add vcglib
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/****************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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* Copyright(C) 2004-2016 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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/****************************************************************************
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History
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****************************************************************************/
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#ifndef __VCG_TETRA_POS
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#define __VCG_TETRA_POS
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#include <vector>
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#include <algorithm>
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#include "component.h"
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namespace vcg {
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namespace tetra {
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/** \addtogroup tetra */
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/*@{*/
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/** Class VTIterator.
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This is a vertex - tetrahedron iterator
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@param MTTYPE (Template Parameter) Specifies the type of the tetrahedron.
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*/
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template < class MTTYPE>
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class VTIterator
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{
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public:
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/// The tetrahedron type
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typedef MTTYPE TetraType;
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typedef typename TetraType::VertexType VertexType;
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private:
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/// Pointer to a tetrahedron
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TetraType *_vt;
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/// Index of one vertex
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int _vi;
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/// Default Constructor
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public:
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VTIterator() : _vt(0), _vi(-1){}
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/// Constructor
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VTIterator(TetraType * const tp, int const zp)
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{
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_vt=tp->V(zp)->VTp();
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_vi=tp->V(zp)->VTi();
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}
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VTIterator(VertexType * const vp)
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{
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_vt = vp->VTp();
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_vi = vp->VTi();
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}
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~VTIterator(){};
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/// Return the tetrahedron stored in the half edge
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inline TetraType* & Vt()
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{
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return _vt;
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}
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/// Return the index of vertex as seen from the tetrahedron
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inline int & Vi()
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{
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return _vi;
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}
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/// Return the index of vertex as seen from the tetrahedron
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inline const int & Vi() const
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{
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return _vi;
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}
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inline bool End(){return (Vt()==nullptr);}
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/// move on the next tetrahedron that share the vertex
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void operator++()
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{
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int vi=Vi();
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TetraType * tw = Vt();
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Vt() = tw->VTp(vi);
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Vi() = tw->VTi(vi);
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assert((Vt()==nullptr)||((tw->V(vi))==(Vt()->V(Vi()))));
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}
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};
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template <class TetraType>
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void VTStarVT( typename TetraType::VertexType* vp,
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std::vector<TetraType *> &tetraVec,
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std::vector<int> &indexes)
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{
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tetraVec.clear();
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indexes.clear();
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tetraVec.reserve(16);
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indexes.reserve(16);
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tetra::VTIterator<TetraType> vti(vp);
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while(!vti.End())
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{
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tetraVec.push_back(vti.Vt());
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indexes.push_back(vti.Vi());
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++vti;
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}
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}
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template <class TetraType>
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void VVStarVT( typename TetraType::VertexPointer vp, std::vector<typename TetraType::VertexPointer> & starVec)
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{
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typedef typename TetraType::VertexPointer VertexPointer;
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starVec.clear();
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starVec.reserve(16);
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VTIterator<TetraType> vti(vp);
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while (!vti.End())
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{
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starVec.push_back(vti.Vt()->V1(vti.Vi()));
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starVec.push_back(vti.Vt()->V2(vti.Vi()));
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starVec.push_back(vti.Vt()->V3(vti.Vi()));
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++vti;
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}
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std::sort(starVec.begin(), starVec.end());
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typename std::vector<VertexPointer>::iterator new_end = std::unique(starVec.begin(),starVec.end());
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starVec.resize(new_end - starVec.begin());
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}
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/** Templated over the class tetrahedron, it stores a \em position over a tetrahedron in a mesh.
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It contain a pointer to the current tetrahedron,
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the index of one face,edge and a edge's incident vertex.
