add vcglib
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/****************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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* Copyright(C) 2004-2016 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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#ifndef __VCGLIB_SPATIAL_ITERATORS_2D
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#define __VCGLIB_SPATIAL_ITERATORS_2D
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#include <vector>
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#include <vcg/space/intersection2.h>
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#include <vcg/space/point2.h>
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#include <vcg/space/box2.h>
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#include <vcg/space/ray2.h>
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#include <vcg/math/base.h>
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#include <algorithm>
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#include <float.h>
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#include <limits>
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namespace vcg{
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template <class Spatial_Idexing,class INTFUNCTOR,class TMARKER>
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class RayIterator2D
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{
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public:
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typedef typename Spatial_Idexing::ScalarType ScalarType;
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typedef typename vcg::Ray2<ScalarType> RayType;
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typedef typename Spatial_Idexing::Box2x IndexingBoxType;
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protected:
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typedef typename Spatial_Idexing::ObjType ObjType;
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typedef typename vcg::Point2<ScalarType> CoordType;
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typedef typename Spatial_Idexing::CellIterator CellIterator;
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ScalarType max_dist;
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bool _controlEnd()
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{
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return (currBox.Collide(Si.bbox));
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}
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void _NextCell()
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{
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currBox.min+=step;
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currBox.max+=step;
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dist+=step.Norm();
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end=!_controlEnd();
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}
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//refresh current cell intersection ,
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// return true if there is at lest 1 intersection
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bool Refresh()
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{
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std::vector<ObjType*> objectPtrs;
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GridGetInBox2D(Si,tm,currBox,objectPtrs,false);
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//printf(" size %d \n",objectPtrs.size());
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for(size_t i=0;i<objectPtrs.size();i++)
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{
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ObjType* elem=objectPtrs[i];
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if (elem->IsD())continue;
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if (tm.IsMarked(elem))continue;
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//tm.Mark(elem);
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ScalarType t;
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CoordType Int;
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if((int_funct((*elem),r,t))&&
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(t<=max_dist))
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{
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Int=r.Origin()+r.Direction()*t;
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Elems.push_back(Entry_Type(elem,t,Int));
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}
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}
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if (Elems.size()==0) return false;
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//then control if there are more than 1 element
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std::sort(Elems.begin(),Elems.end());
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CurrentElem=Elems.rbegin();
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return(Dist()<dist);
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}
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public:
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//contructor
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RayIterator2D(Spatial_Idexing &_Si,
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INTFUNCTOR &_int_funct,
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const ScalarType &_max_dist,
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TMARKER &_tm)
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:Si(_Si),int_funct(_int_funct),tm(_tm)
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{
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max_dist=_max_dist;
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};
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void Init(const RayType _r)
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{
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r=_r;
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r.Normalize();
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//initialization
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end=false;
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tm.UnMarkAll();
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Elems.clear();
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CoordType start;
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//control if intersect the bounding box of the grid
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if (Si.bbox.IsIn(r.Origin()))
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start=r.Origin();
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else
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if (!(vcg::RayBoxIntersection<ScalarType>(r,Si.bbox,start)))
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{
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end=true;
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return;
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}
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stepsize=Si.voxel.Norm()*2;
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step=r.Direction()*stepsize;
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//create initial BB, inflate in case the direction is orthogonal to one axis
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currBox.SetNull();
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currBox.Add(start);
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currBox.Add(start+step);
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ScalarType diag=currBox.Diag();
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currBox.Offset(diag*0.01);
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dist=currBox.Diag();
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end=!_controlEnd();
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while ((!End()) && (!Refresh()))
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_NextCell();
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fflush(stdout);
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}
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bool End()
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{return end;}
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ObjType &operator *(){return *((*CurrentElem).elem);}
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CoordType IntPoint()
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{return ((*CurrentElem).intersection);}
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ScalarType Dist()
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{
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if (Elems.size()>0)
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return ((*CurrentElem).dist);
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else
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return ((ScalarType)FLT_MAX);
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}
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void operator ++()
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{
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if (!Elems.empty()) Elems.pop_back();
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CurrentElem = Elems.rbegin();
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if (Dist()>dist)
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{
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if (!End())
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{
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_NextCell();
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while ((!End()) && (!Refresh()))
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_NextCell();
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}
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}
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}
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protected:
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///structure that mantain for the current cell pre-calculated data
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struct Entry_Type
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{
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public:
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Entry_Type(ObjType* _elem,ScalarType _dist,CoordType _intersection)
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{
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elem=_elem;
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dist=_dist;
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intersection=_intersection;
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}
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Entry_Type(const Entry_Type &e)
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{
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elem=e.elem;
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dist=e.dist;
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intersection=e.intersection;
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}
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inline bool operator < ( const Entry_Type & l ) const{return (dist > l.dist); }
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ObjType* elem;
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ScalarType dist;
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CoordType intersection;
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};
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RayType r; //ray to find intersections
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Spatial_Idexing &Si; //reference to spatial index algorithm
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bool end; //true if the scan is terminated
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INTFUNCTOR &int_funct;
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TMARKER &tm;
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std::vector<Entry_Type> Elems; //element loaded from curren cell
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typedef typename std::vector<Entry_Type>::reverse_iterator ElemIterator;
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ElemIterator CurrentElem; //iterator to current element
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vcg::Box2<ScalarType> currBox;
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CoordType step;
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ScalarType stepsize;
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ScalarType dist;
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};
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}
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#endif
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