add vcglib
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/****************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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* Copyright(C) 2004-2016 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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#ifndef POLYGON_H
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#define POLYGON_H
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#include <vcg/space/plane3.h>
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#include <vcg/space/fitting3.h>
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#include <vcg/space/point_matching.h>
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#include <vcg/math/matrix33.h>
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#include <vcg/space/distance3.h>
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namespace vcg {
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////return true if the
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//template <class CoordType>
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//bool CheckNormalizedCoords(CoordType dir)
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//{
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// typedef typename CoordType::ScalarType ScalarType;
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// if(isnan(dir.X()))return false;
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// if(isnan(dir.Y()))return false;
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// if(isnan(dir.Z()))return false;
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// ScalarType Norm=dir.Norm();
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// if(fabs(Norm-1.f)>0.01f)return false;
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// return true;
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//}
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//return per vertex Normals of a polygonal face stored as a vector of coords
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template <class CoordType>
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void GetNormals(std::vector<CoordType> &Pos,
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std::vector<CoordType> &Norms)
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{
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Norms.clear();
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int size=Pos.size();
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if (size<=2) return;
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for (int i=0;i<size;i++)
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Norms.push_back(Normal(Pos[i],Pos[(i+1)%size],Pos[(i+2)%size]).Normalize());
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}
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//return the normal of a polygonal face stored as a vector of coords
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template <class CoordType>
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CoordType Normal(std::vector<CoordType> &Pos)
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{
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std::vector<CoordType> Norms;
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GetNormals(Pos,Norms);
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if (Norms.size()==0)
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return(CoordType(1,0,0));
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CoordType NSum=CoordType(0,0,0);
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for (size_t i=0;i<Norms.size();i++)
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NSum+=Norms[i];
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NSum.Normalize();
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return (NSum);
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}
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//return the area of a polygonal face stored as a vector of coords
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template <class CoordType>
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typename CoordType::ScalarType Area(const std::vector<CoordType> &Pos)
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{
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typedef typename CoordType::ScalarType ScalarType;
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CoordType bary=CoordType(0,0,0);
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for (size_t i=0;i<Pos.size();i++)
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bary+=Pos[i];
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bary/=Pos.size();
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ScalarType Area=0;
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for (size_t i=0;i<Pos.size();i++)
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{
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CoordType p0=Pos[i];
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CoordType p1=Pos[(i+1)% Pos.size()];
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CoordType p2=bary;
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vcg::Triangle3<ScalarType> T(p0,p1,p2);
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Area+=(vcg::DoubleArea(T)/2);
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}
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return Area;
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}
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//return per vertex Normals of a polygonal face
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template<class PolygonType>
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void PolyNormals(const PolygonType &F,
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std::vector<typename PolygonType::CoordType> &Norms)
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{
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Norms.clear();
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if (F.VN()<=2) return;
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for (int i=0;i<F.VN();i++)
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Norms.push_back(Normal(F.cP0(i),F.cP1(i),F.cP2(i)).Normalize());
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}
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//return the barycenter of a polygonal face
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template<class PolygonType>
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typename PolygonType::CoordType PolyBarycenter(const PolygonType &F)
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{
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typename PolygonType::CoordType bary(0,0,0);
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for (int i=0;i<F.VN();i++)
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bary+=F.cP(i);
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bary/=(typename PolygonType::ScalarType)F.VN();
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return bary;
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}
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//return the area of a polygonal face
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template<class PolygonType>
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typename PolygonType::ScalarType PolyArea(const PolygonType &F)
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{
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typedef typename PolygonType::CoordType CoordType;
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typedef typename PolygonType::ScalarType ScalarType;
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if (F.VN() == 3)
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return vcg::DoubleArea(F) / 2;
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CoordType bary=PolyBarycenter(F);
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ScalarType Area=0;
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for (size_t i=0;i<(size_t)F.VN();i++)
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{
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CoordType p0=F.cP0(i);
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CoordType p1=F.cP1(i);
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CoordType p2=bary;
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vcg::Triangle3<ScalarType> T(p0,p1,p2);
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Area+=(vcg::DoubleArea(T)/2);
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}
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return Area;
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}
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//return the normal of a polygonal face