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*/
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template < class MTTYPE>
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class Pos
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{
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public:
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/// The tetrahedron type
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typedef MTTYPE TetraType;
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/// The vertex type
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typedef typename TetraType::VertexType VertexType;
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/// The coordinate type
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typedef typename TetraType::VertexType::CoordType CoordType;
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///The HEdgePos type
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typedef Pos<TetraType> BasePosType;
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private:
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/// Pointer to the tetrahedron of the half-edge
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TetraType *_t;
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/// Index of the face
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char _f;
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/// Index of the edge
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char _e;
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/// Pointer to the vertex
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char _v;
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public:
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/// Default constructor
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Pos(){SetNull();};
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/// Constructor which associates the half-edge elementet with a face, its edge and its vertex
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Pos(TetraType * const tp, char const fap,char const ep,
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char const vp){_t=tp;_f=fap;_e=ep;_v=vp;}
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~Pos(){};
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/// Return the tetrahedron stored in the half edge
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inline TetraType* & T()
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{
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return _t;
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}
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/// Return the tetrahedron stored in the half edge
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inline TetraType* const & T() const
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{
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return _t;
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}
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/// Return the index of face as seen from the tetrahedron
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inline char & F()
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{
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return _f;
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}
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/// Return the index of face as seen from the tetrahedron
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inline const char & F() const
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{
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return _f;
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}
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/// Return the index of face as seen from the tetrahedron
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inline char & E()
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{
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return _e;
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}
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/// Return the index of edge as seen from the tetrahedron
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inline const char & E() const
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{
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return _e;
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}
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/// Return the index of vertex as seen from the tetrahedron
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inline char & V()
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{
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return _v;
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}
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/// Return the index of vertex as seen from the tetrahedron
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inline const char & V() const
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{
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return _v;
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}
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/// Operator to compare two half-edge
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inline bool operator == ( BasePosType const & p ) const {
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return (T()==p.T() && F()==p.F() && E()==p.E() && V()==p.V());
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}
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/// Operator to compare two half-edge
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inline bool operator != ( BasePosType const & p ) const {
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return (!((*this)==p));
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}
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/// Set to null the half-edge
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void SetNull(){
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T()=0;
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F()=-1;
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E()=-1;
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V()=-1;
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}
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/// Check if the half-edge is null
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bool IsNull() const {
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return ((T()==0) || (F()<0) || (E()<0) || (V()<0));
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}
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/// Changes edge maintaining the same face and the same vertex
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void FlipE()
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{
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//take the absolute index of the tree edges of the faces
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char e0=vcg::Tetra::EofF(_f ,0);
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char e1=vcg::Tetra::EofF(_f ,1);
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char e2=vcg::Tetra::EofF(_f ,2);
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//eliminate the same as himself
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if (e0==E())
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{
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e0=e1;
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e1=e2;
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}
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else
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if (e1==E())
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{
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e1=e2;
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}
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//now choose the one that preserve the same vertex
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if ((vcg::Tetra::VofE(e1,0)==V())||(vcg::Tetra::VofE(e1,1)==V()))
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E()=e1;
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else
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E()=e0;
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}
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/// Changes vertex maintaining the same face and the same edge
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void FlipV()
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{
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// in the same edge choose the one that change
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char v0=vcg::Tetra::VofE(E(),0);
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char v1=vcg::Tetra::VofE(E(),1);
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if (v0!=V())
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V()=v0;
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else
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V()=v1;
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}
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/// Changes face maintaining the same vertex and the same edge
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void FlipF()
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{
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char f0=vcg::Tetra::FofE(E(),0);
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char f1=vcg::Tetra::FofE(E(),1);
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if (f0!=F())
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F()=f0;
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else
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F()=f1;
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}
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/// Changes tetrahedron maintaining the same face edge and vertex'... to finish
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void FlipT()
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{
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//save the two vertices of the old edge
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VertexType *v0=T()->V(vcg::Tetra::VofE(E(),0));
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VertexType *v1=T()->V(vcg::Tetra::VofE(E(),1));
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//get the current vertex
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VertexType *vcurr=T()->V(V());
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//get new tetrahedron according to tetra to tetra topology
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TetraType *nt=T()->TTp(F());
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char nfa=T()->TTi(F());
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if (nfa!=-1)
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{
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//find the right edge
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char ne0=vcg::Tetra::EofF(nfa,0);
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char ne1=vcg::Tetra::EofF(nfa,1);
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char ne2=vcg::Tetra::EofF(nfa,2);
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//the vertices of new edges
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VertexType *vn0=nt->V(vcg::Tetra::VofE(ne0,0));
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VertexType *vn1=nt->V(vcg::Tetra::VofE(ne0,1));
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//verify that the two vertices of tetrahedron are identical
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if (((vn0==v0)&&(vn1==v1))||((vn1==v0)&&(vn0==v1)))
