosType const & p ) const {
|
||||
return (T()==p.T() && F()==p.F() && E()==p.E() && V()==p.V());
|
||||
}
|
||||
|
||||
/// Operator to compare two half-edge
|
||||
inline bool operator != ( BasePosType const & p ) const {
|
||||
return (!((*this)==p));
|
||||
}
|
||||
|
||||
/// Set to null the half-edge
|
||||
void SetNull(){
|
||||
T()=0;
|
||||
F()=-1;
|
||||
E()=-1;
|
||||
V()=-1;
|
||||
}
|
||||
|
||||
/// Check if the half-edge is null
|
||||
bool IsNull() const {
|
||||
return ((T()==0) || (F()<0) || (E()<0) || (V()<0));
|
||||
}
|
||||
|
||||
|
||||
/// Changes edge maintaining the same face and the same vertex
|
||||
void FlipE()
|
||||
{
|
||||
|
||||
//take the absolute index of the tree edges of the faces
|
||||
char e0=vcg::Tetra::EofF(_f ,0);
|
||||
char e1=vcg::Tetra::EofF(_f ,1);
|
||||
char e2=vcg::Tetra::EofF(_f ,2);
|
||||
//eliminate the same as himself
|
||||
if (e0==E())
|
||||
{
|
||||
e0=e1;
|
||||
e1=e2;
|
||||
}
|
||||
else
|
||||
if (e1==E())
|
||||
{
|
||||
e1=e2;
|
||||
}
|
||||
|
||||
//now choose the one that preserve the same vertex
|
||||
if ((vcg::Tetra::VofE(e1,0)==V())||(vcg::Tetra::VofE(e1,1)==V()))
|
||||
E()=e1;
|
||||
else
|
||||
E()=e0;
|
||||
}
|
||||
|
||||
|
||||
/// Changes vertex maintaining the same face and the same edge
|
||||
void FlipV()
|
||||
{
|
||||
// in the same edge choose the one that change
|
||||
char v0=vcg::Tetra::VofE(E(),0);
|
||||
char v1=vcg::Tetra::VofE(E(),1);
|
||||
if (v0!=V())
|
||||
V()=v0;
|
||||
else
|
||||
V()=v1;
|
||||
}
|
||||
|
||||
/// Changes face maintaining the same vertex and the same edge
|
||||
void FlipF()
|
||||
{
|
||||
char f0=vcg::Tetra::FofE(E(),0);
|
||||
char f1=vcg::Tetra::FofE(E(),1);
|
||||
if (f0!=F())
|
||||
F()=f0;
|
||||
else
|
||||
F()=f1;
|
||||
}
|
||||
|
||||
/// Changes tetrahedron maintaining the same face edge and vertex'... to finish
|
||||
void FlipT()
|
||||
{
|
||||
|
||||
//save the two vertices of the old edge
|
||||
VertexType *v0=T()->V(vcg::Tetra::VofE(E(),0));
|
||||
VertexType *v1=T()->V(vcg::Tetra::VofE(E(),1));
|
||||
|
||||
//get the current vertex
|
||||
VertexType *vcurr=T()->V(V());
|
||||
|
||||
//get new tetrahedron according to tetra to tetra topology
|
||||
TetraType *nt=T()->TTp(F());
|
||||
char nfa=T()->TTi(F());
|
||||
if (nfa!=-1)
|
||||
{
|
||||
//find the right edge
|
||||
char ne0=vcg::Tetra::EofF(nfa,0);
|
||||
char ne1=vcg::Tetra::EofF(nfa,1);
|
||||
char ne2=vcg::Tetra::EofF(nfa,2);
|
||||
|
||||
//the vertices of new edges
|
||||
VertexType *vn0=nt->V(vcg::Tetra::VofE(ne0,0));
|
||||
VertexType *vn1=nt->V(vcg::Tetra::VofE(ne0,1));
|
||||
//verify that the two vertices of tetrahedron are identical
|
||||
if (((vn0==v0)&&(vn1==v1))||((vn1==v0)&&(vn0==v1)))
|
||||
E()=ne0;
|
||||
else
|
||||
{
|
||||
vn0=nt->V(vcg::Tetra::VofE(ne1,0));
|
||||
vn1=nt->V(vcg::Tetra::VofE(ne1,1));
|
||||
if (((vn0==v0)&&(vn1==v1))||((vn1==v0)&&(vn0==v1)))
|
||||
E()=ne1;
|
||||
else
|
||||
{
|
||||
#ifdef _DEBUG
|
||||
vn0=nt->V(vcg::Tetra::VofE(ne2,0));
|
||||
vn1=nt->V(vcg::Tetra::VofE(ne2,1));
|
||||