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template<class PolygonType>
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typename PolygonType::CoordType PolygonNormal(const PolygonType &F)
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{
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typename PolygonType::CoordType n(0,0,0);
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for (int i=0;i<F.VN();i++)
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n+=Normal(F.cP0(i),F.cP1(i),F.cP2(i)).Normalize();
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return n.Normalize();
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}
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//return the perimeter of a polygonal face
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template<class PolygonType>
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typename PolygonType::ScalarType PolyPerimeter(const PolygonType &F)
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{
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typedef typename PolygonType::ScalarType ScalarType;
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ScalarType SumL=0;
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for (int i=0;i<F.VN();i++)
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{
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ScalarType L=(F.cP0(i)-F.cP1(i)).Norm();
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SumL+=L;
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}
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return (SumL);
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}
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//return a Scalar value that encode the variance of the normals
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//wrt the average one (1 means hight variance, 0 no variance)
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template<class PolygonType>
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typename PolygonType::ScalarType PolyNormDeviation(const PolygonType &F)
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{
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typedef typename PolygonType::CoordType CoordType;
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typedef typename PolygonType::ScalarType ScalarType;
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std::vector<CoordType> Norms;
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PolyNormals(F,Norms);
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//calculate the Avg Normal
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CoordType AvgNorm(0,0,0);
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for (int i=0;i<Norms.size();i++)
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AvgNorm+=Norms[i];
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AvgNorm.Normalize();
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//if (!CheckNormalizedCoords(AvgNorm))return 1;
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ScalarType Dev=0;
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for (int i=0;i<Norms.size();i++)
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Dev+=pow((Norms[i]-AvgNorm).Norm()/2.0,2);
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Dev/=(ScalarType)Norms.size();
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Dev=sqrt(Dev);
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return Dev;
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}
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//return a Scalar value that encode the distance wrt ideal angle for each
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//wrt the average one (1 correspond to hight variance, 0 no variance)
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template<class PolygonType>
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void PolyAngleDeviation(const PolygonType &F,
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typename PolygonType::ScalarType &AvgDev,
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typename PolygonType::ScalarType &MaxDev)
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{
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typedef typename PolygonType::CoordType CoordType;
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typedef typename PolygonType::ScalarType ScalarType;
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assert(F.VN()>2);
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ScalarType IdealAngle=M_PI-(2*M_PI/(ScalarType)F.VN());
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assert(IdealAngle>0);
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//then compute the angle deviation
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MaxDev=0;
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AvgDev=0;
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for (int i=0;i<F.VN();i++)
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{
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CoordType dir0=F.cP0(i)-F.cP1(i);
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CoordType dir1=F.cP2(i)-F.cP1(i);
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ScalarType VAngle=vcg::Angle(dir0,dir1);
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assert(VAngle>=0);
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ScalarType VAngleDiff=fabs(VAngle-IdealAngle);
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if (VAngleDiff>MaxDev)MaxDev=VAngleDiff;
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AvgDev+=VAngleDiff;
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}
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AvgDev/=(ScalarType)F.VN();
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AvgDev/=(M_PI/2.0);
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MaxDev/=(M_PI/2.0);
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if (AvgDev>1)AvgDev=1;
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if (MaxDev>1)MaxDev=1;
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}
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//return the fitting plane of a polygonal face
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template<class PolygonType>
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vcg::Plane3<typename PolygonType::ScalarType> PolyFittingPlane(const PolygonType &F)
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{
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typedef typename PolygonType::CoordType CoordType;
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typedef typename PolygonType::ScalarType ScalarType;
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vcg::Plane3<ScalarType> BestPL;
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assert(F.VN()>=3);
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std::vector<CoordType> pointVec;
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for (int i=0;i<F.VN();i++)
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pointVec.push_back(F.cP(i));
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vcg::FitPlaneToPointSet(pointVec,BestPL);
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return BestPL;
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}
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//return the flatness of a polygonal face as avg distance to the best fitting plane divided by half perimeter
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template<class PolygonType>
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typename PolygonType::ScalarType PolyFlatness(const PolygonType &F)
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{
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typedef typename PolygonType::CoordType CoordType;
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typedef typename PolygonType::ScalarType ScalarType;
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if (F.VN()<=3)
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return 0;
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//average lenght
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ScalarType SumL=PolyPerimeter(F)/2.0;
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//diagonal distance
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vcg::Plane3<ScalarType> BestPL=PolyFittingPlane(F);
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//then project points on the plane
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ScalarType Flatness=0;
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for (int i=0;i<F.VN();i++)
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{
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CoordType pos=F.cP(i);