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E()=ne0;
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else
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{
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vn0=nt->V(vcg::Tetra::VofE(ne1,0));
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vn1=nt->V(vcg::Tetra::VofE(ne1,1));
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if (((vn0==v0)&&(vn1==v1))||((vn1==v0)&&(vn0==v1)))
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E()=ne1;
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else
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{
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#ifdef _DEBUG
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vn0=nt->V(vcg::Tetra::VofE(ne2,0));
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vn1=nt->V(vcg::Tetra::VofE(ne2,1));
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assert(((vn0==v0)&&(vn1==v1))||((vn1==v0)&&(vn0==v1)));
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#endif
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E()=ne2;
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}
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}
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//find the right vertex
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vn0=nt->V(vcg::Tetra::VofE(E(),0));
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#ifdef _DEBUG
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vn1=nt->V(vcg::Tetra::VofE(E(),1));
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assert((vn0==vcurr)||(vn1==vcurr));
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#endif
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if (vn0==vcurr)
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V()=vcg::Tetra::VofE(E(),0);
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else
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V()=vcg::Tetra::VofE(E(),1);
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T()=nt;
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assert(T()->V(V())==vcurr);
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F()=nfa;
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}
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}
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///returns the next half edge on the same edge
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void NextT( )
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{
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#ifdef _DEBUG
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VertexType *vold=T()->V(V());
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#endif
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FlipT();
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FlipF();
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#ifdef _DEBUG
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VertexType *vnew=T()->V(V());
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assert(vold==vnew);
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#endif
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}
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void Assert()
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#ifdef _DEBUG
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{
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auto ht=*this;
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ht.FlipT();
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ht.FlipT();
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assert(ht==*this);
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ht=*this;
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ht.FlipF();
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ht.FlipF();
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assert(ht==*this);
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ht=*this;
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ht.FlipE();
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ht.FlipE();
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assert(ht==*this);
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ht=*this;
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ht.FlipV();
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ht.FlipV();
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assert(ht==*this);
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}
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#else
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{}
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#endif
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};
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///this pos structure jump on next tetrahedron if find an external face
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template < class MTTYPE>
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class PosJump:public Pos<MTTYPE>
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{
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private:
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MTTYPE *_t_initial;
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short int _back;
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public :
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typedef MTTYPE TetraType;
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PosJump(const TetraType* tp,const int fap,const int ep,
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int vp){this->T()=tp;this->F()=fap;this->E()=ep;this->V()=vp;_t_initial=tp;_back=0;}
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void NextT()
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{
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#ifdef _DEBUG
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int cont=0;
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#endif
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MTTYPE *tpred=this->T();
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Pos<MTTYPE>::NextT();
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//external face
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if (tpred==this->T())
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{
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while (this->T()!=_t_initial)
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{
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Pos<MTTYPE>::NextT();
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#ifdef _DEBUG
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cont++;
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assert (cont<500);
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#endif
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}
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_back++;
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if (_back==1)
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{
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Pos<MTTYPE>::NextT();
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}
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}
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}
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};
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///this pos structure jump on next tetrahedron in rotational sense if find an external face
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template < class MTTYPE>
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class PosLoop:public Pos<MTTYPE>
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{
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private:
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MTTYPE *_t_initial;
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bool _jump;
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bool _loop;
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public :
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typedef MTTYPE TetraType;
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PosLoop(TetraType* tp,const int fap,const int ep,
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int vp){this->T()=tp;this->F()=fap;this->E()=ep;this->V()=vp;_t_initial=tp;_jump=false;_loop=false;}
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bool LoopEnd()
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{
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return (_loop);
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}
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bool Jump()
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{
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return(_jump);
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}
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void Reset()
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{
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_loop=false;
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_jump=false;
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}
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void NextT()
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{
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#ifdef _DEBUG
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TetraType *t_old=this->T();
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#endif
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TetraType *tpred=this->T();
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Pos<TetraType>::NextT();
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_loop=false;
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_jump=false;
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//external face
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if (tpred==this->T())
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{
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tpred=this->T();
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//jump next one
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Pos<TetraType>::NextT();
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//find the next external face
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while (tpred!=this->T())
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{
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tpred=this->T();
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Pos<TetraType>::NextT();
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}
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////reset right rotation sense
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// Pos<TetraType>::NextT();
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_jump=true;
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}
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if (this->T()==_t_initial)
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_loop=true;
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#ifdef _DEBUG
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if (_loop==false)
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assert(t_old!=this->T());
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#endif
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}
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};
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//@}
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}//end namespace tetra
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}//end namespace vcg
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#endif
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