add vcglib
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/****************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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* Copyright(C) 2004-2016 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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#ifndef VCG_USE_EIGEN
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#include "deprecated_point2.h"
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#else
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#ifndef __VCGLIB_POINT2
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#define __VCGLIB_POINT2
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#include "../math/eigen.h"
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// #include "point.h"
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namespace vcg{
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template<typename Scalar> class Point2;
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}
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namespace Eigen {
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template<typename Scalar> struct ei_traits<vcg::Point2<Scalar> > : ei_traits<Eigen::Matrix<Scalar,2,1> > {};
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template<typename XprType> struct ei_to_vcgtype<XprType,2,1,0,2,1>
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{ typedef vcg::Point2<typename XprType::Scalar> type; };
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}
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namespace vcg {
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/** \addtogroup space */
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/*@{*/
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/**
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The templated class for representing a point in 2D space.
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The class is templated over the Scalar class that is used to represent coordinates.
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All the usual operator overloading (* + - ...) is present.
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*/
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template <class _Scalar> class Point2 : public Eigen::Matrix<_Scalar,2,1>
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{
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//----------------------------------------
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// template typedef part
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// use it as follow: typename Point2<S>::Type instead of simply Point2<S>
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//----------------------------------------
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public:
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typedef Eigen::Matrix<_Scalar,2,1> Type;
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//----------------------------------------
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// inheritence part
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//----------------------------------------
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private:
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typedef Eigen::Matrix<_Scalar,2,1> _Base;
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public:
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using _Base::coeff;
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using _Base::coeffRef;
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using _Base::setZero;
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using _Base::data;
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using _Base::V;
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_EIGEN_GENERIC_PUBLIC_INTERFACE(Point2,_Base);
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VCG_EIGEN_INHERIT_ASSIGNMENT_OPERATORS(Point2)
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/// empty constructor (does nothing)
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inline Point2 () { }
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/// x,y constructor
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inline Point2 ( const Scalar nx, const Scalar ny ) : Base(nx,ny) {}
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/// copy constructor
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inline Point2(Point2 const & p) : Base(p) {}
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template<typename OtherDerived>
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inline Point2(const Eigen::MatrixBase<OtherDerived>& other) : Base(other) {}
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/// cross product
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// hm.. this is not really a cross product
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inline Scalar operator ^ ( Point2 const & p ) const
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{
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return data()[0]*p.data()[1] - data()[1]*p.data()[0];
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}
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/// returns the angle with X axis (radiants, in [-PI, +PI] )
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inline Scalar Angle() const
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{
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return math::Atan2(data()[1],data()[0]);
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}
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/// transform the point in cartesian coords into polar coords
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inline Point2 & Cartesian2Polar()
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{
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Scalar t = Angle();
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data()[0] = this->norm();
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data()[1] = t;
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return *this;
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}
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/// transform the point in polar coords into cartesian coords
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inline Point2 & Polar2Cartesian()
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{
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Scalar l = data()[0];
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data()[0] = (Scalar)(l*math::Cos(data()[1]));
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data()[1] = (Scalar)(l*math::Sin(data()[1]));
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return *this;
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}
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/// rotates the point of an angle (radiants, counterclockwise)
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inline Point2 & Rotate( const Scalar rad )
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{
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Scalar t = data()[0];
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Scalar s = math::Sin(rad);
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Scalar c = math::Cos(rad);
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data()[0] = data()[0]*c - data()[1]*s;
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data()[1] = t *s + data()[1]*c;
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return *this;
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}
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}; // end class definition
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typedef Point2<short> Point2s;
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typedef Point2<int> Point2i;
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typedef Point2<float> Point2f;
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typedef Point2<double> Point2d;
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// typedef Eigen::Matrix<short ,2,1> Point2s;
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// typedef Eigen::Matrix<int ,2,1> Point2i;
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// typedef Eigen::Matrix<float ,2,1> Point2f;
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// typedef Eigen::Matrix<double,2,1> Point2d;
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// typedef Eigen::Matrix<short ,2,1> Vector2s;
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// typedef Eigen::Matrix<int ,2,1> Vector2i;
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// typedef Eigen::Matrix<float ,2,1> Vector2f;
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// typedef Eigen::Matrix<double,2,1> Vector2d;
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/*@}*/
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} // end namespace
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#endif
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#endif
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