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CoordType proj=BestPL.Projection(pos);
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Flatness+=(pos-proj).Norm();
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}
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Flatness/=(ScalarType)F.VN();
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return((Flatness)/SumL);
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}
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//evaluate the PCA directions of a polygonal face
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template<class PolygonType>
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void PolyPCA(const PolygonType &F,
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typename PolygonType::CoordType PCA[])
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{
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typedef typename PolygonType::CoordType CoordType;
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typedef typename PolygonType::ScalarType ScalarType;
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//compute the covariance matrix
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Eigen::Matrix3d EigenCovMat;
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//ComputeCovarianceMatrix(EigenCovMat);
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//compute covariance matrix
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///compute the barycenter
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CoordType Barycenter=PolyBarycenter(F);
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// second cycle: compute the covariance matrix
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EigenCovMat.setZero();
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Eigen::Vector3d p;
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for (int i=0;i<F.VN();i++)
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{
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(F.cP(i)-Barycenter).ToEigenVector(p);
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EigenCovMat+= p*p.transpose(); // outer product
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}
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Eigen::SelfAdjointEigenSolver<Eigen::Matrix3d > eig(EigenCovMat);
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Eigen::Vector3d eval = eig.eigenvalues();
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Eigen::Matrix3d evec = eig.eigenvectors();
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eval = eval.cwiseAbs();
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int normInd,maxInd,minInd;
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///get min and max coff ..
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///the minumum is the Normal
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///the other two the anisotropy directions
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eval.minCoeff(&normInd);
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eval.maxCoeff(&maxInd);
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minInd=(maxInd+1)%3;
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if (minInd==normInd)minInd=(normInd+1)%3;
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assert((minInd!=normInd)&&(minInd!=maxInd)&&(minInd!=maxInd));
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///maximum direction of PCA
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PCA[0][0] = evec(0,maxInd);
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PCA[0][1] = evec(1,maxInd);
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PCA[0][2] = evec(2,maxInd);
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///minimum direction of PCA
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PCA[1][0] = evec(0,minInd);
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PCA[1][1] = evec(1,minInd);
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PCA[1][2] = evec(2,minInd);
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///Normal direction
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PCA[2][0] = evec(0,normInd);
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PCA[2][1] = evec(1,normInd);
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PCA[2][2] = evec(2,normInd);
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ScalarType LX=sqrt(eval[maxInd]);
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ScalarType LY=sqrt(eval[minInd]);
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//ScalarType LZ=sqrt(eval[normInd]);
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///scale the directions
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PCA[0]*=LX;
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PCA[1]*=LY;
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//PCA[2]*=LZ;//.Normalize();
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PCA[2].Normalize();
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}
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//evaluate the PCA directions of a polygonal face
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//scaled by the area of the face
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template<class PolygonType>
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void PolyScaledPCA(const PolygonType &F,
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typename PolygonType::CoordType PCA[])
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{
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typedef typename PolygonType::CoordType CoordType;
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typedef typename PolygonType::ScalarType ScalarType;
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std::vector<CoordType> SwapPos;
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///compute the barycenter
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//CoordType Barycenter=PolyBarycenter(F);
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///compute the Area
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ScalarType Area=PolyArea(F);
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PolyPCA(F,PCA);
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ScalarType Scale=sqrt(Area/(PCA[0].Norm()*PCA[1].Norm()));
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PCA[0]*=Scale;
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PCA[1]*=Scale;
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}
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//return the base template polygon as
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//described by "Static Aware Grid Shells" by Pietroni et Al.
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template<class CoordType>
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void getBaseTemplatePolygon(int N,
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std::vector<CoordType> &TemplatePos)
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{
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typedef typename CoordType::ScalarType ScalarType;
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///first find positions in the
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///reference frame of the passed matrix
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ScalarType AngleInterval=2.0*M_PI/(ScalarType)N;
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ScalarType CurrAngle=0;
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TemplatePos.resize(N);
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for (size_t i=0;i<TemplatePos.size();i++)
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{
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///find with trigonometric functions
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TemplatePos[i].X()=cos(CurrAngle);
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TemplatePos[i].Y()=sin(CurrAngle);
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TemplatePos[i].Z()=0;
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// TemplatePos[i].Normalize();
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// TemplatePos[i].X()*=Anisotropy;
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// TemplatePos[i].Y()*=(1-Anisotropy);
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///increment the angle
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CurrAngle+=AngleInterval;
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}
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}
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//return the rigidly aligned template polygon as
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//described by "Static Aware Grid Shells" by Pietroni et Al.
