add vcglib
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/****************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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* Copyright(C) 2004-2016 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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#ifndef __VCGLIB_UGRID_2D
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#define __VCGLIB_UGRID_2D
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#include <vector>
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#include <algorithm>
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#include <stdio.h>
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#include <vcg/space/box2.h>
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#include <vcg/space/line2.h>
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#include <vcg/space/index/grid_util2d.h>
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#include <vcg/space/index/grid_closest2d.h>
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namespace vcg {
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template < class OBJTYPE, class FLT=float >
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class GridStaticPtr2D: public BasicGrid2D<FLT>, SpatialIndex2D<OBJTYPE,FLT>
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{
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public:
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typedef OBJTYPE ObjType;
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typedef ObjType* ObjPtr;
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typedef typename ObjType::ScalarType ScalarType;
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typedef Point2<ScalarType> CoordType;
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typedef Box2<ScalarType> Box2x;
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typedef GridStaticPtr2D<OBJTYPE,FLT> MyGridType;
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typedef typename std::vector<OBJTYPE*>::iterator CellIterator;
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std::vector<std::vector<std::vector<OBJTYPE*> > > data;
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private:
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void Add( const int x,
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const int y,
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ObjType *elem)
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{
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assert((x>=0)&&(x<(int)data.size()));
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assert((y>=0)&&(y<(int)data[x].size()));
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data[x][y].push_back(elem);
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}
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template <class OBJITER>
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inline void Set(const OBJITER & _oBegin,
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const OBJITER & _oEnd,
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const Box2x &_bbox,
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Point2i _siz)
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{
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this->bbox=_bbox;
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this->siz=_siz;
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// find voxel size starting from the provided bbox and grid size.
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this->dim = this->bbox.max - this->bbox.min;
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this->voxel.X() = (this->dim.X()/(ScalarType)this->siz.X());
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this->voxel.Y() = (this->dim.Y()/(ScalarType)this->siz.Y());
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///allocate space
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data.resize(this->siz.X());
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for (size_t x=0;x<data.size();x++)
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data[x].resize(this->siz.Y());
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OBJITER IteObj;
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for (IteObj=_oBegin;IteObj!=_oEnd;IteObj++)
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{
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Box2<ScalarType> Box2D;
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(*IteObj).GetBBox(Box2D);
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//get index of intersected cells
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Point2i minIndex=this->GridP(Box2D.min);
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Point2i maxIndex=this->GridP(Box2D.max);
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for (int x=minIndex.X();x<=maxIndex.X();x++)
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for (int y=minIndex.Y();y<=maxIndex.Y();y++)
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Add(x,y,&(*IteObj));
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}
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}
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template <class OBJITER>
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inline void Set(const OBJITER & _oBegin,
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const OBJITER & _oEnd,
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const Box2x &_bbox)
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{
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int _size=(int)std::distance<OBJITER>(_oBegin,_oEnd);
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Point2<FLT> _dim = _bbox.max - _bbox.min;
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Point2i _siz;
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BestDim2D( _size, _dim, _siz );
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Set(_oBegin,_oEnd,_bbox,_siz);
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}
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public:
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void Grid( const int x, const int y,
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CellIterator & first,
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CellIterator & last )
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{
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first = data[x][y].begin();
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last = data[x][y].end();
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}
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void Grid( const Point2i pi,
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CellIterator & first,
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CellIterator & last )
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{
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return Grid(pi.X(),pi.Y(),first,last);
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}
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template <class OBJITER>
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inline void Set(const OBJITER & _oBegin,
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const OBJITER & _oEnd)
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{
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Box2x bbox,ibbox;
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OBJITER IteObj;
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for (IteObj=_oBegin;IteObj!=_oEnd;IteObj++)
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{
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(*IteObj).GetBBox(ibbox);
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bbox.Add(ibbox);
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}
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ScalarType diag=bbox.Diag();
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bbox.Offset(diag*0.01);
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Set<OBJITER>(_oBegin,_oEnd,bbox);
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}
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template <class OBJPOINTDISTFUNCTOR, class OBJMARKER>
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ObjPtr GetClosest(OBJPOINTDISTFUNCTOR & _getPointDistance,
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OBJMARKER & _marker,
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const typename OBJPOINTDISTFUNCTOR::QueryType & _p,
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const ScalarType & _maxDist,
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ScalarType & _minDist,
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CoordType & _closestPt)
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{
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return (vcg::GridClosest2D<MyGridType,OBJPOINTDISTFUNCTOR,OBJMARKER>(*this,_getPointDistance,_marker, _p,_maxDist,_minDist,_closestPt));
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}
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template <class OBJMARKER, class OBJPTRCONTAINER>
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unsigned int GetInBox(OBJMARKER & _marker,
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const vcg::Box2<ScalarType> _bbox,
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OBJPTRCONTAINER & _objectPtrs)
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{
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return(vcg::GridGetInBox2D<MyGridType,OBJMARKER,OBJPTRCONTAINER>
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(*this,_marker,_bbox,_objectPtrs));
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}
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template <class OBJRAYISECTFUNCTOR, class OBJMARKER>
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ObjPtr DoRay(OBJRAYISECTFUNCTOR & _rayIntersector, OBJMARKER & _marker,
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const Ray2<ScalarType> & _ray, const ScalarType & _maxDist,
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ScalarType & _t)
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{
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return(vcg::GridDoRay2D<MyGridType,OBJRAYISECTFUNCTOR,OBJMARKER>(*this,_rayIntersector,_marker,_ray,_maxDist,_t));
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}
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}; //end class GridStaticPtr_2D
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} // end namespace
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#endif
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