assert(((vn0==v0)&&(vn1==v1))||((vn1==v0)&&(vn0==v1)));
|
||||
#endif
|
||||
E()=ne2;
|
||||
}
|
||||
}
|
||||
|
||||
//find the right vertex
|
||||
vn0=nt->V(vcg::Tetra::VofE(E(),0));
|
||||
#ifdef _DEBUG
|
||||
vn1=nt->V(vcg::Tetra::VofE(E(),1));
|
||||
assert((vn0==vcurr)||(vn1==vcurr));
|
||||
#endif
|
||||
if (vn0==vcurr)
|
||||
V()=vcg::Tetra::VofE(E(),0);
|
||||
else
|
||||
V()=vcg::Tetra::VofE(E(),1);
|
||||
|
||||
T()=nt;
|
||||
assert(T()->V(V())==vcurr);
|
||||
F()=nfa;
|
||||
}
|
||||
}
|
||||
|
||||
///returns the next half edge on the same edge
|
||||
void NextT( )
|
||||
{
|
||||
#ifdef _DEBUG
|
||||
VertexType *vold=T()->V(V());
|
||||
#endif
|
||||
FlipT();
|
||||
FlipF();
|
||||
#ifdef _DEBUG
|
||||
VertexType *vnew=T()->V(V());
|
||||
assert(vold==vnew);
|
||||
#endif
|
||||
}
|
||||
|
||||
void Assert()
|
||||
#ifdef _DEBUG
|
||||
{
|
||||
auto ht=*this;
|
||||
ht.FlipT();
|
||||
ht.FlipT();
|
||||
assert(ht==*this);
|
||||
|
||||
ht=*this;
|
||||
ht.FlipF();
|
||||
ht.FlipF();
|
||||
assert(ht==*this);
|
||||
|
||||
ht=*this;
|
||||
ht.FlipE();
|
||||
ht.FlipE();
|
||||
assert(ht==*this);
|
||||
|
||||
ht=*this;
|
||||
ht.FlipV();
|
||||
ht.FlipV();
|
||||
assert(ht==*this);
|
||||
}
|
||||
#else
|
||||
{}
|
||||
#endif
|
||||
};
|
||||
|
||||
///this pos structure jump on next tetrahedron if find an external face
|
||||
template < class MTTYPE>
|
||||
class PosJump:public Pos<MTTYPE>
|
||||
{
|
||||
private:
|
||||
MTTYPE *_t_initial;
|
||||
short int _back;
|
||||
public :
|
||||
typedef MTTYPE TetraType;
|
||||
PosJump(const TetraType* tp,const int fap,const int ep,
|
||||
int vp){this->T()=tp;this->F()=fap;this->E()=ep;this->V()=vp;_t_initial=tp;_back=0;}
|
||||
|
||||
void NextT()
|
||||
{
|
||||
#ifdef _DEBUG
|
||||
int cont=0;
|
||||
#endif
|
||||
MTTYPE *tpred=this->T();
|
||||
Pos<MTTYPE>::NextT();
|
||||
//external face
|
||||
if (tpred==this->T())
|
||||
{
|
||||
while (this->T()!=_t_initial)
|
||||
{
|
||||
Pos<MTTYPE>::NextT();
|
||||
#ifdef _DEBUG
|
||||
cont++;
|
||||
assert (cont<500);
|
||||
#endif
|
||||
}
|
||||
_back++;
|
||||
if (_back==1)
|
||||
{
|
||||
Pos<MTTYPE>::NextT();
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
///this pos structure jump on next tetrahedron in rotational sense if find an external face
|
||||
template < class MTTYPE>
|
||||
class PosLoop:public Pos<MTTYPE>
|
||||
{
|
||||
private:
|
||||
MTTYPE *_t_initial;
|
||||
bool _jump;
|
||||
bool _loop;
|
||||
public :
|
||||
typedef MTTYPE TetraType;
|
||||
PosLoop(TetraType* tp,const int fap,const int ep,
|
||||
int vp){this->T()=tp;this->F()=fap;this->E()=ep;this->V()=vp;_t_initial=tp;_jump=false;_loop=false;}
|
||||
|
||||
bool LoopEnd()
|
||||
{
|
||||
return (_loop);
|
||||
}
|
||||
|
||||
bool Jump()
|
||||
{
|
||||
return(_jump);
|
||||
}
|
||||
|
||||
void Reset()
|
||||
{
|
||||
_loop=false;
|
||||
_jump=false;
|
||||
}
|
||||
|
||||
void NextT()
|
||||
{
|
||||
#ifdef _DEBUG
|
||||
TetraType *t_old=this->T();
|
||||
#endif
|
||||
TetraType *tpred=this->T();
|
||||
Pos<TetraType>::NextT();
|
||||
_loop=false;
|
||||
_jump=false;
|
||||