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template<class PolygonType>
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void GetPolyTemplatePos(const PolygonType &F,
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std::vector<typename PolygonType::CoordType> &TemplatePos,
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bool force_isotropy=false)
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{
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typedef typename PolygonType::CoordType CoordType;
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typedef typename PolygonType::ScalarType ScalarType;
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std::vector<CoordType> UniformPos,UniformTempl;
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CoordType Barycenter=PolyBarycenter(F);
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getBaseTemplatePolygon(F.VN(),TemplatePos);
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CoordType PCA[3];
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PolyPCA(F,PCA);
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vcg::Matrix44<ScalarType> ToPCA,ToPCAInv;
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ToPCA.SetIdentity();
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CoordType dirX=PCA[0];
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CoordType dirY=PCA[1];
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CoordType dirZ=PCA[2];
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if (force_isotropy)
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{
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dirX.Normalize();
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dirY.Normalize();
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dirZ.Normalize();
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// CoordType dirXN=dirX;dirXN.Normalize();
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// CoordType dirYN=dirY;dirYN.Normalize();
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// CoordType dirZN=dirZ;dirZN.Normalize();
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// dirX=dirX*0.8+dirXN*0.2;
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// dirY=dirY*0.8+dirYN*0.2;
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// dirZ=dirZ*0.8+dirZN*0.2;
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}
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///set the Rotation matrix
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ToPCA.SetColumn(0,dirX);
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ToPCA.SetColumn(1,dirY);
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ToPCA.SetColumn(2,dirZ);
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ToPCAInv=ToPCA;
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ToPCA=vcg::Inverse(ToPCA);
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///then transform the polygon to PCA space
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for (int i=0;i<F.VN();i++)
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{
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///translate
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CoordType Pos=F.cP(i)-Barycenter;
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///rotate
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Pos=ToPCA*Pos;
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//retranslate
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UniformPos.push_back(Pos);
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}
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///calculate the Area
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ScalarType AreaTemplate=Area(TemplatePos);
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ScalarType AreaUniform=Area(UniformPos);
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// if (TargetArea>0)
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// {
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// AreaUniform*=(AreaUniform/TargetArea);
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// }
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ScalarType Scale=sqrt(AreaTemplate/AreaUniform);
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for (size_t i=0;i<UniformPos.size();i++)
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UniformPos[i]*=Scale;
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///check side
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CoordType N0=Normal(UniformPos);
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CoordType N1=Normal(TemplatePos);
|
||||
if ((N0*N1)<0)std::reverse(TemplatePos.begin(),TemplatePos.end());
|
||||
|
||||
///initialize
|
||||
std::vector<CoordType> FixPoints(UniformPos.begin(),UniformPos.end());
|
||||
std::vector<CoordType> MovPoints(TemplatePos.begin(),TemplatePos.end());
|
||||
|
||||
///add displacement along Z
|
||||
for (size_t i=0;i<FixPoints.size();i++)
|
||||
{
|
||||
FixPoints[i]+=CoordType(0,0,0.1);
|
||||
MovPoints[i]+=CoordType(0,0,0.1);
|
||||
}
|
||||
///add original points
|
||||
FixPoints.insert(FixPoints.end(),UniformPos.begin(),UniformPos.end());
|
||||
MovPoints.insert(MovPoints.end(),TemplatePos.begin(),TemplatePos.end());
|
||||
|
||||
///then find the alignment
|
||||
vcg::Matrix44<ScalarType> Rigid;
|
||||
///compute rigid match
|
||||
vcg::ComputeRigidMatchMatrix<ScalarType>(FixPoints,MovPoints,Rigid);
|
||||
|
||||
///then apply transformation
|
||||
UniformTempl.resize(TemplatePos.size(),CoordType(0,0,0));
|
||||
for (size_t i=0;i<TemplatePos.size();i++)
|
||||
UniformTempl[i]=Rigid*TemplatePos[i];
|
||||
|
||||
///then map back to 3D space
|
||||
for (size_t i=0;i<TemplatePos.size();i++)
|
||||
{
|
||||
TemplatePos[i]=UniformTempl[i];
|
||||
TemplatePos[i]*=1/Scale;
|
||||
TemplatePos[i]=ToPCAInv*TemplatePos[i];
|
||||
}
|
||||
|
||||
for (size_t i=0;i<TemplatePos.size();i++)
|
||||
TemplatePos[i]+=Barycenter;
|
||||
|
||||
}
|
||||
|
||||
//compute the aspect ratio using the rigidly aligned template polygon as
|
||||
//described by "Static Aware Grid Shells" by Pietroni et Al.
