add vcglib
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/****************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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* Copyright(C) 2004-2016 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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/****************************************************************************
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History
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$Log: not supported by cvs2svn $
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Revision 1.8 2005/11/30 09:57:13 m_di_benedetto
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Added methods to flag visibility.
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Revision 1.7 2005/10/26 11:42:03 m_di_benedetto
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Added PASS_THROUGH flags.
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Revision 1.6 2005/10/15 19:14:35 m_di_benedetto
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Modified objapplyfunctor to nodeapplyfunctor.
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Revision 1.5 2005/10/05 01:59:56 m_di_benedetto
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First Commit, new version.
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Revision 1.3 2005/09/29 22:20:49 m_di_benedetto
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Removed '&' in FrustumCull() method.
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Revision 1.2 2005/09/28 19:57:18 m_di_benedetto
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#included aabb tree base.
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Revision 1.1 2005/09/26 18:33:16 m_di_benedetto
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First Commit.
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****************************************************************************/
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#ifndef __VCGLIB_AABBBINARYTREE_FRUSTUMCULL_H
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#define __VCGLIB_AABBBINARYTREE_FRUSTUMCULL_H
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// std headers
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/* EMPTY */
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// vcg headers
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#include <vcg/space/point3.h>
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#include <vcg/space/plane3.h>
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#include <vcg/space/index/aabb_binary_tree/base.h>
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/***************************************************************************/
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namespace vcg {
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template <class TREETYPE>
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class AABBBinaryTreeFrustumCull {
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public:
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typedef AABBBinaryTreeFrustumCull<TREETYPE> ClassType;
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typedef TREETYPE TreeType;
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typedef typename TreeType::ScalarType ScalarType;
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typedef typename TreeType::CoordType CoordType;
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typedef typename TreeType::NodeType NodeType;
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typedef typename TreeType::ObjPtr ObjPtr;
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protected:
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class VFrustumPlane {
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public:
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CoordType normal;
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ScalarType offset;
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unsigned int pVertexIndex[3];
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};
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class VFrustum {
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public:
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VFrustumPlane planes[6];
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};
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public:
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enum {
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FC_FIRST_PLANE_BIT = 0,
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FC_PARTIALLY_VISIBLE_BIT = (1 << (FC_FIRST_PLANE_BIT + 3)),
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FC_FULLY_VISIBLE_BIT = (1 << (FC_FIRST_PLANE_BIT + 4)),
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FC_PASS_THROUGH_FIRST_BIT = (FC_FIRST_PLANE_BIT + 5)
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};
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static inline bool IsPartiallyVisible(const NodeType * node) {
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return ((node->Flags() & FC_PARTIALLY_VISIBLE_BIT) != 0);
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}
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static inline bool IsFullyVisible(const NodeType * node) {
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return ((node->Flags() & FC_FULLY_VISIBLE_BIT) != 0);
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}
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static inline void SetFullyVisible(NodeType * node) {
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node->Flags() |= FC_FULLY_VISIBLE_BIT;
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}
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static inline void SetInvisible(NodeType * node) {
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node->Flags() &= ~(FC_FULLY_VISIBLE_BIT | FC_PARTIALLY_VISIBLE_BIT);
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}
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static inline bool IsVisible(const NodeType * node) {
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return ((node->Flags() & (FC_PARTIALLY_VISIBLE_BIT | FC_FULLY_VISIBLE_BIT)) != 0);
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}
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static inline unsigned int PassThrough(const NodeType * node) {
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return ((node->Flags() >> FC_PASS_THROUGH_FIRST_BIT) & 0x03);
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}
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static inline void Initialize(TreeType & tree) {
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NodeType * pRoot = tree.pRoot;
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if (pRoot == 0) {
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return;
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}
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ClassType::InitializeNodeFlagsRec(pRoot);
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}
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template <class NODEAPPLYFUNCTOR>
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static inline void FrustumCull(TreeType & tree, const Point3<ScalarType> & viewerPosition, const Plane3<ScalarType> frustumPlanes[6], const unsigned int minNodeObjectsCount, NODEAPPLYFUNCTOR & nodeApply) {
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NodeType * pRoot = tree.pRoot;
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if (pRoot == 0) {
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return;
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}
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VFrustum frustum;
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for (int i=0; i<6; ++i) {
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frustum.planes[i].normal = frustumPlanes[i].Direction();
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frustum.planes[i].offset = frustumPlanes[i].Offset();
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frustum.planes[i].pVertexIndex[0] = (frustum.planes[i].normal[0] >= ((ScalarType)0)) ? (1) : (0);
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frustum.planes[i].pVertexIndex[1] = (frustum.planes[i].normal[1] >= ((ScalarType)0)) ? (1) : (0);
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frustum.planes[i].pVertexIndex[2] = (frustum.planes[i].normal[2] >= ((ScalarType)0)) ? (1) : (0);
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}
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const unsigned char inMask = 0x3F;
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ClassType::NodeVsFrustum(tree.pRoot, viewerPosition, frustum, inMask, minNodeObjectsCount, nodeApply);
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}
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protected:
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static inline void InitializeNodeFlagsRec(NodeType * node) {
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//node->Flags() &= ~(0x7F);
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node->Flags() = 0;
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if (node->children[0] != 0) {
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ClassType::InitializeNodeFlagsRec(node->children[0]);
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}