|
||||
//external face
|
||||
if (tpred==this->T())
|
||||
{
|
||||
tpred=this->T();
|
||||
//jump next one
|
||||
Pos<TetraType>::NextT();
|
||||
//find the next external face
|
||||
while (tpred!=this->T())
|
||||
{
|
||||
tpred=this->T();
|
||||
Pos<TetraType>::NextT();
|
||||
}
|
||||
////reset right rotation sense
|
||||
// Pos<TetraType>::NextT();
|
||||
_jump=true;
|
||||
}
|
||||
if (this->T()==_t_initial)
|
||||
_loop=true;
|
||||
#ifdef _DEBUG
|
||||
if (_loop==false)
|
||||
assert(t_old!=this->T());
|
||||
#endif
|
||||
}
|
||||
|
||||
};
|
||||
//@}
|
||||
}//end namespace tetra
|
||||
}//end namespace vcg
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,28 @@
|
||||
/****************************************************************************
|
||||
* VCGLib o o *
|
||||
* Visual and Computer Graphics Library o o *
|
||||
* _ O _ *
|
||||
* Copyright(C) 2004-2016 \/)\/ *
|
||||
* Visual Computing Lab /\/| *
|
||||
* ISTI - Italian National Research Council | *
|
||||
* \ *
|
||||
* All rights reserved. *
|
||||
* *
|
||||
* This program is free software; you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation; either version 2 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* This program is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
|
||||
* for more details. *
|
||||
* *
|
||||
****************************************************************************/
|
||||
#ifndef __VCGLIB_TETRAHEDRON
|
||||
#define __VCGLIB_TETRAHEDRON
|
||||
#define TETRA_TYPE Tetrahedron
|
||||
// #include <vcg/simplex/tetrahedron/base.h>
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,50 @@
|
||||
/****************************************************************************
|
||||
* VCGLib o o *
|
||||
* Visual and Computer Graphics Library o o *
|
||||
* _ O _ *
|
||||
* Copyright(C) 2004-2016 \/)\/ *
|
||||
* Visual Computing Lab /\/| *
|
||||
* ISTI - Italian National Research Council | *
|
||||
* \ *
|
||||
* All rights reserved. *
|
||||
* *
|
||||
* This program is free software; you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation; either version 2 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* This program is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
|
||||
* for more details. *
|
||||
* *
|
||||
****************************************************************************/
|
||||
|
||||
#ifndef _VCG_TETRA_TOPOLOGY
|
||||
#define _VCG_TETRA_TOPOLOGY
|
||||
|
||||
#include <cassert>
|
||||
|
||||
namespace vcg {
|
||||
namespace tetrahedron {
|
||||
/** \addtogroup tetrahedron */
|
||||
/*@{*/
|
||||
|
||||
/** Return a boolean that indicate if the j-th face of the tetra is a border.
|
||||
@param j Index of the face
|
||||
@return true if j is an face of border, false otherwise
|
||||
*/
|
||||
template <class TetraType>
|
||||
inline bool IsTTBorder(TetraType const & t, const int j )
|
||||
{
|
||||
if(TetraType::HasTTAdjacency())
|
||||
return t.cTTp(j)==&t;
|
||||
assert(0);
|
||||
return true;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
Reference in new issue
Block a user