|
||||
template<class PolygonType>
|
||||
typename PolygonType::ScalarType PolyAspectRatio(const PolygonType &F,
|
||||
bool isotropic=false)
|
||||
{
|
||||
typedef typename PolygonType::CoordType CoordType;
|
||||
typedef typename PolygonType::ScalarType ScalarType;
|
||||
std::vector<CoordType> TemplatePos;
|
||||
|
||||
GetPolyTemplatePos(F,TemplatePos,isotropic);
|
||||
|
||||
ScalarType diff=0;
|
||||
assert((int)TemplatePos.size()==F.VN());
|
||||
|
||||
ScalarType AreaP=PolyArea(F);
|
||||
for (size_t i=0;i<TemplatePos.size();i++)
|
||||
diff+=pow((TemplatePos[i]-F.cP(i)).Norm(),2)/AreaP;
|
||||
|
||||
return(diff);
|
||||
}
|
||||
|
||||
|
||||
template<class PolygonType>
|
||||
typename PolygonType::ScalarType PolygonPointDistance(const PolygonType &F,
|
||||
const vcg::Point3<typename PolygonType::ScalarType> &pos,
|
||||
vcg::Point3<typename PolygonType::ScalarType> &ClosestP,
|
||||
typename PolygonType::ScalarType minD = std::numeric_limits<typename PolygonType::ScalarType>::max())
|
||||
{
|
||||
typedef typename PolygonType::ScalarType ScalarType;
|
||||
typedef typename PolygonType::CoordType CoordType;
|
||||
|
||||
CoordType bary=vcg::PolyBarycenter(F);
|
||||
for (size_t j=0;j<F.VN();j++)
|
||||
{
|
||||
vcg::Triangle3<ScalarType> T(F.cP0(j),F.cP1(j),bary);
|
||||
ScalarType dist;
|
||||
CoordType closest;
|
||||
vcg::TrianglePointDistance(T,pos,dist,closest);
|
||||
if (dist>minD)continue;
|
||||
minD=dist;
|
||||
ClosestP=closest;
|
||||
}
|
||||
return minD;
|
||||
}
|
||||
|
||||
template<class PolygonType>
|
||||
vcg::Box3<typename PolygonType::ScalarType> PolygonBox(const PolygonType &F)
|
||||
{
|
||||
typedef typename PolygonType::ScalarType ScalarType;
|
||||
vcg::Box3<ScalarType> bb;
|
||||
for (size_t j=0;j<F.VN();j++)
|
||||
bb.Add(F.V(j)->P());
|
||||
return bb;
|
||||
}
|
||||
|
||||
template<class PolygonType>
|
||||
typename PolygonType::ScalarType PolygonTorsion(const PolygonType &F,int side)
|
||||
{
|
||||
typedef typename PolygonType::CoordType CoordType;
|
||||
typedef typename PolygonType::ScalarType ScalarType;
|
||||
|
||||
assert(side>=0);
|
||||
assert(side<2);
|
||||
assert(F.VN()==4);
|
||||
|
||||
//get firts two edges directions
|
||||
CoordType Dir0,Dir1;
|
||||
if (side==0)
|
||||
{
|
||||
Dir0=F.cP(1)-F.cP(0);
|
||||
Dir1=F.cP(2)-F.cP(3);
|
||||
}
|
||||
else
|
||||
{
|
||||
Dir0=F.cP(2)-F.cP(1);
|
||||
Dir1=F.cP(3)-F.cP(0);
|
||||
}
|
||||
|
||||
Dir0.Normalize();
|
||||
Dir1.Normalize();
|
||||
|
||||
//then make them lying on face's Normal
|
||||
CoordType DirPlane0=Dir0*0.5+Dir1*0.5;
|
||||
CoordType DirPlane1=F.cN();
|