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if (node->children[1] != 0) {
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ClassType::InitializeNodeFlagsRec(node->children[1]);
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}
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}
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template <class NODEAPPLYFUNCTOR>
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static inline void NodeVsFrustum(NodeType * node, const Point3<ScalarType> & viewerPosition, const VFrustum & f, unsigned char inMask, unsigned int minNodeObjectsCount, NODEAPPLYFUNCTOR & nodeApply) {
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if (node == 0) {
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return;
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}
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const CoordType bminmax[2] = {
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node->boxCenter - node->boxHalfDims,
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node->boxCenter + node->boxHalfDims,
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};
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const unsigned int firstFail = (unsigned int)((node->Flags() >> FC_FIRST_PLANE_BIT) & 0x7);
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const VFrustumPlane * fp = f.planes + firstFail;
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unsigned char k = 1 << firstFail;
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unsigned char newMask = 0x0;
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bool fullInside = true;
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node->Flags() &= ~(1 << 25);
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node->Flags() &= ~(FC_PARTIALLY_VISIBLE_BIT | FC_FULLY_VISIBLE_BIT | (0x03 << FC_PASS_THROUGH_FIRST_BIT));
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if ((k & inMask) != 0) {
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if (
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((fp->normal[0] * bminmax[fp->pVertexIndex[0]][0]) +
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(fp->normal[1] * bminmax[fp->pVertexIndex[1]][1]) +
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(fp->normal[2] * bminmax[fp->pVertexIndex[2]][2]) -
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(fp->offset)) < ((ScalarType)0)
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) {
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return;
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}
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if (
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((fp->normal[0] * bminmax[1 - fp->pVertexIndex[0]][0]) +
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(fp->normal[1] * bminmax[1 - fp->pVertexIndex[1]][1]) +
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(fp->normal[2] * bminmax[1 - fp->pVertexIndex[2]][2]) -
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(fp->offset)) < ((ScalarType)0)
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) {
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newMask |= k;
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fullInside = false;
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}
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}
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k = 1;
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for (unsigned int i=0; k<=inMask; ++i, k<<=1) {
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if ((i != firstFail) && ((k & inMask) != 0)) {
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fp = f.planes + i;
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if (
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((fp->normal[0] * bminmax[fp->pVertexIndex[0]][0]) +
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(fp->normal[1] * bminmax[fp->pVertexIndex[1]][1]) +
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(fp->normal[2] * bminmax[fp->pVertexIndex[2]][2]) -
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(fp->offset)) < ((ScalarType)0)
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) {
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node->Flags() = (node->Flags() & ((~0x0) & (0x7 << ClassType::FC_FIRST_PLANE_BIT))) | (i << ClassType::FC_FIRST_PLANE_BIT);
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return;
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}
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if (
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((fp->normal[0] * bminmax[1 - fp->pVertexIndex[0]][0]) +
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(fp->normal[1] * bminmax[1 - fp->pVertexIndex[1]][1]) +
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(fp->normal[2] * bminmax[1 - fp->pVertexIndex[2]][2]) -
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(fp->offset)) < ((ScalarType)0)
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) {
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newMask |= k;
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fullInside = false;
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}
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}
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}
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// Intermediate BVs containing a sufficient number of objects are marked fully visible even if they don't
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if (fullInside || (node->ObjectsCount() <= minNodeObjectsCount)) {
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node->Flags() |= FC_FULLY_VISIBLE_BIT;
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nodeApply(*node);
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return;
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}
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node->Flags() |= FC_PARTIALLY_VISIBLE_BIT;
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if ((node->IsLeaf()))
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{
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nodeApply(*node);
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return;
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}
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//ClassType::NodeVsFrustum(node->children[0], viewerPosition, f, newMask, minNodeObjectsCount, nodeApply);
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//ClassType::NodeVsFrustum(node->children[1], viewerPosition, f, newMask, minNodeObjectsCount, nodeApply);
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ScalarType dt;
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if (node->splitAxis == 0) {
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dt = viewerPosition[0] - node->boxCenter[0];
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}
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else if (node->splitAxis == 1) {
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dt = viewerPosition[1] - node->boxCenter[1];
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}
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else {
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dt = viewerPosition[2] - node->boxCenter[2];
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}
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if (dt <= (ScalarType)0) {
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ClassType::NodeVsFrustum(node->children[0], viewerPosition, f, newMask, minNodeObjectsCount, nodeApply);
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ClassType::NodeVsFrustum(node->children[1], viewerPosition, f, newMask, minNodeObjectsCount, nodeApply);
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}
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else {
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ClassType::NodeVsFrustum(node->children[1], viewerPosition, f, newMask, minNodeObjectsCount, nodeApply);
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ClassType::NodeVsFrustum(node->children[0], viewerPosition, f, newMask, minNodeObjectsCount, nodeApply);
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}
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const bool c0 = (node->children[0] != 0) && ClassType::IsVisible(node->children[0]);
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const bool c1 = (node->children[1] != 0) && ClassType::IsVisible(node->children[1]);
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if (c0 != c1) {
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node->Flags() &= ~(0x03 << FC_PASS_THROUGH_FIRST_BIT);
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if (c0) {
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node->Flags() |= (0x01 << FC_PASS_THROUGH_FIRST_BIT);
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}
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else {
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node->Flags() |= (0x02 << FC_PASS_THROUGH_FIRST_BIT);
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}
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}
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}
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};
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} // end namespace vcg
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#endif // #ifndef __VCGLIB_AABBBINARYTREE_FRUSTUMCULL_H
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