||||
CoordType NormPlane=DirPlane0^DirPlane1;
|
||||
NormPlane.Normalize();
|
||||
CoordType subV0=NormPlane*(NormPlane*Dir0);
|
||||
CoordType subV1=NormPlane*(NormPlane*Dir1);
|
||||
Dir0-=subV0;
|
||||
Dir1-=subV1;
|
||||
Dir0.Normalize();
|
||||
Dir1.Normalize();
|
||||
ScalarType AngleVal=vcg::Angle(Dir0,Dir1);
|
||||
return AngleVal;
|
||||
}
|
||||
|
||||
template<class PolygonType>
|
||||
typename PolygonType::ScalarType PolygonBending(const PolygonType &F,int side)
|
||||
{
|
||||
typedef typename PolygonType::CoordType CoordType;
|
||||
typedef typename PolygonType::ScalarType ScalarType;
|
||||
|
||||
assert(side>=0);
|
||||
assert(side<2);
|
||||
assert(F.VN()==4);
|
||||
|
||||
//get firts two edges directions
|
||||
CoordType Norm0,Norm1;
|
||||
CoordType Avg0,Avg1;
|
||||
if (side==0)
|
||||
{
|
||||
Norm0=F.V(0)->N()*0.5+F.V(1)->N()*0.5;
|
||||
Avg0=F.cP(0)*0.5+F.cP(1)*0.5;
|
||||
Norm1=F.V(2)->N()*0.5+F.V(3)->N()*0.5;
|
||||
Avg1=F.cP(2)*0.5+F.cP(3)*0.5;
|
||||
}
|
||||
else
|
||||
{
|
||||
Norm0=F.V(2)->N()*0.5+F.V(1)->N()*0.5;
|
||||
Avg0=F.cP(2)*0.5+F.cP(1)*0.5;
|
||||
Norm1=F.V(3)->N()*0.5+F.V(0)->N()*0.5;
|
||||
Avg1=F.cP(3)*0.5+F.cP(0)*0.5;
|
||||
}
|
||||
|
||||
Norm0.Normalize();
|
||||
Norm1.Normalize();
|
||||
|
||||
//then make them lying on face's Normal
|
||||
CoordType DirPlane0=Avg0-Avg1;
|
||||
DirPlane0.Normalize();
|
||||
CoordType DirPlane1=F.cN();
|
||||
CoordType NormPlane=DirPlane0^DirPlane1;
|
||||
NormPlane.Normalize();
|
||||
CoordType subV0=NormPlane*(NormPlane*Norm0);
|
||||
CoordType subV1=NormPlane*(NormPlane*Norm1);
|
||||
Norm0-=subV0;
|
||||
Norm1-=subV1;
|
||||
Norm0.Normalize();
|
||||
Norm1.Normalize();
|
||||
ScalarType AngleVal=vcg::Angle(Norm0,Norm1);
|
||||
return AngleVal;
|
||||
}
|
||||
|
||||
template<class PolygonType>
|
||||
typename PolygonType::ScalarType PolygonBending(const PolygonType &F)
|
||||
{
|
||||
typedef typename PolygonType::ScalarType ScalarType;
|
||||
ScalarType Bend0=PolygonBending(F,0);
|
||||
ScalarType Bend1=PolygonBending(F,1);
|
||||
assert(Bend0>=0);
|
||||
assert(Bend1>=0);
|
||||
return (std::max(Bend0,Bend1));
|
||||
}
|
||||
|
||||
template<class PolygonType>
|
||||
typename PolygonType::ScalarType PolygonTorsion(const PolygonType &F)
|
||||
{
|
||||
typedef typename PolygonType::ScalarType ScalarType;
|
||||
ScalarType Torsion0=PolygonTorsion(F,0);
|
||||
ScalarType Torsion1=PolygonTorsion(F,1);
|
||||
assert(Torsion0>=0);
|
||||
assert(Torsion1>=0);
|
||||
return (std::max(Torsion0,Torsion1));
|
||||
}
|
||||
|
||||
}
|
||||
#endif // POLYGON_H
|
||||
Reference in new issue
Block a user